frafraf Posted August 21, 2025 Posted August 21, 2025 On 8/19/2025 at 11:51 AM, DayTri said: Anyone have the patch notes for version 6.00 from the subscribestar? Note I am not asking to share the download I will wait for public release, I am just curious about the new additions A new quest is added: Animalcare Markarth. You can trigger the quest by talking to the innkeeper in Markarth. - There are several ways to help the owner. You may find you own suitable ways depending on your attractiveness, nudity, allureperk, speechskill, etc.
KnottyWulf Posted August 23, 2025 Posted August 23, 2025 Is this incompatible with Sexlab Dialogue? I need it for Sanguine Debauchery.
friendlygaint Posted August 23, 2025 Posted August 23, 2025 I've encountered an issue in which i find some thugs whove captured a women and then when you get defeated and dragged back to their cave its completely empty and i'm left hanging up doing pleading to nothing, is there any fix or is this just bugged?
safado Posted August 24, 2025 Posted August 24, 2025 (edited) 6 hours ago, friendlygaint said: I've encountered an issue in which i find some thugs whove captured a women and then when you get defeated and dragged back to their cave its completely empty and i'm left hanging up doing pleading to nothing, is there any fix or is this just bugged?  Do not remember exactly; "magic key" or just using wait, should activate a menu banner with option for escaping. After escaping being tied, you can be captured if you are seen again by npc. You set the key in the MCM. Edited August 24, 2025 by safado
friendlygaint Posted August 24, 2025 Posted August 24, 2025 3 hours ago, safado said:  Do not remember exactly; "magic key" or just using wait, should activate a menu banner with option for escaping. After escaping being tied, you can be captured if you are seen again by npc. You set the key in the MCM.  I did find the button in the debug menu and i can struggle but negotiation just results in calling out to nobody and then getting a rope binding (neck), upon checking the mine it's entirely empty, if i wait it'll either say it spawned a malicious person but doesn't or it spawns a bandit (i think) but they turn hostile and kill me  The rope trap doesn't work either but that might be because it requires the people
dangtam0409 Posted August 25, 2025 Posted August 25, 2025 How do I process the Vice captain quest? I tried to kill him but he's an essential npc.
Loller99 Posted August 28, 2025 Posted August 28, 2025 Just curious, did someone manage to make babo dialogue work with custom races? UBE, for instance, or COTR
dragongodmod117 Posted August 29, 2025 Posted August 29, 2025 Anyone know of a patch to replace some of the monologue lines your character says, based on your stats (corruption, lewdness, exhibitionist, etc)? It feels a bit unimmersive when she says something about getting stronger to not get raped even though she's been a bandit fucktoy for 2 weeks (maxed stats).
LateOne Posted September 3, 2025 Posted September 3, 2025 (edited) I found that the only conflict between SL Approach and BaboDialogue in the esps is "SLAX_AggressiveFaction" where the titles for Female ranks have been removed in Approach but are present in Babo. Male titles are the same for both.  What does this faction do, and is necessary for female titles to be present or missing for the operation of one of the mods? The answers to this will determine which plugin should overwrite the other.  For anyone finding this there is only this one conflict between Approach and Babo. Horrible Harassment and Drunk Redux dont have conflicting records with either of these two nor each other so the order I think shouldnt matter. Edited September 3, 2025 by LateOne
Kang Colly Posted September 4, 2025 Posted September 4, 2025 anyone managed to get babomcm appearance to sync with approach ?Â
uwufuck Posted September 7, 2025 Posted September 7, 2025 Seems like it isn't recognizing mod followers? Vanilla followers are working just fine, but my mod followers are stopping me every couple of rooms in the dungeon to ask what I'm up to. Like, bud, WE'RE clearing Dustman's Cairn, lock tf in pookie. Anyone know any patches or workarounds to get them flagged correctly?
clesh Posted September 9, 2025 Posted September 9, 2025 How is the compatibility with Sexlab P+? Do the animations load up well?Â
xNitroxx Posted September 16, 2025 Posted September 16, 2025 (edited) i play skyrim SE/AE on version 1.6.1170 and i love this mod but unfortunately subscribestar.adult say my country wants a stupid age verfication so i cant download it. Not the main mode and not a single requirement 😔  is there a reason why the newest version doesnt gets uploadet in Loverslab? Edited September 16, 2025 by xNitroxx
shrtjsrtj Posted September 16, 2025 Posted September 16, 2025 4 minutes ago, xNitroxx said: i play skyrim SE/AE on version 1.6.1170 and i love this mod but unfortunately subscribestar.adult say my country wants a stupid age verfication so i cant download it. Not the main mode and not a single requirement 😔  is there a reason why the newest version doesnt gets uploadet in Loverslab?  He's also posts on Pixiv Fanbox, maybe that works for you?
xNitroxx Posted September 16, 2025 Posted September 16, 2025 26 minutes ago, shrtjsrtj said:  He's also posts on Pixiv Fanbox, maybe that works for you? thanks it works but animations not starting i think now is missing a New version from SLHH and Baka Motion Data Pack? i dont know this side gives only old versions from Baka Motion Data Pack 1.50 and SLHHÂ
PNclarity001 Posted September 16, 2025 Posted September 16, 2025 On 8/1/2025 at 8:33 AM, jackmby1997 said: I want to know how to start the events (road events and change location events), I set all of them to 100 but they still can't be triggered. For example, the Morthal's inn and Nightgate inn. I went to these place, but nothing happend. I don't know how to start the events. keep trying, when I had this installed it took multiple trips of fast traveling around to get them to finally proc I did the bar one like 13 times before the event triggered when they grab your PC while passed out
shrtjsrtj Posted September 17, 2025 Posted September 17, 2025 10 hours ago, xNitroxx said: thanks it works but animations not starting i think now is missing a New version from SLHH and Baka Motion Data Pack? i dont know this side gives only old versions from Baka Motion Data Pack 1.50 and SLHH  No idea sorry, I'm still using an older version of BaboDialogue and even then I have a lot of issues with this mods events not firing properly.  SLHH is technically optional, I usually skip it and things work fine but yeah, it does look like the Motion Data pack is outdated on Fanbox and sadly I can't find a newer version anywhere but Subscribestar. I'm not making an account there so I guess I'll stick with old versions of Baka mods.
Guitarister Posted September 17, 2025 Posted September 17, 2025 Not sure if anyone else is having this issue or not, but on the latest version, after the encounter with the 3 ugly orcs, I have problems with freezing when loading save games, freezing when changing cells, im not getting the according title, and restarting the quests tends to fix the issue.
theaddy Posted September 17, 2025 Posted September 17, 2025 Anyone knows of Namira cults kidnap event? Should I kill Eola in the hall of the dead or finish the daedra quest?
rudeapollo4213 Posted September 19, 2025 Posted September 19, 2025 Does anyone else have issues with the Kidnap event? I instantly crash the moment I try get warped to the cell/area. (If I use the kidnap test I crash, after the text of "I'm being dragged somewhere..." I crash) Is there a fix?
PopkaPiska3000 Posted September 21, 2025 Posted September 21, 2025 Can "BaboDialogue" be triggered by Baka's Defeat, and how can I make it work? What events can trigger this?
safado Posted September 21, 2025 Posted September 21, 2025 (edited) 5 hours ago, PopkaPiska3000 said: Can "BaboDialogue" be triggered by Baka's Defeat, and how can I make it work? What events can trigger this?  Triggered?  SL Defeat-Baka has extra conditions to detect and not interfere with Babodialogue defeat scenes. Technically, it auto standby itself when the defeat is done by Badodialogue overpowered NPC.  The integration is described in the description, but no other defeat like mod has integrated it. Maybe Naked defeat did, do not know. Spoiler  For Modders  The mod contains various combat scenes that may interrupt combat mods such as Sexlab Defeat. If you want to make it compatible with your mod please exclude the faction below in your trigger conditions.  Faction BaboDialogueFaction = (GetFormFromFile(0xD58522, "BaboInteractiveDia.esp") As Faction)    IF you mean SLDefeat-baka scene segue into a Babodialgue scene, then the answer is no. They do comments about keyworded equipment during non-babo NPC's hellos, battle, or defeats, but not scenes.    Edited September 21, 2025 by safado
PopkaPiska3000 Posted September 23, 2025 Posted September 23, 2025 On 9/22/2025 at 12:29 AM, safado said:  Triggered?  SL Defeat-Baka has extra conditions to detect and not interfere with Babodialogue defeat scenes. Technically, it auto standby itself when the defeat is done by Badodialogue overpowered NPC.  The integration is described in the description, but no other defeat like mod has integrated it. Maybe Naked defeat did, do not know.  Reveal hidden contents  For Modders  The mod contains various combat scenes that may interrupt combat mods such as Sexlab Defeat. If you want to make it compatible with your mod please exclude the faction below in your trigger conditions.  Faction BaboDialogueFaction = (GetFormFromFile(0xD58522, "BaboInteractiveDia.esp") As Faction)    IF you mean SLDefeat-baka scene segue into a Babodialgue scene, then the answer is no. They do comments about keyworded equipment during non-babo NPC's hellos, battle, or defeats, but not scenes.    Thanks for the explanation.
noctred Posted September 26, 2025 Posted September 26, 2025 (edited) Are there known issues with the serial killer event? Every other BaboDialogue event I've encountered works fine but this one bugs out constantly. Either the dialogue key stops responding or the entire scene simply hangs after selecting an escape route. Â AE 1.6.1170, BD 5.90. Edited September 26, 2025 by noctred
roblake37833 Posted October 5, 2025 Posted October 5, 2025 When I have this mod enabled for whatever reason my load times take forever any fixes?
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