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Naked Defeat AE/SE


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Posted (edited)
54 minutes ago, gregaaz said:

Hi @Nymra, thanks for continuing to work on this so hard. I did some testing today with 5.05 and had mixed results.

 

  • The first scene seemed to work correctly (default settings)
  • Second through fourth scenes wrongly detected as defeated by wolves then aborted (they were thief/bandit defeats)
  • Fifth scene detected as bandits but only one animation played. Golden shower, foreplay, robbery, and execution did not play even though set to 100%
  • Final scene was done in an interior cell. It detected correctly as a defeat by bandits. Only the foreplay animation played, all other animations/events failed. Foreplay was badly misaligned at every stage.

Embarrassingly I discovered after this test run that I had Papyrus logging turned off, so I'll get you one of those next time, but for now here is the Sexlab log in case that helps.

 

SexLabUtil.log 15.49 kB · 0 downloads

 

 

 

do you use SexlabP+?

Did you have any fight with Wolves during that?

 

The log does not help much, but it seems that there are no valid animations that can be found for the selected actors.

Do you play with lot of female bandits, futa or something or any other irregularities in registered anims?


Without a Papyrus.log I cannot do lots sadly, but I m currently trying to get many different scenarios for testing. 
I just also get the feeling that something might have changed with Sexlab SE and not only P+ which fucks things up and I cannot (yet) test that myself.

 

Edited by Nymra
Posted

NAKED DEFEAT HOTIX 5.06 (No Actors abort/No Sex Bug Fix)

 

Public Upload on the Main Page. 


Requires 5.00 FULL 
Just Overwrite 5.00 and all other Fixes or Patches, they are now redundant 
No FNIS

No Restart/Disable/Enable Mod required, works as is. 

 

So, thank you for all the reports in the Support Forum. I spent some hours playtesting with different settings and found two bugs that could lead to "No Actors Abort" in some cases that just never happened to me before and a bug that would skip the Sex for some reason that I do not understand completely :P But now it seems to work... fingers crossed.
 

- FIXED - No Actors abort

- FIXED - No Sex starting

- FIXED - Failed to Add Actor Freeze 

 

Note: I added a "Entering Combat/ Leaving Combat" Message in the upper left corner... Not sure yet if you like this and if its worth an MCM option... If you annoyed by this please report back. I added it because its often unclear if there is a combat or if a combat has ended correctly. 

I also improved some internal Functions to reduce Error Spam in the log (not harmfull, but maybe it slows down the script or something, so I tidied up a bit)

Posted
6 hours ago, Nymra said:

I added a "Entering Combat/ Leaving Combat" Message in the upper left corner...

I hate it with every single cell i have in my body. It's distracting af, maybe put it under the other message options? the debug one or the other one?
 

Posted
24 minutes ago, BaDante said:

I hate it with every single cell i have in my body. It's distracting af, maybe put it under the other message options? the debug one or the other one?
 

 

:D
you enter and leave combat  that often?
I ll see how I can solve this. 

Posted (edited)
12 minutes ago, Nymra said:

 

:D
you enter and leave combat  that often?
I ll see how I can solve this. 

does this answer your question?

No offense btw but when you're actually trying to play the game its VERY annoying, might just be becuz im not only in it for the porn tho. 

Screenshot (487).png

Edited by BaDante
wrong file attached
Posted (edited)
12 minutes ago, BaDante said:

does this answer your question?

No offense btw but when you're actually trying to play the game its VERY annoying, might just be becuz im not only in it for the porn tho. 

Screenshot (487).png

 

hehe, well that is weird. 
wait, I ll put a small patch.

I m with you there, I just wanted to add this for a long time now since Combat tended to become stuck.

Might be different in other games :D

 

Requures 5.06 Patch.

PS: I sure see she has a lot of mana :D
 

Naked Defeat 5-061 - no Combat Message - (LE+SE).7z

Edited by Nymra
Posted
6 minutes ago, Nymra said:

 

hehe, well that is weird. 
wait, I ll put a small patch.

I m with you there, I just wanted to add this for a long time now since Combat tended to become stuck.

Might be different in other games :D

 

Requures 5.06 Patch.

PS: I sure see she has a lot of mana :D
 

Naked Defeat 5-061 - no Combat Message - (LE+SE).7z 91.03 kB · 0 downloads

You're actually THE GOAT

And yeah, she does! lul x)

Posted
13 hours ago, Nymra said:

 

do you use SexlabP+?

 

 

I do indeed, and I'm 99% sure that's related to the errors you saw in the the sexlabutil log. I can trigger those animations through P+ with no problems but something goes off the rails when NADE tries to call them.

 

13 hours ago, Nymra said:

Did you have any fight with Wolves during that?

 

Several, yes.

 

13 hours ago, Nymra said:

The log does not help much, but it seems that there are no valid animations that can be found for the selected actors.

 

The way I read it, it found the animations but then couldn't assign the actors to them successfully, leading to the 'no positions found' error in the logs, but I agree the Papyrus log is the important thing. Next time I do a test run I'll make sure its enabled in the ini files.

 

13 hours ago, Nymra said:

Do you play with lot of female bandits, futa or something or any other irregularities in registered anims?

 

This build is still pretty early in development so its just the vanilla leveled lists and SOS implementation - no futa or other advanced stuff added yet.

 

13 hours ago, Nymra said:

Without a Papyrus.log I cannot do lots sadly, but I m currently trying to get many different scenarios for testing. 

 

Copy that. I'll get you the right logs next time.

 

13 hours ago, Nymra said:

I just also get the feeling that something might have changed with Sexlab SE and not only P+ which fucks things up and I cannot (yet) test that myself.

 

With each release, Sexlab SE diverges more and more from LE so I think that's a reasonable suspicion.

Posted
2 hours ago, gregaaz said:

 

I do indeed, and I'm 99% sure that's related to the errors you saw in the the sexlabutil log. I can trigger those animations through P+ with no problems but something goes off the rails when NADE tries to call them.

 

 

Several, yes.

 

 

The way I read it, it found the animations but then couldn't assign the actors to them successfully, leading to the 'no positions found' error in the logs, but I agree the Papyrus log is the important thing. Next time I do a test run I'll make sure its enabled in the ini files.

 

 

This build is still pretty early in development so its just the vanilla leveled lists and SOS implementation - no futa or other advanced stuff added yet.

 

 

Copy that. I'll get you the right logs next time.

 

 

With each release, Sexlab SE diverges more and more from LE so I think that's a reasonable suspicion.

 

With the 5.06 Hotfix at least some of the issues should go away.

 

I found a bug that "saved" enemies from previous fights (forgot to remove the Developer Only Check from the function). 

having the most common SLAL packs should also help, just in case you dont have them in the build yet. 
yeah, the Sexlab is something I need to adress... papyrus logs would help me with that, too. Still working on my own SE build. Just not enough time atm :(

Posted

I have a problem where no matter who I'm defeated by, or who I surrender to, it is always ghosts that rape me. I have the latest version and latest hot fix. Any suggestions?

Posted
5 minutes ago, Cheryl Oh said:

I have a problem where no matter who I'm defeated by, or who I surrender to, it is always ghosts that rape me. I have the latest version and latest hot fix. Any suggestions?

papyrus.0.log plz

Posted
13 minutes ago, cascen said:

Hello Nymra ,i have started new game wit hnew hotfix it was going smotth untill crashed in skeever tavern in solitude https://pastebin.com/b9M0MTe6


When exactly did the crash happen?

 

Also I need the papyrus.0.log, not the log you uploaded. 

Posted (edited)

Sharing a few logs.  First one was defeated by chaurus at a dead end cave.  Falmer next to chaurus.  No defeat.  Debug worked.

 

2nd log was a defeat.  Defeat worked even though I killed the falmer that sent me into bleedout.   Whipping after the sexy time.  Nice that it spawned in a falmer from somewhere else in the cave.  The reason I attached the log was there was an initial whipping which was poorly animated but I was in a cave near an entrance so ok.  SE animation bug I think as it tends to do that.  While wiggling free, whipper showed up again and text showed wiggle free.  Wiggled free like normal after.  Prior hotfix I had whippers show up many times.  Wiggle 3 -4 times and whipping again.  repeat up to 3 times before getting free.  I set it to easiest whipping this time to prevent the 3 rounds of whipping on Medium or Easy.  In case this helps.

Papyrus.0.log Papyrus.0 no defeat.log

Edited by TFor2
Posted

Oh yeah sometimes I get defeated and it says your companions have no hope of winning without your or something like that but they are at full health and are winning but they just go down anyways but not always. Is there some formula for the winning chance?

Posted

how stable for a legitimate playthrough is this? i remember trying a few years back and it was good, but theres always some bugs when dealing with ZAZ and the scripts getting hung up here and there (thankfully there was debug options)

Posted
3 hours ago, BAB PEEG said:

Oh yeah sometimes I get defeated and it says your companions have no hope of winning without your or something like that but they are at full health and are winning but they just go down anyways but not always. Is there some formula for the winning chance?

 

Depends on your settings. By default your followers will be defeated as soon as the player is down, playing that message. No Winning chances attached.

 

YOu can change that with the Options "Followers protect", which can give your followers time to either win (for example 30 seconds, you can set that time in the MCM) and if they win the fight you get back up. Etc. etc. I think its all explained in the MCM but I m also making more Guideline PDFs soon to eplxain stuff like that. 

 

Posted
1 hour ago, Lillithcometh said:

how stable for a legitimate playthrough is this? i remember trying a few years back and it was good, but theres always some bugs when dealing with ZAZ and the scripts getting hung up here and there (thankfully there was debug options)

 

as long as I get usefull feedback with logs attached I can fix bugs usually. 
Currently I dont know of any groundbreaking problems, just doing some polishing. 
 

Posted
4 hours ago, TFor2 said:

Sharing a few logs.  First one was defeated by chaurus at a dead end cave.  Falmer next to chaurus.  No defeat.  Debug worked.

 

2nd log was a defeat.  Defeat worked even though I killed the falmer that sent me into bleedout.   Whipping after the sexy time.  Nice that it spawned in a falmer from somewhere else in the cave.  The reason I attached the log was there was an initial whipping which was poorly animated but I was in a cave near an entrance so ok.  SE animation bug I think as it tends to do that.  While wiggling free, whipper showed up again and text showed wiggle free.  Wiggled free like normal after.  Prior hotfix I had whippers show up many times.  Wiggle 3 -4 times and whipping again.  repeat up to 3 times before getting free.  I set it to easiest whipping this time to prevent the 3 rounds of whipping on Medium or Easy.  In case this helps.

Papyrus.0.log 1.95 MB · 0 downloads Papyrus.0 no defeat.log 4.59 MB · 0 downloads

 

need to take a closer look later, but the whipping is a BETA option that lets the whippers reappear for short whipping sessions during wiggle game.

Do you use NymBETA? Otherwise this will have its own MCM Option "More Whipping" soon... Just for ppl who cannot have enough of that :D

Posted (edited)
8 hours ago, Nymra said:

 

need to take a closer look later, but the whipping is a BETA option that lets the whippers reappear for short whipping sessions during wiggle game.

Do you use NymBETA? Otherwise this will have its own MCM Option "More Whipping" soon... Just for ppl who cannot have enough of that :D

I do have NymBeta selected.  Truly it was simply to share and it is my fault for not researching the Beta features better.  I am not upset or disappointed how it is working it was just different.  Run speed did reset to the game default after the defeat but I fixed it with console commands.  Still testing so please don't reply.  This was simply the first 2 defeat scenarios on a new playthrough.  FYI - first time I've played in almost a week after removing survival mods to blend better with the new ND.  😊

Edited by TFor2
Posted (edited)

I can't get the DefeatDDeProb option to work when this defeat result happens.
My character just stands there without playing any animation and doesn't change outfits with any gadget. However, I still have to try to escape as if I was tied to a piece of furniture.
I installed version 5 - 00 of the mod along with hotfix 5 - 06 and EXTRA DDe(all versions) outfits.
I have the DDe mod already installed and working properly.
I use Skyrim AE.

Updated: in console it shows that DDe can't make the outfit because "[nade_0x]" has "[0] items"


What am I doing wrong?

Edited by petterparker
Posted
11 hours ago, Lillithcometh said:

how stable for a legitimate playthrough is this? i remember trying a few years back and it was good, but theres always some bugs when dealing with ZAZ and the scripts getting hung up here and there (thankfully there was debug options)

Sharing my experience:  Have used ND for about a year.  During that time there were the occasional reloads necessary with the old version due to bugs from other mods interferring with ND.  Not the fault of ND.  In other words, the fault of my mod list.  Too many LL/Nexus mods trying to play with me at the same time.  (SL and Ostim in mod list)  A few months ago I actually had time to play a lengthy game and completed all of Skyrim and the DLC content.  Technically the first time I had ever done it on a modded game.  ND never interferred with the game function or the ability to continue with a saved game.  No saves were ever corrupted.  I do take precautions and clean my saves but ND is never the mod that needs to be cleaned of unattached instances.  I formally used some Baka content that seemed to always leave something in a save.  Down to one Baka mod now and  this was the setup on the full game playthrough I referenced.  I have a ridiculously large mod list (2400+, 1600+ plugins) and debug often as I add and remove mods.  Except for ND.  Always there and always worked.  There are animation issues at times with the extra functions (mostly whipping) which I attribute to SE/AE.  Wish you the best.  The new version is having a few minor growing pains but will get there.  💯

Posted (edited)
44 minutes ago, petterparker said:

I can't get the DefeatDDeProb option to work when this defeat result happens.
My character just stands there without playing any animation and doesn't change outfits with any gadget. However, I still have to try to escape as if I was tied to a piece of furniture.
I installed version 5 - 00 of the mod along with hotfix 5 - 06 and EXTRA DDe(all versions) outfits.
I have the DDe mod already installed and working properly.
I use Skyrim AE.

Updated: in console it shows that DDe can't make the outfit because "[nade_0x]" has "[0] items"


What am I doing wrong?

 

I am a bit disappointed by the DDe/SUM Framework because its file name and folder tree changed several times over the past year and I just got tired of catching up.

Things you can do:

 

- explore the DDe File structure and see if the DDe items from my "EXTRA DDe Outfits" are wrong and save them in the correct folder

- check the json files with the outfits if they have changed.... this is a thing that also happened before (new DDe versions could sometimes no longer read older Outfit files) 

- create and save your own DDe Outfits and then insert their names into naked defeats MCM (Outfits Page I think).

 

As soon as I have time I will drop the DDe support entirely and make my own DD brigde or use another mod. Its just lots of work and I dont use DDs myself anymore. 


 

Edited by Nymra
Posted

Dont know how to get the logs for this, but have been having issues with every version of the 5.00 release when it comes to who the defeat scenario targets. I'll die to a human or a crowd of people, and it wont find any of them for the defeat and instead spawn a ghost and it does the "i'm alive again" wake up in the wild scenario. Also had an instance where i died to a bandit, did the first sex scene normally, then the 2nd couldn't find the bandit. i got tied to a post and it spawned two giants out of nowhere to do the whipping and not the bandit. 

Posted

Hi, this has probably been asked to death but I can't find it: What do I do when the sex won't happen? Like up until the point where I'm asked to pick a spot with "K", everything works fine. But after that, nothing. The men who were going to fuck my character just went and did something else, like sit or chop wood. I installed animations and followed the directions for everything as best as I could, but it is possible I got something wrong in the 5 1/2 hours I spent modding this stuff in.

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