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Posted

Hey im having 2 small problems and i would like to know how to fix them.

 

First one i cant figure out how to trigger baboencounter 06 and im having trouble whit the markarth guard event, everything works perfectly but after the animation i cant find where my stuff is, anyone knows how to fix this problems or how i should be doing things? Sorry for my bad english.

Posted
15 minutes ago, sikamikanico78 said:

when i encounter the crazy assasin in falkreath and i loose the moment he teleports me to his place i get a crash... any ideas why this is happening? 

 

Check if your ZAZ Animation Pack is version 8+.  I have not experienced the kidnapping yet, but by some snapshot of the scenes it show a ZAZ furniture.  When a ZAZ furniture or animation is called and is not in the "master" a crash is likely to happened, those furnitures also has scripts.

I have recently experienced CTD with Skyrim, and it was because of file system corruption, some files of the recently deployed mods got corrupted.

 

Do not know what else can crash it, in a properly running setup, until that scene.   

  

 

Posted
1 hour ago, safado said:

 

Check if your ZAZ Animation Pack is version 8+.  I have not experienced the kidnapping yet, but by some snapshot of the scenes it show a ZAZ furniture.  When a ZAZ furniture or animation is called and is not in the "master" a crash is likely to happened, those furnitures also has scripts.

I have recently experienced CTD with Skyrim, and it was because of file system corruption, some files of the recently deployed mods got corrupted.

 

Do not know what else can crash it, in a properly running setup, until that scene.   

  

 

that actually worked! was using version 7...now the other issues i am having is that the enemies kill me istaed of knoking me down!

Posted
32 minutes ago, sikamikanico78 said:

that actually worked! was using version 7...now the other issues i am having is that the enemies kill me istaed of knoking me down!

 

Babodialogue has kind of a "Defeat" scenario feature in the "Event Settings\Function Option\" section.  It says "Essential Switch", will try to make the PC an essential character during a fight with a Babodialgue NPC.  There's also health ranges that may need tweak in the same section. If the PC health is between both values, it should trigger a babodialgue's surrender/defeat scene, but papyrus latency could make both defeat functions fail or trigger late (dead before trigger). 

 

There is also the problem with incompatibility with defeat mods that do similar function.  Experiment with health range of 40 to 1, to compensate for the papyrus script VM engine overhead.  If you have a defeat mod that makes the PC essential, then do not enable the function on Babodialgue because it could conflict.  Some Defeat mods may have a dynamic trigger in combination with health, try to set it lower than the values used in babodialgue. For example defeat mod triggers between 0 and 10, but babodialgue triggers between 11 and 25, or something like that, it kind of depends on the papyrus performance.  I instead use the disable defeat mod during babodialgue scenes "method". 

 

SL Defeat Baka version is compatible, if set in it MCM.  I use Banemaster version of Defeat mod, and disable it during babodialgue NPC defeat encounters, to minimize issues.  If you do want a more immersive babodialogue defeat and also general combat defeat, use SLDefeat Baka.

 

 

Posted (edited)

anyone have this problem ? after being kidnapped by the serial killer and teleport to his hide out, my character and him just standing there like this nothing happend although i've already installed baka motion data pack and other things

 

Capture.PNG

Edited by tenshikan99
Posted (edited)
23 minutes ago, tenshikan99 said:

anyone have this problem ? after being kidnapped by the serial killer and teleport to his hide out, my character and him just standing there like this nothing happend although i've already installed baka motion data pack and other things

 

Capture.PNG

 

Did you have latest 4.711 or newer?  That new event was buggy in 4.7.

Try hitting the "Magic cursor key", it is set in the MCM debug section.  It suppose to be a multirole "Hot Key". 

 

There is a requirement of having baka version of SLHH for the kidnap scenes to work properly, I think it should not trigger without it.

The new Motion data pack for Skyrim SE needs an extra mod, Animation Motion Revolution. The LE do not need it.

 

Spoiler

4.70V Change Log

▪ Move actors who don’t show up in BadEnd scenes to Player after a a certain amount of time. 

▪ Babo Encounter 5(Serial Killer) event has been improved. If you are defeated, you will be kidnapped by a notorious killer.

▪ New Kidnap Quest is added. This event can only be triggered by Babo Encounter 5

▪ Kidnap Quest: When you are kidnapped, there are several ways to escape the kidnapper based on Player’s skill levels.

▪ Kidnap Quest: When you press the hotkey, you can select those escape ways.

▪ Kidnap Quest: Make sure you are not spotted by the kidnapper.

▪ Bug Fix: Some of soliloquy monologue were ignored.

▪ If you fail to escape too many times, the criminal will kill you eventually. There is no turning back. You have to load the previous save.(Still WIP on this part.)

▪ Many minor bug fixes

4.71V Change Log

▪ Bug Fix: The kidnapper was stuck at some event scenes

▪ Bug Fix: The hotkey didn't work after midnight

▪ Bug Fix: The door didn't open in the player drunk event.

▪ Bug Fix: The struggle bar didn't appear.

▪ Many other minor, major glitches are now fixed.

▪ You can continue(revive) when you are killed by the kidnapper.

4.711V Change Log

▪ Bug Fix: Can't get out of the room after Change Location Event 07

 

4.80V Change Log

▪ Revamp overall Whiterun Vice Captain Scenarioes.

▪ There is a chance that 'Big' Orcs come to Breezehome. These Big Orcs are 1.15x bigger than the common orcs. They are definitely far stronger. They will use BigGuy motions in their SLAL scenes.(BigGuy SLAL - Anub, Bakafactory)

▪ If you ask the orc who would come to warn you more about orcs' descriptions, he will tell you about these 'Big' orcs. If you don't ask more about them, 'common'  scaled orcs will visit your house. 

▪ Whiterun Orc Visitors event will now occur in a duplicated cell of Breezehome to prevent unwanted interruption from happening.

▪ If you let the orcs get to you and let them leave, there will be some chance that the same orcs, who harassed you in past, may stop by again.

▪ In Change Location Event 06(Lowlife at night), Vice Captain would protect you from getting harassed when he's around you.

 

 

Patreon 4.80 version requirements

Spoiler

Mod Description

Please refere to the manual. Simply put adding more immersive dialogues, events for a female protagonist.

https://www.loverslab.com/topic/167944-babodialogue/

Required Mods(LE)

- Sexlab Framework 1.62v LE

- SLAX  or  Sexlab Aroused Redux LE BakaFactory Edited Version

-  SLAL Aggressive Motions(Bakafactory SLAL)

- Silent Voice - Fus-Roh-Du(h) LE

- FNIS LE

- Dynamic Animation Replacer - LE

- Zaz Animation Pack 8+

- Baka Motion Data Pack 

 

Required Mods(SE)

- Sexlab Framework 1.63v SE or above

- Sexlab Aroused Redux SE BakaFactory Edited Version  or OSL Aroused

-  SLAL Aggressive Motions(Bakafactory SLAL)

- Silent Voice - Fus-Roh-Du(h) SE

- FNIS SE

- Dynamic Animation Replacer - SE

- Zaz Animation Pack 8+

- Baka Motion Data Pack

 

- Optional(recommended) -

- Sexlab HH Expansion 

- Sexlab Approach Redux

- Bikini Armor Quest

- Sexlab Defeat Baka Edition

- Fill Her Up Baka Edition

- Populated Skyrim for BaboDialogue

 

 

 

Edited by safado
Posted
11 minutes ago, safado said:

 

Did you have latest 4.711 or newer?  That new event was buggy in 4.7.

Try hitting the "Magic cursor key", it is set in the MCM debug section.  It suppose to be a multirole "Hot Key". 

 

There is a requirement of having baka version of SLHH for the kidnap scenes to work properly, I think it should not trigger without it.

The new Motion data pack for Skyrim SE needs an extra mod, Animation Motion Revolution. The LE do not need it.

 

  Reveal hidden contents

4.70V Change Log

▪ Move actors who don’t show up in BadEnd scenes to Player after a a certain amount of time. 

▪ Babo Encounter 5(Serial Killer) event has been improved. If you are defeated, you will be kidnapped by a notorious killer.

▪ New Kidnap Quest is added. This event can only be triggered by Babo Encounter 5

▪ Kidnap Quest: When you are kidnapped, there are several ways to escape the kidnapper based on Player’s skill levels.

▪ Kidnap Quest: When you press the hotkey, you can select those escape ways.

▪ Kidnap Quest: Make sure you are not spotted by the kidnapper.

▪ Bug Fix: Some of soliloquy monologue were ignored.

▪ If you fail to escape too many times, the criminal will kill you eventually. There is no turning back. You have to load the previous save.(Still WIP on this part.)

▪ Many minor bug fixes

4.71V Change Log

▪ Bug Fix: The kidnapper was stuck at some event scenes

▪ Bug Fix: The hotkey didn't work after midnight

▪ Bug Fix: The door didn't open in the player drunk event.

▪ Bug Fix: The struggle bar didn't appear.

▪ Many other minor, major glitches are now fixed.

▪ You can continue(revive) when you are killed by the kidnapper.

4.711V Change Log

▪ Bug Fix: Can't get out of the room after Change Location Event 07

 

4.80V Change Log

▪ Revamp overall Whiterun Vice Captain Scenarioes.

▪ There is a chance that 'Big' Orcs come to Breezehome. These Big Orcs are 1.15x bigger than the common orcs. They are definitely far stronger. They will use BigGuy motions in their SLAL scenes.(BigGuy SLAL - Anub, Bakafactory)

▪ If you ask the orc who would come to warn you more about orcs' descriptions, he will tell you about these 'Big' orcs. If you don't ask more about them, 'common'  scaled orcs will visit your house. 

▪ Whiterun Orc Visitors event will now occur in a duplicated cell of Breezehome to prevent unwanted interruption from happening.

▪ If you let the orcs get to you and let them leave, there will be some chance that the same orcs, who harassed you in past, may stop by again.

▪ In Change Location Event 06(Lowlife at night), Vice Captain would protect you from getting harassed when he's around you.

 

 

Patreon 4.80 version requirements

  Reveal hidden contents

Mod Description

Please refere to the manual. Simply put adding more immersive dialogues, events for a female protagonist.

https://www.loverslab.com/topic/167944-babodialogue/

Required Mods(LE)

- Sexlab Framework 1.62v LE

- SLAX  or  Sexlab Aroused Redux LE BakaFactory Edited Version

-  SLAL Aggressive Motions(Bakafactory SLAL)

- Silent Voice - Fus-Roh-Du(h) LE

- FNIS LE

- Dynamic Animation Replacer - LE

- Zaz Animation Pack 8+

- Baka Motion Data Pack 

 

Required Mods(SE)

- Sexlab Framework 1.63v SE or above

- Sexlab Aroused Redux SE BakaFactory Edited Version  or OSL Aroused

-  SLAL Aggressive Motions(Bakafactory SLAL)

- Silent Voice - Fus-Roh-Du(h) SE

- FNIS SE

- Dynamic Animation Replacer - SE

- Zaz Animation Pack 8+

- Baka Motion Data Pack

 

- Optional(recommended) -

- Sexlab HH Expansion 

- Sexlab Approach Redux

- Bikini Armor Quest

- Sexlab Defeat Baka Edition

- Fill Her Up Baka Edition

- Populated Skyrim for BaboDialogue

 

 

 

I'm using the lastest version on patreon and Skyrim LE. After running FNIS again its show me this warning when reading babo motion data, does it affect to the animation in game ? i'm so confused

Capture.PNG

Posted
6 hours ago, safado said:

 

Babodialogue has kind of a "Defeat" scenario feature in the "Event Settings\Function Option\" section.  It says "Essential Switch", will try to make the PC an essential character during a fight with a Babodialgue NPC.  There's also health ranges that may need tweak in the same section. If the PC health is between both values, it should trigger a babodialgue's surrender/defeat scene, but papyrus latency could make both defeat functions fail or trigger late (dead before trigger). 

 

There is also the problem with incompatibility with defeat mods that do similar function.  Experiment with health range of 40 to 1, to compensate for the papyrus script VM engine overhead.  If you have a defeat mod that makes the PC essential, then do not enable the function on Babodialgue because it could conflict.  Some Defeat mods may have a dynamic trigger in combination with health, try to set it lower than the values used in babodialgue. For example defeat mod triggers between 0 and 10, but babodialgue triggers between 11 and 25, or something like that, it kind of depends on the papyrus performance.  I instead use the disable defeat mod during babodialgue scenes "method". 

 

SL Defeat Baka version is compatible, if set in it MCM.  I use Banemaster version of Defeat mod, and disable it during babodialgue NPC defeat encounters, to minimize issues.  If you do want a more immersive babodialogue defeat and also general combat defeat, use SLDefeat Baka.

 

 

hey thanks for your replies! i have tried all of this i ven raised the bar of essential switch up to 99  but still it dosent work...by the way i am using defeat baka version witch works ok but i think another type of knock down is supposed to be happening in dialogue events?

Posted

This is the best result i can get after a day messing around, but i still can't trigger the event. The killer just standing there and nothing happend. Anyone have the same issue ? 

Capture.PNG

Posted
16 hours ago, tenshikan99 said:

This is the best result i can get after a day messing around, but i still can't trigger the event. The killer just standing there and nothing happend. Anyone have the same issue ? 

Capture.PNG

Maybe the killer is just far away causing the event to get stuck, you can try using moveto move the killer to you and then switch the console multiple times to make sure the event can continue.

Posted (edited)
On 9/10/2022 at 6:26 AM, astor2015 said:

Hey im having 2 small problems and i would like to know how to fix them.

 

First one i cant figure out how to trigger baboencounter 06 and im having trouble whit the markarth guard event, everything works perfectly but after the animation i cant find where my stuff is, anyone knows how to fix this problems or how i should be doing things? Sorry for my bad english.

I think encounter 06 is a lowlife try to rape player in the city at night .

Have you talk to the guard and ask them to rise security level ? This will prevent the raper show up .

If you didn't rise the security level , you should see a prompt like " I feel some omen.." in the night . Just wait there , the lowlife moves slowly .

 

In the markarth guard event , equipments will be stored in a chest in the guard tower near Dibella Temple , after several hours .

You will have some time to streak  through the city.

 

Edited by AzureFlare
Posted
On 9/6/2022 at 5:58 PM, lukefz said:

is it just me or is the Nightgate Inn event still bugged? Killing all the brigands works, but the other 2 scenarios still have major problems

1. if PC is defeated, the game CTDs when PC character is teleported

2. if PC submits, when the brigand leader is done, 2 brigands just stand there while the rest leave, seems like the sequence is stuck

i am having exactly the same issues with that one.. if my character is defeated i dont get teleport anuway but babo defeat takes over

Posted (edited)

hellow again...anybody knows in witch area the perverted noble spawns?? i did woulfqueen quest and i am road tripping in falkrath or whiterun at 8 am to 7 pm but i cant find him at all

 

EDIT: i can confirm i met him at flakrath.. but the sequence is problematic when we return at the blue palace.. my character is not geting released so i remain stucked with the restrains... ill try to fix it

Edited by sikamikanico78
Posted

i have question,if i put SLA keyword into a ring and not into outfit,and always wear that ring,will it still trigger the affected keyword?,im asking this because i just happen to have too many outfit mod,and there no way i could slap all the keyword into every each of it

Posted

Hello.

What is the "hotkey" for struggling out of the serial killer's restraints ? I have tried pressing every key I could think of, but nothing happens.

Posted (edited)
2 hours ago, Kernog said:

Hello.

What is the "hotkey" for struggling out of the serial killer's restraints ? I have tried pressing every key I could think of, but nothing happens.

You must bind it in the menu, in the event tab is the "magic key.." or something like that.

Edited by Arielo
Give a better answer to the quote.
Posted

I just can't get this mod to do anything. I have all the requirements and the newest version from patreon, and nada. Nothing on the roads, nothing in Nightgate inn, nothing in breezehome, nothing anywhere. My clothes are set to naked in aroused and all that stuff. Guards will warn me about things but nothing ever happens. 

Posted (edited)
18 minutes ago, ratchet1819 said:

I just can't get this mod to do anything. I have all the requirements and the newest version from patreon, and nada. Nothing on the roads, nothing in Nightgate inn, nothing in breezehome, nothing anywhere. My clothes are set to naked in aroused and all that stuff. Guards will warn me about things but nothing ever happens. 


You probably do not have a valid keyword on your armor. The mod does not check if you are naked, but if your chest armor has specific keywords, such as EroticArmor.

 

Here is the easiest way you can fix this:

* If you use classic Sexlab Aroused or Baka's redux Sexlab Aroused, replace it by OSLAroused

* In-game, go in the MCM menu of the mod

* Go to the "keyword" tab

* Load the list of armor and select your chest armor

* Check the "EroticArmor" keyword

 

Alternatively, you will need to either edit the keywords of the armor with TESEdit, or use a mod that adds keywords like Keyword Item Distributor

 

An easy way to check if things are okay is to talk to an innkeeper and ask about the latest gossip. If he talks about stuff like your indecent outfit or sex psychos running around, you are correctly set up.

Edited by Kernog
Posted
40 minutes ago, Arielo said:

You must bind it in the menu, in the event tab is the "magic key.." or something like that.

 

Found it. It's in the debug tab.

Posted
1 hour ago, Kernog said:


You probably do not have a valid keyword on your armor. The mod does not check if you are naked, but if your chest armor has specific keywords, such as EroticArmor.

 

Here is the easiest way you can fix this:

* If you use classic Sexlab Aroused or Baka's redux Sexlab Aroused, replace it by OSLAroused

* In-game, go in the MCM menu of the mod

* Go to the "keyword" tab

* Load the list of armor and select your chest armor

* Check the "EroticArmor" keyword

 

Alternatively, you will need to either edit the keywords of the armor with TESEdit, or use a mod that adds keywords like Keyword Item Distributor

 

An easy way to check if things are okay is to talk to an innkeeper and ask about the latest gossip. If he talks about stuff like your indecent outfit or sex psychos running around, you are correctly set up.

ah, yeah swapped out baka's aroused and it works. thank you 

Posted
On 9/5/2022 at 4:45 AM, safado said:

 

I think pay for tips with alternative option is a different mod.

"Hireling" babodialogue gets overridden by Follower mods, including EFF. Compatibility part is for follower detection for some scenes.

 

 

Not really, it started working with the latest version. There will be a new dialogue option called "About your tips", then you can either pay 100 gold or have sex. I figured out this specific option doesn't appear until you have done couple of quests with that hireling as your follower.  

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