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Posted
15 hours ago, asdfa94 said:


Thank you so much for the quick reply!

The naked armor with the keywords seems to work just fine, but sadly the SLAX-ASA3 seems to be struggling on LE, might something outdated on my end tho, but LOOT and FNIS keeps getting errors with it, and every character is in a T-pose. But I want to upgrade to SE sometime anyways, as it seems way more stable.

 

SLAX-ASA3 may need new game or use Fallrim's ReSaver to do a plugin purge to SexLabAroused.esm, it is similar to clean save. It is better, a new game.

  Continue to use your current SLAR Baka if any other is problematic in SkyrimLE that is FactoryClose listed requirement anyway. 

 

Posted

Does anyone know if there's a patch of some sort or if BaboDialogues works out of the box to be compatible with vanilla armors? I use a Dark Brotherhood replacer I like but I'm worried wearing it will effectively shut down events from Babo. With the armor being a replacer I imagine that I can't set Babo to a master of the main game to add keywords to the DB set myself lol.

Posted

Has anyone run into and solved the following issue?:

 

In the enslaved scenario, the guard at night will in some cases suggest that he should just kill your current owner and become your new owner. If you accept, he will indeed kill the owner but the game will the  load to a black screen.

 

The game is clearly running since moving the mouse will sometimes indicate things to interact with.

 

This has been the case in several versions of the mod on LE at this point?

Posted (edited)

Fix already found at the end of my post.
Does this mod work fluently for anyone? I'm really unsure if I should keep it or not.

- Everytime a scene loads it takes almost 15 seconds.

- Many times the image fades to black for up to 30 seconds.

- Often a message tells me to press the BaboDialogue button or something like that to decide how I want to move forward, but I have no button for that and also can't set one up in the MCM.

- I'm not even witnessing many things like molestation, choking or getting approached. I seriously don't know if this mod works on my system as intended.

 

My PC isn't super old either. Are there any ways to fix or speed up these things? I have the AE version of SKSE and it seems like many old mods don't work there anymore...

My mods:
 

Spoiler

# This file was automatically generated by Mod Organizer.
+Populated Skyrim Baka Edition
+iWant Widgets
-Service Your Gear - Weapon and Armor Degradation
+BaboDialogue
+ZaZ Animation Pack
+SG Female Eyebrows
+BakaFactory's SLAL Pack
+BakaFactory Animated Beasts Cocks
+Keep It Clean - A Bathing mod
+Vrayth's Racemenu Presets - Male and Female - EFM - High Poly Head
+High Poly Head SE
+RaceCompatibility with fixes for SSE
+COtR Expressive Facial Animation (Male)
+COtR Expressive Facial Animation (Female)
+COtR - HQ Characters creation addon for RM
+Expressive Facegen Morphs SE
+The Joy of Perspective SSE
+MCM Helper
+Spell Perk Item Distributor
+Alternate Start - Live Another Life - SSE
+MoreNastyCrittersSE_v
+Schlongs of Skyrim SE
+SLDrunkRedux v1.3
+Sexlab Sexlab Approach Redux
+powerofthree's Papyrus Extender
+SLHH Expansion
+Sexlab Defeat Baka Patch
+Baka Motion Data Pack
+SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17))
+ZAZ
+Unofficial Skyrim Special Edition Patch - USSEP
+UIExtensions
+The Nordic Bombshell - Original - CBBE 3BBB (3BA) - CBBE and BHUNP Bodyslide Preset
+The Eyes Of Beauty SSE
+The Book of UUNP Volumes 1 2 and 3 - UNP - Sevenbase - UNPB
+SpectatorCrowdsUltra
+SLAL_SE
+SkyUI
+SexLabMatchMaker
+SexLabFrameworkAE_v166b
+SexLabArousedSSELoose
+SexLab Body Search 20190814
+Rogue Women of Skyrim
+RaceMenu
+Queen of the North - A Bodyslide Preset (CBBE 3BA)
+Prison Alternative POP Addon v
+Prison Alternative
+powerofthree's Tweaks
+Patched SE SL TOOLS Updated
+PapyrusUtil SE - Modders Scripting Utility Functions
+PaPunishmentPack_V1.1_For_SSE
+Pamatronic´s Deadly Furnitures
+Paired Animation Improvements
+Open Animation Replacer - Detection Plugin
+Open Animation Replacer
+NoModesty_TempleofDibellaFaction_SPID
+NoModesty
+Nemesis Unlimited Behavior Engine-87642-v0-84-beta-1639423005
+Mfg Fix
+Maevan2's Eye Brows SE
+KS Hairdos SSE
+Keyword Item Distributor
+JContainers SE
+Hentai V2 CBBE 3BA BodySlide - by Kiasotori
+Fuz Ro D'oh-15109-2-5-1706039953
+Dynamic Feminine Female Modesty Animations OAR
+Dripping When Aroused NG
+CreatureFrameworkV
-Creature Framework
+BDs Armor and Clothes Replacer CBBE 3BA
+Book of UUNP (CBBE 3BBB conversion)
+BodySlide and Outfit Studio
+BodySearchAnimsSE
+Annarelle - CBBE 3BA and Breton RaceMenu preset by Layfey
+Animation Queue Fix
+Amazing Curves - A CBBE 3BA Bodyslide Preset
+Am Fit - Bodyslide Preset - 3BAv2
+Address Library for SKSE Plugins
*Creation Club: _ResourcePack
*Creation Club: ccafdsse001-dwesanctuary
*Creation Club: ccasvsse001-almsivi
*Creation Club: ccbgssse001-fish
*Creation Club: ccbgssse002-exoticarrows
*Creation Club: ccbgssse003-zombies
*Creation Club: ccbgssse004-ruinsedge
*Creation Club: ccbgssse005-goldbrand
*Creation Club: ccbgssse006-stendarshammer
*Creation Club: ccbgssse007-chrysamere
*Creation Club: ccbgssse008-wraithguard
*Creation Club: ccbgssse010-petdwarvenarmoredmudcrab
*Creation Club: ccbgssse011-hrsarmrelvn
*Creation Club: ccbgssse012-hrsarmrstl
*Creation Club: ccbgssse013-dawnfang
*Creation Club: ccbgssse014-spellpack01
*Creation Club: ccbgssse016-umbra
*Creation Club: ccbgssse018-shadowrend
*Creation Club: ccbgssse019-staffofsheogorath
*Creation Club: ccbgssse020-graycowl
*Creation Club: ccbgssse021-lordsmail
*Creation Club: ccbgssse025-advdsgs
*Creation Club: ccbgssse031-advcyrus
*Creation Club: ccbgssse034-mntuni
*Creation Club: ccbgssse035-petnhound
*Creation Club: ccbgssse036-petbwolf
*Creation Club: ccbgssse037-curios
*Creation Club: ccbgssse038-bowofshadows
*Creation Club: ccbgssse040-advobgobs
*Creation Club: ccbgssse041-netchleather
*Creation Club: ccbgssse043-crosselv
*Creation Club: ccbgssse045-hasedoki
*Creation Club: ccbgssse050-ba_daedric
*Creation Club: ccbgssse051-ba_daedricmail
*Creation Club: ccbgssse052-ba_iron
*Creation Club: ccbgssse053-ba_leather
*Creation Club: ccbgssse054-ba_orcish
*Creation Club: ccbgssse055-ba_orcishscaled
*Creation Club: ccbgssse056-ba_silver
*Creation Club: ccbgssse057-ba_stalhrim
*Creation Club: ccbgssse058-ba_steel
*Creation Club: ccbgssse059-ba_dragonplate
*Creation Club: ccbgssse060-ba_dragonscale
*Creation Club: ccbgssse061-ba_dwarven
*Creation Club: ccbgssse062-ba_dwarvenmail
*Creation Club: ccbgssse063-ba_ebony
*Creation Club: ccbgssse064-ba_elven
*Creation Club: ccbgssse066-staves
*Creation Club: ccbgssse067-daedinv
*Creation Club: ccbgssse068-bloodfall
*Creation Club: ccbgssse069-contest
*Creation Club: cccbhsse001-gaunt
*Creation Club: ccedhsse001-norjewel
*Creation Club: ccedhsse002-splkntset
*Creation Club: ccedhsse003-redguard
*Creation Club: cceejsse001-hstead
*Creation Club: cceejsse002-tower
*Creation Club: cceejsse003-hollow
*Creation Club: cceejsse004-hall
*Creation Club: cceejsse005-cave
*Creation Club: ccffbsse001-imperialdragon
*Creation Club: ccffbsse002-crossbowpack
*Creation Club: ccfsvsse001-backpacks
*Creation Club: cckrtsse001_altar
*Creation Club: ccmtysse001-knightsofthenine
*Creation Club: ccmtysse002-ve
*Creation Club: ccpewsse002-armsofchaos
*Creation Club: ccqdrsse001-survivalmode
*Creation Club: ccqdrsse002-firewood
*Creation Club: ccrmssse001-necrohouse
*Creation Club: cctwbsse001-puzzledungeon
*Creation Club: ccvsvsse001-winter
*Creation Club: ccvsvsse002-pets
*Creation Club: ccvsvsse003-necroarts
*Creation Club: ccvsvsse004-beafarmer
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires
+SMP-NPC crash fix
+Faster HDT-SMP
+CBPC - Physics with Collisions
+CBBE 3BA
+Caliente's Beautiful Bodies Enhancer -CBBE-
+XP32 Maximum Skeleton Special Extended
 

EDIT: I replaced Aroused Redux with OSAroused, threw out Prison Alternative, ZAZ 7.0 and Dripping when aroused, started a new game and now HH_expansion even shows up in the MCM. Now it works. 🙂

Edited by Loveryuus
Posted

Stack Trace: 
[BaboDialogueMCM (522FEA1B)].SKI_ConfigBase.OnConfigManagerReady() - "SKI_ConfigBase.psc" Line 0

STACK:
    [RSP+18  ] 0x832B1FEB00       (char*) "WARNING: Mismatched types assigning to variable named "_configID" - assigning None
stack:
    [BaboDialogueMCM (522FEA1B)].babodialogueconfigmenu.OnConfigManagerReady() - "SKI_ConfigBase.psc" Line ?"

 

I've searched and found no information on how to fix this.

This is very strange and happens when loading a save from the main menu. The game may launch and everything will work, or it may crash a few times after launching the game and starting a save, and then everything will launch again without any problems.

If necessary, I can upload the full CTD...

Posted

I need help, i got the orcs to visit breezehome and i had 2 of them do their thing to me then after the scene ends i collapse to the ground and the third orc says to spread my legs however that scene never starts and i cant say anything related to the mod to them or leave breezehome.

Posted

Really trying to make this mod work, but the whole "essential" seems to be completely broken.  I have tried it on in Babo, on in Defeat, wound only in defeat, essential only in defeat, nothing works.  The PC just dies, or if essential is on in Defeat they don't go down and just reset health and continue, but it's never results in a scene.

 

Using Skyrim AE (GOG).

Posted
Just now, dav42 said:

Really trying to make this mod work, but the whole "essential" seems to be completely broken.  I have tried it on in Babo, on in Defeat, wound only in defeat, essential only in defeat, nothing works.  The PC just dies, or if essential is on in Defeat they don't go down and just reset health and continue, but it's never results in a scene.

 

Using Skyrim AE (GOG).

I used setstage command for quests for this

 

Posted (edited)

Is there a way how to nerf the enemies from this mod by using SSEEdit? I mean those enemies are what would you call a bullet sponges and kills you on three hits, it is absurd at best. I understand it is mod which aims at defeat of your heroine but still, you should at least have a chance to avoid humiliating scenarios. If a dragons gives you less trouble than some fucking argonian outlaw. than something is really wrong. 

Edited by Isildur1235
Posted (edited)
2 hours ago, Isildur1235 said:

Is there a way how to nerf the enemies from this mod by using SSEEdit? I mean those enemies are what would you call a bullet sponges and kills you on three hits, it is absurd at best. I understand it is mod which aims at defeat of your heroine but still, you should at least have a chance to avoid humiliating scenarios. If a dragons gives you less trouble than some fucking argonian outlaw. than something is really wrong. 

Do you have baka's populated mod? The enemy might be from that, there will be like a list of possible npcs to spawn somewhere in there (in SSEEdit) I don't remember how much you can change over there as I only ever used that to remove women beggars/elders from the mod.

Edited by Karkhel
Posted (edited)
On 11/6/2024 at 2:15 PM, Isildur1235 said:

Is there a way how to nerf the enemies from this mod by using SSEEdit? I mean those enemies are what would you call a bullet sponges and kills you on three hits, it is absurd at best. I understand it is mod which aims at defeat of your heroine but still, you should at least have a chance to avoid humiliating scenarios. If a dragons gives you less trouble than some fucking argonian outlaw. than something is really wrong. 

I found it! (I think) while I was doing something completely different, in xEdit in non playable character section of either populated skyrim baka edition OR babo dialogue it self, (well I'm looking at LE version but I'm sure SE is the same). In that section find individual bandits, and the melees and ranged have perk called 'crNerfDamage05 "Extra Damage 1.5" [PERK:0010C041]' the first part of the name is confusing but I think this actually buffs the damage by 1.5x it would at least help somewhat with how much damage they do if you remove it. Mages do not have it so you don't need to remove it from them.

Edited by Karkhel
Posted
17 hours ago, frozone1337 said:

i dont understand where to put the keywords... in the game or where ? im to dumb for it... even after reading the PDF im stupid af and dont get it. Anyone help ?

should I upload a video here??

Posted
21 hours ago, frozone1337 said:

i dont understand where to put the keywords... in the game or where ? im to dumb for it... even after reading the PDF im stupid af and dont get it. Anyone help ?

I don't understand the details, but basically you have to use TESVEdit and from there, assign keywords to the various armors. You do it either to all of them or only to the ones you use.

 

Don't ask me how to do it. I understand what to do, but I've never tried it. Too much hassle!

 

Idea/proposal. Couldn't you make a system that allows you to assign a keyword when you equip a new armor (via MCM menu)?
I've always wanted to try this mod but as said above, this keyword thing, is too much of a hassle.

 

4 hours ago, Azatthot said:

should I upload a video here??

It wouldn't be a bad idea

Posted (edited)

Hey guys, curious of something.

 

So I have this problem where during the night, a Lowlife will approach me and do his shtick before trying to assault me. Only he doesn't and just stand there, no aggro or anything. It isn't until I change cells that the Resist/Persuade/DoNothing/GiveUp prompt appears, but by then he's no longer in sight so nothing happens. What could be causing this?

 

I have all the required and optional mods plus some others.

Edited by Huntchez
Posted
On 10/26/2024 at 1:40 PM, krafs said:

Has anyone run into and solved the following issue?:

 

In the enslaved scenario, the guard at night will in some cases suggest that he should just kill your current owner and become your new owner. If you accept, he will indeed kill the owner but the game will the  load to a black screen.

 

The game is clearly running since moving the mouse will sometimes indicate things to interact with.

 

This has been the case in several versions of the mod on LE at this point?

Nobody? I tried with a new save too, but it didn't make a difference. Is it simply not implemented yet perhaps? 

Posted
On 11/7/2024 at 7:57 PM, frozone1337 said:

i dont understand where to put the keywords... in the game or where ? im to dumb for it... even after reading the PDF im stupid af and dont get it. Anyone help ?

 

You may try this .

 

https://www.nexusmods.com/skyrimspecialedition/mods/65454

 

  • Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire.
Posted
On 10/26/2024 at 6:40 PM, krafs said:

Has anyone run into and solved the following issue?:

 

In the enslaved scenario, the guard at night will in some cases suggest that he should just kill your current owner and become your new owner. If you accept, he will indeed kill the owner but the game will the  load to a black screen.

 

The game is clearly running since moving the mouse will sometimes indicate things to interact with.

 

This has been the case in several versions of the mod on LE at this point?

I have the same problem

Posted
On 11/10/2024 at 5:41 PM, krafs said:

Nobody? I tried with a new save too, but it didn't make a difference. Is it simply not implemented yet perhaps? 

Oh yeah, same thing happened to me and I have tried it multiple times with multiple locations to be abducted from in case that had any bearing on the outcome.
But I've also never managed to get the kidnapping outcome unless manually triggered in the menu either.

Posted

Hello, I've come across a weird issue. This mod had been working perfectly (random encounters, quests, comments, etc.) on one of my old saves. However, when I uninstalled a few mods and started a new save, this mod stopped working as intended. None of the mods I uninstalled were required (the only one that works with BD is Fertility Mode+, which doesn't work at all). The only mod I can think of that makes any significant changes is Naked Defeat. On all my new saves, I don't get random encounters (even after setting the encounter rate to 100) and most quests simply don't progress (the quest involving the horse will still start at the Whiterun inn, but neither the guy or the horse spawn in like it did last time). The only thing that does work is the debugging options and the comments from citizens/guards, but that's it.

I did look back a few pages and saw that H Bof had a similar issue that was connected to missing keywords, though I haven't done anything to change this. (Side note, not sure if it is just me but Skyrim AE on GOG feels extremely janky. I feel like getting a mod to work has worse odds than a coin flip. Even my broken Fallout 4 saves looks more stable than this.)

 

I've tried putting this at the bottom of my load order and tried running it with the old mods I uninstalled, but I've no luck. Any suggestions?

Posted (edited)
1 hour ago, randomDudeHere said:

Hello, I've come across a weird issue. This mod had been working perfectly (random encounters, quests, comments, etc.) on one of my old saves. However, when I uninstalled a few mods and started a new save, this mod stopped working as intended. None of the mods I uninstalled were required (the only one that works with BD is Fertility Mode+, which doesn't work at all). The only mod I can think of that makes any significant changes is Naked Defeat. On all my new saves, I don't get random encounters (even after setting the encounter rate to 100) and most quests simply don't progress (the quest involving the horse will still start at the Whiterun inn, but neither the guy or the horse spawn in like it did last time). The only thing that does work is the debugging options and the comments from citizens/guards, but that's it.

I did look back a few pages and saw that H Bof had a similar issue that was connected to missing keywords, though I haven't done anything to change this. (Side note, not sure if it is just me but Skyrim AE on GOG feels extremely janky. I feel like getting a mod to work has worse odds than a coin flip. Even my broken Fallout 4 saves looks more stable than this.)

 

I've tried putting this at the bottom of my load order and tried running it with the old mods I uninstalled, but I've no luck. Any suggestions?

 

No clean save (may CTD) or Farimtools-ReSaver purge feature targeting BaboDialogue plugin?  It forces scripts re-init if the save-file does not get borked. Removing mods will likely leave orphans records in the save file and shift instanced references.

 

Spoiler

When my game starts having issues and I open the save file in resaver, I generally find that a script is spamming like crazy and has thousands of copies, monopolizing the papyrus script system.  There is a bug (I think is actually in SKSE) that if a "hot"-key is set by a mod to be default "ESC", it will trigger if another mod calls a function that imitates a user keystroke or something like that.  Mods like sexlab-pheromones does that, and the SL Survival compulsion feature (can be disabled). It is not the only bug that does that, but it is the one known not be not mod developer fault (technically) (bug is in game or SKSE).  After a couple of thousands of scripts in queue, the game does not even register mining or sitting. SKyUI do not even draw the menus because it is all script calls waiting in queue at the end of the line behind misbehaving crazy-community-mod's scripts.  The combat and anything not script related still "works".   If you use DisplayTweak and enable the OSD, it will warn when the papyrusVM queue gets overburden.   It also helps with PapyrusVM processing budget "tuning". Papyrus Tweaks NG, experimental bSpeedUpNativeCalls = true also helps but is more radical and may cause weird issues very hard to diagnose because of multi-tread processing.

 

Edited by safado

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