About This File
Erin Race
still writing....
These screenshots are just example and screenshot of a user who used this mod very well
so their preset and textures are not provided in this mod
if you want to get her, you have to use Google search
PLEASE NEVER BOTHER THEM TO GET PRESET YOU LIKE!!
Or you can meet a more beautiful her with your hands and the customizable feature of this race!
For Modders
how to convert mod for Tera Elin Race to mod for Erin race?
1. Download SkyrimPluginTextEditor and run it
2. Drag and drop mod folder
3. Download macro file
4. Drag and drop macro file (.spt)
5. Run
6. Done
how to add eye colors(or other head part) using the auto head part generator?
full guide
first you can look at files in SKSE\Plugins\ErinRace\Headpart folder
Type =
this is the type of head part to generate
The types are Misc, Face, Eyes, Hair, FacialHair, Scar, Eyebrows
if not defined headpart type then you can put the number for undefined type
e.g. of undefined type
This head part uses an undefined 37 type
[Meshes]
here is set to meshes for headpart but not the extra part
Male =
this is for male meshes
base path is Meshes\Actors\Erin\Male\
Female =
this is for female meshes
base path is Meshes\Actors\Erin\
if you want to use Meshes\Actors\Erin\addheadpart.nif file for female
1.erase base path
Meshes\Actors\Erin\addheadpart.nif -> addheadpart.nif
2.erase .nif
addheadpart.nif -> addheadpart
3.write result
Female = addheadpart
then it will be linking the tri files with the nif file and automatically be generated
addheadpart.nif for meshes
addheadpart.tri for facial expression morph
addheadpartRaces.tri for race morph
addheadpartChargen.tri for vanilla racesexmenu morph
If you want to specify a file name other than a unified nif and tri file name
You can use this instead of Male = / Female =
M_Meshes
M_Expression
M_Chergen
M_Races
F_Meshes
F_Expression
F_Chergen
F_Races
and you must fill out file path including file extension
e.g.
M_Meshes = addheadpart.nif
M_Expression = addheadpart.tri
M_Chergen = addheadpartChargen.tri
M_Races = addheadpartRaces.tri
F_Meshes = addheadpart.nif
F_Expression = addheadpart.tri
F_Chergen = addheadpartChargen.tri
F_Races = addheadpartRaces.tri
[Textures]
here is set to textures for headpart meshes in [Meshes]
base path is Textures\Actors\
ForceName =
if you want the name to be specified as the name you want rather than by a naming rule, use this
The name defined is used with prefixes M_ and F_
Folder =
this is using all the texture files in that folder
if want to use Textures\Actors\newtex folder
then 1. erase base path
Textures\Actors\newtex -> newtex
2.write the result
Folder = newtex
if a.dds, b.dds, c.dds files in that folder
then generate A head part and use the a.dds file as a diffuse
generate B head part and use the b.dds file as a diffuse
generate C head part and use the c.dds file as a diffuse
if there is a file that _n.dds or _msn.dds file then use as a normalmap
if there is a file that _m.dds file then use as a environmentmask
if there is a file that _e.dds file then use as a enviroment
If nothing file for normalmap, enviromentmask, environment
then automatically take the default path of the head part set in the above type and use it
so this can reduce repetition work for head parts with many textures such as eye color
If you want to generate only one head part then remove the folder = and use these
Male_Diffuse =
Male_Normal =
Male_EnvironmentMask =
Male_Environment =
Female_Diffuse =
Female_Normal =
Female_EnvironmentMask =
Female_Environment =
[ExtraMeshes]
here is set to meshes for extra headparts
it can generate multiple extra parts
and that extra parts will connect to the main head part that wrote above
base path and form are the same with [Meshes]
but you can write multiple line for multiple extra parts
Male = addheadpart1
Male = addheadpart2
Male = addheadpart3
Female = addheadpart1
Female = addheadpart2
Female = addheadpart3
In this case, 3 extra parts will be generated for each main part for male and female
If possible, it's good to have the same count of extra head parts for male and female
also if you want to specify a file name other than a unified nif and tri file name
You can use this instead of Male = / Female =
M_Meshes
M_Expression
M_Chergen
M_Races
F_Meshes
F_Expression
F_Chergen
F_Races
and you must fill out file path including file extension
[ExtraTextures]
here is set to textures for extra headparts
base path and form are the same with [Textures]
but You must write as many lines as you written in [ExtraMeshes]
if you written like this in [ExtraMeshes]
Male = addheadpart1
Male = addheadpart2
Male = addheadpart3
Female = addheadpart4
Female = addheadpart5
Female = addheadpart6
then there are 3 lines each for male and female so you have to write 3 lines
Folder = newtexfolder1
Folder = newtexfolder2
Folder = newtexfolder3
this will be connected as follows
textures in newtexfolder1 will be using on addheadpart1
textures in newtexfolder2 will be using on addheadpart2
textures in newtexfolder3 will be using on addheadpart3
textures in newtexfolder1 will be using on addheadpart4
textures in newtexfolder2 will be using on addheadpart5
textures in newtexfolder3 will be using on addheadpart6
of course, you can use a single mode
Male_Diffuse =
Male_Normal =
Male_EnvironmentMask =
Male_Environment =
Female_Diffuse =
Female_Normal =
Female_EnvironmentMask =
Female_Environment =
also if you want the name to be specified as the name you want rather than by a naming rule, use this
ForceName =
The name defined is used with prefixes M_ and F_
simple guide for only eye colors
1. make new eyecolor textures
You can make any file name
2. drop these texture files to Textures\actors\Erin\NewEyeColors folder
3. done!
!! for new eyes of 1.3.0 or higher version !!
1. make new eyecolor textures for 3d eyes
You can make any file name
2. drop these texture files to Textures\actors\Erin\New3DEyeColors folder
3. done!
how to add new face and body textures on complexion slider?
you can look at .ec files in SKSE\Plugins\ErinRace\Complexion path
and look at the !ErinTextureExample.txt file
Male folder in SKSE\Plugins\ErinRace\Complexion is for male
Female folder in SKSE\Plugins\ErinRace\Complexion is for female
when open the .ec file
just open .ec file with notepad
The complete form is as follows:
[Head]
Diffuse =
Normal =
Specular =
SubSurface =
[Body]
Diffuse =
Normal =
Specular =
SubSurface =
[Hands]
Diffuse =
Normal =
Specular =
SubSurface =
The base path
Textures\actors\Erin\Male is for male
Textures\actors\Erin is for female
[Head]
here is for head texture
[Body]
here is for body and feet texture
[Hands]
here is for hand texture
Diffuse =
here is for diffuse(.dds) texture
Normal =
here is for normalmap(_m.dds or _msn.dds) texture
Specular =
here is for specular(_s.dds) texture
SubSurface =
here is for subsurface scattering(_sk.dds) texture
You can omit some line of them
and omitted line use the default skin texture of erin race
how to add new tri set for facial expression?
and how can I change it in realtime in game?
you can look at .ini files in SKSE\Plugins\ErinRace\CustomTris path
The complete form is as follows:
TriSetKeyword =
TriSetSuffix =
TriSetKeyword =
Create a custom tri file and you can replace tris in real time with the console or spell within the game
When replace face tris on the console, the form is ErinTri (FileName or Keyword)
e.g.
if TriSetKeyword = BEM
1.open console
2.enter ErinTri BEM instead of ErinTri BigEyesMorph
3.it will be replace to tri files that defined in BigEyesMorph.ini file
TriSetSuffix =
When replacing the tri file, replace it with the file with the suffix defined in the original tri
e.g.
if TriSetSuffix is _CustomTT and original face tri file is Meshes\Actors\Erin\FemaleHead.tri file
then it will be use Meshes\Actors\Erin\FemaleHead_CustomTT.tri file
If there is something wrong with changing tri with console or papyrus script
then just reboot the game
The mod manager's virtual function may block this function when this function is first performed
so you have to make it update again with one reboot
After the reboot, it will be changed well in real time
how to add extra tint for specific headpart?
you can look at SKSE\Plugins\ErinRace\Tint folder
1. create new ini file
file name is headpartSlotNumber_tintSlotNumber.ini
Here is a list of head part slot numbers
0 = Misc
1 = Face
2 = Eyes
3 = Hair
4 = Facial Hair (Eyelash for erin)
5 = Scar
6 = EyeBrows
12 = eye highlight
35 = ears
36 = tail
37 = horn
tint slot number has a range from 0 to 255
And fill out form like this
2. create tint mask layer
You can refer to Textures\actors\Erin\ExtraTintMask folder
You can set the tint according to the area of the ARGB channel of tint mask
Refer to the texture used by the head part for where and what channel to apply
3. use papyrus script to update/set tint color
it's in ErinRace.psc file
The following is a description of the 3 functions that you will often use
SetHeadPartTintEx(Actor a_actor, int headpartSlot, int tintSlot, int maskSlot, float hue, float saturation, float value, float alpha)
a_actor : actor to apply
headpartSlot : headpart slot to apply
tintSlot : tint slot to apply
maskSlot : mask area to apply (if 0, alpha channel, if 1, red channel, if 2, green channel, if 3, blue channel)
MigrationTintColor(Actor a_actor, int headPartSlot, int srcTintSlot, int dstTintSlot)
a_actor : actor to apply
headPartSlot : headpart slot to apply
srcTintSlot : tint slot to send
dstTintSlot : tint slot to receive
if srcTintSlot is 1 and dstTintSlot is 0
dstTintSlot's color becomes the same as srcTintSlot's color
if srcTintSlot is 1 and dstTintSlot is -1
everything tint slots are becomes the same as srcTintSlot's color
GetHSVAEx(Actor a_actor, int headPartSlot, int tintSlot, int maskSlot, int type)
a_actor : actor to get tint color
headPartSlot : headpart slot to get tint color
tintSlot : tint slot to get tint color
maskSlot : mask area to get tint color (if 0, alpha channel, if 1, red channel, if 2, green channel, if 3, blue channel)
type : type to get tint color (if 0, hue, if 1, saturation, if 2, value, if 3 alpha)
modder resource for the new erin texture
Convert skin to similar to Erin.zip
1. Good headpart resources
2. Improved customizable
Added Many Facegen Sliders
There are many sliders
So it's not hard to style you want unlike any other Anime race mods
and you can make pretty her even if you can't sculpting well
Also you can adjust the details such as teeth
Supports the function to change face and body skin
You can use the complexion slider to change the face and body skin
And supports Anime skin and Furry skin with this slider
This feature supports both ECE and Racemenu
But unlike racemenu that see in real time
ECE is not real time and only reflected when exiting FaceGen menu
Improved RaceController
In before, displayed the vanilla race's hairs using papyrus script
But other incompatible eyes, brows, etc displayed too
Now with the implementation of RaceController through the SKSE plugin
So the compatible vanilla race's headparts such as hair are displayed
And other incompatible vanilla race's headparts are not displayed
Extra Tint
You can set extra colors regardless of hair color
Support Ears, Tail, Eyes, Brows, Eyelashes
3. Anime Features
Support Emotion Parts
Supports emotion icons and emotion eyes
Support Anime nose
You can enable the highlight on the nose
This gives a 3D effect even anime face
Support Ears Animation
Supports direct controll and random ear animation
If you want to set the hot key and the ear animation
SKSE\Plugins\ErinRace.ini
You can open the config file and set LEarHotkey/REarHotkey/TailHotkey to specific hot key number
For Hotkey codes, please refer to the following link : Input Script - Creation Kit
This will be remake and support emotion and tail animation and NPCs by SKSE plugin in future plan
Cute cat's wisker
When you use animal ears and tail
if used ears and tail of fox/ari/cat, automatically attach cute cat's wisker
And Extra features
Race stats & Powors
Smithing +5
Sneak +10
Alchemy +5
Speech +10
Enchanting +5
Light Dash
Increases movement speed depending on height
Botanist
Twice ingredients are gathered from plants
Over Horizon
Increase swimming speed by 50%
Soothing Presence
Creatures and people up to level 200 big range of nearby won't fight for 60 seconds
Requirements
must be installed
1. SKSE64
2. For SE/AE user : Address Library for SKSE Plugins
For VR user : VR Address Library for SKSEVR
3. RaceCompatibility for Skyrim Special Edition
4. Enhanced Character Edit or RaceMenu
If you are using ECE, please follow
1. Install UIExtensions (It's requirement for ECE)
2. Download Racemenu and extract RaceMenu.bsa file with BSA Extracter
3. Take the interface folder from the extracted bsa file and drop to skyrim data folder
(if you are using mod manager like MO2, Vortex, drop to ErinRace mod folder)
4. Rename racesex_menu.swf to racesex_menuex.swf in the interface folder
5. For SE user : HDT-SMP or FSMP - Faster HDT-SMP
For AE/VR user : FSMP - Faster HDT-SMP
For SE user, install only one of HDT-SMP or FSMP
For AE user, make sure your FSMP version is latest
When install FSMP, recommend No MCM option
If you want to use the FSMP MCM option, you have to install more requirements
Optional requirements
works without this mod, but if you need, install it
CBPC (if you chosen CBPC ears or CBPC tail, install this!)
For SE/AE user : SSE Engine Fixes (If you have a CTD)
For VR user : Engine Fixes VR (If you have a CTD)
Compatibility
Support all versions of SE, AE, VR
for Vampire
For vampires, doesn't require you to select the vampire mod option of RaceCompatibility mod
vanilla vampire : compatible
Better Vampire : PlayerVampireQuestScript.zip
overwrite PlayerVampireQuestScript.pex file in Scripts folder of Better Vampire
and Don't choose Better Vampire option of RaceCompatibility mod
Sacrosanct : compatible
Sacrilege : compatible
for Vampire lord
vanilla vampire lord : compatible
you can have a big head but it's not because of race compatibility
and it's due to your preset's head size is big
(The head sizes of Alia and MouseBell that default presets are very large)
Humanoid Vampire Lords : compatible
No More Ugly Vampire Lord (need convert to SE) : compatible
Vampire Lord Renewed : compatible
the Erin race option from the mod is required
(Thanks to tsp129808 for the patch!)
for Were wolf
vanilla and moded were wolf : compatible
you can have a big head but it's not because of race compatibility
and it's due to your preset's head size is big
(The head sizes of Alia and MouseBell that default presets are very large)
for Male Genital mod
Schlongs of Skyrim SE : compatible
The New Gentleman : compatible
Installation
Install with mod manager such as MO2, vortex
Follow the instructions of installer
ESP load order is after RaceCompatibility other stuff is no matter
And avoid overwritten by other mods as possible
How to make her beautiful easily?
1.Find RacialTrait Category(ECE) or Head Category(RaceMenu)
2. Find these sliders and use it!
with these sliders you can get a handy base pretty face
3. Find Complaxion slider and Choose the skin that you like
4. Adjust other sliders to get the face you like
then, it depends on your will
How to disable Emotion icon, eyes / wisker?
1. Find ETC category(ECE) or Extra category(RaceMenu)
2. Set disable slider to 1 (You can adjust more but recommended 1)
To enable these, set disable slider to 0
if you want to disable NPCs too
then you can disable them in SKSE/Plugins/ErinRace.ini
How to Change the Animal ears&tails/Eyelashes?
1. Find these sliders on Hair category
2. Adjust that sliders!
if you are using the ECE instead of Racemenu
you can change the Animal ears&tail with spell
Known issues
Do you have an issue with animal ears and mouth?
Please update Faster SMP to v1.49.3 or higher
or downgrade Skyrim to SE(v1.5.97)
Does not support male on ECE
idk why it's not working sorry
Permission
You can free to use the assets when creating any mods (NPC, Addon, Preset, etc) related to this mod (Erin Race)
However, you must list this mod (Erin Race) as a requirement
Also, DO NOT USE/SHARE/CREATE CONTENT BEHIND A PAYWALL
Future Plan
Add more eye colors
Remake ears animation to SKSE Plugin
Support ears and tail animation
Link ears and tail animation with emotion
Support NPCs ears and tail animation
Add more CBBE Body texture option
Solve the furry skin neck seam issue
Improve male erin
Better tint system for eyecolors, ears, tail, etc
Improve furry
For UNP Furry skin, i doesn't have time to hang on to UNP skin, sorry!
Credits
Thanks to PsychoMachina for custom race info
Thanks to Hello Santa for SG Brows texture
Thanks to 히로신 for nice support/nice resources/nice screenshots/nice ideas
Thanks to 청1 for nice male erin resources/nice followers/nice furry resources
Thanks to ap05 for many feedbacks/nice ideas/nice screenshots/nice face shape for Nua slider
Thanks to 삽살띠 for nice male erin base/nice face shape for Sapsalrin slider/nice face texture resources
Thanks to 라이잘린슈타우트 for nice followers/nice face shape for Patricia slider
Thanks to 나고야 for nice erin resources/nice face shape for Yarin
Thanks to ㅇㅇ/36718954 for nice face shape for Gehenna slider
Thanks to 와와와와왕 for nice furry resources
Thanks to Stella_Unicorn for nice cat's wisker resource/nice screenshots
Thanks to 짭산 for nice screenshots/nice face texture resources
Thanks to MataB for nice feedbacks
Thanks to Cecilia for nice support
Thanks to Argos for chinese translate
Thanks to GambierBay for New Eyelashes
Thanks to expired6978 for cosmetic menu
And thanks to those who helped me who i don't remember in tullius channel community
Without them, i wouldn't have the will to complete ErinRace
Previous Change log
What's New in Version 1.0.1
- Fixed that TextureController is not work when save load
- Add the missing update that improved brows facial expression morph
hotfix - mega link fix
What's New in Version 1.0.2
Released July 26
- Fixed BigEyes Morph option
- Fixed CTD issue on ECE due to wisker
- Fixed the head part of custom races except for erin including the ygnord was not displayed properly
- Fixed address for game loop function in VR version
- Add chinese translate file (Thanks to Argos and Cecilia)
- Add an option to display vanilla head parts other than hair on erin race
You can look at and set the ExceptionHeadParts option on SKSE/Plugins/ErinRace.yaml
- Add an option to vanilla scale(x1.0) and adjust the ability depend on scale change
+++(26/07/22) hotfix
- Fixed the black face issue of some Erin npc
What's New in Version 1.1.0
Released Sunday at 09:45 PM
Facial expression emotion effects are big improved
- Emotion effects (eyes/icons) don't come out of the head anymore and transparent and disappear and appear by facial expressions
- Detects facial expressions and automatically creates overlays on the head so some of emotion effects will be natural
- Change some emotion textures (Thanks to ap05)
- You can turn off erin npcs and player emotion effects in the SKSE\Plugins\ErinRace.yaml file
Improved compatiblility for vampire / vampire lord mod
- added compatible patch for vampire mod : Sacrosanct
Better Vampires and Sacrilege cannot be patched by SKSE plugin
so please select the option in RaceCompatibility for Skyrim Special Edition for that mod
- added compatible patch for vampire lord mod : Humanoid Vampire Lords / No More Ugly Vampire Lord 2 Revamped / No More Ugly Vampire Lord
SKSE plugin automatically patches these mods when detected
More customizable
- added 22 type of new eye colors
- added new one complexion face texture (Thanks to ap05)
- added new sliders
Back Head Lower Size
(only)Mouth Back/Forward
(only)Mouth Height
Bug fixes
- Fixed that not working with RaceCompatibility for Skyrim Special Edition
and fixed that didn't work vampire switch due to this
- Fixed that try to read esl even though esl does not exist on VR
- for case the texture controller doesn't work
now work twice when exit the racesexmenu
added a refresh key (L Shift or R Shift + Back space)
- Fixed strange shadows of normal version eyes of male erin
- Fixed the expandability of the texture controller
- Improved eyes morph so clipings by eye mesh have been reduced
- Fixed neck seam issue in anime textures
hotfix - (14/08/22) Fixed ECE issue
What's New in Version 1.1.1
Released August 19
Improved
- Vanilla scale options have been integrated into skse plugin patches instead of esp
You can open the SKSE/Plugins/ErinRaceini file and edit it
- When using humanoid vampire lord mod, erin race vampire lord patch only applies when player is vampire lord
Compatibility has been improved when spawn the vampire lord enemy or player race is not erin
bugfixes
- When using humanoid vampire lord mod, fixed the vampire lord female skeleton is not set properly
- When using humanoid vampire lord mod, fixed the vampire lord armor is not equip
- Fixed the face texture 9 missing on vampire erin
- Change to update head data when revert from Vampirelord and Werewolf to Erin race
- Fixed the ignore the EmotionEffectActiveThreshold value of config
- It seems to be not able to read the config file in VR so changed format and read method of config file
ErinRace.yaml -> ErinRace.ini
- For safely load forms from ESP in VR, changed method that read forms from ESP
- Fixed the incorrect reading of the ESL index
- added EmotionForceResetTime option to force update of emotion effects in SKSE/Plguins/ErinRace.ini
What's New in Version 1.1.2
Released August 25
- Fixed the Vampire lord and Werewolf skin issue in vanilla
- Fixed VR CTD issues
Some functions that cause problems in VR have been temporarily turned off in VR environments
- Fixed the erin skin reset hotkey works even not erin
- Support string files for easier multilingual support
v1.2.0
There were other updates that were originally targeted, but due to lack of time so releasing some of them first
that's why it's called part1
Add functions for support modders
- when make a texture variations like eye colors, added a function to automatically create an eye head parts with just texture files
you can refer to SKSE\Plugins\ErinRace\Headpart\erineyecolorset1.ini and wendyeyes.ini files
- added function to make easier to add new face and body textures to the complexion slider
you can refer to files in male and female folders in SKSE\Plugins\ErinRace\Complexion
Also the method of changing the skin has been changed to a cleaner method than before (change entire head parts and skin armors -> only change textures)
and use a virtual form generator for convenient modders support
it can support about 520,000 virtual forms (Exactly 520,000 per one item in 9 items, so it's actually 520,000 x 9 = 4,700,000)
so you don't have to worry about the capacity limit
Improvements
Common
- Improve animal ears and tail color match version to be changed in the settings instead of reinstalling
You can enable/disable ears and tail color adjustment in SKSE\Plugins\ErinRace.ini file
- Added real time facial expression tri file change support
This will able to change tri files with console and spell
You can refer to files in SKSE\Plugins\ErinRace\CustomTris folder
- 28 eye colors have been added as a function example for supporting modders
- Some functions moved to skse plugin instead of papyrus script
- separated the strength for the emotion effect overlay function
so you can define it separately from the emotion effect icons, eyes
it's EmotionEffectOverlayActiveThreshold in SKSE\Plugins\ErinRace.ini
- separates the animal ears and tail from eyelash slider(erin feature slider)
Racemenu has a separate category for animal ears and tail
ECE has a separate spell for animal ears and tail
Now the existing erin feature slider changes only the eyelashes
Racemenu
- a separate color adjustment function is added for the ears and tail on Racemenu
ECE is not yet available because there is no way to color adjustment by sliders
- Added function to load face preset automatically when initial load the erin race
The mousebell preset will be load automatically
You can set the load preset kind on MalePresetName, FemalePresetName, in SKSE\Plugins\ErinRace.ini
This function is not supported by ECE so cannot be used by ECE
BugFixes
- Fixed the emotion effects was not applied intermittently to Erin NPC
- the emotion effects force update is performed each time ninode updates
so fixed an issue where emotion effects were displayed intermittently by some users
- Some config parameters have been fixed for abnormal behavior
- Other minor fixes that i don't remember
Others
- Rebuilt with the latest version of CommonLib NG
so now support skse latest version on AE
+ v1.2.1 hotfix
- Prevent color adjustment for some head parts that don't have hair tint data (e.g. demon ears and tail)
+missing v1.2.0 Update Log
Some facial expressions have changed (R, Th, W)
v1.2.2
- Add the option to preload race compatible patches before play the erin race (PreLoadRaceController option in ErinRace.ini)
This option resolves the case where race compatibility is not loaded intermittently when loading an erin race for the first time
But if you don't play erin race, you can have an unexpected change if you enable this option
- Fixed a bug where hair disappears when opening the race menu
- Fixed that skin data was not stored correctly when saving (fixed bug that sometimes complexion slider function is initialized)
- Fixed a bug that change face tint to white when using ECE
+hotfix
- fixed that PreLoadRaceController option is not working
- the head parts of Argonian and Khajiit are no longer used on erin race
v1.2.3
- Fixed the vanilla bug that hair is gone when using the undefined headpart slots
Defined headpart slots = Misc : 0, Face : 1, Eyes : 2, Hair : 3, FacialHair : 4, Scar : 5, Eyebroes : 6
undefined headpart slots = slots larger than 6 (Animal Ears : 35, Animal Tail: 36)
- Fixed the issue that some save data not loading correctly
- Ears and tail sliders transferred to the racemenu function (not separated function) and move to hair tap
so when save face preset, now can save the ears and tail (but not include the separate colors)
- ears and tail color sliders are move to hair tap
- Fixed the bug that initialize complexion slider function when using the ECE
- Disabled some functions that don't work with v1.6.629 or newer version when using the v1.6.629 or newer version (Function that restores skin tints when using the ECE)
So fixed some ctd issue when using the v1.6.629 or newer version
- Fixed the issue that not read value of ErinRace.ini correctly
- Fixed the issue that some functions are working even player is not erin
- Added 2 eyelashes (Thanks to 나고야)
v1.2.4
- Added extension for separated tint colors (only for racemenu)
- Eyelash can have a separate color instead of hair color (only for racemenu)
- when used with specific mods
Fixed the issue that ear and tail color followed the hair color each time equip clothes
- Fixed that console commands were hooked in a strange address
- Fixed the issue of neck seam when loading Erin race in the new game
- Changed PreLoadRaceController default value to false
- when enabled the PreLoadRaceController, to make it more compatible, the load timing has been changed since the game started instead of the main menu
- in ECE user, fixed the spell for ears and tail is not working
What's New in Version 1.2.5 part1
Released December 28, 2022
v.1.2.5
- split to SE/AE and VR and rebuild
engine fix may no longer be required as memory allocation bugs are fixed
- fixed the ctd issue when disabling ear and tail color
- fixed a bug that failed to detect Erin NPCs
- added bodyslide files for CBBE/CBBE 3BA/BHUNP
- force player's face emotion effects to refresh when load a save file without going through the main menu
the next version will be updated to part2 as a mainstream update
What's New in Version 1.2.6 part2
Released January 22
Improvements
*Textures
- remake female skin textures(adjust brightness and saturation and remove noise) (thanks to hirosin for help)
- added skin texture options for CBBE
- added 2 face textures in complexion slider (18, 19)
- improved face normalmap for anime face
*Ears and Tail Animation
- remake ears animation and added tail animation
remake papyrus script into skse plugin so the animation is smoother than before and no longer affected by the fps
ears and tail are animated depending to the facial expression
more animation support than before
*Customize
- added Alia preset and default preset option for racemenu
- added 1 nose type for anime face in ece/racemenu
- added few eye colors
- added 4 sliders for customize (Angular Jaw, Lower Eyelid Angle, Eyelid Curve, Lower Eyelid Curve)
BugFixes
- improved safety for head part node calls
- changed alpha properties for emotion icons
- added missing bodyslide group file
- remove dependencies of papyrusUtil
added psd and action file and screenshots for convert to new erin skin
What's New in Version 1.2.7 part2
Released February 1
Improvements
- brows are improved to highpoly
- vagina texture file path for 3BA and BHUNP have been separated
*Texture\Actors\Erin\vagina_anus.dds
*Texture\Actors\Erin\vagina_anus_msn.dds
*Texture\Actors\Erin\vagina_anus_s.dds
*Texture\Actors\Erin\vagina_anus_sk.dds
BugFixes
- Fixed a bug that emotion icons disappeared
- Fixed a bug where some of the head parts disappeared when load preset (this bug is from the racemenu)
Misc
- Removed acceleration of ears and tail animation
What's New in Version 1.2.8 part2
Released February 24
Imprvements
- Added new textures for complexion slider
- Delete Actor scanning function and replace to better way (performance is improved)
BugFixes
- when used with a specific mod, fixed the initialization of the ears/tail color when equiped/unequiped
- fixed neck seam issue on furry (thanks to Sozokuu)
- fixed the issue of brows clipped due to sliders/facial expressions
- restored the emotion overlay quest
What's New in Version 1.2.9 part2
Released March 22
- The ears and tail animation now follows the default update speed of the Skyrim engine (once per 2frame)
- Fixed the issue that ears/tail animation was not applied to the NPC due to incorrect mannequin distinction
- when updating the facegen morph, change it to a way that does not leak ram
- added face node update function on papyrus
- added race check when changing skin
- add exception for ECE in ears/tail colors
- add console ("erin register")/papyrus to register actor
- the rules for generating FormEditorID have been changed (Fixes that the sculpt was not applied normally in the virtual headpart forms in racemenu)
- added console command for debugging ("erin printheadpart")
- added color tint update when game loaded
- For NPCs created in papyrus mod such as LazyFollower, it's not registered as Erin due to the slow speed of papyrus even it is Erin
so added function to try re-register after several seconds ("NPCRegisterDelay" option in config)
and added the perform of continuing to re-register the headparts ("NPCEmotionForceResetTime" option in config)
What's New in Version 1.2.10 part2
Released April 9
- Erin NPC verify way have been changed
Now it's verified by the head vertex count
- in Erin Hair Positioner, temporary exclusion if SMP physics is included in hair
Issues with SMP hair are resolved
- Updated to be acceptable in skse plugin for Vampire Lord Renewed's erin patch (erin emotion effects, erin ears tail animations)
Thanks to tsp129808 for the patch!
What's New in Version 1.3.0
Features
- improved glossy texture for anime version
the nose part was slightly edited
- To use the old preset, change low poly eyebrows to enable
and if use low poly eyebrows, print a warning message box
- No more crash even without SMP
But still need SMP for ears and tail to work
- Facial emotion overlay moved from Papyrus script to SKSE plugin, so don't spam papyrus anymore
- Erin's vagina texture also applies to Erin NPC
- added papyrus script function for ErinSkin
GetCurrentComplexionNumber
GetMaxComplexionNumber
SetSkinByComplexionNumber
UpdateSkin
UpdateSkinAll
- complexion slider number skin setting and vagina texture setting are added to ini that can be preset for Erin NPC
for example, please look at SKSE\Plugins\ErinRace\example1234.ini file
- when using the function to automatically generate head parts, add an option to fix head part names
write ForceName = <headpart name> under [Textures]
- added a hotkey to set the skin of complexion slider to ErinNPC
After aiming at the NPC, press the "]" key and select you want number
The numbers follow the complexion slider numbers in racemenu
If you want to change the key to something else
find below in SKSE\Plugins\ErinRace.ini file
ActorSkinSelectorHotkey = 27
and find and write the key code that you want hot key in DXScanCodes in Input Script - the CreationKit Wiki (uesp.net)
so if you want to change it to F10
0x44 68 F10
ActorSkinSelectorHotkey = 68
- emotion effects are no longer visible in the racemenu sculpt menu
- Added facegen sliders
Tongue width
Tongue length
Tongue thickness
- support non-english name config file
- Face overlay has changed to own feature and no longer competes with racemenu
- Added overlay version for emotion effect for eyes, so no longer misalignment between the eye mesh and emotion eye effects by sculpt of racemenu
if you want to go back to before, set EmotionEyesOverlay to false in skse/plugins/ErinRace.ini file
- Added new 3D eye mesh
able to use textures about the eyes of Nanakochan race
- Added 111 eye colors for new 3D eye mesh
- if there is a config ini file with the ErinRace prefix in the file name in SKSE/Plugins folder, the config in that file overrides the main config file (ErinRace.ini)
this allows you to create and share files that you override instead of editing the main config file
The options that were in the existing ErinRaceExtraConfig.ini file were merged into the main config file
- Added an option to read sub folders from the automatic head part generator
Insert SubFolder = true line above the Folder = line to read sub folders
- Added NoGlossy option for eyes
- Added compatibility patch for Sacrilege
- Optimization of the form count for extra parts in the automatic head part generator
- Added Erin ability(HorizonRun / FriendlyCurrent)'s travel speed bonus adjustable options in the config file
AbilityHorizonRunMale
AbilityHorizonRunFemale
AbilityFriendlyCurrent
- Added new Horns (12)
able to customize the size/position of a horn
able to use with male/female erin
in ECE user, add spell like ears and tail but able to Horn customize in showracemenu
- Added Proxy Race Config
able to set regard Erin race as which race by ini editing or select option in installation
- Improved OohQ (mp 12) facial expression
Fixes
- Fixes that did not reflect the specular texture
- The emotion head part detecting is real time now
so EmotionForceResetTime and NPCEmotionForceResetTime are no longer used
and there will be no more emotion effects visible from some bugs
- Fixed issue that couldn't detect an expression type due to some mods
- fixed that sad emotion is wrong
- fixed skin issue
- Fixed that the default preset(MouseBell/Alia) did not apply
- Fixed missing texture issue in the eyes (purple texture) when used with specific mods that facial expression natural value to 100 (Thanks to Cecilia)
- Fixed issue that the eyes overlay was not disabled even EmotionEyes option is false
- Fixed that crash when Erin sex change
- Fixed that ears/tail spell is not added in ECE
- Fixed that some names as empty in ears/tail spell for ECE
What's New in Version 1.3.1
Fixes
- Fixed that Vanilla scale(x1.0) is not work
- Remove the Beast keyword when Khajiit and Argonian are not selected in the proxy race
++
- minor fix for anime eyes/non anime eyes option without version up
What's New in Version 1.3.2
Fixes
- Fixed issue that wrong nioverride body/hands/feet overlay texture
- Fixed issue that crash after sexchange in Racemenu
What's New in Version 1.3.3
Features
- Added
M_Meshes
M_Expression
M_Chargen
M_Races
F_Meshes
F_Expression
F_Chargen
F_Races
to make the designation of nif files and tri files more free in automatic headpart generator
- (Experimental) Added ESL plugin compatibility for VR
Fixes
- Fixed issue that compatible patch for hair is slower than racemenu's headpart collecting after switch to erin race
Now you can see all hair as soon as switch to erin race
- Fixed issue that the head part of the default preset remains when the default preset is automatically loaded in racemenu
- Fixed very rare case where NPCs that not Erin applied feature of Erin
What's New in Version 1.3.4
Features
- update ini files of headpart automatic generator
Fixes
- remove black face of overlay for no enb user
- added cool down of skin selector to prevent displaying duplicate
- when fix the complexion skin, if not the texture included in this mod then it's not overwritten
- fixed typos in parameters newly added to the headpart automatic generator
What's New in Version 1.3.5
Released April 2
Fixes
- Fixed crash issue when skin swap
- Remove hair with holes
+++
- Hotfix : Fixed Scar issue
Edited by Acro748
What's New in Version 1.3.19
Released
Features
- Added ProxyRace to SameRace function
- Added ProxyRaceReverse (you could enable this in ErinRace.ini file)
- Added Detecting no hdt smp version
Fixes
- Fixed skin texture is not changed in real time on showracemenu
- Fixed The New Gentleman keyword issue
What's New in Version 1.3.18
Released November 16
Hotfix
- fixed the messed face
What's New in Version 1.3.17
Features
- Added missing new eyelash morph files for MFEE morphs
- Improved tint shader
The gray scale is now affected by the tint mask
So maintain the original color according to the tint mask
Add shader extension (in ini file, use ShaderType instead of blend mode, so can add any shader you want)
- Added new tint mask for body
Less affect of extra tint for nipples, vagina and anus
- Improved vampire mod compatibility
Make it compatible even if there is an wrong vampire compatible mod
- improved nose highlight (Moved up a bit)
- Added proxy race to actor config
ProxyRaceType added to actor config
it can be considered to be a different race even Erin npc
BugFixes
- Fixed crash if there is wrong race condition in dialogue
- Fixed issue that hair position initialization
- Fixed issue that tint initialization in ECE
- Fixed wrong texture for non erin
- Fixed wrong smp detecting if dll is not loaded in alphabetical order
- Fixed some Japanese translate
- FIxed male texture missing
- Fixed wrong tint shader of Ears and tail "Blend with original color" option
- Fixed issue that flickering some meshes due to visible brows option
What's New in Version 1.3.16
Released November 2
Hotfix
- Fixed issue that skin messed if using oni horn or scar
- in showracemenu, fixed that the body tint color of extra tint has not changed in real time
What's New in Version 1.3.15
Hotfix
- Fixed issue that skin reverted to original skin when attaching or detaching the armor
- Fixed issue that applied wrong skin when armor contained the wrong body mesh
What's New in Version 1.3.14
Updates
- Added 2 eyelashes
- Added tint blend option : static
it can set tint color regardless of white and black
- Remake proxy race feature
Previously it was just adding a keyword of RaceCompatibility mod
but now it's actually recognized as a race in dialogue and spell effect condition
- Added Japanese translation
Edited translate based on machine translation
- Improved Extra tint feature
Some improved performance
Delete texture and mask texture resolution limits
Shader will be recompiled only once per game boot to work with other drivers
Added low GPU option and auto option
- Added error message box with separate translate
- Added Papyrus script to get headpart position data and headpart position update event
The head part position sliders are updated when loading extra preset
Fixes
- Fixed that temporary patch not working when HDT-SMP is not installed
- Fixed the crashes that sometimes occur when the texture does not exist
- Fixed issue that LightDash ability working even when not Erin
- Fixed that worked wrongly when equip and unequip if using headpart position feature
What's New in Version 1.3.13
Released October 14
Fixes
- Fixed that random issue of tint in actor config
What's New in Version 1.3.12
Updates
- Add Cosmetic menu for ECE
You could use the spell "Erin Extra Menu Open"
And please refer to see for ece user section in requirements
- Add Vampire lord extensions
add ini file that has ErinRace prefix and use HumanoidVampireLordPluginList to add new humanoid vampire lord mod compatibility
Fixes
- slider fix is not working when extra preset loaded
- fixed that wrong save for headpart position
- fixed memory leak for skin tint
- fixed tint mask unaligned
- fixed crash for headpart change of papyrus functions
+hotfix
- fixed that crash if 1.6.640 or higher version
++hotfix
- fixed that crash when scanning meshes with Environment map
What's New in Version 1.3.11
Released Sunday at 05:30 AM
Updates
- Add Extra skin tint
- Add Eyeball 1 slider
Fixes
- Fixed crash when character creation (Thanks to @Ultranub for the test and support)
Removed eye highlight slider that caused crash in VR
- Fixed freezing when frequently calls the character regenerate function
- Fixed issue that there was no color when using the extra tint slider when lowering the saturation or value to 0 and then raising it again
- Fixed issue that extra tint is not working when the texture format is R8G8B8A8
What's New in Version 1.3.10
Released Wednesday at 08:19 AM
Updates
- Add new console command "erin print actorconfig" to create config file for erin NPC
- Erin extra preset supports saving non english file name
Fixes
- Remove brows specular values
- Revert eyeline tint
- Fixed issue that did not recognize the actor config
- Fixed issue where alpha value of tint is ignored in the actor config
- Fixed issue that offset omit in VR build
+Small fix without version change
- Fixed defined the wrong mask texture on the eyebrow tint
- Recovery of missing virtual head
- Change virtual body, head, ground partition to hair
What's New in Version 1.3.9
Updates
- Add new tint config on NPC config
You could refer to example1234.ini file in SKSE\Plugins\ErinRace folder
- When load erin's extra preset, tint slider will be updated
there is performance leak in Racemenu's SetSliderParameters papyrus script for change slider value
so please don't use it often, and if occurred, close and reopen the showracemenu
- Added console command "erin updatetint"
Fixes
- Fixed freezing if you have more than 3 erin/elin followers
thanks to arca user for tracking down the cause
- Fixed that visible brows option is not working
+hotfix
- fixed issue that if use the bigeyesmorph option, messed face when open showracemenu
++hotfix
- fixed tint stacking bug
- fixed erin extra preset load is not update tint sliders in mid game
- fixed smp bug due to bhunp virtual body
What's New in Version 1.3.8
Updates
- Extra tint sliders are move to extra tint
- Extra tint now uses a mask texture. so it's possible to apply 4 tints per mesh
- Remove NiOverride dependency
Fixes
- improved task order for heavy tasks like regenerate character that frequently used.
- Fixed that freezing when character is double regenerated
- Fixed that morph change feature cause tooth escape issue
- Fixed that the morph change didn't work when save load
- Added auto mode for EnableNewTintMemoryAllocate option
- Fixed that crash if face overlay of skee.ini is disabled
What's New in Version 1.3.7
Released September 18
Fixes
- Fixed crash when using AMD GPU (Thanks to report by @Zeocero)
- Fixed memory leak when change the head part that extra tint used
- Fixed memory leak when using extra tint slider
if you have a any issue after this update, enable EnableNewTintMemoryAllocate in ErinRace.ini file)
- Disable regenerate character option
Added EnableRegenerateHeadPart option in EinRace.ini file
What's New in Version 1.3.6
Released Monday at 01:53 PM
Updates
- Rename to Erin Race
- Remake extra tint feature
- Added extra tint on eyelashes, eyes
- Added extra preset load and save feature
- Replace default hairs
- Added default presets (Nunna, Ragna)
- Added 3 eyelashes (Thanks to Gamby)
- Maintain headparts and skin textures even added headpart and skin textures in mid game
- Added visible eyebrows option
- Rename abilitys
HorizonRun => LightDash
FriendlyCurrent => OverHorizon
- Added headpart positioner feature
- Added 4 customize sliders
- Some improved facial expressions