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SexLab Deadly Drain SE Enhanced - BETA


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Posted

One suggestion:

The option "-females cannot be drained" and "-follower cannot be drained" (not sure about the exact phrasing right now) also "protects" the actor from being forced to orgasm.

Posted (edited)

quick log (again): I want feedback this time.

 

  • Made progress on sacrosanct progression. Only thing is i am not sure about what one could consider a reasonable rate of progression. 
    • By default, one hour in game means one point of progression to the next stage.
    • Should SLDD increase progression based on Percentage of the victims HP? Would that simply be too powerful?
    • Should the relationship between the victim and drainer influence the end result? For example, your lover could further increase progression?
    • Should any of the above influence the blood points gained
  • Found the Painful thirst effect in Requiems vampire implementation. Should be able to get it parsed for vampire NPCs under requiem.
Edited by 777sage
Posted
1 hour ago, Someone92 said:

One suggestion:

The option "-females cannot be drained" and "-follower cannot be drained" (not sure about the exact phrasing right now) also "protects" the actor from being forced to orgasm.

 

Hmm. so it would just be regular sex with the drainer's partner? Only thing I am not sure about is sex to a drainer is still a way to feed. What scenario did you have in mind for this?

I could add an additional option to "protect" them from forced climaxes. Then I'd have to check the climax stage functions and add an additional check.

 

Then there is the question of whether or not benefits should come in. I was thinking the ability to disable all draining via hotkey would compensate for said protections not going that far. Or simply not manual drain. I suppose this could make sense between follower NPCs though.

Posted (edited)
14 hours ago, 777sage said:

Hmm. so it would just be regular sex with the drainer's partner? Only thing I am not sure about is sex to a drainer is still a way to feed. What scenario did you have in mind for this?

I failed to mention it, but I was mostly thinking about 3p + animations, e.g. a female drainer NPC, a female non-drainer NPC, and the male PC.

For the female non-drainer it's regular sex.

Edited by Someone92
Posted
On 8/17/2022 at 6:23 AM, 777sage said:

quick log (again): I want feedback this time.

 

  • Made progress on sacrosanct progression. Only thing is i am not sure about what one could consider a reasonable rate of progression. 
    • By default, one hour in game means one point of progression to the next stage.
    • Should SLDD increase progression based on Percentage of the victims HP? Would that simply be too powerful?
    • Should the relationship between the victim and drainer influence the end result? For example, your lover could further increase progression?
    • Should any of the above influence the blood points gained
  • Found the Painful thirst effect in Requiems vampire implementation. Should be able to get it parsed for vampire NPCs under requiem.

• Yes, one hour is one point. A normal bite is one point. Deadly bite - 24 points.

 

 • In sacrosanct, when a victim dies through a fatal bite, the victim's HP will not matter. Whether she has 50 HP or 1000 HP will still be given 24 points. Does it make sense to complicate things and constantly check the health of the victim to determine how many points to give??

 

 • As an option, you can make a bonus from lethal exhaustion if the victim was a friend/lover. It will be similar to the effect of the Ebony Blade.

 I do not know what else to say, there are no thoughts on this topic.

 

 • If you mean hemomancy, then you can probably give blood points. It's the same deadly bite, only with sex.

 

 Perhaps I misunderstood something and wrote the wrong thing.

 P.S. Naturally, you decide what to add and what not. Nobody has to point.

Posted

Hi, can I ask a question?

The "drain to draugr" thing with FEC is tied to FEC settings, however in FEC you can choose "automatic" option, which relies on used spell level (Master, Expert, e.t.c.). How's SLDD choosing effect in this matter?

Also, any death drain effects applied when animation ends. It looks kinda off, when the victim stands and then just goes "oof", so would you consider applying effects, while animation still going, for example on timer, or on certain health threshold if "drain to death" flag is active? Is it even possible or there are technical limitations for this?

Posted

First of all, this is a fantastic mod, I’m using it with PSQ and a very heavy Serenity II-based load order and it works well.  A few suggestions:

 

1) Toggle-able option to match SLDD lethality level (0-3, excluding level 4 “psycho”) to PSQ’s succubus experience levels like so: PSQ levels 1 and 2 = SLDD level 0, PSQ levels 3 and 4 = SLDD level 1……up to PSQ 7/8 = SLDD 3.  You would still have to turn 4/psycho on manually, but otherwise integrate SLDD/PSQ progression optionally.  You could probably tie this into vampire progression as well, but I’m not sure about how that works as I don’t play as one.  I’m manually doing this by changing the values in SLDD as my PC progresses in PSQ.

 

2) Roleplaying suggestion: SLDD powers given if mod is active and PC is has a SL event with a daedra, such as a regular daedra, a seeker, lurker, etc.  Essentially you’re cursed with succubusMazken powers via relations with a daedra.


3) Roleplaying suggestion/Wintersun Faiths of Skyrim integration: if you choose to follow one of the “evil” Daedric princes, they confer succubus powers onto you once you reach a high enough favor level.  According to the lore, Sheogorath, Molag Bal, Meridian, Nocturnal, and Mehrunes Dagon all possess Mazken (succubus/dark seducer) followers.

 

Just some of my thoughts, love the mod!

 

Posted
On 8/17/2022 at 2:23 AM, Someone92 said:

I failed to mention it, but I was mostly thinking about 3p + animations, e.g. a female drainer NPC, a female non-drainer NPC, and the male PC.

For the female non-drainer it's regular sex.

understood. I think this was already done. At least partially.... hmm

Posted
8 hours ago, AshenTwo said:

Hi, can I ask a question?

The "drain to draugr" thing with FEC is tied to FEC settings, however in FEC you can choose "automatic" option, which relies on used spell level (Master, Expert, e.t.c.). How's SLDD choosing effect in this matter?

Also, any death drain effects applied when animation ends. It looks kinda off, when the victim stands and then just goes "oof", so would you consider applying effects, while animation still going, for example on timer, or on certain health threshold if "drain to death" flag is active? Is it even possible or there are technical limitations for this?

 

Yeah its something that has always been around. There is a way to make it happen during sex, but that can end the sex scene. Basically the actor dies in the middle of it or enters bleedout. Sexlab by default ends the scene when this happens usually. I believe it is this way because of the ending sexlab events. The player could always enter the climax stage and go back to the previous stage.

 

To allow the actor to die during sex, enable manual drain death in the MCM. But whatever crazy stuff happens will. Other things apart from what SLDD does gets processed too, and it also depends on script latency.

Posted
2 hours ago, fighter139 said:

First of all, this is a fantastic mod, I’m using it with PSQ and a very heavy Serenity II-based load order and it works well.  A few suggestions:

 

1) Toggle-able option to match SLDD lethality level (0-3, excluding level 4 “psycho”) to PSQ’s succubus experience levels like so: PSQ levels 1 and 2 = SLDD level 0, PSQ levels 3 and 4 = SLDD level 1……up to PSQ 7/8 = SLDD 3.  You would still have to turn 4/psycho on manually, but otherwise integrate SLDD/PSQ progression optionally.  You could probably tie this into vampire progression as well, but I’m not sure about how that works as I don’t play as one.  I’m manually doing this by changing the values in SLDD as my PC progresses in PSQ.

 

2) Roleplaying suggestion: SLDD powers given if mod is active and PC is has a SL event with a daedra, such as a regular daedra, a seeker, lurker, etc.  Essentially you’re cursed with succubusMazken powers via relations with a daedra.


3) Roleplaying suggestion/Wintersun Faiths of Skyrim integration: if you choose to follow one of the “evil” Daedric princes, they confer succubus powers onto you once you reach a high enough favor level.  According to the lore, Sheogorath, Molag Bal, Meridian, Nocturnal, and Mehrunes Dagon all possess Mazken (succubus/dark seducer) followers.

 

Just some of my thoughts, love the mod!

 

 

Now those are some ideas, thats loaded indeed. The PSQ one is complicated but I like the idea. I try not to assume how a player handles their RP. For example, it might seem intuitive for a succubus to be more dangerous the more she feeds, but that doesn't mean they'd automatically be more evil either. It would indeed be a possibility since PSQ levels can probably be retrieved. This is something to consider for later,

 

I am glad you are enjoying the mod.

Posted
On 8/23/2022 at 7:19 AM, A|one said:

• Yes, one hour is one point. A normal bite is one point. Deadly bite - 24 points.

 

 • In sacrosanct, when a victim dies through a fatal bite, the victim's HP will not matter. Whether she has 50 HP or 1000 HP will still be given 24 points. Does it make sense to complicate things and constantly check the health of the victim to determine how many points to give??

 

 • As an option, you can make a bonus from lethal exhaustion if the victim was a friend/lover. It will be similar to the effect of the Ebony Blade.

 I do not know what else to say, there are no thoughts on this topic.

 

 • If you mean hemomancy, then you can probably give blood points. It's the same deadly bite, only with sex.

 

 Perhaps I misunderstood something and wrote the wrong thing.

 P.S. Naturally, you decide what to add and what not. Nobody has to point.

 

Thanks for the details. Though I'd have to ponder some scenarios.

 

  • Feeding sexually from a victim, or multiple, should net perhaps 1 point per victim when non-lethal
  • If feeding sexually from a lover, or multiple lovers, you gain 12 points per victim.
  • If the victim(s) die from sexual feeding, you should also gain 24 points per victim.

This is what I am thinking thus far. I am only asking because I dont play as a vampire, and my only experience with Sacrosanct is what I am trying to do with this mod. Any further suggestions?

Posted (edited)
22 hours ago, 777sage said:

 

Yeah its something that has always been around. There is a way to make it happen during sex, but that can end the sex scene. Basically the actor dies in the middle of it or enters bleedout. Sexlab by default ends the scene when this happens usually. I believe it is this way because of the ending sexlab events. The player could always enter the climax stage and go back to the previous stage.

 

To allow the actor to die during sex, enable manual drain death in the MCM. But whatever crazy stuff happens will. Other things apart from what SLDD does gets processed too, and it also depends on script latency.

Thank you, it somehow worked even better, than it should, maybe due to SLSO-PSA thing.

But what about the FEC stuff?

Also, there is a bug (at least for me) with non-unique character constatnly reequipping their outfit in the climax state, if box "disable multiple orgasms" is unchecked. This is something that exist, or something I broke?

Edited by AshenTwo
Posted (edited)
On 8/25/2022 at 10:29 AM, AshenTwo said:

Thank you, it somehow worked even better, than it should, maybe due to SLSO-PSA thing.

But what about the FEC stuff?

Also, there is a bug (at least for me) with non-unique character constatnly reequipping their outfit in the climax state, if box "disable multiple orgasms" is unchecked. This is something that exist, or something I broke?

 

I think it depends on your settings. I cannot make assumptions about what those are, but SLDD will use a standard drain life spell to trigger the effect. I did not make it master level as far as I remember. So the final effect that happens will be determined by that spell class if I have its logic correct.  I could potentially change the class of the spell to trigger high end effects by default. I'll have to experiment to verify.

 

SLDD does not handle or manage any outfits. Sexlab only handles outfit slots based on stripping and general settings. I have not seen or heard anyone have this issue, so this is new, and I have not posted an update in months. When disable multiple orgasms is active, it only stops a loop from happening. It sounds like there is an event somewhere thats being called everytime an orgasm happens. But there is no code in SLDD, as far as I can tell, that should ever equip or unequip armors/clothing in any slots at all.

 

When that box is checked, does the clothing come on before sex scene ends? I usually test with a whiterun guard (non-unique) and mikael (unique) to ensure testing coverage.

Edited by 777sage
Posted (edited)
21 hours ago, 777sage said:

 

I think it depends on your settings. I cannot make assumptions about what those are, but SLDD will use a standard drain life spell to trigger the effect. I did not make it master level as far as I remember. So the final effect that happens will be determined by that spell class if I have its logic correct.  I could potentially change the class of the spell to trigger high end effects by default. I'll have to experiment to verify.

 

SLDD does not handle or manage any outfits. Sexlab only handles outfit slots based on stripping and general settings. I have not seen or heard anyone have this issue, so this is new, and I have not posted an update in months. When disable multiple orgasms is active, it only stops a loop from happening. It sounds like there is an event somewhere thats being called everytime an orgasm happens. But there is no code in SLDD, as far as I can tell, that should ever equip or unequip armors/clothing in any slots at all.

 

When that box is checked, does the clothing come on before sex scene ends? I usually test with a whiterun guard (non-unique) and mikael (unique) to ensure testing coverage.

 

It does not happening with any unique char, and it seems to be a "default outfit" thing - but I yet to know what causing the issue. Does "drain to draugr" cause npc to swap races with FEC active? Because if it is - non-unique NPC will come with their default outfits equipped.

It happens only with "disable multiple orgasms" unchecked and "drain on orgasm" checked.

Also, I'm using OBIS and Botox for Skyrim and this two relies a lot on non-unique NPCs, so this two can be the issue. Or Sexlab Defeat cuz it handles it's own undressing function.

However, my solution is using Dress Up Lovers for changing NPC's default outfit to "empty" and reverting it back to standart when I need. And since nobody reported that before, I doubt it's an actual compability issue, it's prob my crooked hands being the issue.

Btw, there is something, probably draugr race-changing related that makes NPC t-pose for a ~0.0001 (it means very low time :) ) sec if actor death occured while animation is still going. Haven't you thought about scrapping that function, and prob moving to something like maximum carnage which seems to be a little less buggy and does not require force race change to apply the effects?

Edited by AshenTwo
Posted
On 8/27/2022 at 4:25 AM, AshenTwo said:

 

It does not happening with any unique char, and it seems to be a "default outfit" thing - but I yet to know what causing the issue. Does "drain to draugr" cause npc to swap races with FEC active? Because if it is - non-unique NPC will come with their default outfits equipped.

It happens only with "disable multiple orgasms" unchecked and "drain on orgasm" checked.

Also, I'm using OBIS and Botox for Skyrim and this two relies a lot on non-unique NPCs, so this two can be the issue. Or Sexlab Defeat cuz it handles it's own undressing function.

However, my solution is using Dress Up Lovers for changing NPC's default outfit to "empty" and reverting it back to standart when I need. And since nobody reported that before, I doubt it's an actual compability issue, it's prob my crooked hands being the issue.

Btw, there is something, probably draugr race-changing related that makes NPC t-pose for a ~0.0001 (it means very low time :) ) sec if actor death occured while animation is still going. Haven't you thought about scrapping that function, and prob moving to something like maximum carnage which seems to be a little less buggy and does not require force race change to apply the effects?

There is a delayed death feature that kills the target after the end of the scene.  Personally, this function has always worked for me and there were no problems with NPC animation.  I had this problem with PSQ, but I turned off the kills from PSQ and everything was fine.

 FEC is much better than MC.  It's less buggy and easier to customize.  Also, as far as I remember, FEC does not change the race, it uses VFX for all types of death and nothing more.

Posted
2 hours ago, A|one said:

There is a delayed death feature that kills the target after the end of the scene.  Personally, this function has always worked for me and there were no problems with NPC animation.  I had this problem with PSQ, but I turned off the kills from PSQ and everything was fine.

 FEC is much better than MC.  It's less buggy and easier to customize.  Also, as far as I remember, FEC does not change the race, it uses VFX for all types of death and nothing more.

Yeah, I know about that feature, my goal was to make effects somehow gets applying during the animation, or instantly after. The way how it works on default (animation ends, both actors stand and then the victim suddenly remember that he/she ded and collapse) just felt weird for me. But with my little experience, I hit the brick wall with how SL handle the actor death (it's just not lol) and encountered some setposition bugs on actor's death (like body going half-size into the ground), and this seems to be solely SL things after all, which I didn't find a way to solve, at least yet.

I used both FEC an MC simultaneously and have not yet encountered any gamebreaking bugs with MC, however, there was some crispy/bright-skeletoned bandits running around the world cuz of FEC.

FEC does not require race changing by itself, but SLDD has FEC features tied to "drain to draugr" feature and this one actually change the race, so, that's why I'm asking.

Posted
5 hours ago, AshenTwo said:

Yeah, I know about that feature, my goal was to make effects somehow gets applying during the animation, or instantly after. The way how it works on default (animation ends, both actors stand and then the victim suddenly remember that he/she ded and collapse) just felt weird for me. But with my little experience, I hit the brick wall with how SL handle the actor death (it's just not lol) and encountered some setposition bugs on actor's death (like body going half-size into the ground), and this seems to be solely SL things after all, which I didn't find a way to solve, at least yet.

I used both FEC an MC simultaneously and have not yet encountered any gamebreaking bugs with MC, however, there was some crispy/bright-skeletoned bandits running around the world cuz of FEC.

FEC does not require race changing by itself, but SLDD has FEC features tied to "drain to draugr" feature and this one actually change the race, so, that's why I'm asking.

 

I think I get what could be happening. Basically, the proper way that draining while skeleton should work is that the actor has to be unique. But IF played as the drainer, the unique check wasnt in place. So it would risk changing other NPCs with the same base. FEC itself didn't do this, but the original SLDD did on the player side. I found the hole basically. Some time back I disabled the drain to draugr event outright because of how unstable it was. But I forgot to include the same check on the player side when reinstated for the standard drainer. This is not a concern for enhanced drainers or standard NPC drainers though, but for standard drainer PCs this is a problem. Ill work on the fix. 

Posted

Uploaded update,  please check if your reported issues have been resolved. Also, try out the updated nursing feature and the skill drain debuff and let me know if you have any issues.

Posted
8 hours ago, AshenTwo said:

Yeah, I know about that feature, my goal was to make effects somehow gets applying during the animation, or instantly after. The way how it works on default (animation ends, both actors stand and then the victim suddenly remember that he/she ded and collapse) just felt weird for me. But with my little experience, I hit the brick wall with how SL handle the actor death (it's just not lol) and encountered some setposition bugs on actor's death (like body going half-size into the ground), and this seems to be solely SL things after all, which I didn't find a way to solve, at least yet.

I used both FEC an MC simultaneously and have not yet encountered any gamebreaking bugs with MC, however, there was some crispy/bright-skeletoned bandits running around the world cuz of FEC.

FEC does not require race changing by itself, but SLDD has FEC features tied to "drain to draugr" feature and this one actually change the race, so, that's why I'm asking.

 

 

Can you try the latest version and see if it fixes the issue you described? FEC should not be affecting multiple NPCs you never encountered. I just want to be sure.

Posted

if i can ask, drain, drain to death, visual drain and absorb is not working for me,.. other than that, everything is fine like feeding, and i already try like using hotkey for it but still not work
.. before i try using this mod, i using SLDD PORT SSE [not enhanced] and everything is work
i using both of better vampire and sacrosanct... is there any way to fix it or i need uninstal 1 of them to work? i using SKYRIM SE 
sorry if my english bad

Posted (edited)
1 hour ago, wiffe said:

if i can ask, drain, drain to death, visual drain and absorb is not working for me,.. other than that, everything is fine like feeding, and i already try like using hotkey for it but still not work
.. before i try using this mod, i using SLDD PORT SSE [not enhanced] and everything is work
i using both of better vampire and sacrosanct... is there any way to fix it or i need uninstal 1 of them to work? i using SKYRIM SE 
sorry if my english bad

 

If coming from the SSE port, and you are using the same save. Please try the following:

  1. Clean your save of the SSE version using FallrimTools. SSE port has a lot of static/baked in menus and could be carried over and stuck.
  2. Once that is done and this version is installed, please go to Mod Utility page in the MCM and click on reload plugin, then exit the menu.
  3. Once you return to the SLDD mod menu, you can try setting up your settings once more.

 

Try the features out then and let me know. Worst case scenario, start a new game with the enhanced version installed and try again. Let me know of any further issues.

Edited by 777sage
Posted
9 hours ago, 777sage said:

 

 

Can you try the latest version and see if it fixes the issue you described? FEC should not be affecting multiple NPCs you never encountered. I just want to be sure.

I tested on a clear save for a ~2,5h and yet to encounter any already-changed NPC. Looks like it's fixed now, thank you.

Posted (edited)
13 hours ago, 777sage said:

 

If coming from the SSE port, and you are using the same save. Please try the following:

  1. Clean your save of the SSE version using FallrimTools. SSE port has a lot of static/baked in menus and could be carried over and stuck.
  2. Once that is done and this version is installed, please go to Mod Utility page in the MCM and click on reload plugin, then exit the menu.
  3. Once you return to the SLDD mod menu, you can try setting up your settings once more.

 

Try the features out then and let me know. Worst case scenario, start a new game with the enhanced version installed and try again. Let me know of any further issues.

or this mod is iincompatible with succubus heart? btw i using sexlab 1.63 se.. i'll try again later whn on pc, thank u for ur respond
did i need to instal sexlab inflantion? or i need run fnis too to work with this mod?


EDIT : i was try uninstalling succubus heart, BV, and Sacrosanct, but the drain still not work:( and i remember ever using this mod too in Skyrim AE and everything is work but when i use this mod in SE, mod is not working.. maybe there any mod conflict with this mod, but i dont know.. any chanche too fix it?:(  i'll still use, cause this mod still helpfully for progress rank in BV even though I can't use drain

Edited by wiffe
Posted
9 hours ago, AshenTwo said:

I tested on a clear save for a ~2,5h and yet to encounter any already-changed NPC. Looks like it's fixed now, thank you.

Awesome, enjoy

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