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Posted

So, maybe I'm missing something with sexlab in general, but is there any way to make sure the right animations play? For instance, I'm using a virginity mod so I pick the oral choice on the horse quest only for it to start ground pounding my khajiit into next week instead. So then I have to cycle through to the right animation using the hotkey, but in the meantime it still flags my character as losing her virginity.

Posted

I have a fairly specific question I hope peeps here can anwser,
Do the Increase speed sliders on the title display section of the MCM also increase the speed of the stat decrease?
and what governs the decrease of the lewdness, corruption and trauma stat?

Posted

Does this mod work on the latest AE version? There are some events where the player has to have high reputation (such as by freeing slaves) but the enemies are too strong (based on comments). Is there other ways to increase my reputation? If I install it I'll want the fan boy event. Is there blackmail content? I like when the player is tricked/blackmailed into doing things more than being one shot by super strong enemies and raped

Posted

Someone was saying this is not compatible with Naked Defeat? Did I miss something? Is this mod a Defeat mod? The description makes it sound like Babo is a Encounter and Quest mod rather than a Defeat mod.

 

When playing Oblivion I was able to make two Defeat mods work together by setting their Defeat thresholds to different values.

 

Can any one explain Babo compatibility this to me?

Posted (edited)
3 hours ago, Burensc said:

Someone was saying this is not compatible with Naked Defeat? Did I miss something? Is this mod a Defeat mod? The description makes it sound like Babo is a Encounter and Quest mod rather than a Defeat mod.

 

When playing Oblivion I was able to make two Defeat mods work together by setting their Defeat thresholds to different values.

 

Can any one explain Babo compatibility this to me?

It has certain events that require defeat (it's not always working in my experience and may require restarts or reloads) and yes another defeat mod can interfere with that.
But you don't have to deinstall naked defeat. Just turning off the defeat option temporarily should be enough.
I suggest turning off various mods that could interfere while playing this mod to begin with. From defeat mods to something as simple as dialogue mods (sexist guards, for example) because you might miss what's going on.

Edited by Valgo3
Posted

Hi guys, I think I need help, the mod seems to be working perfectly find BUT for some reason now I can't find it in the MCM? Any ideas? I;m pretty noob when it comes to modding so i ask you to bear with me, 

Posted (edited)

This mod has been the biggest pain in my ass. It took disabling every single mod besides requirements to even get it to initialize. Figured out an issue with SLAL and all the sudden Babo was working. Great! Cleaned up my load order a bit from the mess I made debugging and re-enabled everything. Big mistake, Babo didn't work again.

 

Back to square one, disabled everything again and it still didn't work... OK so I guess I borked the build order even though I didn't think I touched anything that affected Babo. Couldn't figure it out, and in frustration just sent it to the bottom of the list for highest priority and... it is back alive. Cool... so no idea what the problem is but whatever.

 

Now to just incrementally go through and re-enable everything to find the conflict. Got about 2/3 of the way through my list without issue, things are really looking up. 2nd last batch, it breaks again. OK no worries, now I've narrowed down the issue to just this pool of mods. Now I just have to disable that batch of mods again and find the conflict. Welp, after disabling them it is still dead! Everything should be in the same state that it was just working in. It makes no sense. Spent like an hour and a half fucking with it to even get it to initialize and show up in MCM and I still have zero idea what it is throwing a fit about. 

 

I think I'm going to give up for now. I have to ask, is this mod really worth it? It sounds great but I haven't even been able to try it out so do users that have it running see a big benefit of it over just SLHH?

 

Edit: I figured it out. For some reason Hakkey's SLSO Tweak is causing the issue. Sad because I like the tweak but fairly easy to let go to give this a try.

Edited by someperson1423
Posted
On 12/27/2024 at 9:12 AM, pabaga1 said:

Hi guys, I think I need help, the mod seems to be working perfectly find BUT for some reason now I can't find it in the MCM? Any ideas? I;m pretty noob when it comes to modding so i ask you to bear with me, 

Try this command in game:setstage ski_configmanagerinstance 1

Then wait for a while,see if it shows up.

If that doesn't do you any good,try using Fallrimtools(https://www.nexusmods.com/skyrimspecialedition/mods/5031) to delete the plugin's changeforms and script instances,then save the changes and launch the game with that new save file you are about to create.

If you have no knowledge with skyrim modding you might felt a bit overwhelmed with the second step……?But i'll just leave it here see if you can get it together yourself.If you still have questions after that,let me know.

Posted
On 12/16/2024 at 7:34 PM, sonory13 said:

So, im using BD Armor, DX st louis, and SLAX ASA2..
idk how to change the spesific keyword.. or i just need change in on SLAX MCM and choose Naked Armor ? 

because i still didnt encounter anything.. 

Adding keywords is really not that hard,have you read the sexlab aroused manual?Here:https://ss-uploads-prod.b-cdn.net/uploads_v2/users/156627/posts/1385684/e6e1a9b5-fa16-4413-8cf7-0b198556ff78.pdf?token=P7TaFE-4qp8nTm8Qi1FSQDcx7XvazSZGVl0FLstbbIg&expires=1735398271

It lists (mostly) all the keywords you need to get the mod working and the method to implement them in the game.I personally use xEdit to add them,you can find plenty of guides on how to add those little things in this very forum.

Posted

So after all the hassle I went through to get this running, I took a Dawnstar start and both the innkeeper and Erandor would demand sex from me and no matter what option I took they would start an animation for a second then return to idle. Nothing I did could break them out of this, they would only demand I please them, so I can't sleep or grab that quest.

 

Anyone know a fix to this? At this point it really doesn't seem worth the trouble.

Posted
2 hours ago, someperson1423 said:

So after all the hassle I went through to get this running, I took a Dawnstar start and both the innkeeper and Erandor would demand sex from me and no matter what option I took they would start an animation for a second then return to idle. Nothing I did could break them out of this, they would only demand I please them, so I can't sleep or grab that quest.

 

Anyone know a fix to this? At this point it really doesn't seem worth the trouble.

Honestly?I think the issue lies in your load order.In my own experiance modding usually shouldn't be this……chaotic?Sorry,my english is all over the place.

Anyway,do you know how to manage the order of your plugins properly?Have you run LOOT?Maybe send us some of your crash logs and mod list,if you don't mind?Easier to narrow things down this way.

Posted
11 hours ago, fengruiwen said:

Honestly?I think the issue lies in your load order.In my own experiance modding usually shouldn't be this……chaotic?Sorry,my english is all over the place.

Anyway,do you know how to manage the order of your plugins properly?Have you run LOOT?Maybe send us some of your crash logs and mod list,if you don't mind?Easier to narrow things down this way.

Yes, I just started modding a couple days ago but yes I do run LOOT and generated with FNIS with every change to be sure. I solved this issue as well, it was Deviously Cursed Loot that was originating those voice lines. I'm still unsure why Babo prevented the animations from playing properly. I didn't re-test it after I disabled Babo and they started working again so there is a chance it may have been a one-off glitch. At the moment I'm moving on and enjoying what I have working as well as learning more about Bodyslide. Lots to learn! I do plan on revisiting in the future with a more streamlined build to try out this mod.

 

Sorry for the previously frustrated posts, I was very annoyed at the time.

Posted
3 hours ago, someperson1423 said:

Yes, I just started modding a couple days ago but yes I do run LOOT and generated with FNIS with every change to be sure. I solved this issue as well, it was Deviously Cursed Loot that was originating those voice lines. I'm still unsure why Babo prevented the animations from playing properly. I didn't re-test it after I disabled Babo and they started working again so there is a chance it may have been a one-off glitch. At the moment I'm moving on and enjoying what I have working as well as learning more about Bodyslide. Lots to learn! I do plan on revisiting in the future with a more streamlined build to try out this mod.

 

Sorry for the previously frustrated posts, I was very annoyed at the time.

No worries,I don't mind at all……we've all been there.Although I don't have Devious Cursed Loot installed, since you are having trouble figuring out mods' conflict and already have xEdit up and running(You DO got xEdit installed right?),you can use that tool to show the conflicts' details.You do need to learn more about xEdit though,here's the documentation:https://tes5edit.github.io/docs/

Posted (edited)

For anybody who started new save and mcm doesn't pop up, for me it was SLSO. After struggle to find out what mod could've possibly caused the issue, disabling SLSO and starting new save did it for me. I don't know if it's gonna work when it's later enabled, but atleast the menu is up!

EDIT1
nevermind, now im getting ctd everytime loading the file with this mention in crash log:

"WARNING: Mismatched types assigning to variable named "_menuParams" - assigning None\nstack:\n\t[BaboDialogueMCM (942FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (942FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?"

EDIT2

After disabling MCM Kicker the save loads consistently, i have no idea wtf is going on there

 

EDIT2

NVM it simply doesn't work

Edited by atehu
Posted
9 hours ago, atehu said:

For anybody who started new save and mcm doesn't pop up, for me it was SLSO. After struggle to find out what mod could've possibly caused the issue, disabling SLSO and starting new save did it for me. I don't know if it's gonna work when it's later enabled, but atleast the menu is up!

EDIT1
nevermind, now im getting ctd everytime loading the file with this mention in crash log:

"WARNING: Mismatched types assigning to variable named "_menuParams" - assigning None\nstack:\n\t[BaboDialogueMCM (942FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (942FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?"

EDIT2

After disabling MCM Kicker the save loads consistently, i have no idea wtf is going on there

 

EDIT2

NVM it simply doesn't work

I‘m no expert but i'm pretty sure SLSO is campitable with Babodialogue pal,did your SLSO get overwrited by some other mods somehow?

Posted
7 hours ago, fengruiwen said:

I‘m no expert but i'm pretty sure SLSO is campitable with Babodialogue pal,did your SLSO get overwrited by some other mods somehow?

Probably just a lucky try that babo mcm loaded, but after that the game would crash on loading save about half of the time, and there is no message on top left corner indicating the mod is working as usual. interestingly it does work on my previous save with the same load order, altho i remember i first ran it with older version and updated mid playthrough with no issue.

Posted (edited)

does anyone know what to change or delete in the esp in tes5edit to completely remove the dependency of wearing armor with keywords in events?

this mod is great, whenever it works, but ive been running around the entire skyrim for like 20minutes and so far ive only had one road event trigger, with the imperial soldiers harassing a high elf

edit: i set all the event percentages to 100 and max appearance and flagged my outfit as eroticarmor by the way and still nothing

Edited by asdsdafasfwaefsxa
Posted
4 hours ago, asdsdafasfwaefsxa said:

does anyone know what to change or delete in the esp in tes5edit to completely remove the dependency of wearing armor with keywords in events?

this mod is great, whenever it works, but ive been running around the entire skyrim for like 20minutes and so far ive only had one road event trigger, with the imperial soldiers harassing a high elf

edit: i set all the event percentages to 100 and max appearance and flagged my outfit as eroticarmor by the way and still nothing

You mean "Nords harassing a high elf"?If you triggered that then it's not the keywords that causing the issue,because this road encounter only apear if you wear armors with correct keyword(s).

Do you remember where that event occured?The trigger boxes of this mod are fixed,so you should trigger some events again if you go to that same location.Or if you do have problem finding them,you can check out this manual:https://n1.kemono.su/data/07/eb/07eb7d6e776f619255496a0f72c61b3f561d2cb5fd59f4271ac02f7e21df51a2.pdf?f=Babo Dialogue Manual Version 5.00V.pdf

Posted
12 hours ago, fengruiwen said:

You mean "Nords harassing a high elf"?If you triggered that then it's not the keywords that causing the issue,because this road encounter only apear if you wear armors with correct keyword(s).

Do you remember where that event occured?The trigger boxes of this mod are fixed,so you should trigger some events again if you go to that same location.Or if you do have problem finding them,you can check out this manual:https://n1.kemono.su/data/07/eb/07eb7d6e776f619255496a0f72c61b3f561d2cb5fd59f4271ac02f7e21df51a2.pdf?f=Babo Dialogue Manual Version 5.00V.pdf

yeah its working now, i just added a keyword to a devious device piercing and removed the mesh so its an invisble unremovable object that stays on the player at all times.

although i just have only one issue, after i have the enslaved knight encounter the bandits tie me up and they claim to take me to their camp yet they just walk away with me tied to air in the same place where the encounter started, and im stuck forever

Posted

Events do trigger, however it seems like once they've triggered in a particular area, that area never triggers events anymore and i can only find events and encounters in new areas i havent triggered yet. Is this intended? or something wrong

Posted

I encountered loansharks harassing a farmer and some random sabrecat started figthing them, once they killed the sabrecat they just stood in place with no dialogue and froze up, then i attacked them, they knocked me down but they didnt do anything i was just in infinite bleedout pose

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