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Posted (edited)
On 10/7/2024 at 9:42 AM, theprof90 said:

can someone explain to me the various features of this mod? from the description I get this involve a lot of dialogue and rp, but does this mod handles defeat? What kind of scenarios does it include?

 

It only manages the MC defeat stage from it own event's NPC.  For example a "Horny" human\Mer\Creature can be spawn by the mod based on location and equipment keywords, if defeated by it and no other mod interfere there's a scene from this mod. The defeat detection could bug out, if another mod tracking bleeding-state interfere or PapryrusVM latency issues. Try raising the health max limit in the MCM option near "essential" setting. Bug out scene may likely need to be reset by loading save before scene or maybe mod reset.

 

A while ago, I extracted from manual and interface translation some info about road events for personal notes, because the original manual was likely machine translated from Korean. Spoiler has a copy of it without any proofreading.

Spoiler

Road Encounter is a loose term. The “Road” event can be triggered in the wilderness too. There’s an MCM regional setting that if enabled will filter event occurrence and what NPC type will be spawned. To reduce event spamming from mod.  The “Road” events use the Skyrim World Event framework, and it will compete for event occurrence’s chance with other mods and Skyrim original events. That is combined with mod event conditions and a configurable extra chance condition. 100% Chance set in MCM will still need to compete for Skyrim internal world event system chance.

The World Encounter system can bug out if many mods are injecting their trigger code, is a recursive and complex system.

0.      (Item 0) Skyrim’s Word Encounter Framework trigger needs this for all mod’s events to be queue for occurrences chance.

a.      Wear a piece of armor that contains at least one of the following SLAX\BAKA keywords.

                                                              i.      This is from SexLab Aroused Redux “BAKA” mod or similar with SLAX\BAKA Keywords:  

1.      EroticArmor: From original SLA legacy, meaning “naked armor”. The “BAKA” mods interpret it as Sexy clothing\armor and not as a “naked armor”.  Like a show of breast cleavage clothing.

2.      SLA_ArmorLewdLeotard

3.      SLA_ArmorSpendex (The typo is fixed is some newer versions as SLA_ArmorSpandex, not an issue if FormId identical)

4.      SLA_ArmorHalfNaked: Some encounter will have a different branch dialogue with this keyword.

5.      SLA_ArmorCurtain

6.      SLA_ArmorTransparent

7.      SLA_ArmorHalfNakedBikini: Some encounter will have a different branch dialogue with this keyword in combination with any thong’s keywords. (thong keywords are optional and used for dialogue “flavor”)

8.      SLA_ArmorPretty:  For pretty but not sexualized clothing. Not listed in manual, but it is in the World Encounter trigger code.  Some road encounters’ branching dialogue do not have it as a condition (Road encounter 02) and no fallback dialogue (Bug?), Some encounters dialogue has a different branch “flavor” only for this keyword.

9.      Note: The use of these keywords in cloth\armor are also used for context flavoring of events. Use any listed keyword with any armor\cloth as you like.  Some modern versions of SLAR BAKA\SLAX have keyword assignment in their MCM.

1.      Road Encounter 01: A rapist chases the player.

a.      Requirements of item 0 = True

b.      Appearance: Beauty Value >  60

c.      Chance % Selection in MCM

d.      Note: I think it only happens at night near big town’s entry.

2.      Road Encounter 02: Biased\Racist Nords and Dead bodies of Argonians nearby.

a.      Requirements of item 0 = True

b.      Chance % Selection in MCM

3.      Road Encounter 03: Hired Thugs sent by merchants to rape the player.

a.      Requirements of item 0 = True

b.      Merchants’ disaffection > 500

c.      Chance % Selection in MCM

4.      Road Encounter 04: Thalmor Slave and Slavers.

a.      Requirements of item 0 = True

b.      Chance % Selection in MCM

5.      Road Encounter 05: A crazy man who want groping female player's breasts.

a.      Requirements of item 0 = True

b.      Appearance: Breasts Value => 80

c.      Appearance: Beauty Value => 80

d.      Chance % Selection in MCM

e.      Note: SLAX\SLA BAKA\OSL Arousal\SLA NG. Factions Assigned automatically by Babodialogue after manual preset in MCM.  Faction can be used for “flavor” branching dialogues.

                                                              i.      0-29 SLAX_BoobsTinyFaction

                                                             ii.      30-49 SLAX_BoobsNiceFaction

                                                           iii.      50-69 SLAX_BoobsBigFaction

                                                           iv.      70-89 SLAX_BoobsFullFaction

                                                             v.      90-100 SLAX_BoobsAmazingFaction

                                                           vi.      101-120 SLAX_BoobsEnormousFaction

f.        Note2:  Same for Beauty value

                                                              i.      0-19 SLAX_FaceUglyFaction

                                                             ii.      20-39 SLAX_FacePlainFaction

                                                           iii.      40-59 SLAX_FaceAverageFaction

                                                           iv.      60-79 SLAX_FacePrettyFaction

                                                             v.      80-100 SLAX_FaceBeautifulFaction

6.      Road Encounter 06: Thugs hired as collectors for LoanShark syndicate hunt you down.

a.      Requirements of item 0 = True

b.      Failing to repay your debt to Babodialogue’s Loanshark Organization

c.      Chance % Selection in MCM

7.      Road Encounter 07: Thugs capturing a woman.

a.      Requirements of item 0 = True

b.      Chance % Selection in MCM

8.      Road Encounter 08: “Destroyer of War Heroines”, thug challenge.

a.      Requirements of item 0 = True

b.      Chance % Selection in MCM

9.      Road Encounter 09: Falmer hunting for sex slaves.

a.      Requirements of item 0 = True

b.      Chance % Selection in MCM

10.  Road Encounter 10: Bandits Raping\Raped a woman.

a.      Requirements of item 0 = True

b.      Chance % Selection in MCM

11.  Road Encounter 11: A young arrogant noble who wants to possess the Player. A creepy fella.

a.      Requirements of item 0 = True

b.      Appearance: Beauty Value > 90

c.      Wolf Queen Quest first stage Completed (Only to killing summoners in the cave.)

d.      Time of day is between 7:00 AM and 8:00 PM

12.  Road Encounter 12: A bunch of bandits track you down because you’re messing with their slave trade.

a.      Requirements of item 0 = True

b.      Rescued over 30 slaves.

13.  Road Encounter 13: You encounter a situation with Loan-shark’s collector tracking down their clients that failed to pay in time. You are not the victim, but he can plead for your help.

a.      Requirements of item 0 = True

b.      Note: Likely to happen near Rorikstead inn or Dragons Bridge inn.

Some events can be ignored if the MC is not being tracked down by the event’s NPC and forced to a dialogue.

 

 

Edited by safado
Posted

Hello ! i have an issue, the mod seems to works fine, but once im talking to a guard to ask for advice, there is no voice coming from him, neither subtitle ! Ive tried a clean save, uninstalling too, and also downloading a fix patch about that, but it doesn't work. I use the english option in the fomod menu by the way.

Posted
11 hours ago, ShikiFrenchy said:

Hello ! i have an issue, the mod seems to works fine, but once im talking to a guard to ask for advice, there is no voice coming from him, neither subtitle ! Ive tried a clean save, uninstalling too, and also downloading a fix patch about that, but it doesn't work. I use the english option in the fomod menu by the way.

do you have fuz-ro-doh installed?

Posted
1 hour ago, ShikiFrenchy said:

No, but im using dragonborn voice over, so will it still work ?

 

I do not use DVO, but it looks like is to voice dialogue menu from MC and not the responses from NPC.  Fuz-ro-doh is for the NPC responses that do not have an audio, like custom mods. The subtitle will be shown if you have the subtitle enabled, and the time they stay on screen is based on the audio file or fuz-ro-doh proxy file time length.  Without audio or fake audio, the game will skip the response subtitle because there's no metadata about the length of the conversation extracted from the audio/fake-audio.  That is my understanding of the issue.

 

Fuz-ro-doh is a SKSE\SKSE64 dynamic link library (dll) and you need to match the dll version with the SKSE version.

 

Posted

I've started a new save recently and have noticed that so far (level 11) I haven't run into a single road encounter. Does anyone know if there's a command or setstage of some sort that I can use to kickstart them or check their status?

Posted
32 minutes ago, H Bof said:

I've started a new save recently and have noticed that so far (level 11) I haven't run into a single road encounter. Does anyone know if there's a command or setstage of some sort that I can use to kickstart them or check their status?

 

Are you wearing armor with the SLA keywords?

Posted
1 hour ago, H Bof said:

I've started a new save recently and have noticed that so far (level 11) I haven't run into a single road encounter. Does anyone know if there's a command or setstage of some sort that I can use to kickstart them or check their status?

 

In description page:

Spoiler

 

[ Warning! ]

 

The mod won't work as expected if you don't add specific keywords to your clothes and armor. Please read the manual thoroughly and follow the instruction.

 

 

Manual:  link will break when newer version get released.

SLAX\SLA-Baka Keyword manual.  Has new section about KID to auto assign keywords.

 

Modern SLAR replacers with Baka keywords that still being maintained by authors.  osl-aroused-arousal-rebornsexlab-aroused-ng

Both have MCM page to add keywords to equipped armor\cloth at runtime, skipping the pre-assigning by other methods.

 

 

 

Posted

Would be nice to place the captured women in a category that people walking by do not attack.

Populated Skyrim people ignore the thugs and attack the prisoner.

I assume this is to make sure the thugs are not attacked, but personally I think it would be better for thugs to be attacked then prisoners.

Posted
8 hours ago, wareware said:

 

Are you wearing armor with the SLA keywords?

 

7 hours ago, safado said:

In description page:

  Reveal hidden contents

 

[ Warning! ]

 

The mod won't work as expected if you don't add specific keywords to your clothes and armor. Please read the manual thoroughly and follow the instruction.

 

 

Ugh I forgot I reinstalled the armor I've been using and it removed the keywords I had added in the process, thanks!

Posted
13 hours ago, H Bof said:

 

 

Ugh I forgot I reinstalled the armor I've been using and it removed the keywords I had added in the process, thanks!

 

I always use ESL patches because of that, currently experimenting with KID templates as suggested by SLAR baka manual(ver5).

 

Posted

yeah everything was fine, but then i uninstalled to update to newer versions, and now the mcm doesnt come up, idk if the mod is even working or not, but if i try to enter that save without it, it crashes, warning of missing files babointeractivedia.esp and buttslap.esp for whatever reason, disabling buttslap also causes ctd. Tried new game, without buttslap, still no mcm. someone said it might be a conflict, but how do i know whats conflicting? Im dropping my big ass modlist here if anyone wants to take a gander. send help

ModList_2024-10-15T20-06-06.txt

Posted
11 minutes ago, safado said:

 

I always use ESL patches because of that, currently experimenting with KID templates as suggested by SLAR baka manual(ver5).

 

 

I have yet to sit down and learn how to make my own patches even though I know it would make my life 100x easier. I just manually add the SLA master and keywords to the base esp. Maybe I should take this as a sign to finally stop kicking the can down the curb lol.

Posted

I'm getting an issue with the noble road event after you prevent Potema's resurrection in Solitude. The whole event plays to completion up until the point where Elisif and her council force the noble to free the PC, but after he runs off nothing happens and I'm stuck with no control. I tried to debug restore control, remove restraints, and restore stolen items, but the yoke stays on and my items don't get returned. Leaving the Blue Palace also does not restore stolen items or unequip the yoke either. I imagine Elisif or Falk are supposed to free you after the noble leaves but they just stand there until I eventually try to debug to continue. Has anyone else run into this or found a fix?

 

I also tried to use sqv xx819e94 for the BaboEventSolitudeNastyNobleAD01 quest which is the only quest in the mod that I could find mentioning a noble in xEdit, but it is shown as untriggered and at stage 0 so no luck there either to try and advance it via console.

Posted

How can i allow female npcs and female followers added into the game to use this mod ? For example ive tried to turn a follower into a futa by changing the gender through gender bender mod or sexlab and added a shlong to her but she does not initiate anything.

Posted (edited)
23 hours ago, The Sage Of the SIx Faps said:

yeah everything was fine, but then i uninstalled to update to newer versions, and now the mcm doesnt come up, idk if the mod is even working or not, but if i try to enter that save without it, it crashes, warning of missing files babointeractivedia.esp and buttslap.esp for whatever reason, disabling buttslap also causes ctd. Tried new game, without buttslap, still no mcm. someone said it might be a conflict, but how do i know whats conflicting? Im dropping my big ass modlist here if anyone wants to take a gander. send help

ModList_2024-10-15T20-06-06.txt 32.85 kB · 1 download

 

This mod has an update program that runs automatically when the version changes.  Normally, you do not need to remove the old version, save "clean", and replace with new files.

 

 

Move BaboInteractiveDia.esp and any direct patch for it near the end of the load to make sure all soft dependencies are loaded first. 

 

This helps with Papyrus performance issues affecting SkyUI loading process and the game in general: Papyrus Tweaks NG, and SSE Display Tweaks(optional)

Also download and use last ini reference in the misc section.  Modify the PapyrusTweaks.ini file and enable "bSpeedUpNativeCalls = true" in the experimental section at the end of the file.

 

Spoiler

If you can load from an older save, try that.   If not, then try purging the mod from a save created in an interior cell without NPC, like qasmoke.  You can purge the mod from the save using ReSaver (is for Skyrim/SkyrimSE/Fallout).  Use the ReSaver.bat to run it, may need to be run as admin, it also needs java. The bat file will launch it will more memory, because newer java set it to low and modded Skyrim save files are huge relative to vanilla oldrim.  Choose the save file from your Documents\My Games\Skyrim Special Edition\Saves folder, unless you or mod-manger modify it in the game ini files.


 

Spoiler

Notes:

 

Why Sexlab 1.63 beta8? Get final 1.63 not beta.

PapyrusUtils with Osmeal SLU?  I think your SkyrimSE is 1.5.97. For a while now, SLU includes special PapyrusUtils for 1.5.97 no need for stand alone PapyrusUtils, make sure SLU overwrite sexlabs, SLSO, PapyrusUtils, and any other mod that has legacy PapyrusUtils files included like in Campfire or Simply knock.  SLU PapyrusUtils-for-1.5.97 is feature equivalent with "latest" papyrusUtils 4.x but still reporting old version.

 

Do babo Human and Babo Creature do not conflict with BakaFactory's SLAL Pack? I think the latter has the previous and more included.

 

Some TroublesofHeroine quest that trigger in breezehome could conflict with babodialgue breezehome quest, like the three orcs.  Not a direct conflict, it is about event flow and interruptions. FYI

 

Wartimes - A Daughter's Tale SE 9-2020 v1.5?  Latest version is called Wartimes Tweak v10.3 (15-Mar-2022) is the full mod with fixes. Sadly, No update process, it needs a new game because many changes for fixes and expansion to the submissive to "father" core quest.  Monomans1 did not fix everything or extended the original story branches leading to enslavement. He only refactored the core quest that most people get hook with, the Father "slowly" becoming master to save mommy story branch.

 

Get it in Monomans1 last blog. (he is not publishing anymore) If the mod in the blog do not has SE in the name, then is for SkyrimLE and needs to be filtered by CAO to set it files to be SkyrimSE\AE compatible. It is a DirectX9 to 11 issue with 3d graphic files features and animations using newer Havok64 Framework like Fallout 4.  CAO 5.3 is stable, but can't convert animations-behaviour files. CAO6 is good enough if you only do one mod at a time. CAO7 is messy, the last time I check.  Recommend CAO6 and doing one mod at a time (close CAO after use and start over for next mod) and only if needed, it will not fix the Form44 thing, just ignore the mod manager is not really an issue.


Hope this helps

 

 

Edited by safado
Posted
On 10/16/2024 at 6:02 AM, H Bof said:

I'm getting an issue with the noble road event after you prevent Potema's resurrection in Solitude. The whole event plays to completion up until the point where Elisif and her council force the noble to free the PC, but after he runs off nothing happens and I'm stuck with no control. I tried to debug restore control, remove restraints, and restore stolen items, but the yoke stays on and my items don't get returned. Leaving the Blue Palace also does not restore stolen items or unequip the yoke either. I imagine Elisif or Falk are supposed to free you after the noble leaves but they just stand there until I eventually try to debug to continue. Has anyone else run into this or found a fix?

 

I also tried to use sqv xx819e94 for the BaboEventSolitudeNastyNobleAD01 quest which is the only quest in the mod that I could find mentioning a noble in xEdit, but it is shown as untriggered and at stage 0 so no luck there either to try and advance it via console.

Meanwhile I don't get the yoke (well, not really. it just hovers around the neck but the arms stay down) and they do free me but from a noble who for some reason never shows up in the palace unlike his bodyguard. The scene plays but he and his dialogue are completely missing.

Posted
3 hours ago, Valgo3 said:

Meanwhile I don't get the yoke (well, not really. it just hovers around the neck but the arms stay down) and they do free me but from a noble who for some reason never shows up in the palace unlike his bodyguard. The scene plays but he and his dialogue are completely missing.

Odd I didn't even know his guard was supposed to be in there lol. As for the yoke the animations aren't right for me as well but I use OAR and assume it's just an animation priority issue there. I was able to get it to kind of work, it turns out getting your items back puts it in a chest downstairs, but I use SL Survival so the marker didn't appear for me since I no longer had a map until I got close enough. I was able to get the yoke of with player.unequipitem in console. I say kind of because it looks like I didn't get the achievement/title for that encounter so I don't think it registered as having been completed, but at least I saw the event and got all my stuff back.

Posted
On 9/22/2024 at 2:53 PM, Yukitemi said:

Obviously it's not the case, unless my whole keyboard binded to wait hotkey lol.

 

Actually, it's specifically acts like "sleeping" when pressing it.

FOUND UR FIX?

Posted
On 1/20/2023 at 12:14 PM, JackChurch187 said:

The crazy killer get blocked by a object in his house and just standing still their someone have this bug?image.thumb.jpeg.558fb3931a495b35062b32522b82d737.jpeg 


I just ran into this

Posted

Hey! Can someone tell me if this is difficult to patch this mod for Enderal? Are here many references to Skyrim's locations, factions, characters or else?

I have almost no experience with modding, but I would like to include this mod in the game

Posted

Hey hey,

Is it possible to trigger events when naked? My current character is a nudist and I was wondering if the events only trigger when wearing clothes with those specific keywords.

Also, are there any differences between how the mod handles SLAX and SLA Babo? I know the Babo version gives more keywords but is there a real difference because the mod seems to work just fine with SLAX. (also, I play LE)

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