Naps-On-Dirt Posted October 20, 2021 Posted October 20, 2021 15 hours ago, Hiderius said: I will have to take a screen shot when I get home, but I do have a question. I have slavetats installed and the tats that I downloaded from this mod. My character she became a public whore but she doesn't have tattoo's on her. I've noticed that if I become the public whore via Simple Slavery++, the tats don't get applied, so I do it manually in SlaveTats. They get applied fine if I get the job by being sent to the Thane by a guard.
Tagliatele Posted October 22, 2021 Posted October 22, 2021 On 10/20/2021 at 7:58 AM, Merlin Wizzard said: Was going to give that a try, but a new problem arose in Whiterun. Once I teleport before the Jarl, my screen goes blank - off white and all I can see and hear is the dialogue. Recently changed up my ENB and reshade, so I will have to disable it for now and venture into Dragons reach to see if that might be the problem. Thanks for your suggestion. Probably Irileth causing this, her headpiece seem to be blinding white with ENB. Just dont look at her and you should be fine. On another note the mod run fine withtout too much trouble. I really enjoyed it. The only problem so far is some guards repeatedly asking me to go see the jarl to become a public whore when i'm already one. I know you can tai every guard asking but that's a bit unimmersive As for idea expanding the mod, you could probably make a special event when you complete your contract in every cities like you become skyrim public whore or something. Another idea would be at the end of your contract you could get send (forcibly or not) to another city to "help" them too. That way you could go on a whore tour of skyrim. 1
Gabranth2018 Posted October 23, 2021 Posted October 23, 2021 I have animation concerns: - During the torture scenes the characters freeze - In Belethor's store, same thing, freezing - At Uda's, when I have to serve the glasses, freezing Do you have a solution or is it a known bug?
Mehmeme Posted October 23, 2021 Posted October 23, 2021 could you add an unlimited time option to the mcm? I know you can crank it up to 21 days, but if you are on duty in several holds and still want to do other stuff it might still be tight...
Malphias Posted October 27, 2021 Posted October 27, 2021 Just installed this and I'm uninstalling. Will keep an eye on this thread for when a fix has been applied to the forcegreet bug by the city guard that initiates things. My first taste was fine, was bought by a Jarl from Simple Slavery Plus Plus. It went great. But I'm in Markarth now and the guard sent me to the Thane and I agreed to things and went about taking care of clients and bump into that guard, who tries starting everything over again. I manage to elude him and continue on, but eventually he finds me and I have to elude again. I completed the quest and went about my game...until tonight. Having killed a bandit leader for the Jarl I was on my way to see his steward and there are two guards outside the doorway, one next to the Thane...damned if he didn't forcegreet me into being a public whore. I talked the Thane out of it and turn around to walk away and there is that fucking guard forcegreeting me again. There are so very few destinations for Simple Slavery and that is one reason I installed this mod. 90% of those mods are too buggy to play with and most are dead anyway, abandoned by their authors. So, I'll watch here for a fix to this issue. It's just too much hassle as it is right now. 1
monty359 Posted October 27, 2021 Posted October 27, 2021 Hi @Visio Diaboli, great mod! I hope you will develop this mod further. One of things i like about this mod is its possibilities to configure it. Although this mod is more about forcing and punishment, i play (this play through) as volunteer. Because of the bug with the force greet, i had to configure the mod deactivating fame and hero fame conditions. After playing this style for a while, i quite like it that way and would like to propose to expand the mod for this play-style. Here some ideas: possibility to get a permanent status as PW either with the quest line, when becoming thane in any or every hold, or just in MCM config. I do not know, if it is possible already to get paid for incomplete quota, but this would be needed for an infinite PW-assignment. would it be possible to change the slavetats functionality to use a configurable amount of slots (for example only 1) and the tattoo would activate (become visible) only if the player is in the right hold. (Windhelm tattoo activates only in Windhelm area an so on). This way it would be possible to be PW in every hold and not be cluttered with tattoos from every hold. This idea can be expanded to have 2 slots for ass cheek and breast to have better advertisement effect. Expand the mod with assignments. This should work in forced and voluntary mode. When you are traveling to a hold, where you are PW, a courier would approach you and give a assignment for you in this hold. When you leave o hold via gate, a courier force greet you at the gate (outside the hold) and give you an assignment. Possible assignments inside of a hold: entertain the folks at the market disarm a bad situation at "name a place here" (unruly citizens) birthday party (citizens, guards, faction (like companions or thieves etc., ) silence/calm the wolves/dogs/etc. because of "insert event here" Possible assignments outside of a hold: mediate at a argument between farmers entertain/boost moral at the soldier camp find a new "powerful" ride for the jarl jarl wants to gift a exceptional ride/hunting dog/tamed wolf/etc to one of his servants, you are to find and test it. ambassador to nearby giant camp/orc hold/riekling camp/bandit camp end strike at a mine help farmers with unruly horse negotiate with another jarl More random events would also greatly benefit the mod. Here some ideas for more events while in an ongoing animation, another npc could join (is it possible to have dialogues while animating?) If dialogues are possible, decide with dialogue options to stop animation and begin a new or proceed with current animation to the end and then start another one with more participants after an intercourse with a dog from "reward my dog" event, when the dog disappears, a nearby dog/wolf could start his own thing (rape?/no payment) a guard got a courier assignment, but his ride is unruly. You need to calm it. A bet. Participants PW, follower and two or more NPCs. A NPC approaches and asks for participation of PW and her follower to clear a bet "insert bet here". There could be different "bets" when on a market, a seller could ask of you to have sex with NPC/Beast to attract more people to the market Well it become a wall of text. I hope you will continue the development of your mod and consider some of these ideas. cheers 5
HHHHYKLSL Posted October 28, 2021 Posted October 28, 2021 Hello, friend, can I share your module with China's skyline forum? I will mark the original address and author on the post.
Jessy2012 Posted October 30, 2021 Posted October 30, 2021 Will this mod have someday a no ZaZ dependency version too? Would like use this mod, but not with zaz. 2
peterf.keller Posted October 31, 2021 Posted October 31, 2021 would love to see this as a DA scenario!
Kingslayer101 Posted November 4, 2021 Posted November 4, 2021 I have a strange bug, character enters city guards take her to the Thane and make her a Public whore. Now there are bounty hunters that keep doing the same dialogue eventhough the character is already a Public whore. Is there a way to fix or disable it?
Omnishade Posted November 5, 2021 Posted November 5, 2021 I have Whiterun fame (slut 21, exhibitionist 40) but in the MCM of public whore I have 0 fame from Sexual Fame. Any idea why?
tsnootch Posted November 5, 2021 Posted November 5, 2021 (edited) Seems like a cool mod. I am not super bright on script load for the game. Public Whore seems to have a huge number of scripts, and currently my game only has 1003 in total and I've been trying to avoid mods that add scripts firing off every few seconds. Does Public Whore's scripts only fire off when actively engaged in the quests or is there some cloak spell script always firing even when not in engaged as a public whore in a city? Edited November 5, 2021 by tsnootch
Visio Diaboli Posted November 5, 2021 Author Posted November 5, 2021 20 minutes ago, tsnootch said: Seems like a cool mod. I am not super bright on script load for the game. Public Whore seems to have a huge number of scripts, and currently my game only has 1003 in total and I've been trying to avoid mods that add scripts firing off every few seconds. Does Public Whore's scripts only fire off when actively engaged in the quests or is there some cloak spell script always firing even when not in engaged as a public whore in a city? I don't remember a lot of my code, I'm refactoring it currently but haven't gotten back to the parts that activate periodically. But I think the uploaded version constantly checks SLSF, and also tracks location changes, other than that it theoretically shouldn't be doing a whole lot until it's activated. I'd hold off until the next version if you're being safe. I've experienced setbacks in the development that I'm currently working around, so when it'll be out is TBD, but it should be a bit more efficient, and less broken overall. 8
pinkfluf Posted November 5, 2021 Posted November 5, 2021 3 minutes ago, Visio Diaboli said: But I think the uploaded version constantly checks SLSF Just wondering if the new version your planning on has dependency on SLSF, just asking because I had to remove SLSF even though I wanted to keep it for SLSF comments but the constant checking & pappy bug reports that SLSF was doing was getting outta hand. thanks
Visio Diaboli Posted November 5, 2021 Author Posted November 5, 2021 1 minute ago, pinkfluf said: Just wondering if the new version your planning on has dependency on SLSF, just asking because I had to remove SLSF even though I wanted to keep it for SLSF comments but the constant checking & pappy bug reports that SLSF was doing was getting outta hand. thanks It will likely still be an optional dependency, but I have some fixing up to do with it. I get problems with SLSF in my own install, so I at least have something to work with on that one. 1
pinkfluf Posted November 5, 2021 Posted November 5, 2021 (edited) 43 minutes ago, Visio Diaboli said: It will likely still be an optional dependency, but I have some fixing up to do with it. I get problems with SLSF in my own install, so I at least have something to work with on that one. Ah ok thanks For anyone interested if you have just SLSF + ZAZ your going to get a lot of these errors in pappy Spoiler [11/05/2021 - 04:34:05PM] Error: Cannot check worn items against a None keyword stack: [ (2536981B)].Actor.WornHasKeyword() - "<native>" Line ? [SLSF_Misc (1501757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line 263 [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line 11 [11/05/2021 - 04:34:05PM] Error: Cannot check worn items against a None keyword stack: [ (252A3812)].Actor.WornHasKeyword() - "<native>" Line ? [SLSF_Misc (1501757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line 263 [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line 11 [11/05/2021 - 04:34:13PM] SOS Actor Schlongify: new schlong for Imperial Legionnaire got schlong index 4 size 10 [11/05/2021 - 04:34:14PM] SOS Actor Schlongify: new schlong for Imperial Legionnaire got schlong index 6 size 11 [11/05/2021 - 04:34:16PM] Error: Cannot check worn items against a None keyword stack: [ (25187506)].Actor.WornHasKeyword() - "<native>" Line ? [SLSF_Misc (1501757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line 263 [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line 11 [11/05/2021 - 04:34:16PM] SOS Actor Schlongify: new schlong for Imperial Legionnaire got schlong index 4 size 11 [11/05/2021 - 04:34:16PM] Error: Cannot check worn items against a None keyword stack: [ (2536981D)].Actor.WornHasKeyword() - "<native>" Line ? [SLSF_Misc (1501757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line 263 [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line 11 [11/05/2021 - 07:12:48PM] Error: Cannot check worn items against a None keyword stack: [ (2536982B)].Actor.WornHasKeyword() - "<native>" Line ? [SLSF_Misc (1501757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line 263 [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line 11 If you install DD everything goes away (i.e no errors). Edited November 5, 2021 by pinkfluf forgot to add thanks
oldprv724 Posted November 6, 2021 Posted November 6, 2021 I'm having a problem in Falkreath where even though I've gone to Thane Arella, gone through the dialog, and gotten my quota the guards are still greeting me with "you need to go see Arella". While trying to trace how the guards should stop greeting, I noticed that dialog info xx00943C of PW_DemandedByGuardBranchTopic : 1) Has a condition looking at ::isInformedHere_var of the PW_Startup quest but I can't find a variable of that name in either the quest record nor in the PW_IntroDetectionScript.psc script. 2) It has an attached script TIF_0B00943C but no such script exists in the scripts or script/source directories of Public Whore v1.0.3 LE.zip 4
Visio Diaboli Posted November 6, 2021 Author Posted November 6, 2021 (edited) 5 minutes ago, oldprv724 said: I'm having a problem in Falkreath where even though I've gone to Thane Arella, gone through the dialog, and gotten my quota the guards are still greeting me with "you need to go see Arella". While trying to trace how the guards should stop greeting, I noticed that dialog info xx00943C of PW_DemandedByGuardBranchTopic : 1) Has a condition looking at ::isInformedHere_var of the PW_Startup quest but I can't find a variable of that name in either the quest record nor in the PW_IntroDetectionScript.psc script. 2) It has an attached script TIF_0B00943C but no such script exists in the scripts or script/source directories of Public Whore v1.0.3 LE.zip You just solved a bug that has plagued this mod since its release. The guard greet loop is happening because I clear the package in that script, and it isn't packaged in the mod. I figured it was something with the logic this whole time. You are a hero. Thanks. Edited November 6, 2021 by Visio Diaboli ellaboration 7
Visio Diaboli Posted November 6, 2021 Author Posted November 6, 2021 (edited) Can someone double check that adding this fixes the guard greet bug? PW Guard Patch.zip It only contains the missing script, so will need to be installed over 1.0.3 My install is in a broken state right now because I've torn a lot of it apart for the next version, so I can't package a full fixed version right now. But if this fixes it I'll put it in the downloads as an interim solution Edited November 6, 2021 by Visio Diaboli 10
pinkfluf Posted November 6, 2021 Posted November 6, 2021 9 minutes ago, Visio Diaboli said: Can someone double check that adding this fixes the guard greet bug? I've read about the bug but I never had it guess it's because I never get to that stage (serial restarter - every day ). But will report if it fixes it. Just wondering if there's going to be a possibility of assigning a follower as a pimp in any future version of PW on the Jarl's behalf? thanks
oldprv724 Posted November 6, 2021 Posted November 6, 2021 25 minutes ago, Visio Diaboli said: Can someone double check that adding this fixes the guard greet bug? I reloaded a save, let a guard take me to Arella, and got my quest/quota. After that walking around Falkreath and up to several guards I got no force-greets (excepting the expected let's-use-the-public-whore ones). Talking directly to the guards just gave the usual dialog options. So it seems to have fixed (my case) of the force greet bug. ? 3
Lilzt3hcat Posted November 6, 2021 Posted November 6, 2021 6 hours ago, Visio Diaboli said: Can someone double check that adding this fixes the guard greet bug? Seems to work for me aswell, thanks for the patch/update!
Jaboka Posted November 8, 2021 Posted November 8, 2021 If you are adding Gossip (I'm not sure if I can link, it's a fame framework for SE) along or instead of SLSF compatibility will it be needed a new save/cleaning or uninstalling of addons, etc.?
Visio Diaboli Posted November 8, 2021 Author Posted November 8, 2021 1 hour ago, Jaboka said: If you are adding Gossip (I'm not sure if I can link, it's a fame framework for SE) along or instead of SLSF compatibility will it be needed a new save/cleaning or uninstalling of addons, etc.? Does it work with LE? If so I might replace SLSF with that. It'll depend on that, and if people would rather use Gossip than SLSF. It's best to assume that every version will require a clean save.
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