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Posted
On 8/6/2024 at 7:14 PM, xtro334 said:

 

Would be nice with a mod that allowed to edit keywords ingame.

It is a bother to go in with CK and edit it.

OSL Aroused does it. It's already backwards compatible and has already baka and SLS keywords built in so it's literally just a click of a button. Try it out.

Posted

Looked at the main post and some AI voice threads but seems the latest audio files are for version 4.4xx and the current version is 5.47. Are there any newer voice files than the 4.4xx? Could they be posted in the file description?

Posted
5 hours ago, sayokone said:

OSL Aroused does it. It's already backwards compatible and has already baka and SLS keywords built in so it's literally just a click of a button. Try it out.

Do you happen to know which of those sliders counts for "erotic armor"? I've only got "pretty armor" comments so far and thus can't seem to trigger a whole bunch of quests and encounters. While I "think" I managed to add Erotic Armor to the Tavern Clothes now (basically created a copy with new keywords and all in tes5edit) it would be nice to know which slider could possibly add that particular keyword. I know I could probably just use the bikini or naked options and whatnot but I it's goes against my senses of roleplay and immersion.


And a general question @ all:
The only defeat I've encountered so far that resulted in a scene rather than death was the nightgate inn potion (haven't managed to trigger gnsis club yet to test it).
Argonian Vagrant and other road encounters only ever kill my character or beat down on an essential pc forever and a day.
Is it intended that I have to submit to see the fun bits?

Posted

I can't seem to get the struggle bar to fill up no matter what. Using 'Strafe' or 'Attack' makes no difference, kbm or controller, all the same. Has anyone managed  to solve this?

Posted

I am running version 5.47 and seems this bit is causing crash for me.

 

[08/09/2024 - 02:14:41PM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
	[alias playerREF on quest BaboDialogueWhiterun (30B67C31)].babobrawlingplayerref.DamageCalculation() - "BaboBrawlingPlayerREF.psc" Line 118
	[alias playerREF on quest BaboDialogueWhiterun (30B67C31)].babobrawlingplayerref.OnHitEx() - "BaboBrawlingPlayerREF.psc" Line ?

 

Posted (edited)
On 8/8/2024 at 2:53 PM, Valgo3 said:

Do you happen to know which of those sliders counts for "erotic armor"? I've only got "pretty armor" comments so far and thus can't seem to trigger a whole bunch of quests and encounters. While I "think" I managed to add Erotic Armor to the Tavern Clothes now (basically created a copy with new keywords and all in tes5edit) it would be nice to know which slider could possibly add that particular keyword. I know I could probably just use the bikini or naked options and whatnot but I it's goes against my senses of roleplay and immersion.


And a general question @ all:
The only defeat I've encountered so far that resulted in a scene rather than death was the nightgate inn potion (haven't managed to trigger gnsis club yet to test it).
Argonian Vagrant and other road encounters only ever kill my character or beat down on an essential pc forever and a day.
Is it intended that I have to submit to see the fun bits?

So adding the Erotic Armor keyword worked. And if nothing else so far the initial Orc visit worked now too but the manual doesn't really say that you have to set arse and tits size to the second largest category (which is a bummer btw, not at all how my character looks, lol)

I've encountered some defeat scenes that work as intended (beyond the Nightgate one which worked like a charm from the get-go).
Some that didn't like Bandit Assailants who talk big about capturing the PC but either ended up killing her in a fight or selling her to simple slavery despite the slider for that probability being a big fat zero and the dialogue hinting at something like in below:

One of functioning defeat scenarios was the Enslaved Knight encounter and ended with both women in the lair.

 

Spoiler

Much like the serial killer captivity it's a bunch of hanging around and trying to escape, occasionally getting punched by the captor.
Eventually my character died? Could walk around and where my character hung earlier there was a dead clone in iron armor. Got an out eventually where I could choose to die for real and be ported into an inn so I assume the walking around ones clone part wasn't actually supposed to happen which is fair enough but I gotta ask:

What is supposed to happen?
Struggle, Magic, Wait, my character never escaped and there was only a struggle bar visible once (which didn't budge at all).

From the dialogue I assumed the thug would occasionally show up to fuck the PC. But he was always either standing in front of her or walking off to finger-fuck the air next to the campfire (I assume that should be him playing with the enslaved knight?)
Only when summoned by calling for him or struggling did he show up until he fucked her once and then hanged her.

At least in the serial killer scene you can yell for help and be rescued by the guards with a bit of luck.


What I've yet to encounter is a scenario like when you test Bad Ends. Left tied up somewhere to be found. With the bandit cave not really working as hoped tat seems by far the most fun thing to become part of the overall gameplay loop but I don't wanna have to trigger it myself ideally.

PS: Oh and getting choked out by the Nords surrounded by argonian corpses results in them just looking at a passed out PC no matter how many times triggered. Insert sad face here.

EDIT/PPS: Played through the GNSIS encounter now.

Spoiler

Defeating them works, getting defeated works when you make extra sure all of death alternative is turned off, getting defeated after killing one or two of the secondary Enemies also works and plays the related dialogue but it took me a few tries until the PC actually ended up on display.
Then it's once again like nothing really happens. Once I've got the veteran argonian to say something about the display but the crucial part is that he himself isn't actually there (dialogue played anyway that one time but only for a sec), hes' still at the corner club so things don't really seem to proceed as intended and without the debug I wouldn't have even found out. Additionally "moveto player" doesn't work either but it did at the corner club when he got stuck behind npc's.

Insert more sad faces here.

Edited by Valgo3
Posted

I can't get the seduction ability from the Temple of Diabella, as there are no dialogue options to learn it like the hidden pocket ability. Is there another quest I have to do to unlock it?

Posted
On 7/15/2024 at 12:07 PM, spartan40 said:

Hi, 

 

I'm getting CTD's when I enter in this road zone, it's from the mesh file "BaboCumUpperBody". I don't know why I'm getting this. I'm using the BHUNP bodyslide and can only find the meshes for the CBBE body in bodyslide. I can also find the file mesh file "BaboCumUpperBody" in the file folder of this mod, so I'm not sure why I'm getting this as the error of the CTD. Any help would be appreciated. 

Thanks!

Screenshot 2024-07-15 100710.png

crash-2024-07-15-17-02-26-REPORT.txt 4.61 kB · 2 downloads

 

Had this CTD as well, narrowed it to a compatibility issue with Breakable Equipment System. Patch attach adds SexlabNoStrip tags to the upper body cum armor for breakable to ignore. So far seems to have resolved the issue.

 

Will continue to test thoroughly... cause damn I love this mod XD

BaboInteractiveDiag_BreakableEquipPatch.esp

Posted
7 hours ago, ShadowofVenus said:

I can't get the seduction ability from the Temple of Diabella, as there are no dialogue options to learn it like the hidden pocket ability. Is there another quest I have to do to unlock it?

 

You need Speech skill raised to certain level, 40 or 50 if I'm remembering it correctly.

Posted

Can I get more in depth examples of the effects of different sliders (Breasts, Butt, Beauty, Lewdness, Corruption and Trauma), like the different reactions depending on how high each slider is? Also can I have more details about the individual quests? I would appreciate it if I got scene by scene breakdowns.

Posted
14 hours ago, duck_phooey said:

How are Bad End scenes triggered outside of the debug menu? Also why do sexlab scenes take so long to start up?

Only one that triggered it for me for now was the Road Event where Bandits assault a Knight. Engage Combat with them - Lose.
Not to be mistaken for the one where Thugs abduct a knight. That one will see abducted too, which is hot in theory but sadly frustrating in praxis since the escape mechanisms don't really work and if you use debug you can just walk out of the den without hostilities or anything.
Also not to be mistaken with the one where vengeful Bandits come after you. That one gets you either killed or sold.

Posted

Hey, so I'm currently having trouble installing this mod. I got all the requirements, everything is working perfectly, but after installation BaboDialogue just doesn't show up in MCM. Anyone had a problem like this and is there a fix? I have no idea why this is happening, any help appreciated

Posted (edited)
2 hours ago, MonoMonk said:

Hey, so I'm currently having trouble installing this mod. I got all the requirements, everything is working perfectly, but after installation BaboDialogue just doesn't show up in MCM. Anyone had a problem like this and is there a fix? I have no idea why this is happening, any help appreciated

https://www.nexusmods.com/skyrimspecialedition/mods/67556

this for AE instead MCM helper + new game

Edited by Antipetuh
Posted
On 8/12/2024 at 5:09 PM, MonoMonk said:

Hey, so I'm currently having trouble installing this mod. I got all the requirements, everything is working perfectly, but after installation BaboDialogue just doesn't show up in MCM. Anyone had a problem like this and is there a fix? I have no idea why this is happening, any help appreciated

Dammit, now I'm even more annoyed with this. For some reason one time I just started a new game and BaboDialogue MCM was right there. I thought that the problem somehow fixed itself, but when I started skyrim next time it disappeared again. I feel like if I keep trying to enable this mod it might drive me insane, so I guess I'll just start playing without it

Posted
On 8/14/2024 at 10:40 AM, MonoMonk said:

Dammit, now I'm even more annoyed with this. For some reason one time I just started a new game and BaboDialogue MCM was right there. I thought that the problem somehow fixed itself, but when I started skyrim next time it disappeared again. I feel like if I keep trying to enable this mod it might drive me insane, so I guess I'll just start playing without it

 

SkyUI has a max MCM limit. I think if you have 120+ MCMs they will randomly not appear at the start of the game. Use MenuMaid 2 to get around this. It also has a MCM refresh option to force register MCMs that have not shown up 

Posted
8 hours ago, Demonwolf218 said:

 

SkyUI has a max MCM limit. I think if you have 120+ MCMs they will randomly not appear at the start of the game. Use MenuMaid 2 to get around this. It also has a MCM refresh option to force register MCMs that have not shown up 

I definitely don't have 120 MCMs, also the MCMs for the mods that I have installed after BaboDialogue were visible. I've tried MenuMaid already, didn't work for me. In MenuMaid MCM BaboDialogue is not on the list and refreshing didn't change anything. Thanks for advice though

Posted

Will a future update have more specific reactions when wearing armors with keywords? Most of the reactions are very general no matter if my character is wearing a bikini, leotard, or anything else.

Posted

are there any good npc replacers for Babodialogue?

Posted
On 7/11/2024 at 9:30 PM, kklae said:

Does anyone know if there is a matching console command for hotkey?
After updating my game to a version newer than v5.13, hotkey no longer works.
I think if I could use console commands instead of hotkey, my game should be able to continue playing.

Finally, I think I found one of the possible reasons why the hotkeys don't work.
Although some mods don't need to enable old versions of the mod when updating, Babo Dialogue is obviously not one of them.
Today I installed and enabled all the versions of Babo Dialouge released so far in order (using MO2, making sure the new version overwrites the old version).
Guys, the hotkey function works!

Posted

Regarding the kidnapping scenario when you end up tied up in the house is there anything else besides food and drink you can ask for when you choose "Negotiate" option? Do variables have any effect on your possible dialogue lines or something? (talking about SLA_Babo global vars mainly, but if anything else has any impact on it, would like it to know it as well) 

I feel like more description on what is required to trigger what event would be great, especially considering how many bugs are there.

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