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Naked Defeat AE/SE


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Posted
On 12/14/2024 at 1:22 PM, shikimaru123 said:

anyone knows how to make the tattoos work? I downloaded all the requirements (all the newest/continued versions except for the rape tattoo tweaks cuz its outdated) , but there are no RapeHands and WhipMarks in the rape tattoo mcm. 

I have the StaveTats, Fate Tattoos Continued and Rape Tats Continued in that order.  Loaded before ND.  From ND's download section, I added the whipmarks download.  I thought I had the rape hands download but I did not.  They work though.  I get both the whipmarks and rape hands in game.  I activated the tattoos in Slave tats and can add them as standalone tattoos as @Talesien commented.   I can give version numbers of the main mods if needed.

Posted
On 12/11/2024 at 4:12 AM, kingoftemeria said:

 

Number 2 is interesting. I had the same issue as Evelynith and I have Alternate Start - Live Another Life which I'm not sure if it makes you essential but my guess is it does, so I disabled that and started a new game and ND seems to be working no problem now so thanks! Can't seem to get the old save to work but my guess is damage is already done.

What is Evelynith? Care to provide a link?

 

I also use live another life and never had it interfere with ND or any other bleedout mod

Posted

I am having one issue:

At the end of the ND encounter the NPCs just walk away and my character is frozen in place. I can open inventory, map, etc. even talk to NPCs if they come close enough but can't move at all.

NPCs act like I'm invisible and just go about their normal routine.

Looking in the MCM, in settings:

Monitoring - Stage = 10 (greyed out)

Calm Enemies - stage = 14

Defeat (MAIN) - stage = 500

Bondage setup - stage = 0 (greyed out)

Escape game - stage = 0 (greyed out)

 

If I change Calm enemies & Defeat to 'default' (1000) my character unfreezes, enemies become hostile, etc.

But it happens every time (different encouters and races) and it never triggers any of the Aftermath options.

 

I can attach a log if needed, just wondering if anyone else has had this and solved it?

Thanks

Posted
15 minutes ago, Tokamaka said:

I am having one issue:

At the end of the ND encounter the NPCs just walk away and my character is frozen in place. I can open inventory, map, etc. even talk to NPCs if they come close enough but can't move at all.

NPCs act like I'm invisible and just go about their normal routine.

Looking in the MCM, in settings:

Monitoring - Stage = 10 (greyed out)

Calm Enemies - stage = 14

Defeat (MAIN) - stage = 500

Bondage setup - stage = 0 (greyed out)

Escape game - stage = 0 (greyed out)

 

If I change Calm enemies & Defeat to 'default' (1000) my character unfreezes, enemies become hostile, etc.

But it happens every time (different encouters and races) and it never triggers any of the Aftermath options.

 

I can attach a log if needed, just wondering if anyone else has had this and solved it?

Thanks

I did encounter this, but only on saves I considered 'done'. At that stage, I often start messing around with the LO, testing various 'maybe' mods, etc. before starting a new game with a modified LO. It appears that bug tends to show up if you mess up your LO on an existing save (i.e. remove mods ... which we all know we shouldn't do, yet still do ... well nowadays I mostly resist it as long as I want to keep playing that save). You could try cleaning your save, but in my experience it does not help. The only thing that did fix it was removing ND, loading the game, let it settle, save, clean that save, re-install ND. Trouble is, at that stage, more often than not removing a mod like ND will end you up with a corrupt save upon load, so you can't do the cleaning and are stuck.

If however you experience this behavior even on a brand-new game, then it might be worth investigating (i.e. please post a papyrus log).

Posted
19 hours ago, Burensc said:

What is Evelynith? Care to provide a link?

 

I also use live another life and never had it interfere with ND or any other bleedout mod

Sure can do, but it will get you nowhere, Evelynith is another user in this forum that reported the same issue.

And I'm pretty sure LAL is not the problem here, it also does not make you essential (easy to prove, tcl through the cell door and see if those ghosts in the abandoned prison can kill you ... fair warning, they can ^^), why would it anyway?

Posted
On 12/20/2024 at 11:25 AM, Talesien said:

Sure can do, but it will get you nowhere, Evelynith is another user in this forum that reported the same issue.

And I'm pretty sure LAL is not the problem here, it also does not make you essential (easy to prove, tcl through the cell door and see if those ghosts in the abandoned prison can kill you ... fair warning, they can ^^), why would it anyway?

Oh nah he was responding to me, I thought LAL may have been my problem as when I disabled it, ND miraculously worked again. Could have been a specific LAL addon... will have to experiment 🤔

 

Posted
On 12/19/2024 at 10:21 PM, Talesien said:

I did encounter this, but only on saves I considered 'done'. At that stage, I often start messing around with the LO, testing various 'maybe' mods, etc. before starting a new game with a modified LO. It appears that bug tends to show up if you mess up your LO on an existing save (i.e. remove mods ... which we all know we shouldn't do, yet still do ... well nowadays I mostly resist it as long as I want to keep playing that save). You could try cleaning your save, but in my experience it does not help. The only thing that did fix it was removing ND, loading the game, let it settle, save, clean that save, re-install ND. Trouble is, at that stage, more often than not removing a mod like ND will end you up with a corrupt save upon load, so you can't do the cleaning and are stuck.

If however you experience this behavior even on a brand-new game, then it might be worth investigating (i.e. please post a papyrus log).

 

I went back through my load order to start a new save and found several problems (my fault - two versions of zaz, DD SE/AE not merged correctly with the NG patch, Cursed Loot combat surrender not turned off, etc.). A new save seems to be working ok now.

Posted

Hi! I'd like to know if... Have you thought about including all the parts of TAWOBA's bikini armor in the "Break Armor" options? That would be great

Thanks for this amazing mod, it's a great job!

Posted

Can somebody make a patch for "Bathing in Skyrim - Renewed"?

 

https://www.nexusmods.com/skyrimspecialedition/mods/135288?tab=description&BH=1

 

I tried, but I get a ton of errors when I try to recompile the scripts, something wrong with the other .psc's it references I guess,

but anyway, theoretically it's as simple as replacing any place in the script that says "BiS" to "BISR", also I assume that any reference to "Bathing in Skyrim - Main.esp" needs to be changed to "Bathing in Skyrim.esp" (the name used by the new mod's esp).

Best I can tell, unless I missed something, the scripts that would need to be modified are:

nade_calmquest_qf_scr

nade_captivequest_qf_scr

nade_cityquest_qf_scr

nade_configquest_scr

nade_playeralias_scr

nade_rapequest_qf_scr

 

Again, I already tried it myself, so if it helps I can upload the psc files I edited, but having never edited scripts before, that assumes the edits I made are correct, which I think they are, but when I try to compile to pex I get tons of errors, regardless of what compiler I use, so I have no way of testing it.

Posted

NaDe not completing defeat quest, I get knocked down, the events happen, I get back up, and no promp for "K to get back up" K does nothing, and going though a load door crashes the game, anyone have any ideas?

I have reinstalled NaDe
This was working just fine with the exact same load order before

Posted (edited)
13 hours ago, pingbi146 said:

NaDe not completing defeat quest, I get knocked down, the events happen, I get back up, and no promp for "K to get back up" K does nothing, and going though a load door crashes the game, anyone have any ideas?

I have reinstalled NaDe
This was working just fine with the exact same load order before

Did you try if the problem also occurs on a new game? If yes, a papyrus log might be useful.
If the problem does go away on a new game and assuming you prefer to keep your current save, you could try disabling ND, save, reload, quit the game & remove ND. Load and let the game settle down, then make another save. Quit the game again and clean your last save, then re-install ND. If that fails ...

Edited by Talesien
Posted
13 hours ago, Talesien said:

Did you try if the problem also occurs on a new game? If yes, a papyrus log might be useful.
If the problem does go away on a new game and assuming you prefer to keep your current save, you could try disabling ND, save, reload, quit the game & remove ND. Load and let the game settle down, then make another save. Quit the game again and clean your last save, then re-install ND. If that fails ...

Thank you, but I think I fixed it, despite not adding or removing anything, running re-saver seems to have solved the problem for seemingly no reason.

Posted
On 12/7/2024 at 5:35 PM, Talesien said:

That sounds odd, are you certain it is from this mod? As usual, a papyrus log might help to shine light onto it.

nevermind, I had a stray copy of and older version in my data folder, I think that was what was causing it. thanks for the reply

Posted

ibe been having this bug with your mod and survival mode where if I'm freezing and I get defeated the health buff that you get for defeat doesn't go away after the scene ends. does anyone know if there's any fix for this?

Posted

If anybody uses "Bathing in Skyrim - Renewed", I've discovered that seemingly it's close enough to the original that it can be used with this mod. What I did was uninstalled BISR, and then manually downloaded it, extracted the archive and renamed the esp to "Bathing in Skyrim - Main.esp", and also under "Interface/Translations" I renamed "Bathing in Skyrim_ENGLISH.txt" to "Bathing in Skyrim - Main_ENGLISH.txt" (needed for the MCM to work right). Then just rearchived it and dropped it in my mod manager.  I've only tested it a little so far, but it seems to be recognized by Naked Defeat okay.

Posted
On 1/2/2025 at 9:06 PM, TheInternetMan said:

If anybody uses "Bathing in Skyrim - Renewed", I've discovered that seemingly it's close enough to the original that it can be used with this mod. What I did was uninstalled BISR, and then manually downloaded it, extracted the archive and renamed the esp to "Bathing in Skyrim - Main.esp", and also under "Interface/Translations" I renamed "Bathing in Skyrim_ENGLISH.txt" to "Bathing in Skyrim - Main_ENGLISH.txt" (needed for the MCM to work right). Then just rearchived it and dropped it in my mod manager.  I've only tested it a little so far, but it seems to be recognized by Naked Defeat okay.

I caution against doing this - be doubly sure you know what you're doing. BISR patches and addons, first-party and third-party, depend on the original plugin name. But beyond that, this method only works if Naked Defeat isn't referring to any specific Form IDs within BiS/BISR. Typically, these are retrieved via script calls to GetFormFromFile. But they may also be retrieved as script-attached properties and dependent or overwriting Forms within the subject mod's plugin. In all, renaming a plugin to brute force compatibility is risky unless you're familiar with how the mod functions.

 

If appropriate, it'll be safer to work through your compiler's errors and track down any dependencies necessary to compile your scripts.

Posted
6 hours ago, Nuascura said:

I caution against doing this - be doubly sure you know what you're doing. BISR patches and addons, first-party and third-party, depend on the original plugin name. But beyond that, this method only works if Naked Defeat isn't referring to any specific Form IDs within BiS/BISR. Typically, these are retrieved via script calls to GetFormFromFile. But they may also be retrieved as script-attached properties and dependent or overwriting Forms within the subject mod's plugin. In all, renaming a plugin to brute force compatibility is risky unless you're familiar with how the mod functions.

 

If appropriate, it'll be safer to work through your compiler's errors and track down any dependencies necessary to compile your scripts.

 

I'll continue to look to check for issues, the reason I tried it is because I looked though the scripts of BISR, and the only references to "BISR" I found was just in a notification script, everything else seemed to still say "BiS", and in looking through scripts of Naked Defeat I found that it looks for the esp "Bathing in Skyrim - Main.esp" so I made a hard save before trying the simple rename method. It does seem like the golden showers don't always fire, but I can't tell if that's an issue with incompatibility or my naked defeat settings, but I did have golden showers once and it did slightly clean the character as intended, also it does seem to always correctly read the dirtiness level from BISR.

 

All that said, I really do appreciate the caution, and would very much prefer an actual patch for BISR, if anybody with experience can make one, I only intend this method as a temporary workaround, and figured I would share my results in case anybody else uses BISR and wants to have functionality with naked defeat, but you're absolutely correct, I should have said to use caution if anybody else attempts it.

Posted
3 hours ago, MasterGunner124 said:

Any plans to make a Male Player Version of this??

 

I haven't tried this mod as a male player yet, but while it does seem to be very female focused, you can set aggressors to only female in the MCM, if that helps... Again, I'm not sure how well it would work, it might be fine as long as you have animations that work for female aggressors against males.

Posted
16 hours ago, MasterGunner124 said:

Any plans to make a Male Player Version of this??

The core functionality should be mostly gender agnostic, if you set it up right in the MCM. Not sure on some of the more fringe functions like the SimpleSlavery scenarios.

Posted

Can auto-equipping of  ZAZ/ZAD devices at the start of the scenario be turned off? I don't want them being equipped at all. There's a conflict with Deviously Accessible non-lockable collar. Unequipping it gets you a massive debuff which can only be removed by visiting a specific NPC. I really don't want to travel half across Skyrim just to get rid of that debuff every single time.

Posted
3 hours ago, belegost said:

Can auto-equipping of  ZAZ/ZAD devices at the start of the scenario be turned off? I don't want them being equipped at all. There's a conflict with Deviously Accessible non-lockable collar. Unequipping it gets you a massive debuff which can only be removed by visiting a specific NPC. I really don't want to travel half across Skyrim just to get rid of that debuff every single time.

I don't think there is a settings that allows for it. You could try if it helps to add the SexlabNoStrip, zad_lockable, zad_BlockGeneric or zad_QuestItem keywords. I would assume zad_lockable should already do it, but if not at the very least the later two keywords should prevent the removal by ND (and other mods) scripts.

Posted (edited)
24 minutes ago, Talesien said:

I don't think there is a settings that allows for it

That's a shame.

 

I was looking for a reliable alternative to Defeat, installed ND to test it out and it looked very promising. Responsive, no soft locks, no major hiccups, does exactly what it's supposed to, once its done its done, shuts down without any issues and allows to go on.

 

But this one aspect really annoys the hell out of me. Possibly more than it should, but that's just how I roll. It's like a proverbial fly in the ointment. I did not think much of it initially, but the longer I play and experience it, the more it irks me.

Edited by belegost
Posted
On 1/5/2025 at 9:07 AM, TheInternetMan said:

 

I haven't tried this mod as a male player yet, but while it does seem to be very female focused, you can set aggressors to only female in the MCM, if that helps... Again, I'm not sure how well it would work, it might be fine as long as you have animations that work for female aggressors against males.

What I was asking is if this can be played as a Male Aggressor? I have a few mods that I play but being a Straight DOM Male player my choices a severely limited. I have a number of Shadowmans mods, AA and Sexslaves. I was hoping I could find a few more that work for the way I play. Thanks for the reply at any rate.

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