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Posted
4 hours ago, cascen said:

hmm with new hotfix public punish doesnt work anymore,jesus i blame myself ,why i do not stick to old version

 

jesus, why does nobody upload papyrus logs so that I can actually trying to fix it. 
Public Punishment works fine for me. 

Posted

thanks for the amazing work my friend

i installed the hotfix 5.02 and i run Fnis because i installed other mods and i have this warning

 

Duplicate AnimEvent nade_IdlesDefeatUnbound_01 for character, mods NakedDefeat and NakedDefeat
Duplicate AnimEvent nade_IdlesDefeatUnbound_02 for character, mods NakedDefeat and NakedDefeat
 2 possible consistence issues

 

thanks for any help and advice

Posted
Just now, mikesolo1975 said:

thanks for the amazing work my friend

i installed the hotfix 5.02 and i run Fnis because i installed other mods and i have this warning

 

Duplicate AnimEvent nade_IdlesDefeatUnbound_01 for character, mods NakedDefeat and NakedDefeat
Duplicate AnimEvent nade_IdlesDefeatUnbound_02 for character, mods NakedDefeat and NakedDefeat
 2 possible consistence issues

 

thanks for any help and advice

 

can be ignored. I just always forget to fix that :D

Posted
11 hours ago, cascen said:

hmm with new hotfix public punish doesnt work anymore,jesus i blame myself ,why i do not stick to old version

 

I tried some time and I think I found the issue. 
It seems under some conditions the Public Exposure value can become negative and then it can indeed take some time or a very long time for a punishment to happen.

Fixed in the next Hotfit that I am working on. 

 

In general: MCM System "Info messages" are there for the players/users to check values used by Naked Defeat to balance their game. Turning them on can also sometimes point out these kind of bugs. So if settingNaked Defeat up or testing it I suggest turning Info messages ON (they are orange colored) 

Posted (edited)

NAKED DEFEAT HOTIX 5.03 (Public Punishment Fix) -- PUBLIC RELEASE in Downloads


Requires 5.00 FULL 
Just Overwrite 5.00 and all other Fixes or Patches, they are now redundant 
No FNIS

No Restart/Disable/Enable Mod required, works as is. 

 

FIXED:

- Public Punishment not or only rarely starting (there was a rare condition where exposure could become negative and then it would be hard to come back from, basically leading to no more public punishment 

 

ADDED: 

- Public Punishment now requires LINE OF SIGHT from NPC. So you can now really sneak around the city trying to avoid beeing seen. I somehow always forgot to add this in...

---> Public Punishment is meant to improve City Gameplay. I use a Sewers mod and other stuff to make it really interesting to get into cities and out more safely when naked and stuff. 

- Crawl Faction added to NPC and Player for the duration of their supposed crawl. for Dynamic Animation Replacers or OAR or how it is all called @Talesien

- report back how it works... right now its applied at the mod start and removed at mod end (crawl end). If this is not working out, I can also try to apply it for as long as the PC is actually really crawling to the spot or away from it. 

 

Edited by Nymra
Posted
1 hour ago, Nymra said:

- Crawl Faction added to NPC and Player for the duration of their supposed crawl. for Dynamic Animation Replacers or OAR or how it is all called @Talesien

- report back how it works... right now its applied at the mod start and removed at mod end (crawl end). If this is not working out, I can also try to apply it for as long as the PC is actually really crawling to the spot or away from it. 

 

Thanks, will give it a shoot ASAP. Unfortunately, I'm about to leave for a week, getting away from our dreary winter weather for at least a few days. So it will have to wait till I'm back. Perhaps @cafziel can give you feedback in a more timely fashion.

Posted

Thank you for your continuous efforts on fixing some of the issues. I tested the public exposure feature with a small mod list on AE. It seems like the checks only worked for naked and only for a short while. I have attached my modlist and log for your reference.  

modlist.txt Papyrus.0.log

Posted
47 minutes ago, cascen said:

Nymra aye ,public punish gous under like -3 etc etc ,in my gameplay it reach -21

no idea how to solve even with new hotfix5.3

 

Thanks, will have a look. 

Posted (edited)
6 hours ago, nopermissio said:

Thank you for your continuous efforts on fixing some of the issues. I tested the public exposure feature with a small mod list on AE. It seems like the checks only worked for naked and only for a short while. I have attached my modlist and log for your reference.  

modlist.txt 7.53 kB · 0 downloads Papyrus.0.log 1.02 MB · 1 download

 

hmm, I dont see an issue here.

The behavior seems normal.

you can check in the Log yourself by searching for "PublicExposure: " 
It ticks up when you are seen by a nearby NPC and ticks DOWN again when nobody is around. 
Im currently trying to balance the system to make it worthwhile as a mini game in cities to avoid beeing seen and moving with care. 

I might add new MCM options for that too. 

In your game it seems everything works as intended.
What you can try:

Set Naked Weight to 100 and General Exposure Chance also to 100. 
Now, whenever somebody sees you (Civilian or Guard), the counter should go up 1 (Reason Naked)

I m sorry, I m still developing that feature. I try to make a guide in the next update too. 

Edited by Nymra
Posted
3 hours ago, fahrockza said:

HOWtoimage.jpeg.40f135274778fb43e656d377ba008c6f.jpeg

 

How to close this message , I turn off every show message in mcm already

 

hmm, weird. 
its a message meant for debugging. Technically it should not show up at all for you. 
do you use a mod that strikes poses all the time or sth similar?


I ll fix it in next hotfix. 

Posted (edited)
4 hours ago, fahrockza said:

HOWtoimage.jpeg.40f135274778fb43e656d377ba008c6f.jpeg

 

How to close this message , I turn off every show message in mcm already


Use this patch. Put after 5.03 (5.03 is still required!!!)

Should remove the message (it is harmless other than showing...) 

 

7 hours ago, cascen said:

Nymra aye ,public punish gous under like -3 etc etc ,in my gameplay it reach -21

no idea how to solve even with new hotfix5.3


Try this patch.  
Use this patch. Put after 5.03 (5.03 is still required!!!)

Should reset bugged exposure when it is already stuck in beeing negative. 
Feel free to report if it works.

 

And sorry, that one is on me... forgot to add a check. 

NAKED DEFEAT HOTFIX 5.04 
Requires 5.00 and Hotfix 5.03 

Fixes some message spam and hopefully fixes Public Punishment for good now. 

 

Naked Defeat 5-04 - HOTFIX - Message and Public Punishment again fix- (LE+SE).7z

Edited by Nymra
Posted

Weird things happen if you get defeated while in beast form...

Could you add a patch which suspends any naked defeat actions while the pc is a werewolf or a vampire lord?

 

Thanks and keep up the good work!

Posted
3 minutes ago, Grumbrum said:

Weird things happen if you get defeated while in beast form...

Could you add a patch which suspends any naked defeat actions while the pc is a werewolf or a vampire lord?

 

Thanks and keep up the good work!

 

hehe, I sometimes forget that these scenarios can happen or are even in the game.... I put it on the todo list :P

Posted

Im new to this so sorry for any dumb questions but ive downloaded this and i see this in the post. Are they required or suggested.

 

 

- Install EXTRA downloads as you please (they are independent of the mod version)

--> 2k or 4k versions of textures (1k versions are included)
--> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed

--> DDe Outfits if you want DD support via DDequip mod
--> Golden Showers Mini SLAL if you like ... golden showers ^^
 

| ---- Hard Requirements --- |

 

Sexlab

Zaz Animation Pack 8+ (older versions will not show some of the furnitures. I cannot advise to use ANY old version of ZAP with this mod at the moment)

Sexlab Aroused (any version will do, including SLAX) 

Dragonborn DLC

Dawnguard DLC

Posted
39 minutes ago, case.conk said:

Im new to this so sorry for any dumb questions but ive downloaded this and i see this in the post. Are they required or suggested.

 

 

- Install EXTRA downloads as you please (they are independent of the mod version)

--> 2k or 4k versions of textures (1k versions are included)
--> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed

--> DDe Outfits if you want DD support via DDequip mod
--> Golden Showers Mini SLAL if you like ... golden showers ^^
 

| ---- Hard Requirements --- |

 

Sexlab

Zaz Animation Pack 8+ (older versions will not show some of the furnitures. I cannot advise to use ANY old version of ZAP with this mod at the moment)

Sexlab Aroused (any version will do, including SLAX) 

Dragonborn DLC

Dawnguard DLC

 

This mod is meant for advanced users. I cannot put everything in the guide. 
EXTRA is you dont need it. 
HARD is yxou need it.

I also advise to use as many SLAL packs as you can get or some of the mods scenarios wont work or not offer much variety (Billyy, Anubs, Milky, FunnyBiz, NCK30, Psyche etc.) 

Posted (edited)

 When you have a moment, I am wondering if ND impacts movement speed in any way.  What I am referring to is returning to the Skyrim default movement walk and run speed following a defeat scenario.  I have a mod that modifies the movement speed of the player and after a defeat scenario, it returns to the default Skyrim speed instead of the modified speed added by the mod.  Nothing is overwriting the movement speed mod in xEdit.  Mods like Aproppo have debufs and they are not slowing the player after the defeat.  Run speed returns to the Skyrim default and bypasses the mod I added.   I can reload prior to the defeat and it returns to normal run speed and the debuffs are active.  If ND overrides these type of mods, I don't think I can see it.   Also, after the defeat scenario, the movement speed debuffs shown in the player menu do not impact the players run or walk speed.  I am not suggesting ND is doing this but I have narrowed it down to when I updated to the new version.  I can keep searching and wanted to see if there was a script in the new version of ND that affected movement speed.  If ND does not have a script that addresses movement speed specifically, I can run a test without ND but it keys on the defeat so far and have not seen it otherwise during my testing.  Prior to the 5.0+ version, ND did not impact movement speed and the debuffs worked.  

 

FYI - Have tested the latest version.  Defeat works flawlessly and does not impact when a trap disables the player.  I went down into bleedout but recovered and ND was not activated.  YEAH!!   Regarding public punishment, I walked and ran through Windhelm during the day on the first time visiting the city.  Public punishment did not activate once which is unusual.  Prior versions even 5.03 hotfix it activated multiple times before I could get out of of the city.  I had it set to the default Public punishment settings.  Just some information for you.  

 

https://www.nexusmods.com/skyrimspecialedition/mods/50173

 

Final note:  Was having some personal time with my follower and some bandits attacked.  I was defeated, went through the defeat/whipping/more sex/more whipping and sold to slavery.  I only have ND as the option fo SS+ and was sold to an imperial camp.  OMG.  Must have been 10 rounds of sexy time.  4 rounds/furniture/whipping/gang train 6 rounds/ then whipping/ escape.  So much fun.  Just a thank you for the SS+ tie in.  Worked great.  

Edited by TFor2
Posted
12 minutes ago, TFor2 said:

 When you have a moment, I am wondering if ND impacts movement speed in any way.  What I am referring to is returning to the Skyrim default movement walk and run speed following a defeat scenario.  I have a mod that modifies the movement speed of the player and after a defeat scenario, it returns to the default Skyrim speed instead of the modified speed added by the mod.  Nothing is overwriting the movement speed mod in xEdit.  Mods like Aproppo have debufs and they are not slowing the player after the defeat.  Run speed returns to the Skyrim default and bypasses the mod I added.   I can reload prior to the defeat and it returns to normal run speed and the debuffs are active.  If ND overrides these type of mods, I don't think I can see it.   Also, after the defeat scenario, the movement speed debuffs shown in the player menu do not impact the players run or walk speed.  I am not suggesting ND is doing this but I have narrowed it down to when I updated to the new version.  I can keep searching and wanted to see if there was a script in the new version of ND that affected movement speed.  If ND does not have a script that addresses movement speed specifically, I can run a test without ND but it keys on the defeat so far and have not seen it otherwise during my testing.  Prior to the 5.0+ version, ND did not impact movement speed and the debuffs worked.  

 

FYI - Have tested the latest version.  Defeat works flawlessly and does not impact when a trap disables the player.  I went down into bleedout but recovered and ND was not activated.  YEAH!!   Regarding public punishment, I walked and ran through Windhelm during the day on the first time visiting the city.  Public punishment did not activate once which is unusual.  Prior versions even 5.03 hotfix it activated multiple times before I could get out of of the city.  I had it set to the default Public punishment settings.  Just some information for you.  

 

https://www.nexusmods.com/skyrimspecialedition/mods/50173

 

Final note:  Was having some personal time with my follower and some bandits attacked.  I was defeated, went through the defeat/whipping/more sex/more whipping and sold to slavery.  I only have ND as the option fo SS+ and was sold to an imperial camp.  OMG.  Must have been 10 rounds of sexy time.  4 rounds/furniture/whipping/gang train 6 rounds/ then whipping/ escape.  So much fun.  Just a thank you for the SS+ tie in.  Worked great.  

 

I m still working on Public Punishment, I remember now why I postponed that back when I first worked on it... so much crap in the code and no really good Papyrus Functions to use.

HasLOS (Line of Sight check) is failing 80% of the time when the PC is standing in front and plain sight of NPCs.... 
I am working on a better version for it, but maybe its just not possible to have a good thing there... 

For now I recomment activating the "Info Messages" when balancing your Public Punishment settings or when looking for bugs or how it works internally. 
Working on a patch exclusivly for Public Punishment right now.

 

 

As for the Movement speed:
ND changes movement speed forever now, it always did it during crawling (find spot crawl and escape crawl both). 
It sets the Movement speed to 80 and then resets it to the value measured before the rape but it might be that I miss some details here.

 

I think some mods are updating speed constantly and might interfere or getting confused. 
Please check the next patch and see if it improved it for you.

You can also search in the Papyrus.0.log for "NAKED DEFEAT configquest: SlowDownPlayer" to see the values measured and applied. 

 

Posted (edited)

I have some questions for the crowd since research after 1-2 years only partially following loverslab can lead to some... gaps...

 

1. Does Anub release his packs without a paywall anywhere? Or is it exclusivly for Subscribestar now?

 

2. Any new Animators worth checking out? 

 

3. Is Psyche back in business? I heard there was some drama :(

4. Anybody knows some more "Stockade" Type Animations?
Billyy has one, FunnyBizness has one, Anubs has one, these are the three that I know of. (Stockade beeing the upright yoke like fucking machine from ZAZ) 

5. Did anybody try out Zap 9? I downloaded a whooping 30-40 GB of stuff I think but I dont know where to start looking.
---> are there new animations for existing furnitures? Like actually MOVING ones ,not static?
---> new furnitures worth checking out? Or is it all just static (non moving) stuff and scenery? 
---> new items to equip?

6. I m looking for Prison mods that can be started via ModEvent (Soft Dependency). POP I already have. 

 

7. For anybody interested in Death Scnearios: any animations mods (SLAL and NON-SLAL) to check out for Impalement/Death furnitures( I know of Pama scripts, but anything else? No need for scripts, just anims and furnitures or sth...
Other than that I have Proxies (including a new impalement furniture made by the creator!) - Funnybiz and I think Babo? 

8. Is it just me or do Horses have a Gender of 0 or 1 in sexlab? Somehow I get that returned at times instead of the CreatureGender 2... 

9. Any good "To Go" DD mods that I could hook on via ModEvent? I m working on a Devious Enchanted Chests integration (Traps and Outcome), so in theory Naked Defeat could slap outfits form DB chests on the PC. Untested yet (I have LE, makes testing new versions a bit... messy) 

10. any interesting Sewer/Underground mods that are compatible with Sexlab? 
I have Skyrim Underground, but the maps are... huge but ugly and many actors have no dicks even with the patch :(
Skyrim Seweres is nice for moving underground, but somehow too empty for my taste. 
any ideas/alternatives?  


Public Punishment Updates:
- I think I managed to get a good balance for Line of Sight and POV angles to make paranoia gameplay in cities finally possible (before it was just a radius distance check)  
Will check for sneak skill implementation.
- added helper lines to the MCM to make clearer how the values turn out in game 
- I want to add some potion options that help with exposure (can lower them or make imune, like invisibility). --> might not make it so soon. 
- added additional functions to move actors that went into houses and fail to appear for Sexlab. 


Planned toggles:
- Random Bounty on entering cities chance 
- Modify Exposure Gain amount per tick 
- Enable/Disable Sounds (new heartbeat sound to indicate high exposure values)

I m also thinking about the possibility of Followers beeing punished seperatly, like you can strip them and use them as distraction, lol. Not sure yet tho if it can be done with my scriptbase as it is. Was just a funny idea while playtesting.

 

 

Edited by Nymra
Posted

Away from my machine currently so some questions will have to wait until I'm back.

5.) Zap 9 is only available for LE and even with the LE crowd adoption seem low as many LE mods that could make use are also available on SE and mod authors prefering not having to maintain two significantly different versions of their mods (aka backward compatibility is limited).

 

6.) Pamas Prison Alternative should work.

 

9.) Available for both LE and SE, or is SE only ok?

 

 

Posted
11 hours ago, Nymra said:

 

I m still working on Public Punishment, I remember now why I postponed that back when I first worked on it... so much crap in the code and no really good Papyrus Functions to use.

HasLOS (Line of Sight check) is failing 80% of the time when the PC is standing in front and plain sight of NPCs.... 
I am working on a better version for it, but maybe its just not possible to have a good thing there... 

For now I recomment activating the "Info Messages" when balancing your Public Punishment settings or when looking for bugs or how it works internally. 
Working on a patch exclusivly for Public Punishment right now.

 

 

As for the Movement speed:
ND changes movement speed forever now, it always did it during crawling (find spot crawl and escape crawl both). 
It sets the Movement speed to 80 and then resets it to the value measured before the rape but it might be that I miss some details here.

 

I think some mods are updating speed constantly and might interfere or getting confused. 
Please check the next patch and see if it improved it for you.

You can also search in the Papyrus.0.log for "NAKED DEFEAT configquest: SlowDownPlayer" to see the values measured and applied. 

 

Bless you💖 I thought I was losing it.  Like I was imagining the movement speed change after not seeing any conflicts.  Currently, if my PC is fully pregnant, I am running at full speed in game.  Really impacting my immersion.  I will wait of course and continue testing.  Your  current defeat setup is simply too good.  Fertility mode, FHU and Apropo are the only mods I know of that change player movement speed based on conditions.  (Baka has some very good pregnant animations out right now both idles and movement)  There is a new movement speed mod (not LL) on Nexus that starts the player motion slow and gradually increases to the appropriate run, spring, walk, etc. speed.  Not using it as I  assumed it would interfere with my other mods. 

 

RE: Public punishment.  I use the debug setting and watch it all the time.  Simply didn't hit like prior versions.  Not an issue.  Your defeat setup is the main reason for ND to me and the SS+ ND tie-in was priceless.  I do wish  you the best while you polish this masterpiece.

Posted (edited)
9 hours ago, Nymra said:

I have some questions for the crowd since research after 1-2 years only partially following loverslab can lead to some... gaps...

 

1. Does Anub release his packs without a paywall anywhere? Or is it exclusivly for Subscribestar now?

 

2. Any new Animators worth checking out? 

 

3. Is Psyche back in business? I heard there was some drama :(

4. Anybody knows some more "Stockade" Type Animations?
Billyy has one, FunnyBizness has one, Anubs has one, these are the three that I know of. (Stockade beeing the upright yoke like fucking machine from ZAZ) 

5. Did anybody try out Zap 9? I downloaded a whooping 30-40 GB of stuff I think but I dont know where to start looking.
---> are there new animations for existing furnitures? Like actually MOVING ones ,not static?
---> new furnitures worth checking out? Or is it all just static (non moving) stuff and scenery? 
---> new items to equip?

6. I m looking for Prison mods that can be started via ModEvent (Soft Dependency). POP I already have. 

 

7. For anybody interested in Death Scnearios: any animations mods (SLAL and NON-SLAL) to check out for Impalement/Death furnitures( I know of Pama scripts, but anything else? No need for scripts, just anims and furnitures or sth...
Other than that I have Proxies (including a new impalement furniture made by the creator!) - Funnybiz and I think Babo? 

8. Is it just me or do Horses have a Gender of 0 or 1 in sexlab? Somehow I get that returned at times instead of the CreatureGender 2... 

9. Any good "To Go" DD mods that I could hook on via ModEvent? I m working on a Devious Enchanted Chests integration (Traps and Outcome), so in theory Naked Defeat could slap outfits form DB chests on the PC. Untested yet (I have LE, makes testing new versions a bit... messy) 

10. any interesting Sewer/Underground mods that are compatible with Sexlab? 
I have Skyrim Underground, but the maps are... huge but ugly and many actors have no dicks even with the patch :(
Skyrim Seweres is nice for moving underground, but somehow too empty for my taste. 
any ideas/alternatives?  


Public Punishment Updates:
- I think I managed to get a good balance for Line of Sight and POV angles to make paranoia gameplay in cities finally possible (before it was just a radius distance check)  
Will check for sneak skill implementation.
- added helper lines to the MCM to make clearer how the values turn out in game 
- I want to add some potion options that help with exposure (can lower them or make imune, like invisibility). --> might not make it so soon. 
- added additional functions to move actors that went into houses and fail to appear for Sexlab. 


Planned toggles:
- Random Bounty on entering cities chance 
- Modify Exposure Gain amount per tick 
- Enable/Disable Sounds (new heartbeat sound to indicate high exposure values)

I m also thinking about the possibility of Followers beeing punished seperatly, like you can strip them and use them as distraction, lol. Not sure yet tho if it can be done with my scriptbase as it is. Was just a funny idea while playtesting.

 

 

1-I downloaded Anubs openly on SL.  

2-There are Ostim packs converted to SL.  I use one but considering others.  Works the same as any SLAL pack but they will all be non-aggressive.  Call Me Moon animations are really good. Better than any other I know of. 

6-Pamas Prison Alternative - looked nice and really wanted to use it but it conflicts with Go To Bed and Defeat mods set on health threshold knockdowns.  Supposedly can adjust for compatibility.  I could not get the Go to Bed to work with it.  Events in PA are triggered upon sleeping and the GTB trigger overrides apparently.  NOT compatible are DD and "anything that Depends on DD".   Currently testing with a semi-modified Sexlab Jail Rape.  Never tried it but trying to add to the jail experience something besides sleep and release.

 

Edited by TFor2

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