Nymra Posted February 19, 2025 Author Posted February 19, 2025 1 hour ago, TFor2 said: Tested the Fast Travel. I use this mod in my game which requires having an item in your inventory to fast travel. https://www.nexusmods.com/skyrimspecialedition/mods/92220 In the prior ND version, this mod would override the fast travel restriction but the ritual worked and then I used this mod to fast travel. I'm on survival mode. I noticed I could not fast travel and I had the Fast Travel restriction on. Went through the ritual and I still could not fast travel. I noticed a shocking animation after the ritual. Probably the timer for fast travel but I still could not fast travel. Just some information. I will disable and test next. Papyrus.0.log 4.73 MB · 0 downloads Disable the other mod. If it cannot be disabled, remove it and test again. Basic Modding Rule #1: Do not use two mods that do the same. Naked Defeat is working as intended at least from the log: This other mod is probably disabling Fast Travel faster than Naked Defeat can reenable it. If the problem is still there without the mod active or enabled, report back.
Nymra Posted February 19, 2025 Author Posted February 19, 2025 6 hours ago, TFor2 said: In the prior ND version, this mod would override the fast travel restriction but the ritual worked and then I used this mod to fast travel. I did not change anything in the fast travel script of ND. Might have been pure Chance.... Naked Defeat ticks all 3 seconds, the other mod maybe all 4 or 5 or whatever. Maybe you just fast travelled in the right time window where Fast Travel was still enabled. The other mod does not output anything in the debug log. In general there is nothing that I know of that I can do. These "minor" features of Naked Defeat are meant to add additional playstyle options and in many cases it is just not advised to use them alongside similar mods that do the same. In this case I also do not really see the point apart from having two methods of enabling fast travel (A, make a travel pack, B, use Naked Defeat for fast travel.) its just very specific. hmm.
cafziel Posted February 19, 2025 Posted February 19, 2025 On 2/15/2025 at 8:09 AM, Nymra said: - Crawl Faction added to NPC and Player for the duration of their supposed crawl. for Dynamic Animation Replacers or OAR or how it is all called @Talesien - report back how it works... right now its applied at the mod start and removed at mod end (crawl end). If this is not working out, I can also try to apply it for as long as the PC is actually really crawling to the spot or away from it. Thanks for adding the crawl faction. It's 5Aff if anyone wants to fiddle with OAR. Meanwhile I had two findings: I reverted to FNIS running SLAL and OAR next to each other and everything works with NADE out of the box, also for other mods that has issues. The OAR condition via crawl faction does the job animation wise, I did not have the chance yet to check other impacts. If I remember correctly some NADE code was conditional on successful FNIS returns. From what I see now the source of incompatibility seems to be Pandora, most likely the FNIS_AA.pex calls to helper functions.
kupa11 Posted February 19, 2025 Posted February 19, 2025 13 hours ago, Nymra said: papyurs.0.log please. Also which version? do you use Hotfix 5.05.? Ah, sorry. Here it is. And don't you mean 5.03 fix? Because if you do then I do have it. Papyrus.0.log 1
chunkui Posted February 19, 2025 Posted February 19, 2025 (edited) 1 hour ago, kupa11 said: Ah, sorry. Here it is. And don't you mean 5.03 fix? Because if you do then I do have it. Papyrus.0.log 3.49 MB · 0 downloads he posted 5.05 on page 180 i believe. Edited February 19, 2025 by chunkui 1
Nymra Posted February 19, 2025 Author Posted February 19, 2025 4 hours ago, kupa11 said: Ah, sorry. Here it is. And don't you mean 5.03 fix? Because if you do then I do have it. Papyrus.0.log 3.49 MB · 0 downloads 1. use 5.05 from the link above 2. I guess you have Sexlab P+? It seems currently there are still some things that make SexlabP+ incompatible with Naked Defeat. Had no time on working on that problem. So if you can, use a different Sexlab Version. Sexlab P+ is not 100% backwards compatible sadly. Naked Defeat was developed with regular Sexlab in mind. 3. you have a massive Stack Dumb in your log. I advise to try and fix that. Search "Dumping stack" and try to identfy possible mods that could cause it (often one of the mods that appears in the stack dump is responsible) and remove them 1 by 1 until the stack dumbs do not appear anymore. there are different oppinions about that, but I could always identify in game problems with stack dumps, so I think it is a good thing to regularly check your papyurs logs and try to improve your Mod Built so stack dumbs do no longer happen.
kupa11 Posted February 19, 2025 Posted February 19, 2025 3 hours ago, chunkui said: he posted 5.05 on page 180 i believe. Oh, i see it now. Thank you. 1 hour ago, Nymra said: 1. use 5.05 from the link above 2. I guess you have Sexlab P+? It seems currently there are still some things that make SexlabP+ incompatible with Naked Defeat. Had no time on working on that problem. So if you can, use a different Sexlab Version. Sexlab P+ is not 100% backwards compatible sadly. Naked Defeat was developed with regular Sexlab in mind. 3. you have a massive Stack Dumb in your log. I advise to try and fix that. Search "Dumping stack" and try to identfy possible mods that could cause it (often one of the mods that appears in the stack dump is responsible) and remove them 1 by 1 until the stack dumbs do not appear anymore. there are different oppinions about that, but I could always identify in game problems with stack dumps, so I think it is a good thing to regularly check your papyurs logs and try to improve your Mod Built so stack dumbs do no longer happen. 1.I'll try it later and tell you if that helped. Should i remove 5.03 patch or is it not important? 2.No I don't use it as it doesn't work with other mods. 3.Stack dumbs are in papyrus log that I've sent you?
Nymra Posted February 19, 2025 Author Posted February 19, 2025 18 minutes ago, kupa11 said: Oh, i see it now. Thank you. 1.I'll try it later and tell you if that helped. Should i remove 5.03 patch or is it not important? you always ever only need the latest patch. all other become redundant. Only other thing you need is 5.00 FULL 18 minutes ago, kupa11 said: 2.No I don't use it as it doesn't work with other mods. Strange. Which version of Sexlab do you use? Maybe there were also updates on SE sexlab. need to check that ... 18 minutes ago, kupa11 said: 3.Stack dumbs are in papyrus log that I've sent you? yes. you can already telll from the size of the log file. and then from searching it with text serach. (I suggest using notepad ++ it has nice highlight functions) several MB are usually a first indicator.
kupa11 Posted February 19, 2025 Posted February 19, 2025 1 hour ago, Nymra said: you always ever only need the latest patch. all other become redundant. Only other thing you need is 5.00 FULL Strange. Which version of Sexlab do you use? Maybe there were also updates on SE sexlab. need to check that ... yes. you can already telll from the size of the log file. and then from searching it with text serach. (I suggest using notepad ++ it has nice highlight functions) several MB are usually a first indicator. I tried with 5.05 bugfix but still nothing. I have newest sexlab for AE. And I kind of don't know how to read these dumping stacks, are the numbers telling which mod is it? Or is it something else?
Nymra Posted February 20, 2025 Author Posted February 20, 2025 6 hours ago, kupa11 said: I tried with 5.05 bugfix but still nothing. I have newest sexlab for AE. And I kind of don't know how to read these dumping stacks, are the numbers telling which mod is it? Or is it something else? is there ALWAYS no actors abort or just in that one situation? Try around a bit. Upload a new papyrus.0.log here and try to describe a bit what happened in the game. As for stackdumps: it requires some deeper knowlegde. Either make a seperate thread in technical support forum here on LL to get help or try to dig into it a bit more. - in the stackdump there are script names: (highlighted in orange). I try to identify which mod they belong to (either by the prefix "SLSF" (sexlab seperate orgasm? no idea...) or by trying to make good guesses and then check in the Mods Script folder to double check. Its sometimes hard to figure out whats up and not all mod in the stackdump aber "responsible". For example Naked Defeat also shows up because its scripts also seem to be affected and therefor might face issues at beeing executed properly. I then remove bit by bit the mods appearing in the list OR try to check out if I made some risky adjustments in the Mods MCM (like triggering lots of stuff from the mod every 0.1 seconds) Quote Dumping stack 849393: [02/19/2025 - 05:32:26PM] Frame count: 4 (Page count: 4) [02/19/2025 - 05:32:26PM] State: Waiting on other stack for return (Freeze state: Freezing) [02/19/2025 - 05:32:26PM] Type: Normal [02/19/2025 - 05:32:26PM] Return register: 0 [02/19/2025 - 05:32:26PM] Has stack callback: No [02/19/2025 - 05:32:26PM] Stack trace: [02/19/2025 - 05:32:26PM] [ (00000014)].Actor.GetFactionRank() - "<native>" Line ? [02/19/2025 - 05:32:26PM] IP: 0 [02/19/2025 - 05:32:26PM] [param1]: [Faction < (FE186835)>] [02/19/2025 - 05:32:26PM] [SLSF_Reloaded_Managers (FE19980A)].slsf_reloaded_visibilitymanager.IsBodyTattooVisible() - "SLSF_Reloaded_VisibilityManager.psc" Line 327 [02/19/2025 - 05:32:26PM] IP: 2584 Instruction: 55 Line: 327 Other than that, there are also Sexlab Related errors in your papyurs.log, so this problem could have two layers. I will upload a test hotfix for you when I get the time.
Talesien Posted February 20, 2025 Posted February 20, 2025 6 hours ago, kupa11 said: I tried with 5.05 bugfix but still nothing. I have newest sexlab for AE. And I kind of don't know how to read these dumping stacks, are the numbers telling which mod is it? Or is it something else? Nothing in the log will tell you what mod causes the stack dumps. Unlike what Nymra stated above the mods listed in the logs are usually the victims. I.e. their scripts do not get executed and subsequently dumped because another's mod scripts, with higher priority, hog all the papyrus time. You can try and disable the listed mods one by one, as sometimes a 'runaway' script of one mod sabotages even that mods other scripts. Often enough that won't work though. In that case you can try to investigate your mods (i.e. browse forum entries or bug reports) to find a possible culprit. Failing that you are down to the time honored process of elemination. Disable half your mods, check if the stack dumps are gone, if not renewable, disable the other half... Continue with smaller and smaller subsections until you found the problematic mod (pray it is only one). And yes I'm aware it never works this cleanly due to dependencies. That's why it pays to check your logs regularly so you can trace a problem back to just a handful of recently added mods, rather than having to work through your entire LO. Good luck.
Nymra Posted February 20, 2025 Author Posted February 20, 2025 1 hour ago, Talesien said: Nothing in the log will tell you what mod causes the stack dumps. Unlike what Nymra stated above the mods listed in the logs are usually the victims. I.e. their scripts do not get executed and subsequently dumped because another's mod scripts, with higher priority, hog all the papyrus time. You can try and disable the listed mods one by one, as sometimes a 'runaway' script of one mod sabotages even that mods other scripts. Often enough that won't work though. In that case you can try to investigate your mods (i.e. browse forum entries or bug reports) to find a possible culprit. Failing that you are down to the time honored process of elemination. Disable half your mods, check if the stack dumps are gone, if not renewable, disable the other half... Continue with smaller and smaller subsections until you found the problematic mod (pray it is only one). And yes I'm aware it never works this cleanly due to dependencies. That's why it pays to check your logs regularly so you can trace a problem back to just a handful of recently added mods, rather than having to work through your entire LO. Good luck. might have been coincidence but for me it was usually a sufficient method of identifying the responsible mods. But yeah, maybe I also just got lucky.
Talesien Posted February 20, 2025 Posted February 20, 2025 5 hours ago, Nymra said: might have been coincidence but for me it was usually a sufficient method of identifying the responsible mods. But yeah, maybe I also just got lucky. Perhaps LE behaves slightly different due to having much more Papyrus Processing time compared to SE. If memory serves it happened to me only once that a script listed in the logs actually belonged to the responsible mod. Or perhaps I was unlucky. 1
kupa11 Posted February 20, 2025 Posted February 20, 2025 12 hours ago, Nymra said: is there ALWAYS no actors abort or just in that one situation? Try around a bit. Upload a new papyrus.0.log here and try to describe a bit what happened in the game. As for stackdumps: it requires some deeper knowlegde. Either make a seperate thread in technical support forum here on LL to get help or try to dig into it a bit more. - in the stackdump there are script names: (highlighted in orange). I try to identify which mod they belong to (either by the prefix "SLSF" (sexlab seperate orgasm? no idea...) or by trying to make good guesses and then check in the Mods Script folder to double check. Its sometimes hard to figure out whats up and not all mod in the stackdump aber "responsible". For example Naked Defeat also shows up because its scripts also seem to be affected and therefor might face issues at beeing executed properly. I then remove bit by bit the mods appearing in the list OR try to check out if I made some risky adjustments in the Mods MCM (like triggering lots of stuff from the mod every 0.1 seconds) Other than that, there are also Sexlab Related errors in your papyurs.log, so this problem could have two layers. I will upload a test hotfix for you when I get the time. Depends to whom I surrender, for example undead and humans work fine, but creatures like werewolves, spiders or wolves i get message defeated by humans and then aborting of the scene. Unfortunately i have very little of the modding knowledge. Slsf i think it is sexual fame, or something like that. I'll try to remove that and see if it helps. I remember it worked fine before, I could surrender to chaurus but now I don't know. Could it be because i've used showracemenu command and it "created" new character? Or am I just trying to find easiest solution?
kupa11 Posted February 20, 2025 Posted February 20, 2025 12 hours ago, Talesien said: Nothing in the log will tell you what mod causes the stack dumps. Unlike what Nymra stated above the mods listed in the logs are usually the victims. I.e. their scripts do not get executed and subsequently dumped because another's mod scripts, with higher priority, hog all the papyrus time. You can try and disable the listed mods one by one, as sometimes a 'runaway' script of one mod sabotages even that mods other scripts. Often enough that won't work though. In that case you can try to investigate your mods (i.e. browse forum entries or bug reports) to find a possible culprit. Failing that you are down to the time honored process of elemination. Disable half your mods, check if the stack dumps are gone, if not renewable, disable the other half... Continue with smaller and smaller subsections until you found the problematic mod (pray it is only one). And yes I'm aware it never works this cleanly due to dependencies. That's why it pays to check your logs regularly so you can trace a problem back to just a handful of recently added mods, rather than having to work through your entire LO. Good luck. So it'll be harder than I thought it would be... Thank you both for the tips, I'll try to work with what I got and hope I'll find the problematic mod.
Talesien Posted February 20, 2025 Posted February 20, 2025 49 minutes ago, kupa11 said: So it'll be harder than I thought it would be... Thank you both for the tips, I'll try to work with what I got and hope I'll find the problematic mod. You might yet get lucky. Otherwise ... well you know what they say: "Modding is good for modding, not for playing."😉 1
Nymra Posted February 20, 2025 Author Posted February 20, 2025 3 hours ago, kupa11 said: Depends to whom I surrender, for example undead and humans work fine, but creatures like werewolves, spiders or wolves i get message defeated by humans and then aborting of the scene. Unfortunately i have very little of the modding knowledge. Slsf i think it is sexual fame, or something like that. I'll try to remove that and see if it helps. I remember it worked fine before, I could surrender to chaurus but now I don't know. Could it be because i've used showracemenu command and it "created" new character? Or am I just trying to find easiest solution? I changed some of the internal scripts to improve the accuracy of WHO exactly is used by Naked Defeat during the scenario. This seems to have unrevealed some age old "bugs" that just never showed up with the old system. I just found another possible issues and solved it and I m now working on the last details for another patch. Found some other smaller issues too that just became artifacts and somehow overlooked all the time, sigh. Overall I hope the entry into Naked Defeat can be a bit faster that way... in the end.
kupa11 Posted February 21, 2025 Posted February 21, 2025 2 hours ago, Nymra said: I changed some of the internal scripts to improve the accuracy of WHO exactly is used by Naked Defeat during the scenario. This seems to have unrevealed some age old "bugs" that just never showed up with the old system. I just found another possible issues and solved it and I m now working on the last details for another patch. Found some other smaller issues too that just became artifacts and somehow overlooked all the time, sigh. Overall I hope the entry into Naked Defeat can be a bit faster that way... in the end. So I tried removing devious training, as it has some errors and sexlab infamy and it broke my savegame. So i started a new one, tried surrendering to a wolf and it works. I'll play a bit and see what will happen. Thanks both of you for your help! 1
Boneless1205 Posted February 21, 2025 Posted February 21, 2025 It doesn't work for a big spider. It seems to work for a small spider.
Guest Posted February 21, 2025 Posted February 21, 2025 I keep getting "#no aggressor found". I can not figure out what the problem is and I have tried searching for solutions. I have disabled all of the animations that wouldn't work and I have enabled female aggressors. I am playing as male pc trying to get female aggressor to work. Papyrus.0.log
deviant51 Posted February 21, 2025 Posted February 21, 2025 havent tried the mod, but you can remove Dragonborn DLC Dawnguard DLC from the requirements. SE alway includes these 1
Nymra Posted February 21, 2025 Author Posted February 21, 2025 (edited) 6 hours ago, thedorg said: I keep getting "#no aggressor found". I can not figure out what the problem is and I have tried searching for solutions. I have disabled all of the animations that wouldn't work and I have enabled female aggressors. I am playing as male pc trying to get female aggressor to work. Papyrus.0.log 545.38 kB · 0 downloads What do you mean with "I have disabled all of the animations that wouldnt work"? Do you want ONLY females to be the aggressor? This is not yet implemented. Other than that: try Hotfix 5.05 its a bit down in this thread. Will release a new patch over the weekend also i guess. Your Problem does seem to be different tho: [02/21/2025 - 01:32:39AM] SEXLAB - AnimCache: INVALIDATED! 559 -> 560 [02/21/2025 - 01:32:39AM] SEXLAB - AnimCache: Cleared! [02/21/2025 - 01:32:42AM] NAKED DEFEAT calmquest: 2-person animations found (Player): 0 The mod is unable to find any suitable animations. Go into Naked Defeat MCM, set Secenario chance to 0%, remove all added tags and supressed tags and try again. There are internal Filters from Naked Defeat and it seems you have no animations that are suitable for the mod at all. Try to fix the Anim Cache error, I have no idea how to, but it seems to be the issue here. [02/21/2025 - 02:01:48AM] SEXLAB - AnimCache: MISS -- 2:["Aggressive"]:["3Jiou", "Armbinder", "Bed", "BedOnly", "Bench", "Cuffs MF", "FM", "FemDom", "Futa", "GoldenShower", "Guro", "InvisFurn", "LeadIn", "Loving", "Molag Furniture", "Necro", "Pillory", "Stockade", "Throne", "Wall", "WallHole Yoke", "Wheel", "XCross"]:TRUE [02/21/2025 - 02:01:52AM] NAKED DEFEAT calmquest: 2-person animations found (Player): 0 [02/21/2025 - 02:01:54AM] NAKED DEFEAT calmquest: StartRape (Player) START [02/21/2025 - 02:01:54AM] NAKED DEFEAT calmquest: (#msg) #ERROR: No Aggressor to add! So it sounds to me like you only have FUTA animations left in the list and they are all supressed by the default, filtering all animations out of the game. The mod is built with a female fucked by males and its possible to get a gay male too, but for futa and FF I need to add additinonal options first. Wanted to do this and always forgot about it. I ll try to add this soon... EDIT: I suggest leaving your Aninations alone, just leave them in Sexlab and leave the filtering to Naked Defeat. Set "Allow Female Rapers [x]" and "Females in Male Positions [x]" in Naked Defeat MCM. You will still not get pure FUTA anims (sorry), but you can get Females as Rapers. Currently there is no option for disabling MALE Rapers, I will add that later. Edited February 21, 2025 by Nymra
Nymra Posted February 21, 2025 Author Posted February 21, 2025 Anybody using the Followers Crawl and get any CTD? Got a report from some swearing, insulting Hillbilly scum stating the FNIS functions cause CTD. It works for me all the time, so I wonder if it might be an SE problem or Pandora/Nemesis.
Talesien Posted February 21, 2025 Posted February 21, 2025 1 hour ago, Nymra said: Anybody using the Followers Crawl and get any CTD? Got a report from some swearing, insulting Hillbilly scum stating the FNIS functions cause CTD. It works for me all the time, so I wonder if it might be an SE problem or Pandora/Nemesis. Still over 1500 km away from my machine so can't test. I don't recall such an option though, new in 5.05 or a beta feature?
gregaaz Posted February 22, 2025 Posted February 22, 2025 Hi @Nymra, thanks for continuing to work on this so hard. I did some testing today with 5.05 and had mixed results. The first scene seemed to work correctly (default settings) Second through fourth scenes wrongly detected as defeated by wolves then aborted (they were thief/bandit defeats) Fifth scene detected as bandits but only one animation played. Golden shower, foreplay, robbery, and execution did not play even though set to 100% Final scene was done in an interior cell. It detected correctly as a defeat by bandits. Only the foreplay animation played, all other animations/events failed. Foreplay was badly misaligned at every stage. Embarrassingly I discovered after this test run that I had Papyrus logging turned off, so I'll get you one of those next time, but for now here is the Sexlab log in case that helps. SexLabUtil.log
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