Jump to content

Recommended Posts

Posted

Don't know if this has been addressed before, but after the breezehome ork event or the loanshark pay with body event it seems to have broken the fill her up mod you can link too, it seems to be preventing draining. I've tried resetting quests and reinstalling to no avail. What other things can I do to refresh the relationship between the two or tell it that it's ok to drain

Posted (edited)
On 11/25/2025 at 6:48 PM, EmmasBiscuits said:

Years later and you're still the goat. This has been driving me nuts the past couple days of debugging to get everything in my load order stabilized and running.

 

A modern solution for SkyUI disappearing menus is to use something like Menu Maid 2 - MCM manager (replaces the original 128 patch and MCM-resort). Version 2.2.3 has integrated CommonLibSSE NG, making it compatible with any SkyrimSE\AE 1.5.x or 1.6.x.  Combined with performance tweaks from Papyrus Tweaks NG and others, helps a lot with big scripts mods. Can be combined with MCM recorder to accelerate new game MCM setups. 

 

 

Spoiler
How it works?


MenuMaid2 manages the mod configuration menu display. The display of mods is as similar as possible to the original one. If the number of mods displayed (hidden menus are not counted) is less than or equal to the specified maximum value of mods per page, the appearance of the list will not change. If the number of mods per page exceeds this number, there will be "Next Page" and "Previous Page" buttons to navigate through the mods divided into pages. 

 

 

Unlimited amount of MCM

This mod supports unlimited MCMs by using SKSE plugin. No additional steps are needed to do this. 

 

 

Hiding

To hide a mod's menu, simply uncheck it on the Visibility tab. Selecting the menu again will make it visible again. 

 

67556-1651913130-415654412.gif

 

 

Renaming

To rename a mod's menu, go to the Rename tab and select the mod you want to rename. To revert to the original name, simply rename to blank.

 

 

67556-1651913140-1964309308.gif

 

 

Reordering

Menus in SkYUI are always sorted alphabetically. For this reason, reordering is done by adding a number to the name. Allowed values are 0-99. The number -1 disables this functionality.

 

67556-1651913154-440264769.gif

 

 

Features
  • unlimited MCMs (you are only limited by the amount of your ram),
  • hiding MCMs,
  • renaming MCMs (blank disables this functionality, reverting to the original name),
  • changing the order of MCMs ,
  • remote MCMs registration,
  • ability to set the number of mods per page (10-125),
  • Menu Maid 2 mcm name change (from 2.0.0)
  • automatic detection and registration of missing MCMs (from 2.0.0)
  • persist settings across game saves (from 2.0.0)
  • build-in support for installing in existing game (from 2.0.0)
  • ability to start in dismiss mode (from 2.0.0)
  • localization support, automatically loads and use MCM name translations.
  • automatically saves all settings to an INI file and uses them, both for a new game and for menu registration, settings path: "SKSE\Plugins\MenuMaid2.ini"
  • all logic and data is in SKSE plugin, no scripts are used to manage MCMs,
  • intuitive MCM to change settings,
  • ability to completely disable and enable this mod in MCM,
  • it does not use Trampoline, so it does not count towards the plugin limit.

 

 

 

Settings

All settings are saved to the INI file and automatically used when starting a new game or registering a menu whose settings have been saved to the INI file. You can modify this file yourself.

Its structure is as follows (change [Untranslated Menu Name] to something like $CCOR_CompleteCrafting):

 

Spoiler:  
Show


Settings location: "SKSE\Plugins\MenuMaid2.ini".

 

 

 

Compatibility


Available for AE, SE and VR but only SE version was tested, AE and VR versions not.

Incompatible with mods that change the SKI_ConfigManager.pex file.

SkyUI Resort
This mod has support for unlimited MCM, so there is no need to use SkyUI Resort.

MCM Recorder
Works out of the box. Remember to enter "Dismiss" mode if you record or playback settings with MCM Recorder.

 

Edited by safado
Posted

Thank you everyone for your contributions to this thread

 

I was able to get most things working by reading through the forum posts over the years. There is a lot of important information hidden within these pages.

There are certain prerequisites I would never have guessed possible to get certain things running and I'm thankful not only to the mod author but to everyone!

 

Some crazy electric wizardry going on in the scripts of this mod.  I can't even fathom how the mod was created. The author of this project is a real artist.

Creating things that you would have never thought possible through the digital computer screen is the realm of science fiction.

 

Kind of crazy that you can make something like this with only, what? A computer? Some programs?

Projects such as this inspire me to wonder what we are all capable of if we dedicate appropriate time and resources to our own projects?

 

I for one am astonished something like this actually exists. Let alone possible.

 Some wild tech magic is at play here and I love it!

I am amazed this is even possible in a game from 2011.

 13 year old game?

 

For what it is worth, all the bugs and glitches only add to the human experience of the whole fucked up ordeal (respectfully)

 

All of the flaws is what makes this gem unique. Reminds me this project was made by a real human.

 Some of your own footprint is left behind when you create something, like any good art.

I love seeing what others create and how they leave an impression within their own creations.

 

I can't imagine actually contributing anything to the world myself. Much less an entire series of mods.

Fantastic work thank you for your time and contributions!

Posted

I have been trying to go through the comment history and Babo manuals, but perhaps someone here can help me. 

 

How exactly does Babodialouge use Fertility Mode? 

Posted

man if i could just remove all the conditions for the keywords it would be great, i went into xedit and removed them from story quest manager and nothing changed still need to wear armor with keyboards, can anyone tell me how to completely remove them

Posted
On 11/15/2025 at 8:06 AM, Garfieldcat said:

It appears I have found the reason and a fix! :D 
I encountered few outdoor events and they fired up just fine - and went all the way to the end.
That got me thinking. Why some of the events work? And why the orcs somewhat work, but then stop in the middle of the event? :O 
Apparently some animations weren't properly registered... after re-enabling and registering all the animations the events finally started to work properly.

 

...This might be what's going wrong on my end too. I can't get any animations to play for the Morthal inn event at all. They just ask my PC to drink and then just stand there doing nothing. 

 

Gonna try re-registering animations when I get off work

Posted (edited)
On 12/1/2025 at 6:21 PM, The Ashen said:

I have been trying to go through the comment history and Babo manuals, but perhaps someone here can help me. 

 

How exactly does Babodialouge use Fertility Mode? 

 

It only for flavor as part of the Soliloquy comments sections. I do not know if pregnancy by creatures need to be enabled in fertility mode or Beeingfemale. 

Spoiler

 

Mod detected,  babo sexlab creature cum > 5.  

''The sensation of them getting on me, one after another, thrusting, forcing my lips open, pushing all the way to my womb, is... How shameful...''

 

Mod detected, babo sexlab creature sex stat > 50, babo sexlab creature cum > 5.  

Isn't my pussy only good for giving birth to creatures at this rate?

 

Non creature vaginal sex > 10 and < 20, and pregnant. 

I am gonna have to be more careful with contraception.

 

There is also some kind of fertility potion reference, but I could not find if it is used.

 

 

 

FillHerUp Baka, does as an option.  Is disabled by default, but OnEventAddSpermNPC and OnEventAddSpermPC will send a "creampied" event sometimes, if the vaginal cum value is not zero. With a chance of 70, it will send FertilityModeAddSperm event, if vaginal fullness is more than 50% then also send an FertilityModeImpregnate event.  There are more chance settings in Fertilitymode MCM that need to be triggered for impregnation. 

 

 

Edited by safado
Posted
15 hours ago, safado said:

 

It only for flavor as part of the Soliloquy comments sections. I do not know if pregnancy by creatures need to be enabled in fertility mode or Beeingfemale. 

  Reveal hidden contents

 

Mod detected,  babo sexlab creature cum > 5.  

''The sensation of them getting on me, one after another, thrusting, forcing my lips open, pushing all the way to my womb, is... How shameful...''

 

Mod detected, babo sexlab creature sex stat > 50, babo sexlab creature cum > 5.  

Isn't my pussy only good for giving birth to creatures at this rate?

 

Non creature vaginal sex > 10 and < 20, and pregnant. 

I am gonna have to be more careful with contraception.

 

There is also some kind of fertility potion reference, but I could not find if it is used.

 

 

 

FillHerUp Baka, does as an option.  Is disabled by default, but OnEventAddSpermNPC and OnEventAddSpermPC will send a "creampied" event sometimes, if the vaginal cum value is not zero. With a chance of 70, it will send FertilityModeAddSperm event, if vaginal fullness is more than 50% then also send an FertilityModeImpregnate event.  There are more chance settings in Fertilitymode MCM that need to be triggered for impregnation. 

 

 

Thanks so much!

Posted

Hey guys! The topic is to long and i hope that someone can explain me, whats going on... I read more about this mod and i know that he include more quests and encounters but when i spent a lot of hours in gamplay, i see just one of them, about horse in whiterun. I can talk whith the barkeepers and they tell me same thing like other. 

I can also talk to the guards. and I hear the dialogues of the inhabitants among themselves.

But I doubt that the mod is working correctly, as I have not seen any other events. Tell me, has this problem occurred before?

Posted
20 minutes ago, ccceeeh said:

Hey guys! The topic is to long and i hope that someone can explain me, whats going on... I read more about this mod and i know that he include more quests and encounters but when i spent a lot of hours in gamplay, i see just one of them, about horse in whiterun. I can talk whith the barkeepers and they tell me same thing like other. 

I can also talk to the guards. and I hear the dialogues of the inhabitants among themselves.

But I doubt that the mod is working correctly, as I have not seen any other events. Tell me, has this problem occurred before?

It's weird, sometimes I'll go a really long time before seeing anything and other times I see a lot of events.

 

Do you mean barkeeps and guard only have vanilla dialogue? Guards should offer advice and barkeeps rumours.

 

A lot of things have to come together for events to trigger. 

Boobs, butt, etc. sliders, crank them to 80+.

Lewdness, bitchiness, rep, rescue count and the like sliders, crank them.

Chance sliders, crank them.

Make sure you're wearing a proper outfit with the right keywords.

For events that occur at certain places, go in and out a few times to help them trigger.

Use the map to find trigger points, and use the rest of the PDF to see what the pre reqs are.

Posted
32 minutes ago, shrtjsrtj said:

It's weird, sometimes I'll go a really long time before seeing anything and other times I see a lot of events.

 

Do you mean barkeeps and guard only have vanilla dialogue? Guards should offer advice and barkeeps rumours.

 

A lot of things have to come together for events to trigger. 

Boobs, butt, etc. sliders, crank them to 80+.

Lewdness, bitchiness, rep, rescue count and the like sliders, crank them.

Chance sliders, crank them.

Make sure you're wearing a proper outfit with the right keywords.

For events that occur at certain places, go in and out a few times to help them trigger.

Use the map to find trigger points, and use the rest of the PDF to see what the pre reqs are.

  • Well, I play quite reservedly. Maybe that's the problem? Yes, the bartenders and guards are gossiping, but I haven't encountered any events, such as the Night Gate in the tavern, even when I intentionally wanted to trigger them. The bartenders only gossip about the horse quest in Whiterun, but otherwise, the dialogue is standard.
  •  
Posted
14 hours ago, ccceeeh said:
  • Well, I play quite reservedly. Maybe that's the problem? Yes, the bartenders and guards are gossiping, but I haven't encountered any events, such as the Night Gate in the tavern, even when I intentionally wanted to trigger them. The bartenders only gossip about the horse quest in Whiterun, but otherwise, the dialogue is standard.
  •  

 

 

What about the keyword requirements? Did you assign them to the proper equipment? 

 

Posted

Another person with the first breezehome event stopping after the first 3 way.  Character gets up from lying down, nothing triggers, can't interact with anything.

 

Steps I have taken:

  • Deleted all original downloads, redownloaded, reinstalled
  • Made sure no housing mods were on for breezehome
  • Deactivated, reactivated, then re-registered everything
  • Disabled any mod that might run an intervening script (HH and Spank That Ass)

Anything else I'm missing or hadn't thought of?

Posted (edited)
2 hours ago, Summonopolis said:

Another person with the first breezehome event stopping after the first 3 way.  Character gets up from lying down, nothing triggers, can't interact with anything.

 

Steps I have taken:

  • Deleted all original downloads, redownloaded, reinstalled
  • Made sure no housing mods were on for breezehome
  • Deactivated, reactivated, then re-registered everything
  • Disabled any mod that might run an intervening script (HH and Spank That Ass)

Anything else I'm missing or hadn't thought of?

I am also facing the same problem, are you on babodialouge 6.0 by any chance? I think it could be that version 
Also im assuming your talking about the orc event. For me they stop before the threesome happens. 

Edited by fakem8
Posted

BaboDialog has a manual. The manual has a map with different colored "X" marks. The only "X" mark that works for me are the red/road encounters. I have BaboDialog at the end of my load order via MO2 and Loot. How can I figure out why the other "X" (Forest, Plain, Mountain, Coast, Marsh) are not working??

Posted
During the Orc and Noble events, the yoke is put on during the animation, but both hands are left free, which looks very unnatural.
How can I solve this problem?
Posted (edited)
On 12/14/2025 at 10:30 AM, fakem8 said:

I am also facing the same problem, are you on babodialouge 6.0 by any chance? I think it could be that version 
Also im assuming your talking about the orc event. For me they stop before the threesome happens. 

 

Correct, the Orcs visit Breezehome the first time upon becoming thane.  I'm on 5.71, no idea where to even find 6.0. Don't see it on here or the mostly Korean language page LL links to.  The first threeway works, it's the second scene that stalls out.  My only suspicion at this point is there's an unlisted condition on something like being put into a version specific restraint the system can't find, and that's what's causing the sequence break, but my suspicions have been wrong before.

Edited by Summonopolis
Posted

Very limited modding experience, and exclusively in other games, so take this with a grain of salt please.  Would it be a good idea and relatively simple to convert these events into quests?  It seems like if there were quest stages for the various triggers, then it would be easy to jump the issues via console.

 

Similarly, since they aren't quests, is there a way to find the different triggers and console them to happen manually?

 

No idea why homemade chili made me think of adding quest triggers, but such is the power of hatch.

Posted

Is there a way to safely uninstall this mid playthrough? I suspect it might be causing a crash for me whenever I speak to people within the college of winterhold but I can't test it because if I uninstall, it corrupts the save file.

Posted (edited)

Hi, anyone know how to fix BaboEncounter01, it is the event where a criminal says he wants you and you have 3 responds, agree, lie about being aflicted and fight.

 

After the first scene it just repeats the same dialogue over and over again while he keeps following you.

 

Edited by ronincaido
Posted (edited)
On 12/19/2025 at 7:19 AM, elf-knight said:

Hi, first time using this mod and am wondering if the Hair/Eyebrow mods are a hard requirement for the mod to work?

 

Not actually a hard requirement in the form that the game should not CTD, but the NPC will have solid lavender color in the heads from the missing headparts.

The female look is anime style and many are fugly, I notice that the author is now using templates targeting mostly vanilla headparts for new NPC only. 

Spoiler

 

sghair    version 268     version 350

 

sgbrows  nexus 

 

You can disable the esp plugins, only the textures and TRI files are referenced by babodialogue mods. 

 

 

 

Edited by safado
Posted
On 12/16/2025 at 12:22 PM, Summonopolis said:

Very limited modding experience, and exclusively in other games, so take this with a grain of salt please.  Would it be a good idea and relatively simple to convert these events into quests?  It seems like if there were quest stages for the various triggers, then it would be easy to jump the issues via console.

 

Similarly, since they aren't quests, is there a way to find the different triggers and console them to happen manually?

 

No idea why homemade chili made me think of adding quest triggers, but such is the power of hatch.

 

The use the scene paradigm like all quest do. If you want to jump stages via console you have to dig into them and see how they work.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...