Leadaire Posted July 9, 2022 Posted July 9, 2022 How can I change a keybind from Space button to another one? Like an O or a H, because I have another mod which add pop-up menu button: SKK Global Stash
spicydoritos Posted July 9, 2022 Author Posted July 9, 2022 1 hour ago, Leadaire said: How can I change a keybind from Space button to another one? Like an O or a H, because I have another mod which add pop-up menu button: SKK Global Stash An excellent question, to which I actually do not have a ready answer. The choice of keybind for perk-based activation buttons isn't set by the mod. FO4 does that on its own. 1
Leadaire Posted July 12, 2022 Posted July 12, 2022 Spoiler On 7/10/2022 at 2:26 AM, spicydoritos said: An excellent question, to which I actually do not have a ready answer. The choice of keybind for perk-based activation buttons isn't set by the mod. FO4 does that on its own. Maybe you can edit your own perk to use another button?
spicydoritos Posted July 12, 2022 Author Posted July 12, 2022 3 hours ago, Leadaire said: Hide contents Maybe you can edit your own perk to use another button? I have no ability to do this. I didn't choose the space bar. Therefore I cannot choose to use another key. CK allows for adding an activation option to different objects (i.e. an armor bench), however it has no input field that would allow me to select which key initiates the new option. 1
Leadaire Posted July 12, 2022 Posted July 12, 2022 maybe add new keyword/keyform in CK and manipulate with that? Or add new activator type/system?
Spaceguest991 Posted November 22, 2022 Posted November 22, 2022 I was running into a issue of not being able to use the armorbench unlock while my hands are bound while using this mod along side the Sleep Intimate mod since Sleep intimate uses the uses the same prompt to start scenes on the table, I think I can get around it by going into sleep inmates setting of seat scenes and setting it to enable-embrace instead of enable intimacy. I was also thinking it might be nice if there was options for the mods chastity devices from DD to either not be unlockable from bench or have the option of costing different amounts of caps, So you'd be able to unlock things like armbindings but not chastity belts.
spicydoritos Posted November 23, 2022 Author Posted November 23, 2022 21 hours ago, Spaceguest991 said: I was running into a issue of not being able to use the armorbench unlock while my hands are bound while using this mod along side the Sleep Intimate mod since Sleep intimate uses the uses the same prompt to start scenes on the table, I think I can get around it by going into sleep inmates setting of seat scenes and setting it to enable-embrace instead of enable intimacy. I was also thinking it might be nice if there was options for the mods chastity devices from DD to either not be unlockable from bench or have the option of costing different amounts of caps, So you'd be able to unlock things like armbindings but not chastity belts. Yeah that first conflict is an engine bug that continues to plague me (and anyone else who uses perk activations). Next time I update this mod, I'm going to add an optional hotkey for activating an armorbench based on cursor target. That second one I'll have to ponder. I don't want to overcomplicate an otherwise simple unlocking operation, nor balloon the underlying code with a heap of individual cost settings.
Spaceguest991 Posted November 23, 2022 Posted November 23, 2022 8 hours ago, spicydoritos said: Yeah that first conflict is an engine bug that continues to plague me (and anyone else who uses perk activations). Next time I update this mod, I'm going to add an optional hotkey for activating an armorbench based on cursor target. Mmm. I think I mostly just posted that just incase someone with the two mods ran into the same issue. 8 hours ago, spicydoritos said: That second one I'll have to ponder. I don't want to overcomplicate an otherwise simple unlocking operation, nor balloon the underlying code with a heap of individual cost settings. Fair enough, probably not really needed since I can always just choose not to unlock something.
spicydoritos Posted November 23, 2022 Author Posted November 23, 2022 4 hours ago, Spaceguest991 said: Mmm. I think I mostly just posted that just incase someone with the two mods ran into the same issue. Fair enough, probably not really needed since I can always just choose not to unlock something. It's not a hard no, more like... I need to contemplate an elegant way to pull it off.
Spaceguest991 Posted November 24, 2022 Posted November 24, 2022 20 hours ago, spicydoritos said: It's not a hard no, more like... I need to contemplate an elegant way to pull it off. Well more of I'm not a programmer or coder so I don't think about things like bloat, there is something to say about keep something simple.
rubber_duck Posted January 8, 2023 Posted January 8, 2023 [Possible bugs?] 1) [Minor] If the player wears DD and RH collar - the mod won't remove anything. At the time, my character had the collar from Real Handcuffs and a plug from DD. When I reached the closest settlement, I activated the armor bench (space) and selected to remove only 1 device. However, due to having RH collar, the mod reported it failed to remove anything and I'd have to remove collar first. Is this intentional? 2) [Minor but irritating; could be false positive] Cannot transfer items to and from Armor Workbench. Every workbench in the game has 2 options: E) Use and R) Transfer. After unlocking stuff with this mod, I noticed that I lost the option to transfer items to and from Armor Workbench. I can still use it normally, I just don't have that R) Transfer option any more. I don't know if it's this mod's fault, but I started experiencing this issue just after I tried to remove one DD item whilst having RH collar (that I mentioned before). Any help regarding the two issues? I would've loaded the previous save where everything worked properly, but can't do that as I overwrite existing saves rather than creating new ones (I'm saving disk space). Thanks in advance!
spicydoritos Posted January 8, 2023 Author Posted January 8, 2023 (edited) 1 hour ago, rubber_duck said: [Possible bugs?] 1) [Minor] If the player wears DD and RH collar - the mod won't remove anything. At the time, my character had the collar from Real Handcuffs and a plug from DD. When I reached the closest settlement, I activated the armor bench (space) and selected to remove only 1 device. However, due to having RH collar, the mod reported it failed to remove anything and I'd have to remove collar first. Is this intentional? 2) [Minor but irritating; could be false positive] Cannot transfer items to and from Armor Workbench. Every workbench in the game has 2 options: E) Use and R) Transfer. After unlocking stuff with this mod, I noticed that I lost the option to transfer items to and from Armor Workbench. I can still use it normally, I just don't have that R) Transfer option any more. I don't know if it's this mod's fault, but I started experiencing this issue just after I tried to remove one DD item whilst having RH collar (that I mentioned before). Any help regarding the two issues? I would've loaded the previous save where everything worked properly, but can't do that as I overwrite existing saves rather than creating new ones (I'm saving disk space). Thanks in advance! I tried to replicate both of these but couldn't. I equipped an RH collar and a steel anal plug, removed only the plug (no issues) and then transferred stuff to the armor bench (again no issues). There's no order that items have to be removed anyway; wearing a collar would not prevent anything else from being removed. Nor are there any notifications saying such; the only collar notification is "Cannot unlock this collar's electronic mechanism with armor bench". Out of curiosity, which plug were you wearing? Some of the new RC8 items use different keywords from the original DD, and may not be supported or recognized. Also, does your armor workbench still have the unlock option even though the transfer option is missing? Edited to add: If you can replicate the error and send along a papyrus log, I'll be happy to give it a glance. Edited January 8, 2023 by spicydoritos
rubber_duck Posted January 8, 2023 Posted January 8, 2023 1 hour ago, spicydoritos said: I tried to replicate both of these but couldn't. I equipped an RH collar and a steel anal plug, removed only the plug (no issues) and then transferred stuff to the armor bench (again no issues). There's no order that items have to be removed anyway; wearing a collar would not prevent anything else from being removed. Nor are there any notifications saying such; the only collar notification is "Cannot unlock this collar's electronic mechanism with armor bench". Out of curiosity, which plug were you wearing? Some of the new RC8 items use different keywords from the original DD, and may not be supported or recognized. Also, does your armor workbench still have the unlock option even though the transfer option is missing? Edited to add: If you can replicate the error and send along a papyrus log, I'll be happy to give it a glance. Forgot to mention it, I'm running DD RC8. Actually, there were 2 DD items and it went like this. Firstly, my character got Chain Bell Butt plug and White Latex Harness. I then successfully removed the butt plug and everything appeared to be normal. However, then my character got the RH collar equipped. After that I just used fast travel to get to a workshop, and tried to remove the Latex Harness (or corset, whatever) but couldn't - neither option worked (unlock 1 device / unlock all devices). I don't have the option for unlock. The only option I have is E) Craft. I'll try equipping some devices again and see if that does something. Regarding the "Cannot unlock this collar's electronic mechanism with armor bench" notification - in essence, your mod cannot unlock RH collars, correct? Despite not being able to remove the collar, I should still see the option to unlock (even though I'd only get the notification), right? I should also point out that the collar got equipped by Sex Harassment, but I don't think that's relevant. I know Papyrus log would help, but I'm unable to do it as I cannot revert to earlier save where the issue wasn't present.
spicydoritos Posted January 8, 2023 Author Posted January 8, 2023 34 minutes ago, rubber_duck said: Forgot to mention it, I'm running DD RC8. Actually, there were 2 DD items and it went like this. Firstly, my character got Chain Bell Butt plug and White Latex Harness. I then successfully removed the butt plug and everything appeared to be normal. However, then my character got the RH collar equipped. After that I just used fast travel to get to a workshop, and tried to remove the Latex Harness (or corset, whatever) but couldn't - neither option worked (unlock 1 device / unlock all devices). I don't have the option for unlock. The only option I have is E) Craft. I'll try equipping some devices again and see if that does something. Regarding the "Cannot unlock this collar's electronic mechanism with armor bench" notification - in essence, your mod cannot unlock RH collars, correct? Despite not being able to remove the collar, I should still see the option to unlock (even though I'd only get the notification), right? I should also point out that the collar got equipped by Sex Harassment, but I don't think that's relevant. I know Papyrus log would help, but I'm unable to do it as I cannot revert to earlier save where the issue wasn't present. Hold up, were you perchance wearing a latex straightjacket? Because that could be a root cause by itself. Some DD items have a "bondage mitten" effect that locks out all workbenches, and straightjacket is one of them. This means you can't activate the armor bench unlock feature, nor transfer goods if I recall correctly, because the original buttons are overridden. I encountered this issue somewhat recently and added a fix to my own version. It's not released yet because I've been working on Provocative Perks. And you're correct that DDBU cannot unlock RH collars. It will recognize them and still unlock any other items, though.
rubber_duck Posted January 8, 2023 Posted January 8, 2023 8 hours ago, spicydoritos said: Hold up, were you perchance wearing a latex straightjacket? Because that could be a root cause by itself. Some DD items have a "bondage mitten" effect that locks out all workbenches, and straightjacket is one of them. This means you can't activate the armor bench unlock feature, nor transfer goods if I recall correctly, because the original buttons are overridden. I encountered this issue somewhat recently and added a fix to my own version. It's not released yet because I've been working on Provocative Perks. Nope, it wasn't latex straightjacket - it was white harness. I could still play the game normally while wearing it, and I had access to pipboy and everything; I just couldn't equip certain clothing items. 8 hours ago, spicydoritos said: And you're correct that DDBU cannot unlock RH collars. It will recognize them and still unlock any other items, though. Yes, exactly, so currently my character has only RH collar equipped. This means that I should be able to see the option to unlock devices on Armor bench, correct? Even though it cannot remove the collar, I should still be able to try to unlock it despite I'll get the notification about it failing. Because as far as I can tell, something's broken and I don't have the Space) Unlock option, despite wearing the collar.
spicydoritos Posted January 8, 2023 Author Posted January 8, 2023 1 hour ago, rubber_duck said: Nope, it wasn't latex straightjacket - it was white harness. I could still play the game normally while wearing it, and I had access to pipboy and everything; I just couldn't equip certain clothing items. Yes, exactly, so currently my character has only RH collar equipped. This means that I should be able to see the option to unlock devices on Armor bench, correct? Even though it cannot remove the collar, I should still be able to try to unlock it despite I'll get the notification about it failing. Because as far as I can tell, something's broken and I don't have the Space) Unlock option, despite wearing the collar. In that case, it's quite likely that another mod is also trying to add activation options to the armor bench. The engine can only display 3 total (Craft, Transfer, and one more) before essentially giving up and showing only one option. It's not just an armor bench issue, either; the same is true of any item with activation buttons. Did you happen to install any new mods recently?
rubber_duck Posted January 8, 2023 Posted January 8, 2023 7 minutes ago, spicydoritos said: In that case, it's quite likely that another mod is also trying to add activation options to the armor bench. The engine can only display 3 total (Craft, Transfer, and one more) before essentially giving up and showing only one option. It's not just an armor bench issue, either; the same is true of any item with activation buttons. Did you happen to install any new mods recently? I have no clue which mod(s) could alter the armor bench. The only mods I've added mid-game for my current playthrough are BOREALIS Landscape (ESP), BOREALIS Grasses (ESP), Luxor's Clean Water (ESP), Better Landscape Grass (ESP) and FAR (loose). I've also downloaded and installed Luxor's 2K HD Overhaul (only BA2). At last, I've created my custom LOD, packed it to BA2 and created a dummy ESP. I don't think any of these is responsible for the issue as they don't alter armor bench in any way, at least that's what I think. However, I did remove a few mods: Vivid Fallout - AiO - not really sure if this is the culprit as the only purpose of this plugin is to load BA2 archives. The Ultimate M4 Pack (Warfighter) - great mod but I don't like it (guns are OP). Also, immediately after disabling it I loaded up the new save in ReSaver, and noticed that after uninstalling it I had 6 unatacched instances more than before. Cold War M4s Combined - Sound Optimization - basically the sound overhaul for Warfighter's M4 pack. Anything could be the culprit, but I haven't added (nor removed) any gameplay-overhaul type of mods.
spicydoritos Posted January 8, 2023 Author Posted January 8, 2023 2 hours ago, rubber_duck said: I have no clue which mod(s) could alter the armor bench. The only mods I've added mid-game for my current playthrough are BOREALIS Landscape (ESP), BOREALIS Grasses (ESP), Luxor's Clean Water (ESP), Better Landscape Grass (ESP) and FAR (loose). I've also downloaded and installed Luxor's 2K HD Overhaul (only BA2). At last, I've created my custom LOD, packed it to BA2 and created a dummy ESP. I don't think any of these is responsible for the issue as they don't alter armor bench in any way, at least that's what I think. However, I did remove a few mods: Vivid Fallout - AiO - not really sure if this is the culprit as the only purpose of this plugin is to load BA2 archives. The Ultimate M4 Pack (Warfighter) - great mod but I don't like it (guns are OP). Also, immediately after disabling it I loaded up the new save in ReSaver, and noticed that after uninstalling it I had 6 unatacched instances more than before. Cold War M4s Combined - Sound Optimization - basically the sound overhaul for Warfighter's M4 pack. Anything could be the culprit, but I haven't added (nor removed) any gameplay-overhaul type of mods. None of those sound like good suspects. TBH if my diagnosis is correct, it's a bitch to figure out the conflicting mod. It requires manually checking other mods in xEdit to find perks that add activation options. One quick test you could do next time you're wearing DD near a bench. Save your game, exit, then disable DDBU. Reload and see what options the armor bench has now. Then I'd re-enable DDBU and reload the save to avoid future issues.
rubber_duck Posted January 8, 2023 Posted January 8, 2023 45 minutes ago, spicydoritos said: None of those sound like good suspects. TBH if my diagnosis is correct, it's a bitch to figure out the conflicting mod. It requires manually checking other mods in xEdit to find perks that add activation options. One quick test you could do next time you're wearing DD near a bench. Save your game, exit, then disable DDBU. Reload and see what options the armor bench has now. Then I'd re-enable DDBU and reload the save to avoid future issues. Will give it a shot when I get some free time. You said disable DDBU - how exactly? Disable the mod in MCM or disable its plugin? If it's plugin you're referring to, you're basically suggesting me to remove the mod mid-game, create a clean save and then enable the mod again (and loading the new, fresh save). Is that right? Thanks for replying!
spicydoritos Posted January 8, 2023 Author Posted January 8, 2023 2 hours ago, rubber_duck said: Will give it a shot when I get some free time. You said disable DDBU - how exactly? Disable the mod in MCM or disable its plugin? If it's plugin you're referring to, you're basically suggesting me to remove the mod mid-game, create a clean save and then enable the mod again (and loading the new, fresh save). Is that right? Thanks for replying! I meant disable the mod in your mod manager, but only for brief testing purposes. Then re-enable DDBU and reload the previous save (where DDBU was already enabled) after you finish the test. It's just a quick check to see how the armor bench responds.
rubber_duck Posted January 8, 2023 Posted January 8, 2023 52 minutes ago, spicydoritos said: I meant disable the mod in your mod manager, but only for brief testing purposes. Then re-enable DDBU and reload the previous save (where DDBU was already enabled) after you finish the test. It's just a quick check to see how the armor bench responds. I tried that. Sadly, it has no difference - the only option I have is to craft. I'll do some more testing and if I manage to find something useful I'll update you on it. In the meantime, I'd appreciate if you could tell me a few (popular) mods that could be the cause; of course, assuming you know a few. Nonetheless, thanks for replying! Keep up the great work!
vaultbait Posted January 8, 2023 Posted January 8, 2023 3 minutes ago, rubber_duck said: I tried that. Sadly, it has no difference - the only option I have is to craft. I'll do some more testing and if I manage to find something useful I'll update you on it. In the meantime, I'd appreciate if you could tell me a few (popular) mods that could be the cause; of course, assuming you know a few. Nonetheless, thanks for replying! Keep up the great work! I expect only plugins are going to interfere in that way, so this suggestion may not help, but have you tried recreating the problem in a fresh playthrough/from a previously unmodded save?
spicydoritos Posted January 9, 2023 Author Posted January 9, 2023 7 hours ago, rubber_duck said: I'd appreciate if you could tell me a few (popular) mods that could be the cause; of course, assuming you know a few. The only one (besides DD) that I know from personal experience is "Junk To Components".
rubber_duck Posted January 10, 2023 Posted January 10, 2023 On 1/9/2023 at 5:45 AM, spicydoritos said: The only one (besides DD) that I know from personal experience is "Junk To Components". Nope, I'm not using it. [Update regarding the issue with RH Collar] So a small update on the topic... My character got equipped with some more devious devices (random items, can't remember which ones honestly). After that, my character had a few newly added DD equipped (those that got equipped by Sex Harassment), and RH Collar from before (the very same RH Collar she had when I first started experiencing the issue). Once she got some DD equipped, I went to the closest armor bench, and all the options are back! Now, I see all 3 options (Craft, Transfer, Use Lockpicker). However, the second part of this issue still persists - the RH Collar itself. Let me explain. Thanks to Sex Attributes, I was able to unlock a few (newly equipped) devices just by using Willpower as it's much faster than your mod (I don't need to spend time travelling to the closest armor bench, and I don't need to spend caps). Sadly, I didn't have enough Willpower to unlock all devices. Happily however, a random NPC approached my character and offered to unlock some of them (for a price, of course). The said NPC unlocked the remaining devices but kept one (1) device still locked. So after that, my character had one device and RH Collar from before. I then visited the closest location that I know of had the armor bench (not settlement, so I had to spend caps). I hover over the armor bench and see all 3 options available (how it's supposed to be), and then select 'Unlock one device (costs caps)' because I want to remove only that one device which NPC didn't unlock - I can't. Immediately after selecting the 'Unlock one device' I'd get a notification saying that the Collar's mechanism isn't supported. This simply cannot be the expected behavior as I have NOT selected which device I wanted to unlock. It seems like if it detects a RH Collar, the mod automatically blocks itself, so to say. If I were offered a menu with all the items (which device I wanted to unlock), and then selected Collars while wearing RH Collar, then this notification and behavior would be expected. However, I wasn't offered that menu. The only menu I've seen is the one which asks whether to unlock one device, all devices and try to beat machine. I'd really appreciate some more info on this. Something's bugged out and I want to know what. Thanks in advance!
spicydoritos Posted January 10, 2023 Author Posted January 10, 2023 1 hour ago, rubber_duck said: I then visited the closest location that I know of had the armor bench (not settlement, so I had to spend caps). I hover over the armor bench and see all 3 options available (how it's supposed to be), and then select 'Unlock one device (costs caps)' because I want to remove only that one device which NPC didn't unlock - I can't. Immediately after selecting the 'Unlock one device' I'd get a notification saying that the Collar's mechanism isn't supported. This simply cannot be the expected behavior as I have NOT selected which device I wanted to unlock. It seems like if it detects a RH Collar, the mod automatically blocks itself, so to say. That's how the mod will behave if it detects only the RH collar and no other items. Looking at my code again, this could happen if the RH collar is missing the DD keyword, which could happen if RH is installed without the DD compatibility patch. Are you running RealHandcuffs_DD_Compatibility.esp? Because if that fixes the issue, I can update to check for the plugin and tweak my code logic to account for the difference.
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