Moriarty_M Posted July 19, 2015 Posted July 19, 2015 freezes animation, characters are just standing. fix steps, postures and freezes occurs only after entering the menu (esc) Please help.
TnTTnT Posted July 19, 2015 Posted July 19, 2015 good day I am not good at English but please as disables the "Optional Nude Body" option sex lab  That option should be default OFF.  freezes animation, characters are just standing. fix steps, postures and freezes occurs only after entering the menu (esc) Please help.  Bring up console, select that character and try to use "resurrect" to see if it help.
Ashal Posted July 19, 2015 Author Posted July 19, 2015 Let's play spot the difference.... Here are two codes from two different scripts.  Code#1 Function HardAnal() actor[] SexActors = new actor[2] SexActors[0] = Player.GetReference() as Actor SexActors[1] = TIGFirstPartner.GetReference() as Actor sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, "Anal" ) SexLab.StartSex(SexActors, anims, centeron=Masterbed, hook="sexfest") EndFunction Code#2 Function Round2() actor[] SexActors = new actor[2] SexActors[0] = Fucktoy.GetReference() as Actor SexActors[1] = aaTIGFuckPartner02.GetReference() as Actor sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, "Aggressive" ) SexLab.StartSex(SexActors, anims, allowbed=false, hook="Orgy") EndFunction What's the difference? I have no idea. I know that Code 2 works normally and Code 1 fails and says it failed to add actors because it can't add "none" The aliases are set up in the exact same way--empty aliases with only the "optional" ticky box ticked. Then ForceRefTo is used to make the actor fill the alias. The alias on nonworking code1 is definitely filled, because the NPC moves to the specified location which can only happen if they have filled the alias.  So, if both aliases are filled, and the code is the same (for all intents and purposes) then what else causes Sexlab to fail to add an actor? It didn't give me any validation errors, just that it can't fill the scene with "none." What else should I be looking at? I've chased my tail for days trying to make sure there is an actor behind the alias and that everything is the same as Code 2. So it cannot be the actor. Can someone point me in the right direction? Please?  Would have to see the papyrus log so I can see what the error output is.
Guest Posted July 20, 2015 Posted July 20, 2015 How important is the folder skse\plugins\storageUtilData? I just noticed it was missing. I addied it in from the zip manually. The last person to dare to ask about the folder (something) in this thread was castigated, so I'd better explain: At some point in my game, using less and less mods, saves will always CTD and they never say "This was corrupted". They never say anything and neither do the logs.
Guest Posted July 20, 2015 Posted July 20, 2015 How does Sexlab moans work? Â I'm making a personal voice set, but I'm curious how the mod pulls the sounds. I assume it pics one of FemaleMoan01 to 08 and stick with it for the entire event, but how does it pick between the sounds in the mild, medium, and hot folders? Â Is it random or is there some kind method?
shadowking622 Posted July 21, 2015 Posted July 21, 2015 I have problem when load a save it ctds 90% of the time when start a new game it sometimes ctds, sometimes it just randomly ctds, and this didnt' happen until i installed sexlab. Any fixes?Â
Morferous Posted July 21, 2015 Posted July 21, 2015 I have problem when load a save it ctds 90% of the time when start a new game it sometimes ctds, sometimes it just randomly ctds, and this didnt' happen until i installed sexlab. Any fixes?  Likely none, before you provide some more information, like your load order and Papyrus log about the crash. It would be also nice to know, if you have sorted mods to match your load order in priority, if you are using MO.
WaxenFigure Posted July 22, 2015 Posted July 22, 2015 I have problem when load a save it ctds 90% of the time when start a new game it sometimes ctds, sometimes it just randomly ctds, and this didnt' happen until i installed sexlab. Any fixes? Enable the memory patches that come with but are not enabled by default in SKSE.
ArturiaSaber Posted July 22, 2015 Posted July 22, 2015 So. I am trying to uninstal the mod but I'm having a minor issue. Whenever I uninstall (I've followed the instructions) and I reload my game. Horses, Bears, and possibly other beasts do not work. They're stuck in the static testing state. What do I do to fix this as I've run FNIS after uninstalling and the horses and bears are still in the testing mode? Help?
Guest Posted July 24, 2015 Posted July 24, 2015 It's possible to edit the combat shout face (used during blowjobs) with the expression editor?.  And,is there a way to have a expression only for the orgasm fase?  Thank you.  I saw this googling the age-old question of why "combat shout" is used at all, since it cannot be edited by any google-able method. Download some tri, download a mod that the modder says will not work on "combat shout", and suggests asking Bethesda. Not for nothing but modders must know this, so (um) why use combat-shout in an animation. I was thinking surprise might be better "oh, my GOSH!!" etc. This isn't dissing anyone anywhere at all, it's just hoping in three years someone might have figured it out, is in a good mood and relatively sober, and is feeling helpful Thanks  PS apologies for replying to old posts, it isn't done, but I thought you might have answered it in a way I cannot google. Â
Boneyardbill Posted July 25, 2015 Posted July 25, 2015  Let's play spot the difference.... Here are two codes from two different scripts.  Code#1 Function HardAnal() actor[] SexActors = new actor[2] SexActors[0] = Player.GetReference() as Actor SexActors[1] = TIGFirstPartner.GetReference() as Actor sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, "Anal" ) SexLab.StartSex(SexActors, anims, centeron=Masterbed, hook="sexfest") EndFunction Code#2 Function Round2() actor[] SexActors = new actor[2] SexActors[0] = Fucktoy.GetReference() as Actor SexActors[1] = aaTIGFuckPartner02.GetReference() as Actor sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, "Aggressive" ) SexLab.StartSex(SexActors, anims, allowbed=false, hook="Orgy") EndFunction What's the difference? I have no idea. I know that Code 2 works normally and Code 1 fails and says it failed to add actors because it can't add "none" The aliases are set up in the exact same way--empty aliases with only the "optional" ticky box ticked. Then ForceRefTo is used to make the actor fill the alias. The alias on nonworking code1 is definitely filled, because the NPC moves to the specified location which can only happen if they have filled the alias.  So, if both aliases are filled, and the code is the same (for all intents and purposes) then what else causes Sexlab to fail to add an actor? It didn't give me any validation errors, just that it can't fill the scene with "none." What else should I be looking at? I've chased my tail for days trying to make sure there is an actor behind the alias and that everything is the same as Code 2. So it cannot be the actor. Can someone point me in the right direction? Please?  Would have to see the papyrus log so I can see what the error output is.   Ah, well, I was hoping it was a common problem. I wanted to thank you for the response Ashal. I have changed the code to circumvent aliases in this part of the mod, so I can't easily get a Pap log for you. I will provide that in future when next this problem rears its head.
Guest Posted July 26, 2015 Posted July 26, 2015 Let's say sexlab was running, and instead of equipping a partner with an item of clothing, The player accidentally teleported to riverwood (they accidentally pressed the up arrow once too many times, etc). The game would go bananas and henceforward be unplayable, even on earlier saves.  This points to something, just not sure what.  It means (using my teeny detective mind) that something in the SKSE folder is now set wrong.  I think I'll reinstall sexlab, and then reinstall the RC1 of some file in this thread. Because I do not know what to change to reset sexlab so it will be happy or at least in a good mood again. Â
HappyWolf832 Posted July 26, 2015 Posted July 26, 2015 Is there a way to get this mod to work with out the FINS mod?
ArturiaSaber Posted July 26, 2015 Posted July 26, 2015 Is there a way to get this mod to work with out the FINS mod? I'm afraid not. You see, FNIS (Fores New Idles in Skyrim) is kinda the BIG animation overhaul utility. It is required.
WaxenFigure Posted July 26, 2015 Posted July 26, 2015  Is there a way to get this mod to work with out the FINS mod?I'm afraid not. You see, FNIS (Fores New Idles in Skyrim) is kinda the BIG animation overhaul utility. It is required. More specifically Fore is the only one who has taken the time to learn all he can about the very complex animation system used in this game and how to insert new animations.  Bethesda provided no method of adding new animations, at best with what they provided you could only replace existing animations.  Since Fore has also stuck with the game and not gone missing from the modding scene without a word (like so many authors have done) and it still regularly making updates I don't think what he has done could have been done better by anyone else.
Setekh Posted July 27, 2015 Posted July 27, 2015 Is there a way to get this mod to work with out the FINS mod? Â What problems are you having with FNIS?
NeatLL Posted July 27, 2015 Posted July 27, 2015 Is there any way to export my foreplay settings for what animations are "foreplay"? They don't seem to export when I "Export Settings", and I get some other setup when I "Import Settings".
microdd Posted July 28, 2015 Posted July 28, 2015 Hello  I started to have problem with SL that never happened before. At first it was the hotkeys stopped working during animation (worked out of animation tho) where I also noticed there was no entry in console showing animation was playing (normally it always shows), so I checked some pages and topics and found a hotkey fix file you helped to others who had the same issue. I followed the instructions in that post, added the hotkey fix file to Data folder, cleaned SL system, save and reload. Then SL could not be enabled again, no animation toggle, the enable SL didn't work in "Rebuild&Clean", I clicked it and there was no response what so ever, the framework is just dead. Hopefully you can help me out with this problem that never happened and I have no idea how to deal with it. Thanks. Papyrus.0.log
WaxenFigure Posted July 29, 2015 Posted July 29, 2015 Hello  I started to have problem with SL that never happened before. At first it was the hotkeys stopped working during animation (worked out of animation tho) where I also noticed there was no entry in console showing animation was playing (normally it always shows), so I checked some pages and topics and found a hotkey fix file you helped to others who had the same issue. I followed the instructions in that post, added the hotkey fix file to Data folder, cleaned SL system, save and reload. Then SL could not be enabled again, no animation toggle, the enable SL didn't work in "Rebuild&Clean", I clicked it and there was no response what so ever, the framework is just dead. Hopefully you can help me out with this problem that never happened and I have no idea how to deal with it. Thanks. Was that patch for the current version of Sexlab or was it for a version long dead and buried. I suspect the latter case because your Papyrus log is one great mass of errors which might well be caused by installing a script or two from an old version of the framework.  Normally if the hotkey stop working it indicates you probably have a scripting overload condition on your machine (too many scripted mods running their scripts all at once). It's easy to make that happen by following common advice on the web and editing the default Papyrus running parameters without understanding what they do.
microdd Posted July 29, 2015 Posted July 29, 2015  Hello  I started to have problem with SL that never happened before. At first it was the hotkeys stopped working during animation (worked out of animation tho) where I also noticed there was no entry in console showing animation was playing (normally it always shows), so I checked some pages and topics and found a hotkey fix file you helped to others who had the same issue. I followed the instructions in that post, added the hotkey fix file to Data folder, cleaned SL system, save and reload. Then SL could not be enabled again, no animation toggle, the enable SL didn't work in "Rebuild&Clean", I clicked it and there was no response what so ever, the framework is just dead. Hopefully you can help me out with this problem that never happened and I have no idea how to deal with it. Thanks. Was that patch for the current version of Sexlab or was it for a version long dead and buried. I suspect the latter case because your Papyrus log is one great mass of errors which might well be caused by installing a script or two from an old version of the framework.  Normally if the hotkey stop working it indicates you probably have a scripting overload condition on your machine (too many scripted mods running their scripts all at once). It's easy to make that happen by following common advice on the web and editing the default Papyrus running parameters without understanding what they do.  There is another save, a new game I started for testing, ran with just about the same mods, same configuration. And it was running fine, things were looking just normal (for my skyrim ofc)  By the way, I'd love someone who would kindly do a bit diagnose  on my papyrus log, I have no idea what's been causing different kinds of problems which just happen out of no where from time to time. Big thanks  Mod list   Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp hdtHighHeel.esm ApachiiHair.esm ClimatesOfTamriel.esm ZaZAnimationPack.esm RaceCompatibility.esm ApachiiHairFemales.esm Lanterns Of Skyrim - All In One - Main.esm SexLab.esm SexLabAroused.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp BTRH_Jordis.esp BarenziahQuestMarkers.esp BTRH_Elisif.esp FNISSexyMove.esp AZS03SexLabHdtHighHeels.esp ClimatesOfTamriel-Interiors-Warm.esp BTRH_Camilla.esp LyPlayerVoice.esp DYNAVISION Dynamic Depth of Field.esp BTRH_Frea.esp Remodeled Armor - Vanilla Replacer.esp BTRH_Iona.esp BTRH_Lisette.esp dD - Realistic Ragdoll Force - Realistic.esp BTRH_Lydia.esp BTRH_Delphine.esp Brawl Bugs CE.esp ClimatesOfTamriel-Dawnguard-Patch.esp CharmingHighHeels.esp BTRH_Serana.esp Chesko_WearableLantern.esp ClimatesOfTamriel-Dragonborn-Patch.esp CoT-WeatherPatch_DB.esp TS_FetishPantyhoseOutfits.esp doahair.esp Jugs.esp BTRH_Muiri.esp Remodeled Armor - Underwear.esp ClimatesOfTamriel-Sound.esp ClimatesOfTamriel-Sound-Dawnguard-Patch.esp Convenient Horses.esp UIExtensions.esp AddItemMenu.esp AK_RM_PubicStyles_All_In_One.esp AMatterOfTime.esp CoT-WeatherPatch.esp CrimsonTwilightArmor.esp Blush When Aroused.esp BTRH_Sorine.esp Facelight.esp Amb_SimaEffect.esp BTRH_Rayya.esp BTRH_Valerica.esp BTRH_Beleval.esp Helgen Reborn.esp BTRH_Ingjard.esp SexLabDangerousNights2.esp HikariArmorPack.esp ShowRaceMenuAlternative.esp titkit.esp Hothtrooper44_Armor_Ecksstra.esp sr_FillHerUp.esp iHUD.esp BTRH_Mjoll.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp lilithssickle.esp NonSexLabAnimationPack.esp Northern Priestess - EX.esp BTRH_Ysolda.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp recipeammoarrows.esp GreenWaterFix_v2withDawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp RND_Dragonborn-Patch.esp WATER DB.esp RND_USKP-Patch.esp SexLab_PaySexCrime.esp Sapphire.esp SexLab TDF Aggressive Prostitution.esp SkyUI.esp Customizable Camera.esp SSv2.esp AmazingFollowerTweaks.esp Immersive Weapons.esp Hothtrooper44_ArmorCompilation.esp SMIM-Merged-All.esp RND_HearthFires-Patch.esp Reach Rock Hollow.esp MilkModNEW.esp R18pn - lingerie Set.esp FNISspells.esp Sweet&Sexy Lingerie.esp Darklilith.esp MilkModNEW AB.esp MilkModNEW ZaZ.esp MilkModNEW HF.esp RND_AnimalLoot.esp MF_RadiantProstitution.esp SuccubusRaceLite.esp TERAArmors_CBBE.esp WATER DG.esp WATER Plants.esp vMYC_MeetYourCharacters.esp My Home Is Your Home.esp LustmordVampireArmor.esp JaxonzEnhGrab.esp NeoDizzySet.esp MonnoBikini.esp Neo's Slave Leia Renewal.esp WATER.esp WetandCold.esp XiNafay - Shoes.esp Alternate Start - Live Another Life.esp SexLabSolutions_LAL_Patch.esp Warburg's 3D Paper World Map - Texture 1.esp
DocClox Posted July 29, 2015 Posted July 29, 2015 Can anyone see why  this doesn't work? I have an NPC with an unusual garment that I'd like SexLab to strip. So I thought I'd be lazy and just strip them completely naked.  However if I do that, no animation plays and the code stops inside StartThread()    trace("DPV: attempting sex with " + girl) SexLabFramework sex = SexLabUtil.getAPI() actor pc = game.getplayer() bool[] strips = new bool[33] ; ; strip everything! ; int i = 0 while i < 33 strips[i] = true endwhile ; ; we need a sexlab thread ; sslThreadModel t = sex.NewThread() if t == none trace("DPV: can't find a sexlab thread for " + girl) return endif t.AddActor(girl) t.AddActor(pc) t.SetStrip(girl, strips) messagebox("going for it") trace("DPV: sex starting with " + girl) t.StartThread() trace("DPV: sex startThread called") if t == none trace("DPV: can't start sex with " + girl) return endif trace("DPV: sex started with " + girl)  [edit]It seems like setting all the slots to true breaks it. This works, but it breaks if I set all the slots to true.  bool[] function make_strips() global bool[] strips = new bool[33] strips[3] = true strips[5] = true strips[29] = true return strips endfunction function do_sex(actor girl) global actor pc = game.getplayer() SexLabFramework sex = SexLabUtil.getAPI() sslThreadModel t = sex.NewThread() if t == none trace("DPV: can't find a sexlab thread for " + girl) return endif t.AddActor(girl) t.AddActor(pc) t.SetStrip(girl, make_strips()) t.SetAnimations(sex.GetAnimationsByTags(2, "MF", "Zaz")) t.StartThread() endfunction  Do I need to set animations when using the thread model? It didn't work without them, but that was apparently the slots to blame. I'd test it now, but I need to get to work  [edit]  Looks like I lost some important information in my edits. Like what the question was that I was actually asking. I've re-added it with some additional info. Although since I have it working, it's pretty much of academic interest now.
Ashal Posted August 2, 2015 Author Posted August 2, 2015 Can anyone see why  this doesn't work? I have an NPC with an unusual garment that I'd like SexLab to strip. So I thought I'd be lazy and just strip them completely naked.  However if I do that, no animation plays and the code stops inside StartThread()    trace("DPV: attempting sex with " + girl) SexLabFramework sex = SexLabUtil.getAPI() actor pc = game.getplayer() bool[] strips = new bool[33] ; ; strip everything! ; int i = 0 while i < 33 strips[i] = true endwhile ; ; we need a sexlab thread ; sslThreadModel t = sex.NewThread() if t == none trace("DPV: can't find a sexlab thread for " + girl) return endif t.AddActor(girl) t.AddActor(pc) t.SetStrip(girl, strips) messagebox("going for it") trace("DPV: sex starting with " + girl) t.StartThread() trace("DPV: sex startThread called") if t == none trace("DPV: can't start sex with " + girl) return endif trace("DPV: sex started with " + girl)    [edit]  It seems like setting all the slots to true breaks it. This works, but it breaks if I set all the slots to true.    bool[] function make_strips() global bool[] strips = new bool[33] strips[3] = true strips[5] = true strips[29] = true return strips endfunction function do_sex(actor girl) global actor pc = game.getplayer() SexLabFramework sex = SexLabUtil.getAPI() sslThreadModel t = sex.NewThread() if t == none trace("DPV: can't find a sexlab thread for " + girl) return endif t.AddActor(girl) t.AddActor(pc) t.SetStrip(girl, make_strips()) t.SetAnimations(sex.GetAnimationsByTags(2, "MF", "Zaz")) t.StartThread() endfunction    Do I need to set animations when using the thread model? It didn't work without them, but that was apparently the slots to blame. I'd test it now, but I need to get to work  [edit]  Looks like I lost some important information in my edits. Like what the question was that I was actually asking. I've re-added it with some additional info. Although since I have it working, it's pretty much of academic interest now.  In your first version: int i = 0 while i < 33 strips[i] = true endwhile Would infinite loop since you aren't incrementing the integer. Add a i++ just before the endWhile, or you also just try doing a "bool[] strips = Utility.CreateBoolArray(33, true)" to create the array with SKSE and autofill it with true.
DocClox Posted August 2, 2015 Posted August 2, 2015 Damn. Why doesn't pap do proper for loops? Â I could have sworn the logs reported the code getting past that point. Â I guess sometimes it takes another set of eyes to see the blindingly obvious. Thanks, Ashal.
HappyWolf832 Posted August 4, 2015 Posted August 4, 2015  Is there a way to get this mod to work with out the FINS mod?  What problems are you having with FNIS?   Let just say I did something silly when I downloaded it the first time.  I deleted the thing that made this mod work. So ya my fault seeing as I didn't know what it did at the time.   Is there a way to get this mod to work with out the FINS mod?  What problems are you having with FNIS?    Is there a way to get this mod to work with out the FINS mod?  What problems are you having with FNIS?   Let just say I deleted the main file for the mod seeing as I didn't know what it did.  So ya my fault. XPÂ
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