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Posted (edited)
On 5/13/2025 at 11:01 AM, Rangbo said:

Not too sure why but installing this mod always breaks SLACS for me. 
No cum overlay get added at all after sex when the sex is triggered by other mods and the manual cum application settings don't work either. 

 

 

You can Try the last version of SCOE 0.1.0. Should replace SLACS as they do the same.

https://www.loverslab.com/files/file/37671-ponzi-dump/?do=download&r=2049142&confirm=1&t=1&csrfKey=0a1d1d2d429c8fc230ad8bd857d90ee0

  • Using Racemenu overlays instead of magic effects to increase compatibility with other effects including magic effect shaders and dirt mods
  • Unlimited layers instead of Sexlab's default 2
  • Persistent NPC cum across cells
  • Randomized textures applied on an area by area basis to increase variation
  • Compatibility with mods dependent on Sexlab's native cum functions like Sexlab Survival, Sexlab Sexual Fame, etc.
  • Simplified texture set creation for artists (see the for Artists section below)

**** optional: Sexlab Utility Plus newer than v20230603, has the SCOE integration embedded, do not overwrite with this during conflict resolution.  It is an event call.

 

 

Spoiler

About This File

This is a mod built on top of @Monoman1's Sexlab Cum Overlays that aims to overhaul Sexlab's cum system and fill the gaps between existing mods. These improvements include:

  • Using Racemenu overlays instead of magic effects to increase compatibility with other effects including magic effect shaders and dirt mods
  • Unlimited layers instead of Sexlab's default 2
  • Persistent NPC cum across cells
  • Randomized textures applied on an area by area basis to increase variation
  • Compatibility with mods dependent on Sexlab's native cum functions like Sexlab Survival, Sexlab Sexual Fame, etc.
  • Simplified texture set creation for artists (see the for Artists section below)

Compatibility
This patch edits core Sexlab scripts. As a result, patches for each version of Sexlab and other mods that edit these files are required. Post in the support thread if you've found another incompatibility and I'll add it to the list. If you've made a patch and are okay with me including it in the FOMOD (with credit), please reach out. If your SL version is the not needed section, ensure it overwrites SCOE.

 

Not Needed:

  • Sexlab P+ v1.8.2.3 or greater (do not overwrite)

Available:

  • Sexlab v1.63 (SE)
  • Sexlab v1.65 (AE) (courtesy of @t374314)
  • Sexlab Utility Plus v20230603
  • Sexlab P+ v1.8.2.2
  • Sexlab v1.62 (LE)
  • Sexlab VR Patch

Requirements

Hard:

Recommended:

Installation

  1. If you're already an SCO user, make a clean save without it: uninstall it, load into your game, save, then quit
  2. This mod requires 3 extra overlay slots for each body part (face, hands, legs, body) so edit your skee64.ini to increase them. Keep in mind performance may degrade as the number of slots per area increases and you will max out at 128 per area (as per the Racemenu description). Remember that these overlay slots are shared between all mods including SlaveTats.
  3. Set Sexlab's cum timer to maximum in order to let SCOE take care of expiration
  4. Install this mod, ensure you select the correct patches for your modlist when prompted and overwrite all other mods (except those listed in the not needed list)
  5. Install any additional sets you want like a regular mod.
  6. Open the MCM for Sexlab Cum Overlays and run redetect sets
  7. Set your preferred timers using the SCO MCM

 

 

Texture Sets

Spoiler

The new random overlay selection depends on a different folder structure for textures so the original texture sets won't work. If a texture set you want isn't in the list, post in the support thread - the edits should be relatively straightforward. SLACS is included in the mod by default and you can install adapted versions of SLACS Retexture and SLACS Plus. These packs can be installed like regular mods.

 

Some adapted sets:

 

Adding/Removing Sets

First, to be safe, remove all overlays on everyone. If you're just adding sets you can probably get away with skipping this step but if you're removing/editing a set you should probably do this.

You can add more sets by going into textures/Sexlab - Cum Overlays/Body Part and adding a new texture set. It has to be edited like above and needs to include 4 layers (for now).

 

More Sets

These are new or adapted sets made by other authors.

 

For Texture Artists

Spoiler

The new folder structure should reduce the effort required to make new texture sets. Previously, you needed to create a new texture for every combination of textures. For the mathematically inclined the formula was: numLayers = (maxCount + 1)^3  - 1


This meant that if you wanted 7 layers on any given body part, you would need to create 511 textures. Now you simply need to create 3 textures per layer. So if you want to create a 7 layer set that means making 21 textures; 7 oral, 7 anal, and 7 vaginal.

 

The new structure inside your texture set folder should look like this:
Anal/Set Name/1.dds, 2.dds, 3.dds, ...
Oral/Set Name/1.dds, 2.dds, 3.dds, ...
Vaginal/Set Name/1.dds, 2.dds, 3.dds, ...

Reach out if you need further clarification.

 

 

 

Edited by safado
Posted
On 5/7/2025 at 5:07 PM, safado said:

 

It should show in SLAR-Baka SEE that you have.  I think SLAR-v29 has some kind of patch but no SLAX\Baka keywords.

I use SLAX-ASA3 instead, because SLAR-baka is just SLAR-v28 with SLAX keywords. SLAX-ASA3 has a more efficient arousal tracking with SkyrimSE\AE.  

You can not replace an SLAR version with another because of how the save store the instanced scripts and references., it needs a new game or maybe a reSaver purge. 

 

You should try creating the keyword patch again with your SLAR-baka mod. Download last version of SSEEdit

 

Some visual knowledge here (personal video on MEGA)

 

Thanks for the good info! I'll definitely look into this when its "new game" time again. There's quite a few mods patiently waiting for my current save game to bork out. :)

Posted

I don't know why but whenever this mod does an animation that isn't a sexlab animation (getting forced to drink etc.) the animation starts with the characters above the ground. Maybe 10 feet up. depending on the cell it can cause me to clip out of bounds. Does anyone know what could cause this?

Posted

Hello, i want to start new play-trough with this mod. But i am concerned it not working properly.
There is a bunch of errors in papyrus log, and a few weird things in game:
1 blank message box at some road event, and no dialog option to seduce Stenvar for his cost reduction.
I am also concerned that some events wont trigger or work properly and i wouldn't notice.

Would appreciate if someone can help me.

Here is my log
Papyrus.0.log
and modlist
Modlist.txt

Posted (edited)
On 5/20/2025 at 3:06 AM, doodmanjones23 said:

Is there an MCM command to make this mod specifically reboot itself to be read on MCM?  This is like the only one that does not consistently show itself in MCM

 

Some has stated good results with Jaxonz MCM Kicker SE. It does some kind of MCM refresh during save load, and could bring back disappearing MCM if there are no bugs with it.

 

Also, Papyrus Tweaks NG helps with overall performance of the PapyruVM running scripts.  Less latency from scripts process mean more FramePerSeconds and fewer issues with hanging scripts.

 

Or, try classic manual hit-with-a-hammer command line reset for SkyUI:

 setstage SKI_ConfigManagerInstance 1

 

Try first two or all three.

 

Spoiler

Goodbye Missing or Lazy Mod Menus!
MCM Kicker automatically updates SkyUI menus from problematic mods!

Have you ever loaded a cool mod only to never see it's configuration menu show up in SkyUI?
Did you update a mod and not see the new features in MCM?
Jaxonz MCM Kicker fixes that.

Why It Happens
It is an easy mistake (that I have made myself a few times), but some modders forget to implement proper initialization and update code for SkyUI's MCM menus.

This can often be resolved by opening the command console and typing:
setstage SKI_ConfigManagerInstance 1

Oisaco1 came up with the great idea of creating a mod for that, and this is the result.

Features

  • Checks SKSE version and proper installation
  • Checks SkyUI version and proper installation
  • Fixes missing SkyUI MCM mod menus
  • Forces updates of SkyUI MCM mod menus
  • Politely waits for SkyUI and well behaved mods to do their thing first
  • Only runs at game load and then gets out of the way


Requirements

 


Compatibility

 

  • An incompatibility has been identified with Snotgurg's Equipment HUD mod, which resets options to default when MCM Kicker causes the menu to reload.
  • Compatible with DLC and 3rd party mods.
  • No known conflicts with any other mods. Any load order works.
  • Can be cleanly removed at any time.


All Jaxonz mods are professionally coded for stability and high quality.

 

Edited by safado
Posted (edited)
On 2/18/2025 at 11:49 PM, Kin1234 said:

Is there a way to get the "almost cannibal's feast" title? I tried testing out Namiras quest, but it all just leads to either me becoming a cannibal or killing them. Or is it not created yet? Can't seem to find anything in the console other than a almost eaten global variable.

It seems is the roadevent 05(baboencounter05),after you defeat he will take you to his house,then you just wait until he dicide to eat you?When he caught you he would say something about eat you after he use you.

I'm now try this route but the amout of bug is big so utill now I haven't get it,but I do get this process in a 5.21 version playthrough,which didn't had this title but had this plot.

 

Edit:

Tried 20 times but can't push through.But I checked the esp in sseedit,seems proved my speculation.

I decied not waste too many time on this(already cost a week to get all title),just leave it until someone fix this script or find a console code.

 

Edit Again:

Got the code.

player.addtofaction BaboFactionSexSlaveTitle

set BaboGlobalSexSlaveTitle to 1

Can't experience the whole event,scripts just won't run properly.

Edited by Hyacreap
Posted (edited)

Hey i have a little problem with the bad end scenario, when im in the furniture i can just press space and "jump" out.
and the furniture disappear.
I can just exit the furniture 

 

Edited by whotheknow
Posted

Hi guys, can you help me? I want to add "EroticArmor" keyword to all armor from BHUNP Skyrim Vanilla Outfits with Creation Club Support. In SSEEdit, all armor as I see is in Armor Addon and not like everywhere else in Armor, so through KID as I understand it also does not work. How can I do this, please tell me?

Posted
8 minutes ago, PopkaPiska3000 said:

Hi guys, can you help me? I want to add "EroticArmor" keyword to all armor from BHUNP Skyrim Vanilla Outfits with Creation Club Support. In SSEEdit, all armor as I see is in Armor Addon and not like everywhere else in Armor, so through KID as I understand it also does not work. How can I do this, please tell me?

I use Quick Armour Rebalance and edit the keywords in game, using the MCM you can set a hotkey (i use "Rctrl"), it'll pop up a window that you can select armours from and add keywords to them.

 

I'd post a link to the mod but nexus seems to be down atm, for me at least.

Posted
1 hour ago, Wodenaz said:

I use Quick Armour Rebalance and edit the keywords in game, using the MCM you can set a hotkey (i use "Rctrl"), it'll pop up a window that you can select armours from and add keywords to them.

 

I'd post a link to the mod but nexus seems to be down atm, for me at least.

So, will I be able to add the keyword to all the armor at once, or will I have to add it one by one? And this way, if I add it and start a new game, will the keywords be saved?

Posted
1 hour ago, PopkaPiska3000 said:

So, will I be able to add the keyword to all the armor at once, or will I have to add it one by one? And this way, if I add it and start a new game, will the keywords be saved?

Nexus is back up so you can se for yourself, but yes it will do what you want.

Posted
13 hours ago, Wodenaz said:

I use Quick Armour Rebalance and edit the keywords in game, using the MCM you can set a hotkey (i use "Rctrl"), it'll pop up a window that you can select armours from and add keywords to them.

 

I'd post a link to the mod but nexus seems to be down atm, for me at least.

"BHUNP Skyrim Vanilla Outfits with Creation Club Support" mod is not showing up in "Quick Armor Rebalance". By the way, this mod is a replacer, it replaces all default clothes. If I equip any armor and select "Currently worn armor" in "Quick Armor Rebalance" (QAR), nothing will show on the left from the equipped clothing. So, what else should I try?

Posted
3 hours ago, PopkaPiska3000 said:

"BHUNP Skyrim Vanilla Outfits with Creation Club Support" mod is not showing up in "Quick Armor Rebalance". By the way, this mod is a replacer, it replaces all default clothes. If I equip any armor and select "Currently worn armor" in "Quick Armor Rebalance" (QAR), nothing will show on the left from the equipped clothing. So, what else should I try?

Ah i see, yeah it doesn't look for vanilla armours only armours added by mods, as far as i'm aware. Why do you want to edit vanilla armours anyways? I'm assuming you want to do that to engage the npc->npc interactions or you're yet to download any non-vanilla armour mods?

 

https://www.nexusmods.com/skyrimspecialedition/mods/148867

 

https://www.nexusmods.com/skyrimspecialedition/mods/137642

 

Obi's are pretty cool, I'd try to wear non vanilla armours when using any Baka mods and mods like it, changing the vanilla keywords might make npcs go a bit crazy with other npc's if you have mods that allow it, I know there's settings cant remember which mod but having npcs harass other npcs is a thing, not sure if it'll be good to have an npc linked to a quest be unavailable because they're stuck in some sort of animation or killed.

 

I'm not sure what else you can try besides manually going through sedit on each armour to add the keyword, and thats something i've never bothered to even try since its so tedious.

Posted
6 hours ago, Wodenaz said:

Ah i see, yeah it doesn't look for vanilla armours only armours added by mods, as far as i'm aware. Why do you want to edit vanilla armours anyways? I'm assuming you want to do that to engage the npc->npc interactions or you're yet to download any non-vanilla armour mods?

 

https://www.nexusmods.com/skyrimspecialedition/mods/148867

 

https://www.nexusmods.com/skyrimspecialedition/mods/137642

 

Obi's are pretty cool, I'd try to wear non vanilla armours when using any Baka mods and mods like it, changing the vanilla keywords might make npcs go a bit crazy with other npc's if you have mods that allow it, I know there's settings cant remember which mod but having npcs harass other npcs is a thing, not sure if it'll be good to have an npc linked to a quest be unavailable because they're stuck in some sort of animation or killed.

 

I'm not sure what else you can try besides manually going through sedit on each armour to add the keyword, and thats something i've never bothered to even try since its so tedious.

Because I want to make my own Skyrim build with sex mods to share with friends, or later when I want to download Skyrim again. So that I can just download, configure the mods and play. That's why I don't want to load a lot of beautiful armor, because firstly it will take up more space on the disk, and secondly what I can put, others may not like it very much, everyone has their own tastes. That's why I just replaced the default armor with the one that supports BHUNP physics. But now the problem is how to add keywords to it to implement some mods?

Posted (edited)
7 hours ago, PopkaPiska3000 said:

Because I want to make my own Skyrim build with sex mods to share with friends, or later when I want to download Skyrim again. So that I can just download, configure the mods and play. That's why I don't want to load a lot of beautiful armor, because firstly it will take up more space on the disk, and secondly what I can put, others may not like it very much, everyone has their own tastes. That's why I just replaced the default armor with the one that supports BHUNP physics. But now the problem is how to add keywords to it to implement some mods?

Fair enough, have you read through this PDF? Grab Baka Sexlab Aroused Redux as well if you haven't, this PDF essentially details how to change keywords via sedit that that mod can implement, the armours that you're looking for should be in the skyrim.esm and the dlc .esm (dawnguard, CC, etc), they're most likely not going to be in the same place. Because if the mod you're using is just a retexture i'm not sure there'll even be a plugin for you to even edit with armours inside. I seldom edit plugins so not sure how to navigate them, there'll no doubt be info online problem is finding it.

Baka New Keywords Manual.pdf

Edited by Wodenaz
Posted (edited)
4 hours ago, Wodenaz said:

Fair enough, have you read through this PDF? Grab Baka Sexlab Aroused Redux as well if you haven't, this PDF essentially details how to change keywords via sedit that that mod can implement, the armours that you're looking for should be in the skyrim.esm and the dlc .esm (dawnguard, CC, etc), they're most likely not going to be in the same place. Because if the mod you're using is just a retexture i'm not sure there'll even be a plugin for you to even edit with armours inside. I seldom edit plugins so not sure how to navigate them, there'll no doubt be info online problem is finding it.

Baka New Keywords Manual.pdf 282.03 kB · 3 downloads

Bro, I read this and added keywords to the downloaded armor this way and everything worked fine. But in this case with my armor replacement mod I can't add keywords this way. Anyway thanks for trying to solve my problem.

Edited by PopkaPiska3000
Posted
11 hours ago, PopkaPiska3000 said:

Bro, I read this and added keywords to the downloaded armor this way and everything worked fine. But in this case with my armor replacement mod I can't add keywords this way. Anyway thanks for trying to solve my problem.

Hmm, you could always try the creation kit and attempt to edit keywords using that.

 

https://ck.uesp.net/w/index.php?title=Customizing_Crafting_Categories&mobileaction=toggle_view_desktop

 

The wiki is pretty useful; ""You can modify the list of Keywords using the Creation Kit. Through the use of Keywords you can make sure items such as armor and weapons appear in the correct category." - May as well give this a shot, good luck.

Posted

The release number of the file does not follow the defining value and... The version is still years earlier: it shows a release number of 3.31!

 

And the sound files are already spreading the number 5.80.

And the Internet informs about the product file number 5.90, while the only version available is version 5.71.

 

This is a bit... nonsense! This whole thing is so confusing...

Posted
5 hours ago, csacskamacska said:

The release number of the file does not follow the defining value and... The version is still years earlier: it shows a release number of 3.31!

 

And the sound files are already spreading the number 5.80.

And the Internet informs about the product file number 5.90, while the only version available is version 5.71.

 

This is a bit... nonsense! This whole thing is so confusing...

BakaFactory has a version 5.90 of Babodialogue on another website. The updates don't usually come on Loverslab for a while. Just go on their SubscribeStar

Posted
19 hours ago, PopkaPiska3000 said:

Bro, I read this and added keywords to the downloaded armor this way and everything worked fine. But in this case with my armor replacement mod I can't add keywords this way. Anyway thanks for trying to solve my problem.

Have you tried using SSEEdit? I've been able to add keywords to custom armor sets this way. Usually doesn't cause any problems. OSL Arousal also allows to add "EroticArmor" and other keywords in-game.

 

Posted
17 hours ago, csacskamacska said:

The release number of the file does not follow the defining value and... The version is still years earlier: it shows a release number of 3.31!

 

And the sound files are already spreading the number 5.80.

And the Internet informs about the product file number 5.90, while the only version available is version 5.71.

 

This is a bit... nonsense! This whole thing is so confusing...

 

Of course, the author already stated that he is a Baka....   BaboDialogue 5.90 

 

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