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Naked Defeat AE/SE


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Posted
5 hours ago, Nymra said:

 

Naked Defeat saves the Speed of the PC from before The Defeat and resets it to that value after Defeat ends. 

Because for the crawling I need the PC to slow down or it looks... well... shit.

 

But I also noticed that sometimes too many mods change speedmult and they all asume they are the only mod doing it. 
I m still working on that, but if it helps, you can search for "Speedmult" in the papyrus log and at least see what Naked Defeat does with it.

In your log one time the PC has speed 80 before Defeat, another time its 130. 

 

This time, the golden shower works. Thank you very much. For the speedmult, I wonder if there might be a conflict with fill her up from bakafactory. Because my movement speed has already increased after her 1st sexual encounter.

Posted
2 hours ago, Lenore said:

Does this mod have a 3ba bodyslide?

 

I dont use my own meshes, I just borrow meshes from Bikin Armor and ZAP Framework, so you need to see if those hab 3BA 

Posted (edited)
1 hour ago, Cerral said:

This time, the golden shower works. Thank you very much. For the speedmult, I wonder if there might be a conflict with fill her up from bakafactory. Because my movement speed has already increased after her 1st sexual encounter.

 

Naked Defeat modified movement speed for a long time now, I just updated the script to work more reliably. Might be this caused new issues :(

Thing is, if multiple mods reduce movement speed it can lead to the character beeing unable to move (this happened for the crawling for example quite often). I hope by just resetting the movement speed to the same value as before the defeat might work, but I think some other mods might get confused by it. not sure.... 

I m investigating that, feel free to update me on your findings. I added the "speedmult" trace in the debug log so ppl can check on that. 

Edited by Nymra
Posted (edited)

So I have installed Naked Defeat and am trying to test a scenario where I am defeated by Vampires while using Acheron. The mod correctly receives the bridge from Acheron and identifies I have been defeated and puts me in the crawling animation (I've disabled this but it still does it) and then I am told to press "K" when ready. I press "K" and 2 NPC are teleported to my character and undressed and it almost appears like a scene will start but then it doesn't. I see this in the console: "Playing Animation: Leito Aggressive Bound Threesome FFM" then "[sslThreadController <SexLabThread00 (14061EEF)>]: prepare during StopAll - EndAnimation.". It seems something stops the animation. After this animation is stopped, my character is put back into the downed state. Then I see another message asking me to press "K" - however when I do press K nothing seems to happen. No scene is attempted or anything happens. I can't get up and the scene doesn't continue. I've tried using the debug command and stopping the defeat scene but I am told I am not in a defeat scene. I've attached my papyrus log and a screenshot of what I see in game. Any idea what is going on?

Capture.PNG

Papyrus.0.log

Edited by aman786
fixing typo
Posted (edited)
25 minutes ago, aman786 said:

So I have installed Naked Defeat and am trying to test a scenario where I am defeated by Vampires while using Acheron. The mod correctly receives the bridge from Acheron and identifies I have been defeated and puts me in the crawling animation (I've disabled this but it still does it) and then I am told to press "K" when ready. I press "K" and 2 NPC are teleported to my character and undressed and it almost appears like a scene will start but then it doesn't. I see this in the console: "Playing Animation: Leito Aggressive Bound Threesome FFM" then "[sslThreadController <SexLabThread00 (14061EEF)>]: prepare during StopAll - EndAnimation.". It seems something stops the animation. After this animation is stopped, my character is put back into the downed state. Then I see another message asking me to press "K" - however when I do press K nothing seems to happen. No scene is attempted or anything happens. I can't get up and the scene doesn't continue. I've tried using the debug command and stopping the defeat scene but I am told I am not in a defeat scene. I've attached my papyrus log and a screenshot of what I see in game. Any idea what is going on?

Capture.PNG

Papyrus.0.log 2.15 MB · 1 download

 

hmm, very confusing.

 

Did you try this only one time or several times?

It seems somehow there was a double start and I dont understand yet how this is possible. I will have a look.

 

In the meantime, please disable SLAX (Sexlab Aroused Extended) debug logging, it makes the logs almost impossible to read.
Same for a mod called "phhshslal" whatever that is spams like hell in the logs too..

 

Ideally try the same again maybe in some bandit location like Redorans Retreat or similar, also with Acheron.

Make sure you have Naked Defeats Defeat on Bleedout Chance set to 0% 

 

If that is how SE mods go, I dont know if SE is really an upgrade lol :D

 

 

Edited by Nymra
Posted
42 minutes ago, aman786 said:

So I have installed Naked Defeat and am trying to test a scenario where I am defeated by Vampires while using Acheron. The mod correctly receives the bridge from Acheron and identifies I have been defeated and puts me in the crawling animation (I've disabled this but it still does it) and then I am told to press "K" when ready. I press "K" and 2 NPC are teleported to my character and undressed and it almost appears like a scene will start but then it doesn't. I see this in the console: "Playing Animation: Leito Aggressive Bound Threesome FFM" then "[sslThreadController <SexLabThread00 (14061EEF)>]: prepare during StopAll - EndAnimation.". It seems something stops the animation. After this animation is stopped, my character is put back into the downed state. Then I see another message asking me to press "K" - however when I do press K nothing seems to happen. No scene is attempted or anything happens. I can't get up and the scene doesn't continue. I've tried using the debug command and stopping the defeat scene but I am told I am not in a defeat scene. I've attached my papyrus log and a screenshot of what I see in game. Any idea what is going on?

Capture.PNG

Papyrus.0.log 2.15 MB · 2 downloads

 

Might have found the double start problem already.

 

If you want, try this fix (no FNIS rerun, no Update Routine required) and try that vampire scenario again.

Make sure you have Bleedout Chance in Naked Defeats MCM set to 0% (I added a warning pop up for the future, but it seems not to be the culcript in this case anyway) 

 

Naked Defeat 5-064 - Double Starts Fix - (LE+SE).7z

Posted (edited)

So I don't think I have SLAX installed but i have sexlab aroused NG 0.22. I checked my modlist and SLAX is not there and the MCM for aroused NG doesn't seem to have a no logging option. Same with the phhshslal which is paradise halls.

 

So I went back and re-tested and your update seems to have fixed the no scene bug but I found a few different ones now. 

 

I see the sexlab scenes worked twice and then finally I got a notification saying no aggressor found for the third attempt (guessing all NPCs around got involved). The PC was then bound and I pressed space to "wiggle" however no animation plays for this. Is there supposed to be no animation? I pressed Shift+K to submit and accept being a slave but then nothing happened. Is that expected? I have Simple Slaver ++ installed.

 

I reloaded an older save and tried again and during the first scene a character started whipping while a scene happened. After that scene ended, I got tied up in a pillory and then I pressed Alt-K to break out and I go stuck in defeat animation again. Jumping and debugging it wont' break the animation unfortunately. I see in my papyrus logs that this pops up alot:

 

Error: Cannot call iLatency() on a None object, aborting function call
stack:
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.LatencyTest() - "SSSO3LatencyMonitor.psc" Line 74
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.OnUpdate() - "SSSO3LatencyMonitor.psc" Line 16

Capture3.PNG.7dc3d574386a73965d1390849cdeef07.PNGCapture2.PNG.a1405bb4e26e585ddf86fa201319e3e4.PNG

 

My papyrus log was 700MB so I cut it down to a much smaller amount but the cut logs were just repeats of the same error.

Capture4.PNG

Papyrus.0.log

 

 

Edit: Ok so I did some testing and it seems the reason I cannot get up is that Acheron is not told that the defeat is over. The fix for this is to go to console, select the PC and then type "acheron rescue" this will release the PC and then the player can play as normal.

 

Edited by Da Bosss
Found solution for stuck defeat state
Posted

Also when the scene first starts the NPCs do a bathing thing with the PC? How can you avoid doing that? I think the NPCs that engage in the bathing scene are marked to not participate in any other sexlab scenes. So this results in getting messages like: #Error cannot find any aggressor.

Posted (edited)
9 hours ago, Da Bosss said:

So I don't think I have SLAX installed but i have sexlab aroused NG 0.22. I checked my modlist and SLAX is not there and the MCM for aroused NG doesn't seem to have a no logging option. Same with the phhshslal which is paradise halls.

 

So I went back and re-tested and your update seems to have fixed the no scene bug but I found a few different ones now. 

 

I see the sexlab scenes worked twice and then finally I got a notification saying no aggressor found for the third attempt (guessing all NPCs around got involved). The PC was then bound and I pressed space to "wiggle" however no animation plays for this. Is there supposed to be no animation? I pressed Shift+K to submit and accept being a slave but then nothing happened. Is that expected? I have Simple Slaver ++ installed.

 

I reloaded an older save and tried again and during the first scene a character started whipping while a scene happened. After that scene ended, I got tied up in a pillory and then I pressed Alt-K to break out and I go stuck in defeat animation again. Jumping and debugging it wont' break the animation unfortunately. I see in my papyrus logs that this pops up alot:

 

Error: Cannot call iLatency() on a None object, aborting function call
stack:
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.LatencyTest() - "SSSO3LatencyMonitor.psc" Line 74
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.OnUpdate() - "SSSO3LatencyMonitor.psc" Line 16

Capture3.PNG.7dc3d574386a73965d1390849cdeef07.PNGCapture2.PNG.a1405bb4e26e585ddf86fa201319e3e4.PNG

 

My papyrus log was 700MB so I cut it down to a much smaller amount but the cut logs were just repeats of the same error.

Capture4.PNG

 

 

Edit: Ok so I did some testing and it seems the reason I cannot get up is that Acheron is not told that the defeat is over. The fix for this is to go to console, select the PC and then type "acheron rescue" this will release the PC and then the player can play as normal.

 

 

Ok...

 

1. if your Papyrus.log is that big you have serious issues with your game that you should fix first. I will not even download that, sorry...

 

2. then whatever Sexlab Aroused version you use is spamming the Log (SLAX is just the prefix used there). Disable Debug Logging for Sexlab Aroused. I guess it will be part of your gianormous papyrus log.
maybe do ashal a favour and delete the file, its not possible to work with it really.

 

3. do me a favour and just play by the rules. Play Naked Defeat through with out "give up" or any other break free hotkeys.

the "to go" hotkey for ending Naked Defeat is now in the Wheel Menu. (alt+K) but I noticed there seems to be a double start then, so I need to make some changes to the hotkeys still, I ll fix that for the next update.

 

4. not all Furnitures that you are bound into have animations. only minority of them really. I prefer having more variety in furnitures and accept the missing animation.

If you want more of those, feel free to talk to some animators if they are willing to work on that 🙂

 

5. Acheron gets a resume command from Naked Defeat. I will double check if your use of hotkeys found a loophole where the command is skipped.

Other than that maybe you have stackdumps in your log "search stack dump" or "dumping stack" and it was just swalloed by the engine... 

 

Yoke, Pillory, Armbinder and Cuffs currently should have working Wiggel Animations but the timing on them is not perfect yet. 

 

So, in short, from Naked Defeat side apart from the hotkeys everything is in order.

As soon as your Papyrus.0.log is around 1-3 MB (still big but manageable) and you still have issues feel free to come back :P 

Edited by Nymra
Posted

I've done quite a bit of testing and it seems that the problem with movement speed is due to sexlab survival and, more specifically, walking barefoot. If I deactivate this function, my movement speed doesn't skyrocket.

 

I now have 3 questions:
1 - During events, you can either be put in a bondage furniture or equipped with devious devices. I have devious device equip but during events nothing is equipped except nade collar. How can I be equipped with several devious devices from devious equip? The devious equip mcm menu is rather complicated to understand.
2 - Concerning the creatures, I've activated them in the mcm menu, but during public humiliations, although there are dogs around, they never participate. Is it only if we lose a fight?
3 - This concerns the animations themselves. I have the Billy, Anubs and Nibbles packs, but the number of animations is very limited. I did try to configure the mcm menu by adding billyy and the others in the tags section, but I only have 4 animations available during MMF. I plead guilty to having trouble configuring certain mcm menus. Especially when there are tags or other things to set.

 

I'm French, so I use a translator to make big blocks like this. That's why I sometimes have trouble with mcm menus that aren't very complex, like yours.

Posted
15 hours ago, Da Bosss said:

So I don't think I have SLAX installed but i have sexlab aroused NG 0.22. I checked my modlist and SLAX is not there and the MCM for aroused NG doesn't seem to have a no logging option. Same with the phhshslal which is paradise halls.

 

So I went back and re-tested and your update seems to have fixed the no scene bug but I found a few different ones now. 

 

I see the sexlab scenes worked twice and then finally I got a notification saying no aggressor found for the third attempt (guessing all NPCs around got involved). The PC was then bound and I pressed space to "wiggle" however no animation plays for this. Is there supposed to be no animation? I pressed Shift+K to submit and accept being a slave but then nothing happened. Is that expected? I have Simple Slaver ++ installed.

 

I reloaded an older save and tried again and during the first scene a character started whipping while a scene happened. After that scene ended, I got tied up in a pillory and then I pressed Alt-K to break out and I go stuck in defeat animation again. Jumping and debugging it wont' break the animation unfortunately. I see in my papyrus logs that this pops up alot:

 

Error: Cannot call iLatency() on a None object, aborting function call
stack:
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.LatencyTest() - "SSSO3LatencyMonitor.psc" Line 74
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.OnUpdate() - "SSSO3LatencyMonitor.psc" Line 16

Capture3.PNG.7dc3d574386a73965d1390849cdeef07.PNGCapture2.PNG.a1405bb4e26e585ddf86fa201319e3e4.PNG

 

My papyrus log was 700MB so I cut it down to a much smaller amount but the cut logs were just repeats of the same error.

Capture4.PNG

Papyrus.0.log 404.95 MB · 0 downloads

 

 

Edit: Ok so I did some testing and it seems the reason I cannot get up is that Acheron is not told that the defeat is over. The fix for this is to go to console, select the PC and then type "acheron rescue" this will release the PC and then the player can play as normal.

 


As you already noticed, your papyrus logs consist of nothing but:

[02/26/2025 - 07:24:34PM] Error: Cannot access an element of a None array
stack:
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.LatencyTest() - "SSSO3LatencyMonitor.psc" Line 74
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.OnUpdate() - "SSSO3LatencyMonitor.psc" Line 16
[02/26/2025 - 07:24:34PM] Error: Cannot call iAverageLatency() on a None object, aborting function call
stack:
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.LatencyTest() - "SSSO3LatencyMonitor.psc" Line 74
	[alias playerAlias on quest SSSO3LatencyTestQuest (FE567801)].ssso3latencymonitor.OnUpdate() - "SSSO3LatencyMonitor.psc" Line 16

I've not been able to find anything else in there, perhaps it has other lines but they get drowned, no clue, not wasting time on it.
I've no clue what you use as latency monitor or whatever, but you can rest assured it messes up your game, remove it.

Posted (edited)
1 hour ago, Cerral said:

I've done quite a bit of testing and it seems that the problem with movement speed is due to sexlab survival and, more specifically, walking barefoot. If I deactivate this function, my movement speed doesn't skyrocket.

 

I now have 3 questions:
1 - During events, you can either be put in a bondage furniture or equipped with devious devices. I have devious device equip but during events nothing is equipped except nade collar. How can I be equipped with several devious devices from devious equip? The devious equip mcm menu is rather complicated to understand.

 

This is Devious Devices Equips fault. I decided to try the SUM/DDe Framework but it changed constantly and I just gave up on catching up.

You can try to make your own Outfits in DDe and put their names in the Naked Defeat MCM (Outfits Tab). That SHOULD work. 

The Extra Outfits from the downloads seem to be too "old" for newer DDe Versions.

 

I m planning on a deeper DD integration in the future without SUM/DDe but that is a big project with very little of my own motivation (I hate DDs with passion because of how the DD Framework "works" and dont use them in my game) 
 

 

1 hour ago, Cerral said:

2 - Concerning the creatures, I've activated them in the mcm menu, but during public humiliations, although there are dogs around, they never participate. Is it only if we lose a fight?

 

Might be just by chance. Naked Defeat randomly picks groups for each sex scene (so if there are 3 human groups and only 1 Dog group you might just miss it). I think there is a check that makes sure its always at least 1 creature scene if desired but that might have gotten lost. Ill check that. Thank you. 
 

 

1 hour ago, Cerral said:

3 - This concerns the animations themselves. I have the Billy, Anubs and Nibbles packs, but the number of animations is very limited. I did try to configure the mcm menu by adding billyy and the others in the tags section, but I only have 4 animations available during MMF. I plead guilty to having trouble configuring certain mcm menus. Especially
when there are tags or other things to set.

 

For Naked Defeat I highly suggest FunnyBiz SLAL pack, Psyche pack, Proxie and many more. 

Make sure you have SL anim Loader and enabled and registered all animations from those packs.

 

I will also release an action log for SLATE because 75% of release animations, especially from Anus, lack the required Sex Tags for Naked Defeat to work with.

You do not need to put ANY tags in the MCM btw. 
leave them blank and you should have more animations available each scene.

 

I use those to have some more variety in my Scenes but I have ALL slal packs out there....

(for example I put this in the 4 lines:

 

1. blank (no tag into so I have full randomness)

2. Doggy

3. Cowgirl

4. Aggressive 

 

The more tags you put in each line the less animations will be available naturally. 

Same for the supress tags line. Use it for common tags that you just dont like (laying, loving, kissing) etc. 

 

1 hour ago, Cerral said:

I'm French, so I use a translator to make big blocks like this. That's why I sometimes have trouble with mcm menus that aren't very complex, like yours.

 

yeah I can understand.
Naked Defeat is a complex mod that offers lot of options, but also requires the user to know their way around modding and stuff or invest some time too to make it work.

Many options in the MCM are for advanced users and can have unpredictable outcomes when not fully understood. (for example how the Sexlab Tags work)

Edited by Nymra
Posted

Just want to say thanks for the mod.  Literally have been using DAYMOL/Defeat since I can remember.  Thought I would try something new.  Lotsa work has gone into this and just want to say it's appreciated.

Posted

Ok so I did as you suggested and turned off SSO3 (Skyrim Save System Overhaul 3). I played by the rules until I was freed from bindings and able to run away.

 

1. Is there a way to turn off the naked bathing? I've attached a screen shot to show what i mean.

 

2. I was able to play end to end from being defeated and then had the naked bathing scene and then had 2 rounds of sexlab scenes. Got tied up to a long log (feet were off the ground) and whipped. Wiggled until about 25% then had another scene start and then got retied up to a short stake (feet on ground) and whipped again and then eventually wiggled free and ran way. Runs great with Acheron.

 

I have a question - does naked defeat work with followers? Or would they just stand around?

 

I've attached my (much smaller) papyrus log in case you were interested.

 

naked bathing.PNG

Papyrus.0.log

Posted (edited)

Small question about the Naked Looting.  I set up my outfits in the MCM and selected Naked Looting.  I was stripped by another mod (not a defeat mod) and when trying to dress afterwards, it said I couldn't and destroyed the armor.  I think it was acting as if I had been defeated and looted the armor instead of simply re-dressing.  This may be a byproduct of the naked looting function within ND when re-equipping is not automatic within another mod.  Included a log just in case but I think it is not compatible with mods that do not re-dress automatically.  May try the naked swimming setting as I would expect it would not destroy my armor when I re-dress when I have to in order to swim.

Papyrus.0.log

Edited by TFor2
Posted
21 minutes ago, TFor2 said:

Small question about the Naked Looting.  I set up my outfits in the MCM and selected Naked Looting.  I was stripped by another mod (not a defeat mod) and when trying to dress afterwards, it said I couldn't and destroyed the armor.  I think it was acting as if I had been defeated and looted the armor instead of simply re-dressing.  This may be a byproduct of the naked looting function within ND when re-equipping is not automatic within another mod.  Included a log just in case but I think it is not compatible with mods that do not re-dress automatically.  May try the naked swimming setting as I would expect it would not destroy my armor when I re-dress when I have to in order to swim.

Papyrus.0.log 3.9 MB · 0 downloads

 

 

1.
the log is spammed with these and similar errors wand warnings from Devious Devices: 

 

[02/27/2025 - 05:34:05PM] warning: Assigning None to a non-object variable named "::temp48"
stack:
    [zadDevicesUnderneathQuest (23041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (23041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (23041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15

 

Might be a thing the DD devs want to fix. Dunno if this is healthy. a 4 MB log for 40 mins of playing is still a bit much. 

 

 

2. I cannot fully comprehend what was going on in the game and the log.

Did you see the PDF tutorial for Naked Loot in the downloads? I explained alot of how it works there.

 

So. Getting stripped by other mods is not a problem. 

The only thing that matters is what you get equipped with. 

 

Did you try to dress with a piece of armor/clothing that is part of one of your saved outfits? If yes, then it is a bug.

If no, then this is "normal".

 

For example if you just tried to equip some random Mage Robes (clothing) you found, there will be a "dice roll" if they fit. If they do, they are "transformed" into one of your saved clothes outfits. You can see the chances for that in the MCM.

 

I cannot see any possible incompatibilties with other mods. Except for example if a mod puts some rags on your (prison) they wont fit and would be deleted. I am working on a good way to account for that, tho. 

Make sure your outfits really are saved properly and work (you can try by stripping naked and put all your stuff in a box and then load the outfit fromn the MCM, it should add all items and equip them automatically.

Feel free to update me on this. Not many ppl seem to use Naked Loot at this point and I m still working on it quite often. 

Posted
5 hours ago, Da Bosss said:

Ok so I did as you suggested and turned off SSO3 (Skyrim Save System Overhaul 3). I played by the rules until I was freed from bindings and able to run away.

 

1. Is there a way to turn off the naked bathing? I've attached a screen shot to show what i mean.

 

Right now, no. 
As soon as you are above 15% dirtiness the forced bathing can occur. 

The abort is in fact an error, the message comes from normal bathing and is not meant for the forced bathing during Defeat. 
 

Not sure if I will add an MCM option for it, everything has its limits. But I m working on a JSON based deep customization where I can include such things (I put it on the list). 

 

 

5 hours ago, Da Bosss said:

2. I was able to play end to end from being defeated and then had the naked bathing scene and then had 2 rounds of sexlab scenes. Got tied up to a long log (feet were off the ground) and whipped. Wiggled until about 25% then had another scene start and then got retied up to a short stake (feet on ground) and whipped again and then eventually wiggled free and ran way. Runs great with Acheron.

yeah, that sounds about right :P
 

 

5 hours ago, Da Bosss said:

I have a question - does naked defeat work with followers? Or would they just stand around?

 

Right now up to two followers get the full treatment of poses, sex and furnitures. I m working on support for up to 4 or maybe even 5 followers, but first I want to polish some parts of the mod first. 

 

Posted
5 hours ago, Crewdoh said:

Just want to say thanks for the mod.  Literally have been using DAYMOL/Defeat since I can remember.  Thought I would try something new.  Lotsa work has gone into this and just want to say it's appreciated.

 

Thank you so much, I really appreciate that kind of feedback! 

Posted (edited)
On 2/27/2025 at 6:07 PM, Nymra said:

 

 

1.
the log is spammed with these and similar errors wand warnings from Devious Devices: 

 

[02/27/2025 - 05:34:05PM] warning: Assigning None to a non-object variable named "::temp48"
stack:
    [zadDevicesUnderneathQuest (23041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (23041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (23041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15

 

Might be a thing the DD devs want to fix. Dunno if this is healthy. a 4 MB log for 40 mins of playing is still a bit much. 

 

 

2. I cannot fully comprehend what was going on in the game and the log.

Did you see the PDF tutorial for Naked Loot in the downloads? I explained alot of how it works there.

 

So. Getting stripped by other mods is not a problem. 

The only thing that matters is what you get equipped with. 

 

Did you try to dress with a piece of armor/clothing that is part of one of your saved outfits? If yes, then it is a bug.

If no, then this is "normal".

 

For example if you just tried to equip some random Mage Robes (clothing) you found, there will be a "dice roll" if they fit. If they do, they are "transformed" into one of your saved clothes outfits. You can see the chances for that in the MCM.

 

I cannot see any possible incompatibilties with other mods. Except for example if a mod puts some rags on your (prison) they wont fit and would be deleted. I am working on a good way to account for that, tho. 

Make sure your outfits really are saved properly and work (you can try by stripping naked and put all your stuff in a box and then load the outfit fromn the MCM, it should add all items and equip them automatically.

Feel free to update me on this. Not many ppl seem to use Naked Loot at this point and I m still working on it quite often. 

I will test again.  I thought trying DD was a good thing but I see the spam and I don't like it.  DD is gone along with DDe.  Gave them a one week try.  Restarting again.  

 

Outfits:  When in the start cell, I load the outfit I want onto my body.  I then activate ND and load the outfits in the MCM.  It shows them in the saved outfits as well.  I try and get the text correct and seems correct.  If I load another outfit or unequip and re-equip in the start cell, ND will destroy the outfits.  I thought it was because I was in the start cell and the game had not initialized yet.   I then loaded into the game and Sexy Adventures activated and a guard had personal time with me.  This mod does not re-equip after stripping.  I equipped my armor which was still in my inventory and it was destroyed with the "didn't fit" text.  Will read your instructions again and try again. 🥰

 

 

Edited by TFor2
Posted (edited)

 

1 hour ago, TFor2 said:

Outfits:  When in the start cell, I load the outfit I want onto my body.  I then activate ND and load the outfits in the MCM.  It shows them in the saved outfits as well.  I try and get the text correct and seems correct.  If I load another outfit or unequip and re-equip in the start cell, ND will destroy the outfits.  I thought it was because I was in the start cell and the game had not initialized yet.   I then loaded into the game and Sexy Adventures activated and a guard had personal time with me.  This mod does not re-equip after stripping.  I equipped my armor which was still in my inventory and it was destroyed with the "didn't fit" text.  Will read your instructions again and try again. 🥰

 

The outfits are saved in an external JSON file but also in a formlist in the ESP. The Formlist is checked when you equip stuff, so that seems to miss somehow. 

 

Just to make sure, can you save and reload the game and try again? 

 

And can you click "save outfit" and then "Save profile" (the one with all the settings)? 

And if that does not work, can you "save profile" (to number 1 for example) and then "load profile" from the same number? 
I might have missed something that just does not happen in my game because I only ever use Naked Defeat once a year on a new game :D


 

1 hour ago, TFor2 said:

Please don't focus on this.  There are the popular things to consider.  I play act with this feature usually.   Armor destroyed and I wait to get to a bandit to strip and equip.  Wear clothing 90% of the time so percentage of success of finding clothing is low at times.   Fits my playstyle.  May try and restart next week.  Love you for all the hard work and your wonderuf mod.  

 

well, I would like the naked loot feature to work as intended, it was tons of work and this would be a major bug/oversight. thx for the info :P
 

Edited by Nymra
Posted

Hello,

I have the no aggresor found bug, scenario is only set to chainfuck.

Also is there a way to auto unlock smoothcam target lock when you are defeated?

Thanks

 

[03/01/2025 - 09:39:19PM] NAKED DEFEAT calmquest: (#msg) #ERROR: No Aggressor to add!
[03/01/2025 - 09:39:19PM] Error: Cannot call IsDead() on a None object, aborting function call
stack:
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRape() - "nade_calmquest_qf_scr.psc" Line 8552
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRapeSequence() - "nade_calmquest_qf_scr.psc" Line 12882
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.Fragment_3() - "nade_calmquest_qf_scr.psc" Line 3770
[03/01/2025 - 09:39:19PM] WARNING: Assigning None to a non-object variable named "::temp378"
stack:
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRape() - "nade_calmquest_qf_scr.psc" Line 8552
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRapeSequence() - "nade_calmquest_qf_scr.psc" Line 12882
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.Fragment_3() - "nade_calmquest_qf_scr.psc" Line 3770
[03/01/2025 - 09:39:19PM] NAKED DEFEAT calmquest: (#msg) Nobody there to fuck you this time...(#ERROR)

Papyrus.0.log

Posted
8 hours ago, iPiKo said:

Hello,

I have the no aggresor found bug, scenario is only set to chainfuck.

Also is there a way to auto unlock smoothcam target lock when you are defeated?

Thanks

 

[03/01/2025 - 09:39:19PM] NAKED DEFEAT calmquest: (#msg) #ERROR: No Aggressor to add!
[03/01/2025 - 09:39:19PM] Error: Cannot call IsDead() on a None object, aborting function call
stack:
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRape() - "nade_calmquest_qf_scr.psc" Line 8552
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRapeSequence() - "nade_calmquest_qf_scr.psc" Line 12882
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.Fragment_3() - "nade_calmquest_qf_scr.psc" Line 3770
[03/01/2025 - 09:39:19PM] WARNING: Assigning None to a non-object variable named "::temp378"
stack:
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRape() - "nade_calmquest_qf_scr.psc" Line 8552
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.StartRapeSequence() - "nade_calmquest_qf_scr.psc" Line 12882
	[nade_CalmQuest (AF0B7967)].nade_calmquest_qf_scr.Fragment_3() - "nade_calmquest_qf_scr.psc" Line 3770
[03/01/2025 - 09:39:19PM] NAKED DEFEAT calmquest: (#msg) Nobody there to fuck you this time...(#ERROR)

Papyrus.0.log 4.13 MB · 0 downloads

 

 

Sexlab could not find suitable animations 

 

[03/01/2025 - 09:39:17PM] NAKED DEFEAT calmquest: GroupTags (Player): Aggressive
[03/01/2025 - 09:39:17PM] NAKED DEFEAT calmquest: Supressed Tags (Player): LeadIn, GoldenShower, Futa, Femdom, 3jiou, Necro, Guro, Loving, Molag, Furniture, XCross, Wall, InvisFurn, Bed, Stockade, Wheel, Pillory, BedOnly, Bench, Throne, WallHole, Yoke, Armbinder, Cuffs, FF, 

 

Make sure you have the most common slal packs installed. I suggest having at least Billyy, Anubs, FunnyBiz and Babo, better have all available packs :P

I suggest leaving the MCM custom tags free for now, that should help finding suitable animations.

Quote

Also is there a way to auto unlock smoothcam target lock when you are defeated?

Thanks

 

 

the what? Sorry, I have no idea what you mean.

 

 

Posted (edited)
15 hours ago, Nymra said:

 

 

Sexlab could not find suitable animations 

 

[03/01/2025 - 09:39:17PM] NAKED DEFEAT calmquest: GroupTags (Player): Aggressive
[03/01/2025 - 09:39:17PM] NAKED DEFEAT calmquest: Supressed Tags (Player): LeadIn, GoldenShower, Futa, Femdom, 3jiou, Necro, Guro, Loving, Molag, Furniture, XCross, Wall, InvisFurn, Bed, Stockade, Wheel, Pillory, BedOnly, Bench, Throne, WallHole, Yoke, Armbinder, Cuffs, FF, 

 

Make sure you have the most common slal packs installed. I suggest having at least Billyy, Anubs, FunnyBiz and Babo, better have all available packs :P

I suggest leaving the MCM custom tags free for now, that should help finding suitable animations.

 

the what? Sorry, I have no idea what you mean.

 

 

Smoothcam is a wonderful mod that allows you to modify the camera location for 3rd person play.  I may not be accurate but the target lock I believe is from True Directional Movement which works well with Smoothcam.  Included in this mod is a lock-on feature for combat.  Extremely helpful for distance combat such as spells or bows.  Basically, a cheat mod and spells and even arrows can actually track a target in the air.  It is common to be in combat with a person who eventually defeats you so the crosshair which is locked on and visible remains during the initial phases of the defeat.   Also during the lock-on, the PC faces the target as they move to keep the target in front of you.  Everything is adjustable but lock-on combat with a sword can cause you to spin rapidly as you move and you can't turn to evade until you unlock from the target.  Just some information for you.  Regarding the question, having the bright target cursor active while you are in a defeated state breaks the immersion somewhat.  There is a window of time after the defeat when you can "unlock" the target lock and the cursor would disappear.  Generally this opportunity is when you can crawl and find a spot.  It will eventually unlock on its own as the defeat progresses.  This is what I have seen anyway.   

 

https://www.nexusmods.com/skyrimspecialedition/mods/51614

https://www.nexusmods.com/skyrimspecialedition/mods/41252

 

 

Edited by TFor2
Posted
7 hours ago, TFor2 said:

Smoothcam is a wonderful mod that allows you to modify the camera location for 3rd person play.  I may not be accurate but the target lock I believe is from True Directional Movement which works well with Smoothcam.  Included in this mod is a lock-on feature for combat.  Extremely helpful for distance combat such as spells or bows.  Basically, a cheat mod and spells and even arrows can actually track a target in the air.  It is common to be in combat with a person who eventually defeats you so the crosshair which is locked on and visible remains during the initial phases of the defeat.   Also during the lock-on, the PC faces the target as they move to keep the target in front of you.  Everything is adjustable but lock-on combat with a sword can cause you to spin rapidly as you move and you can't turn to evade until you unlock from the target.  Just some information for you.  Regarding the question, having the bright target cursor active while you are in a defeated state breaks the immersion somewhat.  There is a window of time after the defeat when you can "unlock" the target lock and the cursor would disappear.  Generally this opportunity is when you can crawl and find a spot.  It will eventually unlock on its own as the defeat progresses.  This is what I have seen anyway.   

 

Sorry if this was  TMI.  I was checking for updates before heading to the club.   🤗 

 

https://www.nexusmods.com/skyrimspecialedition/mods/51614

https://www.nexusmods.com/skyrimspecialedition/mods/41252

 

 

 

hmm, thanks for pointing this out in detail.

 

Now I cannot use or test this mod myself so the question is WHAT exactly is removing the target lock?
Do you use some kind of hotkey?

 

Naked Defeat does one thing, it makes the Player Sheath its weapon because NOT doing that can lead to broken camera angles (combat cam beeing stuck) as soon as an idle plays (this is indicated by: the camera is stuck in third person behind the players back, like in combat). Drawing and sheating a weapon fixes the bug but that is obviously not possible during Defeat.

 

So, if there is a vanilla thing you do I can try to implement that. Everything else has to work via Modevent. I ll check the scripts of those mod if something exists, question is, do you use hotkeys with the cameara mod to remove the crosshair?

 

 

Posted
3 hours ago, Nymra said:

 

hmm, thanks for pointing this out in detail.

 

Now I cannot use or test this mod myself so the question is WHAT exactly is removing the target lock?
Do you use some kind of hotkey?

 

Naked Defeat does one thing, it makes the Player Sheath its weapon because NOT doing that can lead to broken camera angles (combat cam beeing stuck) as soon as an idle plays (this is indicated by: the camera is stuck in third person behind the players back, like in combat). Drawing and sheating a weapon fixes the bug but that is obviously not possible during Defeat.

 

So, if there is a vanilla thing you do I can try to implement that. Everything else has to work via Modevent. I ll check the scripts of those mod if something exists, question is, do you use hotkeys with the cameara mod to remove the crosshair?

 

 

Quick question please about the outfits for the Naked Looting.  Can these be custom armors or do I have to use vanilla armors?  For example:  My prior test I used a mage outfit.  There are about 30+ versions/variants from the mod.  I wear a specific one with a Destruction and Magic regen enchantment.  The name in Bodyslide, in-game, and within the mod itself using Add Item Menu is very long and too long to list in the clothing menu of ND.  I inserted the non enchanted version into the ND menu as it fit.  I many have not tested equipping the non-enchanted version.  My mistake but I think I tried equipping another custom bikini top and it also happened.  

 

I'm going to figure this out eventually but this would help me as I move forward.  😊

 

https://www.nexusmods.com/skyrimspecialedition/mods/113540

 

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