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Posted

Well, here's a frankly bizzare issue I'm having: my player name is set to "Vera" (note the capitalization). When I go to load my save, the name shows up as VERA. Prisoner shows up just fine, as does "ghgf", " Vera", "Veratest", "asfdasfd", "Veraa", etc.

 

This happens to all old and new saves, and affects notifications in the upper left - they will use the all caps name as opposed to the proper one. This persists even if I change my name to something else via showracemenu and back.

 

While this doesn't affect gameplay, I find this to be a very minor but incredibly annoying issue.

 

I know this mod is causing it, simply because removing the mod's .esp causes the issue to no longer occur. It only seems to visually affect the player's name, as this change is not baked into the save (checking via ReSaver, shows as "Vera", etc).

 

The issue does not occur outside of areas other than the player name from my testing. A save file named "Vera" (created with the save command) will show up as "Vera", etc.

Posted

haven't found any reply regarding the outfit style rings. they don't seem to work in game, is there any fix for this? or is this just something people haven't really worried about fixing?

Posted
10 hours ago, kinkeag said:

Ok, new one, im on the Riekling event, and i've completed the quest and become cheif, but i try and interact with the Rieklings outside, but the only dialogue given is the follow me one, also the hall is weirdly empty, could i not have triggered the quest right, so npcs who should be spawing are not? 

Go into the hall . Usually there will spawn a riekling worshipping you .

He will say somthing like " female chief strong " , then the challenger will show up .

If you have Arousd creatures , better disable it during the quest .

And don't cancel the dialogue with the new chief , can't back to talk again .

Posted
2 hours ago, sikamikanico78 said:

is the new version available for download?

 

The Patreon supporter version is up to 4.902, the public version is still 4.8.  The Patreon supporter version just released a week ago or so.

Posted (edited)

This must have been asked a million times but I can't see an option to add keywords. Were do you add the keywords? There is no option  to do so in SL Aroused.

Edited by mikovic76
Posted
47 minutes ago, mikovic76 said:

This must have been asked a million times but I can't see an option to add keywords. Were do you add the keywords? There is no option  to do so in SL Aroused.

The mod won't work as expected if you don't add specific keywords to your clothes and armor. Please read the manual thoroughly and follow the instruction.

Copy pasted from the mod page. The manual it refers to is in the download section same as you would download the mod itself.

Posted
22 hours ago, VeraDra said:

Well, here's a frankly bizzare issue I'm having: my player name is set to "Vera" (note the capitalization). When I go to load my save, the name shows up as VERA. Prisoner shows up just fine, as does "ghgf", " Vera", "Veratest", "asfdasfd", "Veraa", etc.

 

This happens to all old and new saves, and affects notifications in the upper left - they will use the all caps name as opposed to the proper one. This persists even if I change my name to something else via showracemenu and back.

 

While this doesn't affect gameplay, I find this to be a very minor but incredibly annoying issue.

 

I know this mod is causing it, simply because removing the mod's .esp causes the issue to no longer occur. It only seems to visually affect the player's name, as this change is not baked into the save (checking via ReSaver, shows as "Vera", etc).

 

The issue does not occur outside of areas other than the player name from my testing. A save file named "Vera" (created with the save command) will show up as "Vera", etc.

 

That's a really odd bug. I've got something similar but it only affects the Imperial race name (shows as IMPERIAL in showracemenu and save names). It didn't bother me much, but it is caused by this mod somehow. I don't know what part might be affecting the name or race of the player character.

Posted
3 minutes ago, LT Roarke said:

 

That's a really odd bug. I've got something similar but it only affects the Imperial race name (shows as IMPERIAL in showracemenu and save names). It didn't bother me much, but it is caused by this mod somehow. I don't know what part might be affecting the name or race of the player character.

I'm assuming a script in the mod is doing this to a list of various phrases for whatever reason, but the lack of source for said scripts makes checking this needlessly complicated.

Posted
21 hours ago, Aycelist said:

haven't found any reply regarding the outfit style rings. they don't seem to work in game, is there any fix for this? or is this just something people haven't really worried about fixing?

 

I don't think the rings ever worked correctly. They might be leftovers from a dev test as keywords seem to work only with clothing/armor. I don't think anyone has tried to fix it since nearly everyone patches their armor with Baka's SexLabAroused.

 

There's also some unused content leftover in the mod that hasn't been properly implemented, such as a slave cell in Narzulbur and dialog for mercenaries that flirt with the player character. Just assume that's for a future update.

Posted
44 minutes ago, LT Roarke said:

 

I don't think the rings ever worked correctly. They might be leftovers from a dev test as keywords seem to work only with clothing/armor. I don't think anyone has tried to fix it since nearly everyone patches their armor with Baka's SexLabAroused.

 

There's also some unused content leftover in the mod that hasn't been properly implemented, such as a slave cell in Narzulbur and dialog for mercenaries that flirt with the player character. Just assume that's for a future update.

damn, that sucks to hear, the rings would've been awesome for saving time if they worked. do you know if we can still add keywords to different items to get the same effect? its just the specific rings in the mod that dont do anything, right?

Posted (edited)
44 minutes ago, Aycelist said:

damn, that sucks to hear, the rings would've been awesome for saving time if they worked. do you know if we can still add keywords to different items to get the same effect? its just the specific rings in the mod that dont do anything, right?

 

Yes, for the first question. I've added keywords to separate pieces of my armor and got reactions/dialog that mention them. For example:

 

The keyword for BraBikini (which is only for top "armor") is supposed to be used with a lower piece (panties, thong, or skirt.) Clothing/armor with a lower piece keyword get stripped in combat during an event. Not wearing a lower piece with BraBikini will prompt appropriate greetings with inn keeps and guards.

 

The rings in the mod don't work but I haven't tried to add the keywords to other jewelry. Conditions in the mod search for worn keywords, so in theory, adding keywords to rings, amulets, and circlets should work.

 

Or maybe the WornHasKeyword function only works with certain biped slots. This issue requires more testing.

Edited by LT Roarke
Posted
2 hours ago, utty551 said:

Does anyone know how to get the title "They Know I'm an Easy Target?"

 

Is it implemented yet? (v 4.80)

Yeh, after you let the orcs in to breezehome, there's a chance that if you enter a shop like belethor's, a scene will play where a guy will call you out, for allowing yourself to get dicked down by the orcs

Posted
11 hours ago, LT Roarke said:

 

Yes, for the first question. I've added keywords to separate pieces of my armor and got reactions/dialog that mention them. For example:

 

The keyword for BraBikini (which is only for top "armor") is supposed to be used with a lower piece (panties, thong, or skirt.) Clothing/armor with a lower piece keyword get stripped in combat during an event. Not wearing a lower piece with BraBikini will prompt appropriate greetings with inn keeps and guards.

 

The rings in the mod don't work but I haven't tried to add the keywords to other jewelry. Conditions in the mod search for worn keywords, so in theory, adding keywords to rings, amulets, and circlets should work.

 

Or maybe the WornHasKeyword function only works with certain biped slots. This issue requires more testing.

thanks!

Posted
14 hours ago, VeraDra said:

I'm assuming a script in the mod is doing this to a list of various phrases for whatever reason, but the lack of source for said scripts makes checking this needlessly complicated.

My guess is that's it's due to Skyrim strings being case insensive so the strings Vera and VERA are the same as far as it is concerned. The first time a string is used the string is put into the strings table and the case of that instance is used for all instances of the string going forward. You can see the strings table using ReSaver.

Posted

Aright i got myself captured by the rieklings how tf do i get outta here? Found my the chest with all my stuff but i require a key and im currently trapped in a yoke and shackles so im limited in options 

Posted

I don't know if this has already been discussed elsewhere, but the Falmer encounter. Are they meant to take you captive after they've assaulted you or is that all that is supposed to happen?

Posted

Do I need to add a master file if I'm going to add vanilla armor keywords inside skyrim.esm?
I'm using an alternative vanilla armor that is applied via a bodyslide and then creating a plugin in MO2, but there is no esp of course.
So I'm thinking of just adding keys to vanilla armor directly.

Posted

Does anyone know why my lewdness rating skyrockets while my other stats almost never rise? Example, I started on a new game in the Alternate Start prison cell in the prisoner rags, which don't have a keyword to my knowledge, and my lewdness was 40, and every 'amount gained' setting was set to the default 1, with appearance settings still at 0. What's up with that? What actions raise each stat?

Posted

Hey guys, is there any way to unlock the visual angle during the quest? I really enjoy watching my cute dragonborn struggling but when the quest starts even tfc is locked which makes me unhappy. 

Posted

Hey guys, I got error with: "WARNING: Mismatched types assigning to variable named "_menuParams" - assigning None\nstack:\n\t[BaboDialogueMCM (D72FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (D72FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?"

 

I will get CTD when loading games with this warning. 

The only solution is remove the BaboDialogueConfigMenu.pex file. That means no babodialogue menu in MCM.

 

Anyone have same issue with this?

Posted
18 hours ago, MarkStain said:

Do I need to add a master file if I'm going to add vanilla armor keywords inside skyrim.esm?
I'm using an alternative vanilla armor that is applied via a bodyslide and then creating a plugin in MO2, but there is no esp of course.
So I'm thinking of just adding keys to vanilla armor directly.

 

skyrim.esm is a master in and of itself, but in relation to your question i should not imagine you would need to add skyrim.esm as a master just SLA/SLABE since it needs to be a master to add the specified keywords.

 

i can't say for sure though because i like to keep my vanilla armors looking stock since there are some vanilla armors i like the origional looks of like the ebony mail dark brotherhood and theives guild so i don't have a tendency to use replacers but will find and use standalone versions otherwise i won't install them. 

Posted

I have text dialogue at the bottom of the screen from an assault I interrupted that constantly repeats no matter what. I tried reinstalling the mod, disabling player monologues and other dialogue settings and yet the multiple dialogues from the assault keep popping up.

 

It was  a draugr assault, and all of the dialogue is from that defeat/assault scenario when I was struggling.

 

is there a way to stop it? is it actually from this mod?

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