safado Posted April 25 Posted April 25 (edited) 12 hours ago, nunyabidnez said: Has anyone cracked the code on getting the Dibellan Priestess to have the correct facegen? Silvya, inside the temple. I have shuffled this mod everywhere in my modlist and it's currently sitting damn near the bottom, well below any mod that has any impact on NPC appearances, and she's still dark face and bald. I can't find anything in SSEEdit that indicates a conflict, but there's obviously something going on somewhere. Thanks in advance for any information. That NPC is race Breton has a template reference and use SG-hairs assets and SG-brows textures, no need to enable the plugins. It looks like the hairs\brows are the only non-vanilla facepart for that NPC\template. I could not find any face tint texture for it, I think the template create it at runtime. No SG hair or brows will be treated as a bluish or black tinted texture in game. The hairs also reference morph files, no files no hairs, only maybe the scalp is shown. All references are already in babo, only needs the files not the enabled hairs plugins. Save load order index by removing\disabling the esm and esp from those mods. Any mod that modify races could change the default facepart references that are inherited by the NPC. NPC records will override some entries from race to make it unique but will error if race is not allowed to reference the assets and will fallback to race default, that is common with hair color options. Unofficial patch fix that but many other mods that do not reference the unofficial patch will break it again. Babodialogue do not touch that, at the moment. Try using the Face Discoloration Fix, it tries to auto reset the NPC inherited facepart assets at runtimes, fixing most of the blackfaces if the requirement referenced assets are available. If you fix that NPC, it will also fix many others from this mod. Only the females use the custom assets. This sseedit script can assist in finding records in mods that have the dark face issue because assets are missing. Edited April 25 by safado 1
nunyabidnez Posted April 25 Posted April 25 5 hours ago, safado said: That NPC is race Breton has a template reference and use SG-hairs assets and SG-brows textures, no need to enable the plugins. It looks like the hairs\brows are the only non-vanilla facepart for that NPC\template. I could not find any face tint texture for it, I think the template create it at runtime. No SG hair or brows will be treated as a bluish or black tinted texture in game. The hairs also reference morph files, no files no hairs, only maybe the scalp is shown. All references are already in babo, only needs the files not the enabled hairs plugins. Save load order index by removing\disabling the esm and esp from those mods. Any mod that modify races could change the default facepart references that are inherited by the NPC. NPC records will override some entries from race to make it unique but will error if race is not allowed to reference the assets and will fallback to race default, that is common with hair color options. Unofficial patch fix that but many other mods that do not reference the unofficial patch will break it again. Babodialogue do not touch that, at the moment. Try using the Face Discoloration Fix, it tries to auto reset the NPC inherited facepart assets at runtimes, fixing most of the blackfaces if the requirement referenced assets are available. If you fix that NPC, it will also fix many others from this mod. Only the females use the custom assets. This sseedit script can assist in finding records in mods that have the dark face issue because assets are missing. Yup, was aware of the SG textures requirement, but that didn't do the trick for me. Even went so far as to do a full install of SG hairs and SG eyebrows just to see if that would change anything, and nada. It's so damned weird. I literally have Babo loading after every other mod that impacts NPC appearances. I'll try the mod you posted, thank you for that.
Bimbolover9454 Posted April 29 Posted April 29 Having an issue with the orc confrontation in Breezehome where the third round of sex is supposed to start, but the orcs just wander around the house, I can talk to them but the conversations lead nowhere. Any help is appreciated
Bimbolover9454 Posted April 29 Posted April 29 1 hour ago, Bimbolover9454 said: Having an issue with the orc confrontation in Breezehome where the third round of sex is supposed to start, but the orcs just wander around the house, I can talk to them but the conversations lead nowhere. Any help is appreciated Figured it out thankyou!
Sorruu Posted May 1 Posted May 1 Hello, I'm wanting to try out this mod but it says I should add keywords to my armors. I have the SSEEdit tool and everything but there's no clear instructions on how to add the keywords. From what I can guess, it seems like I might need to make the Sexlab Aroused esm plugin the master over the Skyrim esm plugin since I'm using mainly vanilla armors but with a replacer (the replacer doesn't seem to have the armors in them). I'm using the Remodeled Armor SE - CBBE 3BA by Chronotrigger77 for reference. Do I need to move the Sexlab Aroused esm above the main skyrim one? Or do I need to do something else?
Sorruu Posted May 1 Posted May 1 1 hour ago, Sorruu said: Hello, I'm wanting to try out this mod but it says I should add keywords to my armors. I have the SSEEdit tool and everything but there's no clear instructions on how to add the keywords. From what I can guess, it seems like I might need to make the Sexlab Aroused esm plugin the master over the Skyrim esm plugin since I'm using mainly vanilla armors but with a replacer (the replacer doesn't seem to have the armors in them). I'm using the Remodeled Armor SE - CBBE 3BA by Chronotrigger77 for reference. Do I need to move the Sexlab Aroused esm above the main skyrim one? Or do I need to do something else? Nevermind, I think I figured it out. I'll post again if it ends up not working.
WCSC Posted May 3 Posted May 3 It's been a few year since having this mod installed. I just installed Approach, SLHH, and Baka Defeat with motion pack. I can't remember, do I need the Baka Skyrim Population mod installed for some reason? I have other mods already installed that populate the game with NPC's but can't remember if his mod has a certain purpose over others? Also just found the voice pack that was uploaded on here
safado Posted May 3 Posted May 3 (edited) 1 hour ago, WCSC said: It's been a few year since having this mod installed. I just installed Approach, SLHH, and Baka Defeat with motion pack. I can't remember, do I need the Baka Skyrim Population mod installed for some reason? I have other mods already installed that populate the game with NPC's but can't remember if his mod has a certain purpose over others? Also just found the voice pack that was uploaded on here No need for POP-Baka, is optional. It is preconfigured with extra factions\kw assignments to tied it in with the dialogue comments based on NPC class. It is for extra hentai type "immersiveness" and force more conditions for babodialogue comments to trigger. Its main differentiator is the MCM, to select which type of extra NPC to enable, only three options. Edited May 3 by safado
HammerHeadx10 Posted May 6 Posted May 6 My game keeps crashing whenever I activate the kidnap debug. Everything else works fine, but I notice my game tends to crash a lot somewhere around Falkreath, which I believe might be related to this same problem. What am I missing, or how can this be fixed?
HammerHeadx10 Posted May 7 Posted May 7 On 4/29/2026 at 3:56 PM, Bimbolover9454 said: Having an issue with the orc confrontation in Breezehome where the third round of sex is supposed to start, but the orcs just wander around the house, I can talk to them but the conversations lead nowhere. Any help is appreciated Having a similar issue, but the scene never starts after being stripped. What was the solution?
Bimbolover9454 Posted May 7 Posted May 7 What's the key to flirt? I'm trying the action key I assigned in the menu but nothing is happening
Bimbolover9454 Posted May 10 Posted May 10 On 5/7/2026 at 5:43 AM, HammerHeadx10 said: Having a similar issue, but the scene never starts after being stripped. What was the solution? On 5/7/2026 at 5:43 AM, HammerHeadx10 said: Having a similar issue, but the scene never starts after being stripped. What was the solution? I registered all animations in the MCM in SL Animation Loader
Eskeran Luka Posted May 11 Posted May 11 Why does BakaFactory no longer upload updates to the Loverslab Babodialogue? He seems to be updating it on SubscribeStar.
safado Posted May 11 Posted May 11 (edited) 23 minutes ago, Eskeran Luka said: Why does BakaFactory no longer upload updates to the Loverslab Babodialogue? He seems to be updating it on SubscribeStar. Who support him in Loverslab? The post are about complaints. Edited May 11 by safado
4L0Y Posted May 12 Posted May 12 Has anyone had trouble using Babo Dialogue with Approach Redux? If I use Approach alone it works normally, but if I install Babo Dialogue no NPC approaches.
safado Posted May 13 Posted May 13 54 minutes ago, 4L0Y said: Has anyone had trouble using Babo Dialogue with Approach Redux? If I use Approach alone it works normally, but if I install Babo Dialogue no NPC approaches. Babo overwrites the approach appearance ranks. Maybe is that, Set them in Babo MCM, approach eventually gets the value from babo. I'm referring to the breast, face, butt ranks. There is also a checkbox called Babodialogue in approach MCM, but I do not know what is for, I always click it. 1
4L0Y Posted May 14 Posted May 14 On 5/12/2026 at 9:08 PM, safado said: Today I tried again, I set the face, chest, and butt options and they automatically applied approach. I added reputation to see if it was because of the reputation. In the approach, I set the option for the NPCs to speak for the minimum amount of time. I even tried removing the Babo option in the approach, maybe it would work as separate mods, but Babo doesn't have the option to disable the approach hahaha. It must be some very specific bug that I can't seem to find. Just out of curiosity, BR?
BlooddaySunday Posted May 16 Posted May 16 Super annoying bug I think?. Any time I talk to any male NPC before I can initiate any normal dialogue I get hit with "Come here, woman!" and then they just demand sex and it seems 50/50 on if they'll just attack you or not if you refuse, This happens with every single male npc on first meeting but sometimes it won't initiate and I can never get to normal dialogue with the NPC. Genuinely game breaking. I'm 99% sure its this mod causing it. Is this just a poorly done feature or is this not supposed to happen?
safado Posted May 16 Posted May 16 (edited) 12 hours ago, BlooddaySunday said: Super annoying bug I think?. Any time I talk to any male NPC before I can initiate any normal dialogue I get hit with "Come here, woman!" and then they just demand sex and it seems 50/50 on if they'll just attack you or not if you refuse, This happens with every single male npc on first meeting but sometimes it won't initiate and I can never get to normal dialogue with the NPC. Genuinely game breaking. I'm 99% sure its this mod causing it. Is this just a poorly done feature or is this not supposed to happen? Set the SL-Approach-redux and Horrible-Harasment-exp mods MCM settings to 0 chance. And test, I think you are confusing Babo features from soft-dependencies features. I could be mistaken, but in my case breaking flow greets are from other mods like Babo dependencies and not Babo directly. Those mods are set with "aggressive" settings, so the events have high chance. It could be other mods, like Devious Interest and like. Are you using BaboDialogue 6.11V - Hotfix v2? I have yet to see what it added. Edited May 16 by safado
BlooddaySunday Posted May 19 Posted May 19 On 5/16/2026 at 11:23 AM, safado said: Set the SL-Approach-redux and Horrible-Harasment-exp mods MCM settings to 0 chance. And test, I think you are confusing Babo features from soft-dependencies features. I could be mistaken, but in my case breaking flow greets are from other mods like Babo dependencies and not Babo directly. Those mods are set with "aggressive" settings, so the events have high chance. It could be other mods, like Devious Interest and like. Are you using BaboDialogue 6.11V - Hotfix v2? I have yet to see what it added. I don't even have and I tried putting approach to 0 in MCM and nothing, Every male NPC I talk to for the first time is like this. No other dialogue can be used until I get through the sequence. I don't know which version it is. .7 I think? Thanks for the help tho
ventus69 Posted May 22 Posted May 22 On 5/16/2026 at 1:28 AM, BlooddaySunday said: Super annoying bug I think?. Any time I talk to any male NPC before I can initiate any normal dialogue I get hit with "Come here, woman!" and then they just demand sex and it seems 50/50 on if they'll just attack you or not if you refuse, This happens with every single male npc on first meeting but sometimes it won't initiate and I can never get to normal dialogue with the NPC. Genuinely game breaking. I'm 99% sure its this mod causing it. Is this just a poorly done feature or is this not supposed to happen? Check one of your devious mods, like deviously enslaved or something. Those mods can start a dialogue if you're wearing a collar or whatever.
xNitroxx Posted May 23 Posted May 23 i have a Problem maybe i dont find the right option but everytime my character gets to aroused it triggers the NPCs from babo to attack me. They even stops there dialog and it comes the "They after me i need to kill them" Dialog or something like this. anyone knows why?
WipeLawn Posted May 24 Posted May 24 I always loved the concept of this mod, but it's a buggy mess sadly. My experience with the scenario where you get captured into a cave after being defeated by bandits on the road. - I have to spam the babo interactive key for prompts to appear, annoying but manageable. - If I press the interactive key during nighttime, I get teleported into a bed in a different room (I guess it's on purpose? Kinda breaks the immersion though). If I get out of this room though, the captor will act like I was trying to escape, a bit weird. - More than often your captor stay in front of you and do absolutely nothing, the only way I found to unstuck him is to wait in-game days (which is a death sentence with survival mods) or to trigger a sex dialogue, which won't work every time either. - Your character rope animation get sometimes interrupted out of the blue, so you can totally bypass the scenario concept. - If you get caught by the snare trap before managing to reach the exit, your character will drop his weapon, once dropped the weapon lose its smithing upgrades. And I'm only talking about one scenario, so yeah... I hope the author will take some time to fix stuff in the future, because it's so buggy at this point I often end up loading a save prior to this.
Kijo28 Posted May 25 Posted May 25 On 5/16/2026 at 8:23 PM, safado said: Set the SL-Approach-redux and Horrible-Harasment-exp mods MCM settings to 0 chance. And test, I think you are confusing Babo features from soft-dependencies features. I could be mistaken, but in my case breaking flow greets are from other mods like Babo dependencies and not Babo directly. Those mods are set with "aggressive" settings, so the events have high chance. It could be other mods, like Devious Interest and like. Are you using BaboDialogue 6.11V - Hotfix v2? I have yet to see what it added. Come here, woman! ? Doesn't this sentence actually come from Cursed LooT?
muhavaux33 Posted May 25 Posted May 25 How are people casually surfing through the keyword section requirement of this mod? Im having a lot of trouble understanding it and theres no clear tutorial on adding this whole lot of keywords to armors.
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