deviant51 Posted February 21, 2022 Posted February 21, 2022 On 2/17/2022 at 6:19 PM, Kyra.N said: That's atleast something, but have you installed the new version like stated on the main page? These steps are really necessary. yes
Cursed Raccoon Posted February 21, 2022 Author Posted February 21, 2022 1 hour ago, deviant51 said: yes Try and type this into the console: setstage ski_configmanagerinstance 1 Then go out again and wait 1-3 secs.
deviant51 Posted February 24, 2022 Posted February 24, 2022 (edited) On 2/21/2022 at 3:40 PM, Kyra.N said: Try and type this into the console: setstage ski_configmanagerinstance 1 Then go out again and wait 1-3 secs. I am playing with a new dragonborn, but I will try this so you know if it works. mcm detected 46 new mcm's after I used the command. unfortunately devious strike isn't one of them. no further trouble shooting needed for me. I really enjoying being a low level again lol. I love your mod tho. so much that I stick to playing with my new character lol Edited February 24, 2022 by deviant51
Cursed Raccoon Posted February 24, 2022 Author Posted February 24, 2022 1 hour ago, deviant51 said: I am playing with a new dragonborn, but I will try this so you know if it works. mcm detected 46 new mcm's after I used the command. unfortunately devious strike isn't one of them. no further trouble shooting needed for me. I really enjoying being a low level again lol. I love your mod tho. so much that I stick to playing with my new character lol I wish i could help you solve the problem but sadly i dont have any experience regarding this problem. Though i am glad to hear that my mod convinced to make a whole new game, really amazing. Let me wish you godd luck on your new devious journey ?
Clockwinding Posted February 24, 2022 Posted February 24, 2022 (edited) Hi, made a new game to give this interesting mod a chance, and i have the same problem as above poster. Mod is installed but MCM doesn't pop up, either by waiting or using the "setstage ski_configmanagerinstance 1" command. playing on the most recent version, on a new game. edit: for some reason, i created a second game to try again, with the exact same conditions, and it works this time. heck. I'm gonna have to spend an hour re-configuring all my MCMs now. editedit: it even works on other, older saves that didn't have the mod. for some reason the first new game i made refuses to load that mod. oh well. Edited February 24, 2022 by Clockwinding
hungvipbcsok Posted February 25, 2022 Posted February 25, 2022 9 hours ago, Clockwinding said: Hi, made a new game to give this interesting mod a chance, and i have the same problem as above poster. Mod is installed but MCM doesn't pop up, either by waiting or using the "setstage ski_configmanagerinstance 1" command. playing on the most recent version, on a new game. edit: for some reason, i created a second game to try again, with the exact same conditions, and it works this time. heck. I'm gonna have to spend an hour re-configuring all my MCMs now. editedit: it even works on other, older saves that didn't have the mod. for some reason the first new game i made refuses to load that mod. oh well. Somehow skyrim first load is very cumbersome and it failed to load a lot of mod. DCL thread have a solution for this is starting a new game, quit to menu, start again. Also Kyra.N u changed your name which made me confuse a little
Pyreliter Posted February 26, 2022 Posted February 26, 2022 I have been incorporating 'SD Cages' for years as it includes MCM options to spawn 'Badass' NPCs with bandit/forsworn/caster mob groups. Would your mod's attempts to spawn 'Strikers' into those mob groups be interfered by the old 'SD Cages', and would that be a reason why I'm not seeing any MCM interface for your mod in my menu ? Any chance of being able to merge/combine the Striker functionality within the old Badass spawn options?
Cursed Raccoon Posted February 27, 2022 Author Posted February 27, 2022 On 2/25/2022 at 3:51 AM, hungvipbcsok said: Also Kyra.N u changed your name which made me confuse a little Well yeah i just felt like i needed a 'rebranding', thats all.
Cursed Raccoon Posted February 27, 2022 Author Posted February 27, 2022 On 2/24/2022 at 6:46 PM, Clockwinding said: Hi, made a new game to give this interesting mod a chance, and i have the same problem as above poster. Mod is installed but MCM doesn't pop up, either by waiting or using the "setstage ski_configmanagerinstance 1" command. playing on the most recent version, on a new game. edit: for some reason, i created a second game to try again, with the exact same conditions, and it works this time. heck. I'm gonna have to spend an hour re-configuring all my MCMs now. editedit: it even works on other, older saves that didn't have the mod. for some reason the first new game i made refuses to load that mod. oh well. On 2/25/2022 at 3:51 AM, hungvipbcsok said: Somehow skyrim first load is very cumbersome and it failed to load a lot of mod. DCL thread have a solution for this is starting a new game, quit to menu, start again. Damn. Looks like this problem is occuring more and more often than i had hoped. I guess i will have to do some research about this matter and give it my all to fix this.
Cursed Raccoon Posted February 27, 2022 Author Posted February 27, 2022 18 hours ago, Pyreliter said: have been incorporating 'SD Cages' for years as it includes MCM options to spawn 'Badass' NPCs with bandit/forsworn/caster mob groups. Would your mod's attempts to spawn 'Strikers' into those mob groups be interfered by the old 'SD Cages', and would that be a reason why I'm not seeing any MCM interface for your mod in my menu ? The MCM not showing is a bug which appeared with the newest version, i am currently trying to fix it. 18 hours ago, Pyreliter said: Any chance of being able to merge/combine the Striker functionality within the old Badass spawn options? For this i would need to know all the technical stuff about the badass spawns. If your idea would require me to make the mod SD Cages a requirement for DS than probably not.
Cursed Raccoon Posted February 27, 2022 Author Posted February 27, 2022 (edited) UPDATE: Once i was finally able to reproduce the missing MCM bug i understood what was causing it. I manage to fix the problem and werent able to reproduce this bug since. I hope it will work for you too. enjoy and stay devious! Let me know whether or not the fix works. Edited February 27, 2022 by Kyra.N
Clockwinding Posted February 27, 2022 Posted February 27, 2022 I won't be able to really test it, sorry about that, i had to take devious strike out of my LO. having that many NPCs wearing DDs, the transfers, and the fact i'm using "better npc support for DD" which refreshes/fixes the effects on npc wearers took my game over the edge and it just invariably went into a CTD as soon as more than 2 strikers were spawned, lol. Best of luck with the mod, maybe i'll try it again if i refresh, cleanse and lighten my LO one day >.>
Cursed Raccoon Posted February 27, 2022 Author Posted February 27, 2022 18 minutes ago, Clockwinding said: I won't be able to really test it, sorry about that, i had to take devious strike out of my LO. having that many NPCs wearing DDs, the transfers, and the fact i'm using "better npc support for DD" which refreshes/fixes the effects on npc wearers took my game over the edge and it just invariably went into a CTD as soon as more than 2 strikers were spawned, lol. Best of luck with the mod, maybe i'll try it again if i refresh, cleanse and lighten my LO one day >.> Understandable, DD can be very taxing on your PC. have fun with your current setup even though it will only be half as enjoyable without DS ?.
gender65 Posted February 27, 2022 Posted February 27, 2022 I've only seen strikers from bandits, other factions don't have spawn strikers. What could be the problem ?
Cursed Raccoon Posted February 27, 2022 Author Posted February 27, 2022 3 minutes ago, gender65 said: I've only seen strikers from bandits, other factions don't have spawn strikers. What could be the problem ? Check MCM if the other factions are enabled. Or maybe you have other mods that alter the enemies from those factions
sonjohandbzx Posted February 28, 2022 Posted February 28, 2022 New version solved my issue of the missing MCM! Thanks. I'll have to do some tests, but I got the impression that the strikers didn't want to fight me. I'm using PAHE, so I could enslave the striker.
gender65 Posted February 28, 2022 Posted February 28, 2022 (edited) On 2/27/2022 at 9:52 PM, Kyra.N said: Check MCM if the other factions are enabled. Or maybe you have other mods that alter the enemies from those factions ALL factions are marked, I've only seen strikers among bandits. I've already seen a similar comment here. Mods for changing factions are not installed. Edited February 28, 2022 by gender65
Cursed Raccoon Posted March 1, 2022 Author Posted March 1, 2022 16 hours ago, gender65 said: ALL factions are marked, I've only seen strikers among bandits. I've already seen a similar comment here. Mods for changing factions are not installed. Have you tried to forcefully spawn strikers in a forsworn camp to test if they are able to spawn as forsworn? You could also try to reset the mod? Both through MCM debug page.
shadowwolf2k7 Posted March 3, 2022 Posted March 3, 2022 found a relentless striker. is that a new striker type that was unmentioned?
Tron91 Posted March 3, 2022 Posted March 3, 2022 11 hours ago, shadowwolf2k7 said: found a relentless striker. is that a new striker type that was unmentioned? What did that shitbag do?
Cursed Raccoon Posted March 3, 2022 Author Posted March 3, 2022 (edited) 12 hours ago, shadowwolf2k7 said: found a relentless striker. is that a new striker type that was unmentioned? 1 hour ago, Tron91 said: What did that shitbag do? Well... yes and no, i was planning on making new types on higher levels that have different weapons/abilities but then mid development the burnout hit me hard on my neck. So i just stop but left the renamed strikers in.. sory :^| Edited March 3, 2022 by Kyra.N
shadowwolf2k7 Posted March 3, 2022 Posted March 3, 2022 (edited) 4 hours ago, Kyra.N said: Well... yes and no, i was planning on making new types on higher levels that have different weapons/abilities but then mid development the burnout hit me hard on my neck. So i just stop but left the renamed strikers in.. sory :^| well i do know they are tougher then the regular ones. even with a head shot mod they dont always die in 1 hit and the one i found was there at lvl 1 Edited March 3, 2022 by shadowwolf2k7
Cursed Raccoon Posted March 4, 2022 Author Posted March 4, 2022 5 hours ago, shadowwolf2k7 said: well i do know they are tougher then the regular ones. even with a head shot mod they dont always die in 1 hit and the one i found was there at lvl 1 they have slightly changed stats, but nothing major as far as i can remember.
kayocey Posted March 24, 2022 Posted March 24, 2022 So I installed this to give it a go because there is never enough ways to incorporate some DD fun in playtime and so far it seems to be working great, and super fun!! might take a bit to figure out the right settings to make it work perfectly for my tastes but so far nothing seems to be an issue. TBH its also a great way to farm some gear if you have something that lets your follower tie you up -Definatly interested to see where/how far this goes!!! 1
Cursed Raccoon Posted March 25, 2022 Author Posted March 25, 2022 On 3/24/2022 at 1:13 PM, kaiteyc said: So I installed this to give it a go because there is never enough ways to incorporate some DD fun in playtime and so far it seems to be working great, and super fun!! might take a bit to figure out the right settings to make it work perfectly for my tastes but so far nothing seems to be an issue. TBH its also a great way to farm some gear if you have something that lets your follower tie you up -Definatly interested to see where/how far this goes!!! Thanks, this means a lot to me! I had big plans for this mod but sadly it is currently under hiatus. But let me know if you have any ideas for the mod, i might be able to incorporate them once i get back to development.
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