nothinburger Posted March 5, 2025 Posted March 5, 2025 5 hours ago, mnonyhc said: Running into some issue on my current save, the scene is either not finding enemies or summoning Dragon priests to play out, which is a bit weird since I naked defeat scenarios working fine earlier. Might be a follower issue? Papyrus.0.log modlist.txt When I tried in a new save with minimal configs it worked fine except for this glare thing which is very strong and persisting for very long as well (3sec+ at a time) before the scene starts. Haven't seen this ever before including the other 2h+ long playthrough but cant exclude it being an option I got my mcm recorder scripted to turn off. Papyrus.0.log here's the log, the scenes are working, the only glaring issue I can see is the ceaseless IVDT complaining which is because it wants slate when p+ does it but might be interesting to check as naked defeat still throws some errors. (managed to solve some errors, found out I was missing mfg fix NG) Hotfix 5.06 fixes the enemies not being detected. That "glare thing" that you are talking about is the blur effect and can easily be disabled using the MCM options. 9 hours ago, Nymra said: you could work with me on fixing this, after all, I build Naked Defeat to be as compatible as possible. I cannot, however, account for everything when making changes and need the feedback. It works fine except for the character speed changes, which are unfortunately completely game breaking. The hotfix for enemy detection works fine, and fixed one of my earliest problems so that's the good news.
mnonyhc Posted March 5, 2025 Posted March 5, 2025 6 hours ago, nothinburger said: Hotfix 5.06 fixes the enemies not being detected. That "glare thing" that you are talking about is the blur effect and can easily be disabled using the MCM options. It works fine except for the character speed changes, which are unfortunately completely game breaking. The hotfix for enemy detection works fine, and fixed one of my earliest problems so that's the good news. I did install 5.06 As for the blur I'm not surprised at all, thanks for the confirmation
Nymra Posted March 5, 2025 Author Posted March 5, 2025 1 hour ago, mnonyhc said: I did install 5.06 As for the blur I'm not surprised at all, thanks for the confirmation Thx for the Log. It seems that somehow the Afterlife Scenario triggered. I see in the logs that you used the surrender hotkey, so this should not have happened. I ll check this and it should be fixed in the next patch. Got delayed a bit but hope to release something for the latest problems in the coming days. 1
Nymra Posted March 5, 2025 Author Posted March 5, 2025 Naked Defeat HOTFIX 5.07 No FNIS, No Other Update Routine Required, just overwrite previous patches. Requires 5.00 FULL FIXES: - Movement speed after Defeat is now set to 100 to prevent strange stuff or immobilization due to how other mods work ---> 5.1 Patch will bring an MCM option to change that value and a debug option in the wheel that can fix this also from other mods - Afterlife Scenario sometimes beeing played because it got stuck due to an oversight of mine ---> you get strange actors that spawn out of Nothing Naked Defeat 5-07 - Movement Speed Fix - (LE+SE).7z 1
Guest Posted March 5, 2025 Posted March 5, 2025 Sharing a log where the NO Actors found occurred. Twice in succession with the same draugr. On each occasion, there was no crawling away when the defeat was aborted. Couldn't escape easily. I do think this is a mod added dungeon based on the name of the draugr and can try and confirm if needed. The "no crawling away" bug after legitimate defeat scenarios is running about 50% overall. Half of the time I simply stand up with no input and the bad guys aggro. Can try to capture more logs if that can help. Thank you. Papyrus MOD ADDED DUNGEON DEFEAT FAIL.0.log
Nymra Posted March 5, 2025 Author Posted March 5, 2025 1 hour ago, TFor2 said: Sharing a log where the NO Actors found occurred. Twice in succession with the same draugr. On each occasion, there was no crawling away when the defeat was aborted. Couldn't escape easily. I do think this is a mod added dungeon based on the name of the draugr and can try and confirm if needed. hmm, the actor should work for Sexlab. I ll check what might be the issue here. Can you try to see if you can have Sex with the Draugr via another mod like Sexlab Matchmaker? 1 hour ago, TFor2 said: The "no crawling away" bug after legitimate defeat scenarios is running about 50% overall. Half of the time I simply stand up with no input and the bad guys aggro. Can try to capture more logs if that can help. Thank you. what are your settings here? (in MCM for "Escape Crawl"). if it happens (you stand up immediatly) feel free to upload papyrus.log do you have a timer (like 15 seconds) for getting away? if you hit the hotkey before the time is up you can still stand up. or can you get away unlimited (hotkey needs to be pressed to stand up) Note: In public environments with non hostile actors (cities, guards, farms etc.) there is no escape crawl at all. If the actors are hostile to you afterwards it is "non-vanilla" and some other mod is making them aggro (or your faction when you are in civil war quests maybe).
Nymra Posted March 6, 2025 Author Posted March 6, 2025 1 hour ago, TFor2 said: Sharing a log where the NO Actors found occurred. Twice in succession with the same draugr. On each occasion, there was no crawling away when the defeat was aborted. Couldn't escape easily. I do think this is a mod added dungeon based on the name of the draugr and can try and confirm if needed. The "no crawling away" bug after legitimate defeat scenarios is running about 50% overall. Half of the time I simply stand up with no input and the bad guys aggro. Can try to capture more logs if that can help. Thank you. Papyrus MOD ADDED DUNGEON DEFEAT FAIL.0.log 2.63 MB · 1 download One more question: How did the Draugr kill you? Did he use spells? Shouts? Naked Defeat could not detect a hit, that can be the case if projectiles or spells are used. then, IF the Draugr Lord is also far away, like 2000 units, even my proximityscan cannot catch it as an enemy. Hmmm. Let me know, its an important detail. Thank you.
Nymra Posted March 6, 2025 Author Posted March 6, 2025 Naked Defeat 5.071 PATCH BETA 1 Early Release Version for the next patch: Untested! It is only for ppl with issues or time to help me test this version. Menue might show some missing translations ($nade_DefeatSpeedMult) Requires 5.00 FULL Replaces all other Patches. No Fnis required No Update Routine required FIXES - Fixed several issues with "No Actors Found" ----> @TFor2 I tried to blind guess and make some fixes to account for that case. can you see if the Draugr Lord works now? if not, please upload a new log. thx - Fixed some movement speed issues after Naked Defeat ends (see ADDED) - Fixed some cases where the "Afterlife" Scenario could get stuck and play on some occasions accidently (you get fucked by some spawned creatures that do not fit the location) - Fixed some timing and values with Public Punishment ---> Patch Full Release will see some more Options for Public Punishment too ADDED Added a slider in MCM Aftermath for you to set a "Movement Speed" ($nade_DefeatSpeedMult) taht will be used after Naked Defeat ends. Added a Debug Wheel Option to set Movement speed to the MCM value (can help if you get stuck from other mods. spares the console...) Naked Defeat 5-071 - Patch BETA 1 - (LE+SE).7z
Guest Posted March 6, 2025 Posted March 6, 2025 (edited) 1 hour ago, Nymra said: One more question: How did the Draugr kill you? Did he use spells? Shouts? Naked Defeat could not detect a hit, that can be the case if projectiles or spells are used. then, IF the Draugr Lord is also far away, like 2000 units, even my proximityscan cannot catch it as an enemy. Hmmm. Let me know, its an important detail. Thank you. I was killed by a bladed weapon. No shouts. I assumed it was due to the modified draugr. Hammet's Dungeon Pack when searching on Nexus. Edit: If that didn't make sense, we were in a small area. Very little room to move around. The Draugr was the only NPC in the area. Edited March 6, 2025 by TFor2
Guest Posted March 6, 2025 Posted March 6, 2025 1 hour ago, Nymra said: hmm, the actor should work for Sexlab. I ll check what might be the issue here. Can you try to see if you can have Sex with the Draugr via another mod like Sexlab Matchmaker? what are your settings here? (in MCM for "Escape Crawl"). if it happens (you stand up immediatly) feel free to upload papyrus.log do you have a timer (like 15 seconds) for getting away? if you hit the hotkey before the time is up you can still stand up. or can you get away unlimited (hotkey needs to be pressed to stand up) Note: In public environments with non hostile actors (cities, guards, farms etc.) there is no escape crawl at all. If the actors are hostile to you afterwards it is "non-vanilla" and some other mod is making them aggro (or your faction when you are in civil war quests maybe). Regarding having sex with that Draugr, you may be onto something here. Defeat works in Skyrim dungeons with draugrs very consistently but I can't actually say it does in the Hammet dungeon mods. I don't have Matchmaker to test this. Regarding crawling, I tried the unlimited time setting and crawling never occurred after a defeat. I didn't even have to use the hotkey. I just stood up after the abort text showed. I set it to timed crawl for this playthrough and set it at 30 seconds which was default I believe. This was where the 50% came in. I really will try and focus from now on and identify when the crawling does not work. I am sorry I didn't pay more attention to this. Seems the abort defeat will never crawl from my memory. I'm at level 18 in my game and will pay more attention. All defeats were in combat situations outside of towns. Dungeons, caves, on the roads, etc. I have not joined any faction so far. Have not even woken the dragons yet. Just running around and having sexy time doing miscl. things. Using Alternate Start if that helps.
Nymra Posted March 6, 2025 Author Posted March 6, 2025 7 minutes ago, TFor2 said: I was killed by a bladed weapon. No shouts. I assumed it was due to the modified draugr. Hammet's Dungeon Pack when searching on Nexus. I see. It seems the Draugr was not detected as enemy when he hit you. can you load that scene again? can you check before you enter the combat and before getting hit by the Draugr, open MCM of Naked Defeat on Page 1 check if "DHLP suspend" is "TRUE". If you have time you can use this (overwite Patch BETA 1 from the previous post) and try again. I added some debug messages that I can see in the papyrus.log Naked Defeat 5-072 - Hotfix- (LE+SE).7z
Guest Posted March 6, 2025 Posted March 6, 2025 33 minutes ago, Nymra said: Naked Defeat 5.071 PATCH BETA 1 Early Release Version for the next patch: Untested! It is only for ppl with issues or time to help me test this version. Menue might show some missing translations ($nade_DefeatSpeedMult) Requires 5.00 FULL Replaces all other Patches. No Fnis required No Update Routine required FIXES - Fixed several issues with "No Actors Found" ----> @TFor2 I tried to blind guess and make some fixes to account for that case. can you see if the Draugr Lord works now? if not, please upload a new log. thx - Fixed some movement speed issues after Naked Defeat ends (see ADDED) - Fixed some cases where the "Afterlife" Scenario could get stuck and play on some occasions accidently (you get fucked by some spawned creatures that do not fit the location) - Fixed some timing and values with Public Punishment ---> Patch Full Release will see some more Options for Public Punishment too ADDED Added a slider in MCM Aftermath for you to set a "Movement Speed" ($nade_DefeatSpeedMult) taht will be used after Naked Defeat ends. Added a Debug Wheel Option to set Movement speed to the MCM value (can help if you get stuck from other mods. spares the console...) Naked Defeat 5-071 - Patch BETA 1 - (LE+SE).7z 239.06 kB · 0 downloads First, I hate posting as it seems like I'm complaining. 2nd, thank you for all the hard work. Finally, I noticed that Fertility Mode is overwriting the movement speed issue I was having with ND. I'm pregnant and the movement speed after a defeat is appropriate for Fertility Mode's speed debuff in my game. When not pregnant, FHU and Appropos were not being recognized and I had to console to reduce speed. (prior to the previous patch) Your prior patch did help as it was not as obvious and may have returned to an appropriate speed. Will load the latest Beta and continue testing. So I don't feel self conscience, please tell me to shut up and stop posting when appropriate.
Nymra Posted March 6, 2025 Author Posted March 6, 2025 14 minutes ago, TFor2 said: Regarding having sex with that Draugr, you may be onto something here. Defeat works in Skyrim dungeons with draugrs very consistently but I can't actually say it does in the Hammet dungeon mods. I don't have Matchmaker to test this. In case of Naked Defeat I think it is a different problem. Not sure yet, but since the Draugr seems to be from a Vanilla Lvled List and just spanwed by another mod it should work. Its a good case study, I dont have so many added dungeon mods at the moment and they all work with Naked Defeat. 14 minutes ago, TFor2 said: Regarding crawling, I tried the unlimited time setting and crawling never occurred after a defeat. I didn't even have to use the hotkey. I just stood up after the abort text showed. I set it to timed crawl for this playthrough and set it at 30 seconds which was default I believe. This was where the 50% came in. I really will try and focus from now on and identify when the crawling does not work. I am sorry I didn't pay more attention to this. Seems the abort defeat will never crawl from my memory. I'm at level 18 in my game and will pay more attention. Thank you. I found the bug and fixed it. I just forgot finishing the Script.... Escape and Find Spot OFF did not work at the moment either and if you set it to unlimited it ended directly (the timer reset to 0 because of me beeing stupid ^^)
Guest Posted March 6, 2025 Posted March 6, 2025 12 minutes ago, Nymra said: I see. It seems the Draugr was not detected as enemy when he hit you. can you load that scene again? can you check before you enter the combat and before getting hit by the Draugr, open MCM of Naked Defeat on Page 1 check if "DHLP suspend" is "TRUE". If you have time you can use this (overwite Patch BETA 1 from the previous post) and try again. I added some debug messages that I can see in the papyrus.log Naked Defeat 5-072 - Hotfix- (LE+SE).7z 17.72 kB · 0 downloads I can do whatever you need but I don't understand. Load the patch, repeat the dungeon, engage the bad guy again, check the status of the ND to make sure DHLP suspend happens when defeated. I will reload and get my bottom spanked again. Ouch. I hope adding the patch will not interfere with my progress.
Guest Posted March 6, 2025 Posted March 6, 2025 2 minutes ago, Nymra said: In case of Naked Defeat I think it is a different problem. Not sure yet, but since the Draugr seems to be from a Vanilla Lvled List and just spanwed by another mod it should work. Its a good case study, I dont have so many added dungeon mods at the moment and they all work with Naked Defeat. Thank you. I found the bug and fixed it. I just forgot finishing the Script.... Escape and Find Spot OFF did not work at the moment either and if you set it to unlimited it ended directly (the timer reset to 0 because of me beeing stupid ^^) Giving you a virtual hug. 🥰
Nymra Posted March 6, 2025 Author Posted March 6, 2025 3 minutes ago, TFor2 said: First, I hate posting as it seems like I'm complaining. no no, please continue. I need that feedback for bugfixing. Saves me hours of playtesting. 3 minutes ago, TFor2 said: 2nd, thank you for all the hard work. much appreciated 🙂 it makes me happy that ppl like my work and use my mod, even when my style of development can lead to some bugs ... 3 minutes ago, TFor2 said: Finally, I noticed that Fertility Mode is overwriting the movement speed issue I was having with ND. I'm pregnant and the movement speed after a defeat is appropriate for Fertility Mode's speed debuff in my game. When not pregnant, FHU and Appropos were not being recognized and I had to console to reduce speed. (prior to the previous patch) Your prior patch did help as it was not as obvious and may have returned to an appropriate speed. Will load the latest Beta and continue testing. So I don't feel self conscience, please tell me to shut up and stop posting when appropriate. See if the movement speed value and the debug option help you with this, too. They come with the PATCH BETA 1 Should at least reduce the need for console fixes and the debug wheel might be faster. General note: Years ago I had massive trouble with movement speed and since made a rule to ONLY ever allow ONE Mod to change Movement speed. I used Sexlab Disparity for this for years, maybe the mod is for you (dunno if SE compatible tho). I aim to replace it with my own scripts tho... IF you use several mods that use movement speed debuffs, try to keep the debuffs small. For example if you have 3 mods that do it, make sure none of these can reduce your movement speed more than 10 (and a total of 30 is already quite alot. When reaching a total reduction of 40-60 it is already very hard to get away from anything and the running animations start to look "off". Below 40 you can at times lose your ability to move completely (at least on LE).
Nymra Posted March 6, 2025 Author Posted March 6, 2025 4 minutes ago, TFor2 said: I can do whatever you need but I don't understand. Load the patch, repeat the dungeon, engage the bad guy again, check the status of the ND to make sure DHLP suspend happens when defeated. I will reload and get my bottom spanked again. Ouch. I hope adding the patch will not interfere with my progress. Yes, but check DHLP suspend BEFORE you are defeated, even before you go to combat. Basically load your game, check if DHLP suspend is TRUE in Naked Defeat MCM. Check again when entering the Dungeon. Some mods send out DHLP suspend events and never turn them off. This can prevent other mods like Naked Defeat from working. (looking at you, Deviously Cursed Loot). The Patch is harmless, I update my game nonstop like this.
Guest Posted March 6, 2025 Posted March 6, 2025 32 minutes ago, Nymra said: Yes, but check DHLP suspend BEFORE you are defeated, even before you go to combat. Basically load your game, check if DHLP suspend is TRUE in Naked Defeat MCM. Check again when entering the Dungeon. Some mods send out DHLP suspend events and never turn them off. This can prevent other mods like Naked Defeat from working. (looking at you, Deviously Cursed Loot). The Patch is harmless, I update my game nonstop like this. Test completed. Spawned in and DHLP was not TRUE. Ran towards dungeon and was defeated along the way. Defeat function correctly. Only unusual thing was whipping was called for and it spawned in a named NPC who did nothing but comment. Left and the wiggle proceeded. No whip marks so I think whipping skipped this time. I set whipping to 75% I believe. Wiggled free and crawl worked correctly. The 2 NPCs that defeated me followed me as I crawled until I hit the hotkey and was back in the fight. They aggroed and I killed them with my magic. Reached the dungeon, check and DHLP was false. Entered the dungeon and went to the location of the draugr that killed me previously. Shouted at me but took only 90% health and a sword strike defeated me. Defeat functioned normally. No whipping but wiggled free and crawled away to a safe distance, hotkey, returned to the fight and magic killed the draugr. Looks like it worked correctly. I have attached the log if you want to see it. I will delete this save as I had moved on in the game. Papyrus.0.log
Nymra Posted March 6, 2025 Author Posted March 6, 2025 1 minute ago, TFor2 said: Test completed. Spawned in and DHLP was not TRUE. Ran towards dungeon and was defeated along the way. Defeat function correctly. Only unusual thing was whipping was called for and it spawned in a named NPC who did nothing but comment. Left and the wiggle proceeded. No whip marks so I think whipping skipped this time. I set whipping to 75% I believe. Wiggled free and crawl worked correctly. The 2 NPCs that defeated me followed me as I crawled until I hit the hotkey and was back in the fight. They aggroed and I killed them with my magic. Reached the dungeon, check and DHLP was false. Entered the dungeon and went to the location of the draugr that killed me previously. Shouted at me but took only 90% health and a sword strike defeated me. Defeat functioned normally. No whipping but wiggled free and crawled away to a safe distance, hotkey, returned to the fight and magic killed the draugr. Looks like it worked correctly. I have attached the log if you want to see it. I will delete this save as I had moved on in the game. Papyrus.0.log 1021.43 kB · 0 downloads perfect, thank you alot. Glad that it works now. Just FYI tho, the log states that DHLP indeed was suspended when you got hit by the Draugr. This was the cause for the "No Actor Abort" in your previous attempt. This is no longer a problem for Naked Defeat, but some mod in your Game is sending out DHLP suspend events (like script based pings) that are telling other Defeat Mods to do nothing. From the log I have a suspect: [03/05/2025 - 08:17:00PM] error: Incorrect number of arguments passed to function slac_utility.OnDhlpSuspend(). Expected 0, got 4 instead!. stack: [03/05/2025 - 08:22:26PM] error: Incorrect number of arguments passed to function slac_utility.OnDhlpResume(). Expected 0, got 4 instead!. stack: SLAC I think is Sexlab Aroused Creatures. A mod notoriously interfering and breaking everything else. I stopped using it years ago because of that. Reminds me that I wanted to add something similar to Naked Defeats Poisoned Potions (Animal Sex Curse) If anything breaks with Defeat mods or similar mods from Loverslab this DHLP "missfire" can cause alot of issues (like you described) I recommend either not using this mod or telling the author to fix this. 1
Guest Posted March 6, 2025 Posted March 6, 2025 (edited) 11 hours ago, Nymra said: perfect, thank you alot. Glad that it works now. Just FYI tho, the log states that DHLP indeed was suspended when you got hit by the Draugr. This was the cause for the "No Actor Abort" in your previous attempt. This is no longer a problem for Naked Defeat, but some mod in your Game is sending out DHLP suspend events (like script based pings) that are telling other Defeat Mods to do nothing. From the log I have a suspect: [03/05/2025 - 08:17:00PM] error: Incorrect number of arguments passed to function slac_utility.OnDhlpSuspend(). Expected 0, got 4 instead!. stack: [03/05/2025 - 08:22:26PM] error: Incorrect number of arguments passed to function slac_utility.OnDhlpResume(). Expected 0, got 4 instead!. stack: SLAC I think is Sexlab Aroused Creatures. A mod notoriously interfering and breaking everything else. I stopped using it years ago because of that. Reminds me that I wanted to add something similar to Naked Defeats Poisoned Potions (Animal Sex Curse) If anything breaks with Defeat mods or similar mods from Loverslab this DHLP "missfire" can cause alot of issues (like you described) I recommend either not using this mod or telling the author to fix this. Kind of you to share this information with me. I didn't pay attention to the potential for AC to be the culprit although I should have known. AC will interfere with almost anything. It lives it's own life it seems. The entrance to the dungeon held 4 skeevers. They don't aggro as I have them set as friendly. AC was evidently trying it's best to have them take advantage of me but it didn't happen before the draugr encounter which was the neighboring room and reached without a loading screen. I did post earlier that my mod list was the cause of most failures that occur in my game. I didn't ever believe it was ND and said that to anyone who would listen. Recent exceptions of course for the refinements to the latest version. There are some adjustments to my game and AC that are possible and will work on isolating that mod from ND. The author of AC has been messaged and even posted an update last year. I need to learn the unique settings which I don't understand. One is related to DHLP. At the end of the day, I will not play without ND. But I also won't play without AC. As thrilling as your defeat process is for me when I play, it is emotionally rewarding to walk through a spriggan or other friendly creature location and have them "react" to me. Love being irresistable. Now it is up to me to find a way. 💖 Edited March 6, 2025 by TFor2
Nymra Posted March 6, 2025 Author Posted March 6, 2025 18 minutes ago, TFor2 said: Kind of you to share this information with me. I didn't pay attention to the potential for AC to be the culprit although I should have known. AC will interfere with almost anything. It lives it's own life it seems. The entrance to the dungeon held 4 skeevers. They don't aggro as I have them set as friendly. AC was evidently trying it's best to have them take advantage of me but it didn't happen before the draugr encounter which was the neighboring room and reached without a loading screen. I did post earlier that my mod list was the cause of most failures that occur in my game. I didn't ever believe it was ND and said that to anyone who would listen. Recent exceptions of course for the refinements to the latest version. There are some adjustments to my game and AC that are possible and will work on isolating that mod from ND. The author of AC has been messaged and even posted an update last year. I need to learn the unique settings which I don't understand. One is related to DHLP. At the end of the day, I will not play without ND. But I also won't play without AC. As thrilling as your defeat process is for me when I play, it is emotionally rewarding to walk through a spriggan or other friendly creature location and have them "react" to me. Love being irresistable. Now it is up to me to find a way. 💖 you could try or check out the osmel MC mod tweaks. He has a patch for Aroused Creatures and even when the patchlogs dont mention it, maybe it accounted for that and has better compatibility with other mods. Dont know which version is the latest tho, Osmels patch or the latest update from the creator. My Problem with AC was, that it could be disabled in combat I think but then the creatures just started approaching while the Naked Defeat Scenario was active... Nevertheless, since AC is one of the more common mods maybe I can also reach out to the mod creator at some point.
mnonyhc Posted March 6, 2025 Posted March 6, 2025 (edited) I've had aroused creatures v4.14 and dint notice it being the cause of any issue... except maybe this one? new playthrough, surprisingly clean papyrus despire being 30min+ and messing around with some settings. (i did save and reload after start) Lost against a random whiterun guard on the way to whiterun at line #2343, seems some issue with the faction of the guard (probably added from OBIS), either way the result was p+ being called and no scene playing. Another issue I see is the guard/enemies walking away while the script is setting up, not sure if that could be the cause for issue but it's quite immersion breaking. After the failed scenes ND did call simple slavery auction correctly. Papyrus.0.log Then things got even weirder. After being sold in the auction I got sent next to the giant being killed by the companions outside whiterun (probably where that guard walked up to during that time) and then got stuck in a loop of defeat scenes, first 3 then 6. Edit: It seems sexlab has some issue with that guard. I had the same thing happen to slaverun NPCs, they only play very few animations for some reason. Other characters have no issue. Edit2: the guard comes from full random NPC pack Edited March 7, 2025 by mnonyhc
Nymra Posted March 7, 2025 Author Posted March 7, 2025 1 hour ago, mnonyhc said: I've had aroused creatures v4.14 and dint notice it being the cause of any issue... except maybe this one? new playthrough, surprisingly clean papyrus despire being 30min+ and messing around with some settings. (i did save and reload after start) Any mod that can trigger during the Naked Defeat Scenario (from Bleedout to beeing freed!) is incompatible. You can try for it as hard as you want, sooner or later it will break stuff and it can break stuff beyond repair. I highly recommend not to use any mod that does this or push for a compatibility fix/patch. 1 hour ago, mnonyhc said: Lost against a random whiterun guard on the way to whiterun at line #2343, seems some issue with the faction of the guard (probably added from OBIS), either way the result was p+ being called and no scene playing. Another issue I see is the guard/enemies walking away while the script is setting up, not sure if that could be the cause for issue but it's quite immersion breaking. After the failed scenes ND did call simple slavery auction correctly. Papyrus.0.log Then things got even weirder. After being sold in the auction I got sent next to the giant being killed by the companions outside whiterun (probably where that guard walked up to during that time) and then got stuck in a loop of defeat scenes, first 3 then 6. Edit: It seems I have a sexlab issue, most of my scenes aren't playing now so maybe its just sexlab not finding valid scenes. Are you useing Sexlab P+? [03/06/2025 - 11:36:09PM] Info: [SexLab] Thread[0] - FATAL - Failed to start Thread -- Cannot sort actors to active scene stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? <unknown self>.ssllog.Error() - "mcgccoavjz" Line 11 You are correct, no Sex Scene is starting. No idea why. Naked Defeat Scripts all seem to be in order. If Sexlab Scenes are broken like that sometimes the mod can get stuck in weird ways. Working on improving that, but basically try to prevent this from happening in the first place.
mnonyhc Posted March 7, 2025 Posted March 7, 2025 11 minutes ago, Nymra said: Any mod that can trigger during the Naked Defeat Scenario (from Bleedout to beeing freed!) is incompatible. You can try for it as hard as you want, sooner or later it will break stuff and it can break stuff beyond repair. I highly recommend not to use any mod that does this or push for a compatibility fix/patch. Are you useing Sexlab P+? [03/06/2025 - 11:36:09PM] Info: [SexLab] Thread[0] - FATAL - Failed to start Thread -- Cannot sort actors to active scene stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? <unknown self>.ssllog.Error() - "mcgccoavjz" Line 11 You are correct, no Sex Scene is starting. No idea why. Naked Defeat Scripts all seem to be in order. If Sexlab Scenes are broken like that sometimes the mod can get stuck in weird ways. Working on improving that, but basically try to prevent this from happening in the first place. Yes I'm using p+, The scene not starting is probably p+ fault, it seems most animations just arent playing with that guard npc from random npc pack https://www.nexusmods.com/skyrimspecialedition/mods/41728?tab=description and slaverun npcs, while other followers and base npc I have no issue playing the dozens of animation I got added to it.
WillyWanker9 Posted March 7, 2025 Posted March 7, 2025 (edited) Issue: Saving outfits does not enter in plugin.esp names where they should be causing saving and loading of modded outfits to not work. Tried using the Naked loot feature but outfit saving and loading doesn't seem to work with modded armor, only vanilla armor. Instead of outfits having their mod ESP name, most slots only save as Skyrim.ESM which causes the armor for the outfit to be unable to be found or at least I think that's what's going on. https://www.nexusmods.com/skyrimspecialedition/mods/57213 Trying to load this armor as an outfit after saving with a few accessories like rings, will attach the outfit save file as well. Edit: "Skyrim.esm" string slots actually seem to be mainly empty armor slots but some slots like hats have "Skyrim.esm" there instead of being blank. String slots that are blank as "" have modded armor that the outfit saving feature cannot find the 'mod.esp' for whatever armor mod. Manually entering the esp name into the proper slots fixed the loading modded outfits not working issue so if the saving outfit feature properly found the armor's esp modded armor would be able to be loaded as intended instead of being broken. Example: Changing "string_slot32" : "", which is how it the outfit saves from in game to "string_slot32" : "[COCO] Shadow Assassin.esp", by manually editing the outfit.json file makes the outfit load properly outfit01.json Edited March 7, 2025 by WillyWanker9
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