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Naked Defeat AE/SE


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Posted
2 hours ago, Talesien said:

Those are harmless, but if you want my advice, ditch Fnis, it is fairly outdated by now. Unless you've a very specific reason not to, I recommend using Pandora. It won't solve your NADE Problem (probably), but it will improve your life, if only by saving you time and hassle.

Pandora will replace fnis as other mods stated requirement?

Posted

I downloaded this just to see if the MCM for it would appear, it did.....

So I'm thinking there is something minor on my end interfering with defeat mod. 

1. the reason I want this mod it is the only one I've found that is similar to FO4 violate.

2. I enjoy your rape redux animations and think you're one hell of  a good modder!

however if you know a lead on another similar mod.. msg me.  As where the male player can force sex upon defeated NPCS or be himself violated in defeat. Most of the mods I found are based on playing as female and NOT male and do not offer the male player option or in a very limited role.

 

Posted (edited)

Asking if this is what is supposed to happen.  Fought a dragon.  After the fight, notified armor was destroyed.  Have armor set in ND and using Naked Loot.  Have % defeat on strip set.  Do NOT have Naked % set.  It is still at zero in the MCM.  Walking down a road within minutes of the fight and notified I was hit on naked skin and knocked down.  There was no combat at all, just walking.  ND started the Defeat process.  This used to happen everytime I changed to a werewolf when I tried Naked Loot before and had set Naked % above zero as well which is why I did not set it this time.  I went down and ND aborted quickly.  I really want to try Naked Loot but wondering if it is adding the Naked hit by itself.  Thank you.

Papyrus.0.log

Edited by TFor2
Posted
14 hours ago, Nymra said:

 

the issue should be no longer occuring. 
Naked Defeat slows you down to 40 for crawling, then back to what you had before. It should substract 80 and then add 80 speed in your case. 
can you try to reproduce this with 120 speed, get defeated and see? If you are not where you started a papyrus.0.log would also help. (use only 5.2 version please) 

I ll double check it from my side in the meantime. 
The nadeConfig.json will get some options for the speed too 

Also at this point there is no other way than using the console to fix your speed. 
Info Messages ON you can see what happens. 
It should "set to 40" on crawl start" and set back to 121 directly after crawling ends. Currently the MCM setting for this is not even respected. 

Thank you for this, here's a papyrus log. I upgraded to 5.2 and still had the same issue. Looking at the log, I can see a line saying:

NAKED DEFEAT configquest: (#msg INFO) Player Speed RESET to: 32.350006

and then later

NAKED DEFEAT configquest: (#msg INFO) Player Speed RESET to: 60.600002

Is it supposed to be like that? Seems like it's setting it to 60 instead of 120. I'm playing on a Requiem modded game with race specific heights, etc, so characters don't all have 100 move speed.

Papyrus.0.log

Posted

Second example:  Walked 50 meters after the defeat example from before.  Sabre Cat ran towards me.  I turned and was running away and went down without being touched for receiving a naked hit.  ND aborted the defeat very quickly again.  There was combat after this and a sex event.  Log attached and my MCM settings.  Thank you.  

Combat Strip 1.jpg

Combat Strip 2.jpg

Papyrus.0.log

Posted
2 hours ago, TFor2 said:

Asking if this is what is supposed to happen.  Fought a dragon.  After the fight, notified armor was destroyed.  Have armor set in ND and using Naked Loot.  Have % defeat on strip set.  Do NOT have Naked % set.  It is still at zero in the MCM.  Walking down a road within minutes of the fight and notified I was hit on naked skin and knocked down.  There was no combat at all, just walking.  ND started the Defeat process.  This used to happen everytime I changed to a werewolf when I tried Naked Loot before and had set Naked % above zero as well which is why I did not set it this time.  I went down and ND aborted quickly.  I really want to try Naked Loot but wondering if it is adding the Naked hit by itself.  Thank you.

Papyrus.0.log 3.84 MB · 0 downloads

 

In skyrim clutter can hit you and damage you :(
and in theory this can trigger Naked Defeat currently. 
I had no time to think about how to fix this, since hits can also occur outside of combat from traps etc. 
So I m working on it.

As for MCM:

Naked Chance is "EXTRA CHANCE". 
If Defeat Strip Chance is 5% and Naked Chance is 5% too, you have 5% chance to be defeated when an armor item is destroyed and 10% chance when a naked primary slot is hit.

 

Posted
1 hour ago, Vidust said:

Thank you for this, here's a papyrus log. I upgraded to 5.2 and still had the same issue. Looking at the log, I can see a line saying:

NAKED DEFEAT configquest: (#msg INFO) Player Speed RESET to: 32.350006

and then later

NAKED DEFEAT configquest: (#msg INFO) Player Speed RESET to: 60.600002

Is it supposed to be like that? Seems like it's setting it to 60 instead of 120. I'm playing on a Requiem modded game with race specific heights, etc, so characters don't all have 100 move speed.

Papyrus.0.log 1.73 MB · 0 downloads

 

 

both values make no sense.


I upload a snapshot soon with a better tracing. try again with that please.

In my game it works flawlessly, but I have not much that alters speed. 

Posted
1 hour ago, TFor2 said:

Second example:  Walked 50 meters after the defeat example from before.  Sabre Cat ran towards me.  I turned and was running away and went down without being touched for receiving a naked hit.  ND aborted the defeat very quickly again.  There was combat after this and a sex event.  Log attached and my MCM settings.  Thank you.  

Combat Strip 1.jpg

Combat Strip 2.jpg

Papyrus.0.log 433.8 kB · 0 downloads



I need to rename Defeat Chance (On Strip) to "Defeat Chance (OnHit). Its missleading. The Naked Hit Extra Chance ... see above. its not turning off anything, just not making it harder. 

Posted (edited)

Changelog 5.22 Snapshot

 

Latest version . 

Update Steps: Requires 5.2 - overwrite everything 

REQUIRED >> import and register new Nymra SLATE actions

NOT required >> reRun FNIS

NOT required >> Mod Disable/Enable etc.

 

Public Punishment

- Fixed Dirtiness calculation

- Fixed Dirtiness Weight slider was ignored

- Added Dirtiness Threshold in nadeConfig.json

- I suggest using a higher weight for Dirty Weight or it could get too easy to get away dirty since we have too checks, not one like in other cases and I m not math enough to make this equal.

----> First Check is D100 vs. Dirtiness

----> Second Check is DirtyWeight vs Exposure Chance

- Fixed Sprinting was calculated as running... (Game needs to check for sprinting first, then running, since it seems when you sprint you also run, soooo... well... now it works correctly)

- added Heartbeat Sound when Exposure is rising. Can be disabled via nadeConfig.json

- added Breathing Sound when exposure changes. Can be disabled via nadeConfig.json

 

Slavery Event (via SS++)

- Public Slave (non Hostiles) -> Fixed a bug where you would crawl away after freeing yourself from the furniture

- Fixed a bug where you could NOT crawl away when enslaved by Hostiles.

 

TK Dodge

- Naked Defeat listens for your dodges now. THis is the first step on implementing Traps and other triggers that also can be dodged.

 

SLATE Actions

- Added tons of missing Cuffs tags

- Added missing furniture tags on some Psyche Anims (Pillory/XCross etc)

- Added more Foreplay Animations including 3P and 4P

 

nadeConfig.json

- Updated PDF Guide

- added Weights for Naked Defeat Scenarios (see PDF)

- added Dirtiness Treshhold for Public Punishment

- added Sound toggle for Public Punishment

 

 

Naked Defeat 5-22 - Snapshot - (AE + SE).7z

Edited by Nymra
Posted

Skyrim...

just tried to equip a 10000 weight item during crawling to force the player to go slow ithout touching speed. wwas just cirous.

funny enough, it said "you are overencumberd" but I could still spint.... 
dunno, does OAR mess that stuff up?
Outside of Defeat when I test crawling im indeed ok... at laeast from my fiew tests.

Posted

finally found a way to slow down the player for crawling without modifying speedmult.

 

as usual my own scripting artifacts from years ago were in the way kind of....

 

still not sure if this is working for everybody, but the downside should be just too fast crawling speed :D hopefully.

 

basically I just drop a very heavy misc object in the players inventory and remove it when crawling is finished.

 

uploading a new version soon since this is kinda critical...

Speedmult was a dream, but I found no reliable way that did not either bug out your speedmult or had the risk of just freezing in place from too low speed. 

Posted
52 minutes ago, Nymra said:

finally found a way to slow down the player for crawling without modifying speedmult.

 

as usual my own scripting artifacts from years ago were in the way kind of....

 

still not sure if this is working for everybody, but the downside should be just too fast crawling speed :D hopefully.

 

basically I just drop a very heavy misc object in the players inventory and remove it when crawling is finished.

 

uploading a new version soon since this is kinda critical...

Speedmult was a dream, but I found no reliable way that did not either bug out your speedmult or had the risk of just freezing in place from too low speed. 

Did you take a look at the way DD NG handles stuff like hobble dresses? IIRC in the original DD they used the overencumbered method as well, but that came with drawbacks and the NG team now uses a different approach. (Might be wrong need to take a look in game, but can't just now, perhaps later tonight.)

Posted

I'm having issues with Creature defeats either not working entirely or being hit and miss. I have the option of creature defeats enabled in the mod, creature animations enabled in Sexlab, Creature Framework installed and working, and animation packs to support it. Creature anims work just fine with matchmaker, but for some reason on defeat the I get the message that No actors are present and Naked Defeat aborts the scene. It works occasionally, but not consistently with any specific creature. If anyone can help me understand what I've messed up I would really appreciate it.

Papyrus.0.log

Posted
33 minutes ago, TeezMe said:

Nice idea except for those of us who cheat.  https://www.nexusmods.com/skyrimspecialedition/mods/93796

 

you can exlude individual items:

if it helps I can add the necessary item information into the PDF guide.

 

blacklist = "Skyrim.esm|0xF,Skyrim.esm|0xA"


I already accounted for cheaters who use a very high carryweight (did that myself) and set the weight of the item to like 100.000 (100k) 


 

Posted
32 minutes ago, Talesien said:

Did you take a look at the way DD NG handles stuff like hobble dresses? IIRC in the original DD they used the overencumbered method as well, but that came with drawbacks and the NG team now uses a different approach. (Might be wrong need to take a look in game, but can't just now, perhaps later tonight.)

 

I m looking into that, but might take some days, I overstreched my time limits alot :D
the weight solution is kind of a fast fix (I tried this months ago but it did not work because.... godmode... just found out I had a godmode enable in a weird spot still).

 

In the end I might add two or three methods and let the player choose.

Movement speed control is important for my planned trap and enslavement features. 

 

Posted
23 minutes ago, Badalice said:

I'm having issues with Creature defeats either not working entirely or being hit and miss. I have the option of creature defeats enabled in the mod, creature animations enabled in Sexlab, Creature Framework installed and working, and animation packs to support it. Creature anims work just fine with matchmaker, but for some reason on defeat the I get the message that No actors are present and Naked Defeat aborts the scene. It works occasionally, but not consistently with any specific creature. If anyone can help me understand what I've messed up I would really appreciate it.

Papyrus.0.log 176.68 kB · 0 downloads

 

did you only try with bears or also other creatures?


Bears are somehow bugged, I can confirm that, happened to me yesterday. Try disable and then enable them in the NADE MCM creature toggles. I dont know why, still investigating. Other creaturs should all work. 
 

Posted
51 minutes ago, Nymra said:

 

you can exlude individual items:

if it helps I can add the necessary item information into the PDF guide.

 

blacklist = "Skyrim.esm|0xF,Skyrim.esm|0xA"


I already accounted for cheaters who use a very high carryweight (did that myself) and set the weight of the item to like 100.000 (100k) 


 

It would be helpful.  May have to ask someone how to modify the file though.  Still working on finding the file added by the recent update so I can use your guide.  🤣

Posted
3 minutes ago, TeezMe said:

It would be helpful.  May have to ask someone how to modify the file though.  Still working on finding the file added by the recent update so I can use your guide.  🤣

The new json didn't appear for me until I loaded the game with the updated versions.  Save and exit.  Look at the Naked Defeat mod through MO2 and open in explorer.  Look for the SKSE file.  The json you can modify is located in SKSE/Plugins/Naked Defeat.  Probably the top file.  Msg if you have trouble.  I have a tip about using the Naked Loot function as well if you use it.  🥰

Posted (edited)

Changelog 5.23

Changelogs from 5.22 are included and just expanded. IMPORTANT: FOllow the Update Steps
Standalone, no other versions required. 

 

INSTALL 5.231 Hotfix with 5.23 and let the Hotfix overwrite it. Fixes Crawl... especially on Escaping. 

 

Update Steps:

REQUIRED >> import and register new Nymra SLATE actions

REQUIRED >> DISABLE MOD in MCM [ ] > Wait 5 seconds > ENABLE MOD [X] > Save & Reload

NOT required >> reRun FNIS

 

Combat Naked Hit Extra Chance -> Defeat Chance (On Naked Hit)

IMPORTANT CHANGED from Extra Chance to Standalone.

Defeat Chance (On Naked Hit) %
This setting only applies when you are hit on a slot with NO armor or clothing. D100 roll against your slider setting and if it is met, you go to the ground (same as (OnStrip))

Careful! Defeat chance is much higher with this slider, since it is only one roll. With OnStrip Defeat you have two dice rolls in succession (Srip Chance then Defeat Chance), so do not set this to high when you want some fair naked Combat action.
WIth On Naked Hit 0% you are immune to Defeats (except Bleedout) from combat attacks when hit on naked skin.

 

CRITICAL Crawling and Crawling Speed

- Rewrote the whole script part since it was suffering from my year old scripting errors and remnants from the first iteraion of this with FNIS.aa

- REMOVED the Speedmult Change for now (I dont give up yet, but postpone...)

- ADDED a new Slow Down Method using “Overencumbrance” with a 1.000.000 weight Misc Item in your intentory.

- Fixed a bug where you could still attack while crawling.

- If you use high Carryweight, just see that you set it below 1 million (should be good enough as hack).

- for other mods, you might want to consider excluding this item:

nade_SlowDownItem [MISC:070165F7]

 

Public Punishment

- Fixed Dirtiness calculation

- Fixed Dirtiness Weight slider was ignored

- Added Dirtiness Threshold in nadeConfig.json

- I suggest using a higher weight for Dirty Weight or it could get too easy to get away dirty since we have too checks, not one like in other cases and I m not math enough to make this equal.

----> First Check is D100 vs. Dirtiness

----> Second Check is DirtyWeight vs Exposure Chance

- Fixed Sprinting was calculated as running... (Game needs to check for sprinting first, then running, since it seems when you sprint you also run, soooo... well... now it works correctly)

- added Heartbeat Sound when Exposure is rising. Can be disabled via nadeConfig.json

- added Breathing Sound when exposure changes. Can be disabled via nadeConfig.json

 

Slavery Event (via SS++)

- Public Slave (non Hostiles) -> Fixed a bug where you would crawl away after freeing yourself from the furniture

- Fixed a bug where you could NOT crawl away when enslaved by Hostiles.

 

Fast Travel Risky

- Hopefully fixed a bug where you wake up in a hostile place and Naked Defeat got stuck :(

 

TK Dodge

- Naked Defeat listens for your dodges now. THis is the first step on implementing Traps and other triggers that also can be dodged.

 

SLATE Actions

- Added tons of missing Cuffs tags

- Added missing furniture tags on some Psyche Anims (Pillory/XCross etc)

- Added more Foreplay Animations including 3P and 4P

 

nadeConfig.json

- Updated PDF Guide

- added Weights for Naked Defeat Scenarios (see PDF)

- added Dirtiness Treshhold for Public Punishment

- added Sound toggle for Public Punishment

 

Bears

- Go to MCM and disable “Allow Bears” in creature toggles and reenable them.

---> then save your Profile in MCM System. 

Somehow they are bugged. Sorry, I cant find the cause :(

Naked Defeat 5-23 - Snapshot - (AE + SE).7z

Naked Defeat 5-231 - Hotfix - (AE + SE).7z

Edited by Nymra
Posted
12 minutes ago, TeezMe said:

It would be helpful.  May have to ask someone how to modify the file though.  Still working on finding the file added by the recent update so I can use your guide.  🤣

 

4 minutes ago, TFor2 said:

The new json didn't appear for me until I loaded the game with the updated versions.  Save and exit.  Look at the Naked Defeat mod through MO2 and open in explorer.  Look for the SKSE file.  The json you can modify is located in SKSE/Plugins/Naked Defeat.  Probably the top file.  Msg if you have trouble.  I have a tip about using the Naked Loot function as well if you use it.  🥰

 

I think I forgot to add the SKSE folder.
The snapshot 5.23 has it for sure. 

 


 

Posted
46 minutes ago, Nymra said:

 

 

I think I forgot to add the SKSE folder.
The snapshot 5.23 has it for sure. 

 


 

Truly appreciate you and @TFor2  I'll work on it.  Your mod is so fun.  So many variations and options.   

Posted
54 minutes ago, TFor2 said:

The new json didn't appear for me until I loaded the game with the updated versions.  Save and exit.  Look at the Naked Defeat mod through MO2 and open in explorer.  Look for the SKSE file.  The json you can modify is located in SKSE/Plugins/Naked Defeat.  Probably the top file.  Msg if you have trouble.  I have a tip about using the Naked Loot function as well if you use it.  🥰

Such a  nice person.  I will look for the file and start testing the settings. 💞

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