Pandoriux Posted November 14, 2022 Posted November 14, 2022 (edited) 1 hour ago, oava1234 said: DAR doesn't work with the latest version of skyrim/skse and it seems unlikely that it would get updated any time soon. why would anyone want to play the lastest version of skyrim though, do they enjoy mod-breaking update every once a while? lastest version of SSE 1.5.97 is the best version to play on in my opinion Unless they think the CC content is worth more than mods then sure Edited November 14, 2022 by Pandoriux
oava1234 Posted November 14, 2022 Posted November 14, 2022 10 minutes ago, Pandoriux said: why would anyone want to play the lastest version of skyrim though, do they enjoy mod-breaking update every once a while? lastest version of SSE 1.5.97 is the best version to play on in my opinion Unless they think the CC content is worth more than mods then sure Personally I fucked up and allowed Steam to update my skyrim to the latest version and downgrading is no longer an option because it would break my whole setup. besides I don't think most updates would break mods and at most they would require an update for SKSE but that usually doesn't take long at all. The current issue with some older mods and DAR is that they use DLLs which require an update after SKSE changed the way they handle them.
Karkhel Posted November 14, 2022 Posted November 14, 2022 5 hours ago, oava1234 said: DAR doesn't work with the latest version of skyrim/skse and it seems unlikely that it would get updated any time soon. That sucks... I will say no DAR ver of this mod is probably not very likely to happen though. Moments like these I'm glad I'm permanently stuck in LE because some mods will never be ported/ported well.
brushmyhair Posted November 14, 2022 Posted November 14, 2022 I have a problem with this mod . Characters called lowlife approach my character in crouched position they don't start their dialogue immediately . I have to talk to them first. They say their dialogue and tell they are going to humiliate my character. but then nothing happens they just stand there and follow my character . Is this a compatibility issue or something wrong with the installation . Any help is appreciated.
ercramer69 Posted November 14, 2022 Posted November 14, 2022 8 hours ago, oava1234 said: Personally I fucked up and allowed Steam to update my skyrim to the latest version and downgrading is no longer an option because it would break my whole setup. besides I don't think most updates would break mods and at most they would require an update for SKSE but that usually doesn't take long at all. The current issue with some older mods and DAR is that they use DLLs which require an update after SKSE changed the way they handle them. I read someone is working on an update for DAR to the latest AE version but its slow coming. Don't know the current status though.
AzureFlare Posted November 14, 2022 Posted November 14, 2022 11 hours ago, oava1234 said: Personally I fucked up and allowed Steam to update my skyrim to the latest version and downgrading is no longer an option because it would break my whole setup. besides I don't think most updates would break mods and at most they would require an update for SKSE but that usually doesn't take long at all. The current issue with some older mods and DAR is that they use DLLs which require an update after SKSE changed the way they handle them. I update to 1.6.640 too , now check Nexus for DAR update everyday . Tried to install Babo Mod without DAR , no MCM menu show up . Though there was npc comment about the attire , no events occured .
kinkeag Posted November 15, 2022 Posted November 15, 2022 On 11/12/2022 at 4:28 AM, destroyer1012 said: my main issue is i can't seem to get the wolfqueen quest to trigger first, im above level 10, i've completed the previous quest, i leveled up after completing that quest but the bloody courier refuses to show his face. even setstage hasn't worked, idk if its a problem with the mod, or with other mods, or just a fun qurky qurk with skyrim, either way, im at my wit's end. -->letter from falk firebeard can take several ingame days to be delivered, the courier usually shows up after fast traveling most of the time, so its worth trying that. And If i can get it to trigger, im still unclear of the conditions, "Only to killing summoners in the cave." What does that mean? Am i not alowed to kill dragar during the quest? --> this basically means so long as you have completed the wolfskull cave quest. i.e you get the wolfskull cave quest - go to wolfskull cave - kill everything inside - return to falk firebeard and tell him jobs done - get quest complete notification - travel in outfit with designated sexlab aroused keywords wait for noble to show in one of the spawn areas. i usually find him around the fort amol. And one last thing, is there any way of checking your appearance stat? --> you set your appearance in the mcm menu provided by the mod if your not gaining access to mcm menus then you need to find download and install skyui Omg Bro. You absolute legend, thank you so much, It's been killing me. Has anyone got a sorta list for trigger locations like fort anol?
kinkeag Posted November 15, 2022 Posted November 15, 2022 On 11/12/2022 at 10:15 PM, Gundalypse said: Is there a way we can remove DAR as a requirement? You don't need DAR to play it, im on the latest version of AE (made the same mistake as the guys above) and i've had absolutely no issues, or at least one that im aware of. What does it even do?
kinkeag Posted November 15, 2022 Posted November 15, 2022 2 questions, where can i find the lone sharks, and how do i trigger the vice captain quest? I've let the orks into breaze home 5 times, how many times do i need? And where do i find the vice captain?
destroyer1012 Posted November 15, 2022 Posted November 15, 2022 10 hours ago, kinkeag said: 2 questions, where can i find the lone sharks, and how do i trigger the vice captain quest? I've let the orks into breaze home 5 times, how many times do i need? And where do i find the vice captain? loanshark is found in the winking skeever in solitude for the vice captain - part 1 orc visit have guards release you from the restraints - part 2, complete the battle for whiterun in the civil war - part 3, find the captain of the guard commander caius and he will assign the vice captain to your protection - part 4, trigger the next orc scene and vice captain will come to your rescue in the middle of the scene. note that part 2 can be done before part 1 1
destroyer1012 Posted November 15, 2022 Posted November 15, 2022 10 hours ago, kinkeag said: Omg Bro. You absolute legend, thank you so much, It's been killing me. Has anyone got a sorta list for trigger locations like fort anol? i know 3 spawns and that might be al there is as i've not really found any others 1. road south of fort sunguard leading to markarth closer to fort sunguard then markarth (appears usually down a bit of a hill just below lost valley redoubt) 2. start at honningbrew meadery and head upthe road leading towards heljarchen hall and ends arround the t juntion that splits between winterhold and dawnstar directions of travel 3. the spot by fort amol leading generally towards iverstead/riften. 1
Lenore Posted November 15, 2022 Posted November 15, 2022 42 minutes ago, destroyer1012 said: part 2, complete the battle for whiterun in the civil war - part 3 Does it matter which side you choose?
kinkeag Posted November 16, 2022 Posted November 16, 2022 10 hours ago, destroyer1012 said: i know 3 spawns and that might be al there is as i've not really found any others 1. road south of fort sunguard leading to markarth closer to fort sunguard then markarth (appears usually down a bit of a hill just below lost valley redoubt) 2. start at honningbrew meadery and head upthe road leading towards heljarchen hall and ends arround the t juntion that splits between winterhold and dawnstar directions of travel 3. the spot by fort amol leading generally towards iverstead/riften. You are a life saver, do you know if you can do the "quest complete" command for the battle for whiterun quest? Same with wolfqueen? Or must they be completed legitly? Also i still can't get this bloody noble to spawn, Just bandits and the serial killer, i have my beauty, boobs, and butt maxed in the mcm, (also have base attractiveness at 100 in sl attraction just to be safe) wolfsqueen quest completed (legitly), erotic armor keyword set on current outfit, and im visting the trigger locations between 7am and 8pm, what am i doing wrong? Thanks for the help so far!
Min Posted November 16, 2022 Posted November 16, 2022 Hey folks! FYI, I put together a Mutagen patcher which automatically patches your entire load-order to work with the keywords in this mod. Take a look if you're interested: 2
destroyer1012 Posted November 16, 2022 Posted November 16, 2022 (edited) 2 hours ago, kinkeag said: You are a life saver, do you know if you can do the "quest complete" command for the battle for whiterun quest? Same with wolfqueen? Or must they be completed legitly? Also i still can't get this bloody noble to spawn, Just bandits and the serial killer, i have my beauty, boobs, and butt maxed in the mcm, (also have base attractiveness at 100 in sl attraction just to be safe) wolfsqueen quest completed (legitly), erotic armor keyword set on current outfit, and im visting the trigger locations between 7am and 8pm, what am i doing wrong? Thanks for the help so far! first question - i'm not sure what happens if you do the whole setstage to complete these quests but i don't think it gets acknowledged but i can't really say for sure. second question - open the mcm menu for babo and go to the events tab, from here you will have the ability to set the trigger probabilities. setting 0% turns them off setting 100% will set them to the highest trigger possibility. setting all other events to 0% and the creepy noble to 100% it should force the creepy noble to trigger. by default all road encounters are set to 100% so for that its a 1/14th of a chance for it to trigger add the change location creature wants to rape player at 50% and that makes it 1/15th chance for it to trigger. if this doesn't force him to spawn then its likely a problem with the mod itself. your best bet is to try fort amol on the road at the forts southern end i think he is most likely to appear there most frequently givien its abit of a cross roads and its the main place i've ever encountered him. Edited November 16, 2022 by destroyer1012
destroyer1012 Posted November 16, 2022 Posted November 16, 2022 (edited) 13 hours ago, Lenore said: Does it matter which side you choose? i don't really know tbh i've not sided with the stormcloak since my first playthrough i've always sided with the imperials. but i think you can still get the vice captain if you claim the city for the stormcloaks, you either have to speak to sinmir or find caius in solitude but like i said i'm not sure one it Edited November 16, 2022 by destroyer1012
Gundalypse Posted November 16, 2022 Posted November 16, 2022 DAR is actually used for Babo Motion Data for several of the scene animations. The rope, slap, and hug I believe. For the people that run this without DAR, do the scenes still activate without the motion data?
krafs Posted November 16, 2022 Posted November 16, 2022 On 11/8/2022 at 3:33 PM, KUROLizard said: From his discord. - Added more encounter spots across Skyrim. - Revamped encounter features. Each encounter only occurs if it makes sense according to the region environment. For example, you don't expect frost trolls to appear at plains or on the roads because they live in snow mountains or forests. - More diverse creatures will now appear depending on the region features. - Improved Road Encounter 09: Now you can be defeated by the falmer. - Bug Fixes: Whiterun Orc Visitor dialogue condition required for Player to equip Yoke. - Bug Fixes: Change Location Event with Vice Captain didn't properly work. Thanks!
krafs Posted November 16, 2022 Posted November 16, 2022 On 11/15/2022 at 2:29 PM, Miraak06 said: Does anyone know what is new with 4.90?
kinkeag Posted November 16, 2022 Posted November 16, 2022 15 hours ago, destroyer1012 said: first question - i'm not sure what happens if you do the whole setstage to complete these quests but i don't think it gets acknowledged but i can't really say for sure. second question - open the mcm menu for babo and go to the events tab, from here you will have the ability to set the trigger probabilities. setting 0% turns them off setting 100% will set them to the highest trigger possibility. setting all other events to 0% and the creepy noble to 100% it should force the creepy noble to trigger. by default all road encounters are set to 100% so for that its a 1/14th of a chance for it to trigger add the change location creature wants to rape player at 50% and that makes it 1/15th chance for it to trigger. if this doesn't force him to spawn then its likely a problem with the mod itself. your best bet is to try fort amol on the road at the forts southern end i think he is most likely to appear there most frequently givien its abit of a cross roads and its the main place i've ever encountered him. Brilliant, I FINALLY found the noble, however i feel like i have encountered my first serious glitch playing without DAR, after you do the scene when the noble runs away in the blue palace, then, runs into a different room and the scene freezes.
destroyer1012 Posted November 16, 2022 Posted November 16, 2022 53 minutes ago, kinkeag said: Brilliant, I FINALLY found the noble, however i feel like i have encountered my first serious glitch playing without DAR, after you do the scene when the noble runs away in the blue palace, then, runs into a different room and the scene freezes. i don't think DAR has any serious impact on gameplay or performance. i use it becuase i use anouther mod that makes use of the framework called sit pretty idles and the current AE version of DAR works on pretty much all versions of the AE build
sikamikanico78 Posted November 16, 2022 Posted November 16, 2022 2 hours ago, kinkeag said: Brilliant, I FINALLY found the noble, however i feel like i have encountered my first serious glitch playing without DAR, after you do the scene when the noble runs away in the blue palace, then, runs into a different room and the scene freezes. that seems to be a bug of the mod i have the same issue with DAR and honestly i dont think anybody has passed after that scene
kinkeag Posted November 17, 2022 Posted November 17, 2022 4 hours ago, destroyer1012 said: i don't think DAR has any serious impact on gameplay or performance. i use it becuase i use anouther mod that makes use of the framework called sit pretty idles and the current AE version of DAR works on pretty much all versions of the AE build 3 hours ago, sikamikanico78 said: that seems to be a bug of the mod i have the same issue with DAR and honestly i dont think anybody has passed after that scene Ohh wack, ok, yall have been insanely helpful this far, I just have a few more events that doesn't seems to be activating for now is, the thalmor slaves and slavers one, is it location specific?
kinkeag Posted November 17, 2022 Posted November 17, 2022 Ok, new one, im on the Riekling event, and i've completed the quest and become cheif, but i try and interact with the Rieklings outside, but the only dialogue given is the follow me one, also the hall is weirdly empty, could i not have triggered the quest right, so npcs who should be spawing are not?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now