Someone92 Posted November 21, 2022 Posted November 21, 2022 What mod have you used to start the sex scene? Does the mod chain sex scenes with the same actor? There can be weird behavior if DD tries to kill an actor after a mod tried to have started the next sex scene with siad actor.
Suke23 Posted November 30, 2022 Posted November 30, 2022 On 11/5/2022 at 11:31 AM, 777sage said: Thanks for the trace logs, the contents that capture my attention are these two lines: [11/05/2022 - 02:33:16PM] [DD] Hotkey pushed: 8 Player in thread: -1 [11/05/2022 - 02:33:16PM] [DD] HOTKEYS: (Drain): 8 (Death):9 The first log seems to indicate the player is not in an active sexlab thread. Can you share your papyrus logs for that session? If you are a succubus and are draining someone, you may only notice the effect playing out if you are already at full health, magicka, and stamina. Without mods telling you the status of your followers, you would not notice their statuses being affected without the console or UI telling you. Also having this issue [11/30/2022 - 03:42:28PM] _STA_: Enjoyment: Player: 16. Parnter: 105 [11/30/2022 - 03:42:28PM] SCO_: Set SCO_LastCumTime to 9.155426 on Minerva [11/30/2022 - 03:42:28PM] SCO_: Assigned cum set for Minerva is [11/30/2022 - 03:42:28PM] [FillHerUp]: Minerva: Status: current inflation: 0.000000, target: 0.750000, vaginal cum: 0.750000, anal cum: 0.000000 [11/30/2022 - 03:42:28PM] SCO_: Random cum set \Sexlab\ selected for Minerva [11/30/2022 - 03:42:28PM] [slainternalscr <sla_Internal (0F083137)>]: Citizen got -11 exposure for having orgasm [11/30/2022 - 03:42:28PM] SCO_: BeginOverlay() \Sexlab\Vaginal1.dds on Minerva [11/30/2022 - 03:42:28PM] SCO_: GetEmptySlot(): akTarget: Minerva. Slot: 12. TexPath: [11/30/2022 - 03:42:29PM] SCO_: Slot 12 chosen for area: BODY on Minerva [11/30/2022 - 03:42:29PM] DF - CheckForNewFollowers - followerCount 1 [11/30/2022 - 03:42:29PM] _STA_: Enjoyment: Player: 16. Parnter: 105 [11/30/2022 - 03:42:30PM] [DD] Hotkey pushed: 200 Player in thread: -1 [11/30/2022 - 03:42:30PM] [DD] HOTKEYS: (Drain): 200 (Death):1 [11/30/2022 - 03:42:30PM] [FillHerUp]: Minerva: Inflated to: 0.750000(0.750000) [11/30/2022 - 03:42:30PM] WARNING: Assigning None to a non-object variable named "::temp12" Log shows Player in thread: -1 Not really sure how to go about fixing the issue changing the load order didn't help I left the log below but I also have a an extensive LO and Mod list so just a heads up Papyrus.0.log
777sage Posted December 4, 2022 Author Posted December 4, 2022 (edited) On 11/21/2022 at 3:38 AM, Wilsonng said: I have re-installed the mod and re-start a new game. Do you know why the dead NPC will be standing or floating in the air after sex animation? I cant figure out why and fix the problem Its the behavior of the sexlab thread I believe. Whenever an NPC completes the animation or dies during the scene, there is an event somewhere that resets their animation state since they cannot be used in events anymore. Actors dying in the middle of sex may find themselves "resetting" and freezing in place wherever they land after ragdolling. This can cause them to stand in the air or even clip through the floor. Additionally, the actor may be moving as if their breathing/alive when they are actually deceased. It is for this reason the manual drained death feature is not enabled by default. It is not the end of the world, but its one of the things I was always hesitant about patching, so I just keep them near death until the animation ends so that this issue is avoided. Edited December 4, 2022 by 777sage
777sage Posted December 4, 2022 Author Posted December 4, 2022 On 11/30/2022 at 4:07 PM, Suke23 said: Also having this issue [11/30/2022 - 03:42:28PM] _STA_: Enjoyment: Player: 16. Parnter: 105 [11/30/2022 - 03:42:28PM] SCO_: Set SCO_LastCumTime to 9.155426 on Minerva [11/30/2022 - 03:42:28PM] SCO_: Assigned cum set for Minerva is [11/30/2022 - 03:42:28PM] [FillHerUp]: Minerva: Status: current inflation: 0.000000, target: 0.750000, vaginal cum: 0.750000, anal cum: 0.000000 [11/30/2022 - 03:42:28PM] SCO_: Random cum set \Sexlab\ selected for Minerva [11/30/2022 - 03:42:28PM] [slainternalscr <sla_Internal (0F083137)>]: Citizen got -11 exposure for having orgasm [11/30/2022 - 03:42:28PM] SCO_: BeginOverlay() \Sexlab\Vaginal1.dds on Minerva [11/30/2022 - 03:42:28PM] SCO_: GetEmptySlot(): akTarget: Minerva. Slot: 12. TexPath: [11/30/2022 - 03:42:29PM] SCO_: Slot 12 chosen for area: BODY on Minerva [11/30/2022 - 03:42:29PM] DF - CheckForNewFollowers - followerCount 1 [11/30/2022 - 03:42:29PM] _STA_: Enjoyment: Player: 16. Parnter: 105 [11/30/2022 - 03:42:30PM] [DD] Hotkey pushed: 200 Player in thread: -1 [11/30/2022 - 03:42:30PM] [DD] HOTKEYS: (Drain): 200 (Death):1 [11/30/2022 - 03:42:30PM] [FillHerUp]: Minerva: Inflated to: 0.750000(0.750000) [11/30/2022 - 03:42:30PM] WARNING: Assigning None to a non-object variable named "::temp12" Log shows Player in thread: -1 Not really sure how to go about fixing the issue changing the load order didn't help I left the log below but I also have a an extensive LO and Mod list so just a heads up Papyrus.0.log 5.94 MB · 0 downloads This is the second report of this event. Ok, ill just have to start troubleshooting with a barebones build just to be 100% sure. What is apparent in your logs is you are not seen in any threads. If I may ask, which version of SLDDSE are you using? LE or SE? Default, Sacrosanct, Better Vampires, or Vampiric thirst?
Someone92 Posted December 4, 2022 Posted December 4, 2022 How does DD mark a NPC to have level 0, 1, 2, 3, 4 and 5 draining powers? I want to make a .json file for https://www.loverslab.com/files/file/8760-sl-triggersv12-2022-06-05/ that has a random chance that your sex partner is a succubus. I succeeded in making the player cast the "Give Drain Power" spell, but I cannot aim the spell, so it often misses. I want it also to be hidden until orgasm stage, so the obvious effect of the spell are a hindrance.
Wilsonng Posted December 5, 2022 Posted December 5, 2022 when you enable the mod, give the player drain power. There will be a spell hypnosis. After using hypnosis and sex animation, there is a delay of time for npc to die. How can I solve this problem to make NPC die immediately? And by using sexmaker to start sex animation(e.g. 4p, 5p), there is also a delay of time for npc to die, how can I make NPC die immediately just after sex animation?
Wilsonng Posted December 5, 2022 Posted December 5, 2022 12 hours ago, 777sage said: Its the behavior of the sexlab thread I believe. Whenever an NPC completes the animation or dies during the scene, there is an event somewhere that resets their animation state since they cannot be used in events anymore. Actors dying in the middle of sex may find themselves "resetting" and freezing in place wherever they land after ragdolling. This can cause them to stand in the air or even clip through the floor. Additionally, the actor may be moving as if their breathing/alive when they are actually deceased. It is for this reason the manual drained death feature is not enabled by default. It is not the end of the world, but its one of the things I was always hesitant about patching, so I just keep them near death until the animation ends so that this issue is avoided. I still dont know how to solve the problem the dead NPC standing or floating in air, it is strange And there is another problem I want to address: SLDD can be used in sex animation. There is a lot of ways to start sex animation. eg. by conservation, by knocking down NPC or being knocked down by NPC(raped), by submit, by using spell, by sexmatchmaker. But whenever I use sexmatchmaker(e.g. 4p , 5p), the NPCs will not die immediately just after animation by conservation, the NPC also will not die immediately just after animation how to solve this problem
Someone92 Posted December 5, 2022 Posted December 5, 2022 That is a Skyrim issue. The scripts run so slowly that it can take a few seconds from SexLab sending the End Scene event to DD registering it and starting its kill script.
Suke23 Posted December 5, 2022 Posted December 5, 2022 On 12/4/2022 at 3:26 PM, 777sage said: This is the second report of this event. Ok, ill just have to start troubleshooting with a barebones build just to be 100% sure. What is apparent in your logs is you are not seen in any threads. If I may ask, which version of SLDDSE are you using? LE or SE? Default, Sacrosanct, Better Vampires, or Vampiric thirst? Got it thanks for looking into it, I'm using the latest SE version with Sacrosanct
Someone92 Posted December 11, 2022 Posted December 11, 2022 https://www.loverslab.com/files/file/8760-sl-triggersv12-2022-06-05/ Managed to create json files that give the partners of the player (choose victim and player as the target) or the target itself (choose aggressor and female as the target) drain power 2, 3, 4 or 5. Though SLDD doesn't activate the multiple orgasm sequence if the actor got the Drain Power rank after the Sex Lab scene started... sl_triggers12_SLDD.zip
Jade514 Posted December 12, 2022 Posted December 12, 2022 Ok so i am having an issue with this mod where no matter what i do my character will not drain at all. i have tried with the old se port 3 times and with this version on a different save 2 times now and like i said no matter what i do it just will not work i am completely lost is anyone here able to help? any help would be great thanks. Here is my skyrim se load order if it helps any. loadorder.txt
OrcishOatmeal Posted December 18, 2022 Posted December 18, 2022 I've narrowed down my issue with SGO4 adding multiple new gems to this mod, is it a bug or a setting to lock characters only having 1 orgasm to stop multiple soul gems? Also, if using SGO4 integration fork, gems and milk increase in level too (which is the same multiple orgasm issue)
777sage Posted December 22, 2022 Author Posted December 22, 2022 (edited) On 12/18/2022 at 3:33 AM, dragondoom42 said: I've narrowed down my issue with SGO4 adding multiple new gems to this mod, is it a bug or a setting to lock characters only having 1 orgasm to stop multiple soul gems? Also, if using SGO4 integration fork, gems and milk increase in level too (which is the same multiple orgasm issue) I was looking at that, but couldnt find anyone who actively used it for testing purposes. Does the issue get resolved when you disable multi orgasm events in the SLDD MCM menu? Edited December 22, 2022 by 777sage
777sage Posted December 22, 2022 Author Posted December 22, 2022 FYI, vacation started from all of the crunch I had to deal with at work. I am working on notifications, I have over 100 lines already written. Looks like I may hit around 250 or 300 at this rate because of the variations. JSON util is proving quite useful. I am still checking on that Sexlab thread -1 issue for a few players. I am trying to see the trace logs can guide me to the possibility SLDD will report the player as non-active in a sex lab scene they are actually in.
777sage Posted December 22, 2022 Author Posted December 22, 2022 On 12/5/2022 at 5:43 PM, Suke23 said: Got it thanks for looking into it, I'm using the latest SE version with Sacrosanct Thanks for the details, I'll focus more on Sacrosanct while testing this issue.
Guest Posted December 24, 2022 Posted December 24, 2022 not compatible with devourment refractor. without refractor, drain goes normal, with refractor cannot drain. I've test it in multiple environtment with same result.
777sage Posted December 31, 2022 Author Posted December 31, 2022 On 12/24/2022 at 4:37 PM, punzme said: not compatible with devourment refractor. without refractor, drain goes normal, with refractor cannot drain. I've test it in multiple environtment with same result. Devourement refactor? Did the original version of this mod (LLE or SSE Port) work with it?
Briilunsil Posted January 2, 2023 Posted January 2, 2023 Hi, First of all, happy new year ! I set up the mod, and it works, but I have a question : Is there a way to have HUD during the animations ? I just have an empty HUD, whithout stamina etc... and so I've no informations about what animation is played, or about my victim remaining life, etc... Is it normal ? Or do I have a bug or a missing plugin ?
Guest Posted January 2, 2023 Posted January 2, 2023 On 1/1/2023 at 12:29 AM, 777sage said: Devourement refactor? Did the original version of this mod (LLE or SSE Port) work with it? I am playing SSE one
MOreal Posted January 2, 2023 Posted January 2, 2023 On 11/4/2022 at 7:51 AM, 777sage said: Can you try again and share your log files? 1. Make drain slave allows an NPC to drain others for you. I don't use it. The original mod can go into further detail on how it works. 2. Drain hotkey actively drains your victims. You can use it to drain during sex, if you have autodrain on then you don't have to drain manually. If you have persistent autodrain active you will continue to drain even when you manually drain. Allow death drain hotkey, is basically a hotkey that determines whether or not deaths are allowed during or after sex. It is a legacy setting. I think this mod conflicts with "Paradise Halls - Home Sweet Home". After I removed that mod, SLDD works.
MOreal Posted January 2, 2023 Posted January 2, 2023 (edited) On 11/4/2022 at 7:51 AM, 777sage said: Can you try again and share your log files? 1. Make drain slave allows an NPC to drain others for you. I don't use it. The original mod can go into further detail on how it works. 2. Drain hotkey actively drains your victims. You can use it to drain during sex, if you have autodrain on then you don't have to drain manually. If you have persistent autodrain active you will continue to drain even when you manually drain. Allow death drain hotkey, is basically a hotkey that determines whether or not deaths are allowed during or after sex. It is a legacy setting. I don't know much about log files. I tried papyrus log according to online tutorials, but it didn't generate files. I'm not sure why. But if I have the energy later, I will provide the log to you. Edited January 3, 2023 by MOreal
777sage Posted January 2, 2023 Author Posted January 2, 2023 (edited) 9 hours ago, Rinzalak said: Hi, First of all, happy new year ! I set up the mod, and it works, but I have a question : Is there a way to have HUD during the animations ? I just have an empty HUD, whithout stamina etc... and so I've no informations about what animation is played, or about my victim remaining life, etc... Is it normal ? Or do I have a bug or a missing plugin ? Happy new year? Seemed typical for the HUD to be removed in some cases. Maybe there is a setting in Sexlab that does that? I dont recall. But in my game I do see my status when one or more of them are not at their max values. And I see follower statuses when one or more of their stats are not at max (when they are drained in anyway, it becomes visible.) I am currently almost 300 lines in on an update for this mod for diverse notification dialogue. So i haven't looked at it. But I would start with sexlab to see if there are HUD related options. Edited January 2, 2023 by 777sage
777sage Posted January 2, 2023 Author Posted January 2, 2023 6 hours ago, punzme said: I am playing SSE one If you are coming from the SSE port (the original mod ported to SSE), then use Fallrim resaver tool to clean SLDD from your save. Then you can try to install this version. Heads up, there seems to be a problem with the sacrosanct version, others should fine. Let me know if that helps. I don't believe SLDD interacts with Devourement in anyway, I didn't code anything for it specifically.
777sage Posted January 2, 2023 Author Posted January 2, 2023 3 hours ago, MOreal said: I think this mod conflicts with "Paradise Halls - Home Sweet Home". After I removed that mod, SLDD works. Paradise halls? The house and slave mod? I am not sure what made it conflict. Unless it somehow changes how Sexlab event calls works which would be a disaster if used with other mods. I think its unlikely, but I could probably take a look at your trace/debug logs to see what is failing.
777sage Posted January 2, 2023 Author Posted January 2, 2023 3 hours ago, MOreal said: I don't know much about log files. I tried papyrus log according to online tutorials, but it didn't generate files. I'm not sure why. But if I have the energy later, I will provide the log to you. If you use Mod Organizer 2 (MO2) , click on the tools icon and then select INI editor. In Skyrim.INI, scroll down to [Papyrus] section, set the following: bEnableLogging=1 bEnableTrace=1 If you dont use MO2 . go to documents > My games > Skyrim Special Edition and edit the Skyrim.INI file there. Play your game and trigger the problematic issues again. The output should be generated either your documents > My games > Skyrim Special Edition > Logs > Script as Papyrus.#.log The logs can be where ever your settings dictate. The above is just an example.
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