Guest wellbredbitch Posted July 17, 2013 Posted July 17, 2013 my character makes an ooh shape with her mouth when Lydia is fucking her or fingering/licking her pussy. i like it!  thanks Ashal!  any chance of giving female on female oral sex it's own animation one day? proper carpet munching is requested!  example ( gratuitous pic of The Goddess! )     PALMA UNTO DEA!    Â
kurisu7885 Posted July 17, 2013 Posted July 17, 2013 I've seen some girl on girl animations, though they seem to be unisex in some cases.
Sunja44 Posted July 17, 2013 Posted July 17, 2013 I made a clean save and a fresh install of the newest version. I like the new foreplay animations, but one issue: Â The setting in the MCM for redressing or not redressing after a sexanimation ends, does not work properly. It does not matter if I check the box in the MCM or not, the actors will redress always. This seems to prevent the grafical cum effect too me seems.
jagdiv Posted July 17, 2013 Posted July 17, 2013 After IÂ updated sexlab from 1.11 to 1.12 ,the mcm menu still said the mod was 1.11 version ,that's strange.
majordespair Posted July 17, 2013 Posted July 17, 2013 dunno if this has been mentioned before but its a bug ive noticed started when fore-play was introduced, concerning strap-ons. The strap on is equpied for foreplay as usual, then un-equips at end of foreplay but doesn't re-equip until the end of the main act, instead of before it. Â
ttpt Posted July 18, 2013 Posted July 18, 2013 I was crashing on cell change earlier, but actually doing an uninstall, clean save, reinstall, fixed that problem.
perrymwt Posted July 18, 2013 Posted July 18, 2013 I have a problem with the PC crashing to the desktop during sex. This occurs even with Sexlab pared down to the esm and Matchmaker, and starting a new game.. However, sex between NPCs continue to the end successfully.  I'm using v1.12 and the latest updated mods.  This is the relevant part of the Papyrus.log.   [07/17/2013 - 10:12:02PM] Making thread[0] [sslthreadview00 ][07/17/2013 - 10:12:03PM] Error: Cannot access an element of a None arraystack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] Error: Cannot call GetSilence() on a None object, aborting function callstack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] Error: Cannot call GetSFX() on a None object, aborting function callstack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] Warning: Assigning None to a non-object variable named "::temp145"stack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] Error: Cannot call GetSFX() on a None object, aborting function callstack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] Warning: Assigning None to a non-object variable named "::temp145"stack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] Error: Cannot call GetSFX() on a None object, aborting function callstack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] Warning: Assigning None to a non-object variable named "::temp145"stack:[sexLabController (0B030196)].sslthreadview00.SetAnimation() - "sslThreadController.psc" Line ?[sexLabController (0B030196)].sslthreadview00.SetAnimations() - "sslThreadModel.psc" Line ?[sexLabSystem (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias PlayerRef on quest SexLabMatchMaker (1F000D62)].sslmatchmaker.CheckActors() - "sslMatchMaker.psc" Line ?[None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ?[07/17/2013 - 10:12:03PM] --SEXLAB NOTICE GetAnimationsByType(Selected [[sslanimapfemalesolo ]]) --- actors=1, males=0, females=1, stages=-1, aggress=False, sexual=TRUE[07/17/2013 - 10:12:05PM] SexLab ThreadController[0]: Sending custom event hook 'AnimationStart_MatchMaker'[07/17/2013 - 10:12:06PM] SexLab ThreadController[0]: Sending custom event hook 'StageStart_MatchMaker'   I've tried a number of options, including minimizing the number of mods loaded. For my latest try, I used the following load list. This didn't solve the problem however.   Update.esmApachiiHair.esmApachiiHairFemales.esmCazy Hairs-by zzjay.esmSchlongs of Skyrim - Core.esmSexLab.esmHairData.espUnofficial Skyrim Patch.espSexLabMatchMaker.espRaceMenu.espRaceMenuPlugin.espSkyUI.espSchlongs of Skyrim.espSOS - VectorPlexus Muscular Addon.espSOS - VectorPlexus Regular Addon.espSOS - Smurf Average Addon.espAlternate Start - Live Another Life.esp   Thanks for time and the mod. Â
Guest Nico28469 Posted July 18, 2013 Posted July 18, 2013 Well, someone help me with this ...  I've Sanguine's Debauchery installed, but I also want to use Sexlab. What should I do?  First option: Install the Sexlab Framework without using SD Patch? - I really do not know what can happen if I do this... Will it conflict?  Second option: Install an earlier version of Sexlab Framework (would be the 1.01b?) With SD Patch. Also, I couldn't find older versions of Sexlab on the forum, if someone know, please, point me to it.I just do not know what would be better. If anyone has an experience with this, please let me know.  Sanguine's Debauchery has a SexLab version.
dragenx Posted July 18, 2013 Posted July 18, 2013 Updated to v1.12 now nothing is working the PC just stand there so dose the NPC do I need to uninstall the game and reinstall it ?
shadowwins Posted July 18, 2013 Posted July 18, 2013 Updated to v1.12 now nothing is working the PC just stand there so dose the NPC do I need to uninstall the game and reinstall it ? Â try removing the mod load the game save reinstall the mod then run fnis and it should (and dont quote me on this) and probably will work
abcdeff Posted July 18, 2013 Posted July 18, 2013 Updated to v1.12 now nothing is working the PC just stand there so dose the NPC do I need to uninstall the game and reinstall it ? did you re-run FNIS? Â I was having a problem where the game ctd when I finished an animation, any suggestions? Â Â
kurisu7885 Posted July 19, 2013 Posted July 19, 2013 SO, now that FNIS has creature compatibility, well, a beta of it, will creature animatiosn go into Sexlab or will an enterprising modder need to make their own plugin?
jagdiv Posted July 19, 2013 Posted July 19, 2013 Updated to v1.12 now nothing is working the PC just stand there so dose the NPC do I need to uninstall the game and reinstall it ? You can try to type this :clearinvalidregistrations I had the same problem just like yours ,and I fixed it now. Note:dont forget to install Sexlab v1.10 v1.12 patch .
saunai Posted July 19, 2013 Posted July 19, 2013 Hey, i have installed this mod (successfully). But it don't work, i don't see the dialogue to have sex. help me
Guest wellbredbitch Posted July 19, 2013 Posted July 19, 2013 sexlab is a framework. you need to install a sex mod like lovers romance or workinggirl for your character to have sex with an npc. Â
perrymwt Posted July 19, 2013 Posted July 19, 2013 I don't want to come off as sounding snotty, but was the latest ESM placed in the 1.12 package? I noticed the ESM description shows it is the 1.11 version. I checked a bit further and the two keywords, shown as added in the Changelog, "SexLabTreatAsMale" and "SexLabTreatAsFemale" were missing.
jagdiv Posted July 20, 2013 Posted July 20, 2013 I don't want to come off as sounding snotty, but was the latest ESM placed in the 1.12 package? I noticed the ESM description shows it is the 1.11 version. I checked a bit further and the two keywords, shown as added in the Changelog, "SexLabTreatAsMale" and "SexLabTreatAsFemale" were missing. So that's why I saw the mod's version was 1.11(in MCM)?
perrymwt Posted July 20, 2013 Posted July 20, 2013 I downloaded the git repository to check. The ESM there is the same as the ESM in the download archive. I have my reservations still, though.
Ashal Posted July 20, 2013 Author Posted July 20, 2013 The ESM did not change between 1.11 and 1.12, so I never bothered to update the number on the esm. It makes no difference.
Pinute Posted July 20, 2013 Posted July 20, 2013 Shame on you Ashal You should know just how paraniod modders are by now!  Oh, and if I haven't said thanks recently, consider this a sincere thanks. Every single sexlab addon I use works nearly to perfection thanks to the framework you gave them to work with. I'm beginning to think that even I couldn't fuck it up (psych, I've done code. I know I could )  This isn't meant to diminish the work those who use the framework have done. I think that everyone that's used a library knows just how it's quality can make or break one's work.  Â
GECK.O Posted July 20, 2013 Posted July 20, 2013 @Ashal  Can you make the aggressive/rape sex animation run faster (around 1.5x) than the consensual one? Like those in Oblivion LoversPK.  Faster animations can make an illusion of brutality and urgency, like the real aggressive/rape sex is.
Ashal Posted July 20, 2013 Author Posted July 20, 2013 @Ashal  Can you make the aggressive/rape sex animation run faster (around 1.5x) than the consensual one? Like those in Oblivion LoversPK.  Faster animations can make an illusion of brutality and urgency, like the real aggressive/rape sex is.  There's no way to control the animation speed that I'm aware of.
WaxenFigure Posted July 20, 2013 Posted July 20, 2013  @Ashal  Can you make the aggressive/rape sex animation run faster (around 1.5x) than the consensual one? Like those in Oblivion LoversPK.  Faster animations can make an illusion of brutality and urgency, like the real aggressive/rape sex is.  There's no way to control the animation speed that I'm aware of.   We could ask Arrok for faster versions of the animations he's made. Might want to try it with just one, it might not work as well in Skyrim as it did in Oblivion. Â
GECK.O Posted July 20, 2013 Posted July 20, 2013 @Ashal  Have you ever try Estrus Chaurus?  I wonder...may be we can borrow some of the feature to be implemented to SexLab. Like drenched vagina (during intense intercourse and after it) and after sex exhausted animation. It will be perfect!  We can just borrow it, no need to import it. If there are Estrus Chaurus installed, SexLab Framework will detect and use it.
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