safado Posted January 29 Posted January 29 On 1/28/2026 at 11:39 AM, Thespirou54 said: Thank you for stating the obvious. But what key ? QTE settign ? already bound to my movement keys. Struggle bar type ? Set to strafe. Magic cursor Key ? Yes this one was unbound but I don't think it's supposed to help here as it is a "debug tool" to select other NPC for interactions. I even tried the N key (select key for most SL mod including others Bakafactory mods). And it did nothing. So does someone have a clue (Or need more info to find out) what is wrong with my game ? Allegedly the Magic key, Hot Key, or Interactive key is all the same in Korea.
...14 Posted January 31 Posted January 31 (edited) Hey guys! i was trying to start the riekling quest but when i get defeated by the riekling chief i get teleported to the windhelm docks instead of the place im supposed to go. (I've also tried defeating the riekling chief but nothing happens afterwards, no one talks to me). I dont know if this can be fixed or if i should wait for an update of the mod. Edit: i've noticed that sometimes a riekling approaches me, says something about a clan war and then leaves. Edited January 31 by ...14 1
MAssx Posted February 3 Posted February 3 I'm having issues with BaboChangeLocationEvent01. I encountered the event once when I first installed the mod and never got it again. Tried to use the mcm to reset, but nothing changed. Using sqs I can see that the only stages set are 0 and 251. If I use resetquest all the stages are set to 0, but the event still doesn't happen. Using setstage doesn't work. Is there a way to fix this?
LordOfLulz Posted February 4 Posted February 4 On 2/7/2025 at 3:47 PM, Onomatophobia said: For some reason I dont have a MCM menu registering, is there a way to force its update? I'm 100% shure I have all the requirements, and I have the new comments/dialogue in the game, its just the MCM menu that doesnt appear, even if I start a new game. Edit: Fixed it. Turns out you have to enable Babo Dialogue separately from the Populated Skyrm Baka Edition. So, I had to turn them both off, then turn BadoDia first, save and reload - that gave me the MCM menu - and then quit the game and enable PSBE. Easy! 😂Oh, and run FNIS obviously. Another edit: Anyone knows whats the hotkey for the player dialogue? The only one I found is the "magical npc button" and it doesnt seem to work even after assigning it. It did solve the issue. Thank you very much. 1
jrss4444 Posted February 5 Posted February 5 Notifications in the top left corner stop functioning after any of the scenes from this mod. After loading the game the notification will work again, until a babo scene. Then they all notifications stop. Using bShowHUDMessages=1 does not fix the issue. Anyone else have this issue?? Or a fix/patch/workaround?? Thanks!
madjackal Posted February 6 Posted February 6 (edited) I've been looking for hours but can't find a solution, in the kidnapped by a crazy killer scenario, after the first sex scenes the "magic key" works fine, sex scenes trigger alright but babodialogue seems to fail to resume itself after that or any dialogue (asking for food, etc...) with the killer. Only thing I can do is cheat to regain control and leave the basement (not very immersive). Struggling and using magic kind of work, except for the fact that the dude is standing right in front of me and not reacting lol (I'm also quite certain he's supposed to go away after the initial sex scene). I'm on Skyrim 1.6.1170, using babodialogue's last version (v6.00) with Crajjjj's stability patch, hope someone can help, any idea is welcome. Edited February 6 by madjackal
Thespirou54 Posted February 18 Posted February 18 (edited) Hey, I have a question about a specific event. I'm going out of Markart and found a traveler with a "pet" wolf. The wolf is horny and needs to be tamed somehow. I can kill it (and anger his master, so not good). I can bring him a female partner (work, but boring) Or I can mate with him. And my issue is here: I tip the idea to its master, he agrees, I talk with the wolf (that starts to follow me) and.... nothing. It follows me, I can't talk to it, I can't talk to its master (he just repeats this is a rushed idea) and artificially triggering a Sexlab scene does nothing. Do I just have to go around with an horny wolf following me or do I need to go to a specific place to trigger the scene ? Thank you in advance Edit: found my answer Just had to interract with the wolf with the "K" key. Then it get me the option to mate with it. Don't know why its this key (it my Defeat interraction key, so still Bakafactorymod I gess). But it worked for me. Also, the debug key from Babodialogue did not work... Edited February 18 by Thespirou54
joystickhacks Posted February 20 Posted February 20 New game start, when a bandit from the world encounters approach, the initiation of dialogue is started by the player. This means none of the popups stating someone is trying to defeat you etc show up and i only get options that would be available as if I initiated a conversation with a npc. anyone have this one happen? Its worked flawlessly in the past, (at least that part of the script lol)
twogtaxi Posted February 25 Posted February 25 On 1/31/2026 at 11:42 AM, ...14 said: 大家好!我尝试开始瑞克林任务,但是被瑞克林首领打败后,却被传送到了风盔城码头,而不是我应该去的地方。(我也试过打败瑞克林首领,但是之后什么都没发生,没人跟我说话)。我不知道这个问题能不能解决,还是应该等 mod 更新。 编辑:我注意到有时一个瑞克林会接近我,说些关于氏族战争的话,然后就离开了。 same as you
Marce1957 Posted February 27 Posted February 27 Hi everyone, I reinstalled babodialogue 6.00 and I noticed that the reputationbitch no longer goes up as in previous editions (it goes up about 1/10) can anyone tell me why?
WaterRabbit Posted February 28 Posted February 28 On 2/27/2026 at 7:05 AM, Marce1957 said: Hi everyone, I reinstalled babodialogue 6.00 and I noticed that the reputationbitch no longer goes up as in previous editions (it goes up about 1/10) can anyone tell me why? I have never figured out what causes the bitch reputation to change at all. I don't understand what is supposed to trigger changes.
safado Posted February 28 Posted February 28 (edited) 2 hours ago, WaterRabbit said: I have never figured out what causes the bitch reputation to change at all. I don't understand what is supposed to trigger changes. It is explicitly shown in the code starting with BaboAllureglobaltrigger and BaboMonitorScript. Scenes during Enthralling\Alluring merchants and possible hirelings are treated as +1 and multiple spectators will scale it up to +3. Then each separate detected spectator will raise it if the character is wearing equipment with the SLAX\BAKA keywords SLA_ArmorHalfNaked or SLA_ArmorTransparent += 3, SLA_ArmorHalfNakedBikini or SLA_ArmorCurtain += 2.0, SLA_ArmorSpendex or SLA_ArmorLewdLeotard += 1.5, EroticArmor += 1 Spoiler The alluring effect before bantering will have a random chance Bitch reputation value boost with a call to SLHH struggle scene. It also will get a "random" chance of increase based on aggregated calculation of appearance\breast\butt rationed values. The exhibitionist and lewdness are also calculated at the same time with different values and ratios, and it also takes into account pubic hair length and the bottom keywords like panty, thongs, and the like. All gets multiplied by total spectators, then aggregated, and then rationed. At the moment have only noticed the ratio being used during animal "care" scenes code. Edited February 28 by safado
WaterRabbit Posted March 1 Posted March 1 5 hours ago, safado said: It is explicitly shown in the code starting with BaboAllureglobaltrigger and BaboMonitorScript. Scenes during Enthralling\Alluring merchants and possible hirelings are treated as +1 and multiple spectators will scale it up to +3. Then each separate detected spectator will raise it if the character is wearing equipment with the SLAX\BAKA keywords SLA_ArmorHalfNaked or SLA_ArmorTransparent += 3, SLA_ArmorHalfNakedBikini or SLA_ArmorCurtain += 2.0, SLA_ArmorSpendex or SLA_ArmorLewdLeotard += 1.5, EroticArmor += 1 Hide contents The alluring effect before bantering will have a random chance Bitch reputation value boost with a call to SLHH struggle scene. It also will get a "random" chance of increase based on aggregated calculation of appearance\breast\butt rationed values. The exhibitionist and lewdness are also calculated at the same time with different values and ratios, and it also takes into account pubic hair length and the bottom keywords like panty, thongs, and the like. All gets multiplied by total spectators, then aggregated, and then rationed. At the moment have only noticed the ratio being used during animal "care" scenes code. Interesting. The value on my last run shot up to like 75ish before I even got the power to do anything with merchants and hirelings. I was thinking it might have to do with surrendering to an assault early on. So have a high value does what exactly, just make it more likely a merchant with trigger a SLHH scene?
safado Posted March 2 Posted March 2 (edited) 21 hours ago, WaterRabbit said: Interesting. The value on my last run shot up to like 75ish before I even got the power to do anything with merchants and hirelings. I was thinking it might have to do with surrendering to an assault early on. So have a high value does what exactly, just make it more likely a merchant with trigger a SLHH scene? It is calculated all the time base on whom seen the character during scenes but get a boost with alluring. If the character is set up to be 100 beauty,100 breast, and 100 butt, while also wearing equipment with the high allure value keywords, goes to a high traffic area like a city or groups of NPC (lot of spectators), then it will accrue some "experience" and jump in value if a scene from the mod or general sexlab occurs while other watching. Like it is simulating gossip like the fame\gossip mods, but with it own code. That means it is simpler and does not account for regions or general factions like gossip\fame mods do. In code, it does look like "Bitch" reputation will raise the chance of babo-rape against normal reputation that reduce it against all other attributes. Spoiler int Function RollRapeChance(Actor akRef, int diminishchance) int chance = 0 int CharacterRank = 0 int ArousalRank = akRef.GetFactionRank(sla_Arousal) SetRandomCharacterRank(akRef) if akRef.isinfaction(SLAX_AggressiveFaction) CharacterRank = akRef.getfactionrank(SLAX_AggressiveFaction) as int endif chance += TimeCalc();from-25~25 chance += NudeCalc(PlayerRef);from-30~70 chance += AppearanceCalc();from0~100 chance += ArousalRank chance += CharacterRank * 5 chance += BaboReputationBitch.getvalue() as int chance -= BaboReputation.getvalue() as int chance -= diminishchance BaboRapeChanceGlobal.setvalue(chance) Return chance EndFunction In the BaboEvent Whiterun Orc VisitAD01 Scene, phase6 looks for 200+ bitch value. Its looks like it for scene branching. After a rapist encounter (encounter6), you can tell a guard "A rapist is on the loose. He tried to rape me.". It can branch out a different response if the bitch value is 200+ while wearing a high bitch value SLAX\Baka keyword equipment, generally in slot32(torso). Something like, "wait a minute, you are a slut...." Encounter11 in Solitude, "A young noble lusts for the heroine.", having a bitch value 100+ will generate a guard response during the scenes. And so-on there's like 31 NPC dialogue\response entries that change base on that value being at a certain target. So technically is for babo-dialogue-lewdmersiveness. 😏 Edited March 2 by safado
Marce1957 Posted March 2 Posted March 2 6 hours ago, safado said: It is calculated all the time base on whom seen the character during scenes but get a boost with alluring. If the character is set up to be 100 beauty,100 breast, and 100 butt, while also wearing equipment with the high allure value keywords, goes to a high traffic area like a city or groups of NPC (lot of spectators), then it will accrue some "experience" and jump in value if a scene from the mod or general sexlab occurs while other watching. Like it is simulating gossip like the fame\gossip mods, but with it own code. That means it is simpler and does not account for regions or general factions like gossip\fame mods do. In code, it does look like "Bitch" reputation will raise the chance of babo-rape against normal reputation that reduce it against all other attributes. Hide contents int Function RollRapeChance(Actor akRef, int diminishchance) int chance = 0 int CharacterRank = 0 int ArousalRank = akRef.GetFactionRank(sla_Arousal) SetRandomCharacterRank(akRef) if akRef.isinfaction(SLAX_AggressiveFaction) CharacterRank = akRef.getfactionrank(SLAX_AggressiveFaction) as int endif chance += TimeCalc();from-25~25 chance += NudeCalc(PlayerRef);from-30~70 chance += AppearanceCalc();from0~100 chance += ArousalRank chance += CharacterRank * 5 chance += BaboReputationBitch.getvalue() as int chance -= BaboReputation.getvalue() as int chance -= diminishchance BaboRapeChanceGlobal.setvalue(chance) Return chance EndFunction In the BaboEvent Whiterun Orc VisitAD01 Scene, phase6 looks for 200+ bitch value. Its looks like it for scene branching. After a rapist encounter (encounter6), you can tell a guard "A rapist is on the loose. He tried to rape me.". It can branch out a different response if the bitch value is 200+ while wearing a high bitch value SLAX\Baka keyword equipment, generally in slot32(torso). Something like, "wait a minute, you are a slut...." Encounter11 in Solitude, "A young noble lusts for the heroine.", having a bitch value 100+ will generate a guard response during the scenes. And so-on there's like 31 NPC dialogue\response entries that change base on that value being at a certain target. So technically is for babo-dialogue-lewdmersiveness. 😏 I don't like using the console, so I don't check with the codes, but with the MCM I verified that when I arrived at Falkreath where a challenger appeared, he defeated me and raped me three times, with the whole crowd watching; he gave me the title "new master" and the reputation bitch went up from 2 to 7. I remember that in past games it even reached 200 in the same context.
jbezorg Posted March 3 Posted March 3 (edited) Playing V6.0 of this mod. Noble capture scenario is not playable if you are not on the scripted scenes time table. I managed to unlock the gate just a few minutes before the master wakes up and walks to it. I made it to the chest and got my gear, picked the noble's pocket and got the door key. On my way to the door but by then the noble had walked to the gate completely oblivious that the gate is unlocked and the slave is gone. I'm right at the door and the player pops back the the bedding and the whole scene takes place. At this point, f-it, console "killall". The scene doesn't stop. the now dead noble continues with the scene and the dead guards still stop the player when trying to escape. All my gear is still in my inventory. The key to the exit is still in my inventory but the the door won't unlock because it's not scheduled to do so. Everyone except the player is dead but... the... scenes.... keep.... playing..... Would be a great Vaermina nightmare but unfortunately this scenario isn't suppose to be one. Folow-up: Use console to lock the door again and then reuse the key to open. Edited March 3 by jbezorg 2
shrtjsrtj Posted March 4 Posted March 4 On 2/18/2026 at 10:35 AM, Thespirou54 said: Hey, I have a question about a specific event. I'm going out of Markart and found a traveler with a "pet" wolf. The wolf is horny and needs to be tamed somehow. I can kill it (and anger his master, so not good). I can bring him a female partner (work, but boring) Or I can mate with him. And my issue is here: I tip the idea to its master, he agrees, I talk with the wolf (that starts to follow me) and.... nothing. It follows me, I can't talk to it, I can't talk to its master (he just repeats this is a rushed idea) and artificially triggering a Sexlab scene does nothing. Do I just have to go around with an horny wolf following me or do I need to go to a specific place to trigger the scene ? Thank you in advance Edit: found my answer Just had to interract with the wolf with the "K" key. Then it get me the option to mate with it. Don't know why its this key (it my Defeat interraction key, so still Bakafactorymod I gess). But it worked for me. Also, the debug key from Babodialogue did not work... I just came to this thread looking for a solution to this, but as I use Practical Defeat your solution didn't work. There's a third option for the dog at Markarth, if you keep telling him to put his dog down it eventually starts trying to rape you and that works for me.
Leonel777 Posted March 6 Posted March 6 what is the babo dialogue key? I find no info on it anywhere and cant interact. Can anyone please tell me what is it bound to by default? and if its possible to rebind it. I see no mention of it in the mcm
safado Posted March 6 Posted March 6 25 minutes ago, Leonel777 said: what is the babo dialogue key? I find no info on it anywhere and cant interact. Can anyone please tell me what is it bound to by default? and if its possible to rebind it. I see no mention of it in the mcm Check the MCM debug menu Hotkey\magic key\dialogue key\interaction key are reference to the same bindable key in the Debug Menu. Do not know why so many different names for the same thing.
Steeleagle94 Posted March 6 Posted March 6 During (and after) the orc kidnapping event, my character's eyes will disappear sometimes. Going into racemenu fixes it, but thats temporary. I think it has something to do with expressions, but I'm not sure. Has anyone heard of something like this?
Leonel777 Posted March 6 Posted March 6 7 hours ago, safado said: Check the MCM debug menu Hotkey\magic key\dialogue key\interaction key are reference to the same bindable key in the Debug Menu. Do not know why so many different names for the same thing. AH yeah thanks i finally set a key there thinking eh why not and that magic key was the dialogue key indeed.
enyaaad Posted March 8 Posted March 8 (eng not my main language, sry for my grammar) guys ive got an skill issue... Installation fill her up and BaboDialogue causes CTD cuz of problem with MCM Menu. Ive already tried to rewrite those mods on my own to fix it but ama sooo lazy to do it correctly (but ive tried to rewrite mcm init function in a lot of ways but it does not helped (i have no expirience in skyrim modding)) So game crashes everytime when ima trying to open save. Crashes stops when ima delete MCM init function files i.e BaboDialogueConfigMenu and sr_inflateConfig. Crashes says the problem in color defining but ive tried to install the latest skyui version, skse versions and e.t.c. So for now i am playing without those files and crashes stopped but i wanna see mods in mcm. If it will help, in first load fillherup mcm menu appears but doesnt loading and causing ctd but babodialogue opens correctly and shows menu but crashes when ima trying to load saved game. Glad to any help. crash-2026-03-08-05-29-28.log
safado Posted March 8 Posted March 8 (edited) 7 hours ago, enyaaad said: (eng not my main language, sry for my grammar) guys ive got an skill issue... Installation fill her up and BaboDialogue causes CTD cuz of problem with MCM Menu. Ive already tried to rewrite those mods on my own to fix it but ama sooo lazy to do it correctly (but ive tried to rewrite mcm init function in a lot of ways but it does not helped (i have no expirience in skyrim modding)) So game crashes everytime when ima trying to open save. Crashes stops when ima delete MCM init function files i.e BaboDialogueConfigMenu and sr_inflateConfig. Crashes says the problem in color defining but ive tried to install the latest skyui version, skse versions and e.t.c. So for now i am playing without those files and crashes stopped but i wanna see mods in mcm. If it will help, in first load fillherup mcm menu appears but doesnt loading and causing ctd but babodialogue opens correctly and shows menu but crashes when ima trying to load saved game. Glad to any help. crash-2026-03-08-05-29-28.log 130.94 kB · 0 downloads Remove BEES and PrivateProfileRedirector. PrivateProfileRedirector is incompatible with SkyrimAE for a long time now. Breaks a lot of mods and crashlog always point to wrong issue because of that mod hacks. You do not need BEES, it is for older SkyrimSE\AE, you have latest 1.6.1170, using it will glitch the game. Update SSE Engine Fixes to version 7.0.20.0 or newer. Install Engine Fixes - SKSE64 Preloader manually by copying the file into the same folder where Skyrim executables are, like installing SKSE64. Meaning the file d3dx9_42.dll goes to same folder as skse64_loader.exe, SkyrimLauncher.exe, or SkyrimSE.exe. SSE Engine Fixes will conflict with Animation Limit Crash Fix SSE - SrtCrashFix_AE v0.4.1, unless you follow instructions in both mods pages about why it conflicts. You may not have SrtCrashFix_AE installed, only needed if SSE Engine Fixes patch for animation count over 32k does not work. Upgrade CrashLogger SSE for better log info. Reinstall SkyUI 5.2 and remove\disable any patches for it in your mod manager. Install Menu Maid 2 instead as All-in-One Patch for SkyUI. Remove whatever you changed in fillherup and babodialogue mods or reinstall them again. Babodialogue requirements needs "Zaz Animation Pack 8 Plus SE" any other version will CTD. The listed requirement list is incomplete for Babodialogue 6.0, Get mod list files from here; This should expire soon. (click View Content and select the files needed) Link created awhile ago to support members in nanny-states. All files with name beginning with 1,2, 8, and 9 are required. It does not include ZAZ 8+ that is mandatory. Also needs the ZAZpatch.esp from that mod page download button, any other path for ZAZ Rabits and foxes ragdoll death fix will do the same. Spoiler The packs of ZAP 8+ can be found here: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Install updated Crajj patches for babo mods. Lot of bug fixes. Click like in his page Optional, You may need Billy animation pack to compliment Baka Animations. This list does not account for any issues with backend mods like Sexlab, PapyruUtils, Jcontainers, Racemenu, and the like. Edited March 8 by safado 1
enyaaad Posted March 9 Posted March 9 (edited) 18 hours ago, safado said: Remove BEES and PrivateProfileRedirector. PrivateProfileRedirector is incompatible with SkyrimAE for a long time now. Breaks a lot of mods and crashlog always point to wrong issue because of that mod hacks. You do not need BEES, it is for older SkyrimSE\AE, you have latest 1.6.1170, using it will glitch the game. Update SSE Engine Fixes to version 7.0.20.0 or newer. Install Engine Fixes - SKSE64 Preloader manually by copying the file into the same folder where Skyrim executables are, like installing SKSE64. Meaning the file d3dx9_42.dll goes to same folder as skse64_loader.exe, SkyrimLauncher.exe, or SkyrimSE.exe. SSE Engine Fixes will conflict with Animation Limit Crash Fix SSE - SrtCrashFix_AE v0.4.1, unless you follow instructions in both mods pages about why it conflicts. You may not have SrtCrashFix_AE installed, only needed if SSE Engine Fixes patch for animation count over 32k does not work. Upgrade CrashLogger SSE for better log info. Reinstall SkyUI 5.2 and remove\disable any patches for it in your mod manager. Install Menu Maid 2 instead as All-in-One Patch for SkyUI. Remove whatever you changed in fillherup and babodialogue mods or reinstall them again. Babodialogue requirements needs "Zaz Animation Pack 8 Plus SE" any other version will CTD. The listed requirement list is incomplete for Babodialogue 6.0, Get mod list files from here; This should expire soon. (click View Content and select the files needed) Link created awhile ago to support members in nanny-states. All files with name beginning with 1,2, 8, and 9 are required. It does not include ZAZ 8+ that is mandatory. Also needs the ZAZpatch.esp from that mod page download button, any other path for ZAZ Rabits and foxes ragdoll death fix will do the same. Reveal hidden contents The packs of ZAP 8+ can be found here: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Install updated Crajj patches for babo mods. Lot of bug fixes. Click like in his page Optional, You may need Billy animation pack to compliment Baka Animations. This list does not account for any issues with backend mods like Sexlab, PapyruUtils, Jcontainers, Racemenu, and the like. Thanks a lot! I'll try it and answer after. I used someone else's modpack because I'm not very knowledgeable about mods, so I'm sorry you had to dig into it. Edited March 9 by enyaaad
enyaaad Posted March 9 Posted March 9 20 hours ago, safado said: Remove BEES and PrivateProfileRedirector. PrivateProfileRedirector is incompatible with SkyrimAE for a long time now. Breaks a lot of mods and crashlog always point to wrong issue because of that mod hacks. You do not need BEES, it is for older SkyrimSE\AE, you have latest 1.6.1170, using it will glitch the game. Update SSE Engine Fixes to version 7.0.20.0 or newer. Install Engine Fixes - SKSE64 Preloader manually by copying the file into the same folder where Skyrim executables are, like installing SKSE64. Meaning the file d3dx9_42.dll goes to same folder as skse64_loader.exe, SkyrimLauncher.exe, or SkyrimSE.exe. SSE Engine Fixes will conflict with Animation Limit Crash Fix SSE - SrtCrashFix_AE v0.4.1, unless you follow instructions in both mods pages about why it conflicts. You may not have SrtCrashFix_AE installed, only needed if SSE Engine Fixes patch for animation count over 32k does not work. Upgrade CrashLogger SSE for better log info. Reinstall SkyUI 5.2 and remove\disable any patches for it in your mod manager. Install Menu Maid 2 instead as All-in-One Patch for SkyUI. Remove whatever you changed in fillherup and babodialogue mods or reinstall them again. Babodialogue requirements needs "Zaz Animation Pack 8 Plus SE" any other version will CTD. The listed requirement list is incomplete for Babodialogue 6.0, Get mod list files from here; This should expire soon. (click View Content and select the files needed) Link created awhile ago to support members in nanny-states. All files with name beginning with 1,2, 8, and 9 are required. It does not include ZAZ 8+ that is mandatory. Also needs the ZAZpatch.esp from that mod page download button, any other path for ZAZ Rabits and foxes ragdoll death fix will do the same. Reveal hidden contents The packs of ZAP 8+ can be found here: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Install updated Crajj patches for babo mods. Lot of bug fixes. Click like in his page Optional, You may need Billy animation pack to compliment Baka Animations. This list does not account for any issues with backend mods like Sexlab, PapyruUtils, Jcontainers, Racemenu, and the like. You are amazing bro! the problem is almost solved what ive done: 1. removed bees and ppr 2. updated crushlogger, sse engine fixes, prelopader, zaz 3. installed craji patches, billy animation pack 4. removed SkyClimb and SimplyKnock as a potential ctd reasons got an other error, crash is here crash-2026-03-10-00-33-30.log i guessed, the problem in animations cuz there's a lot of them so: 5. added AnimationLimitPatch = true in EngineFixes.toml and its done (almost) the game is loading fine but i have no fillherup in mcm menu (i reinstalled babo and fillherup from your zip)
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