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On 11/6/2021 at 1:39 PM, pinkfluf said:

Just wondering if there's going to be a possibility of assigning a follower as a pimp in any future version of PW on the Jarl's behalf? thanks

I'd need to figure out how to add it in a way that makes sense. Hypothetically one day there will be the option to have a guard ecorting/monitoring the player, so it may be a matter of swapping the guard out for some other npc

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37 minutes ago, Visio Diaboli said:

Does it work with LE? If so I might replace SLSF with that. It'll depend on that, and if people would rather use Gossip than SLSF.

 

It's best to assume that every version will require a clean save.

Pretty sure it doesn't - when I found your mod I searched for SLSF SE and Gossip came up. It's pretty recent and not made for LE, says it's the same fame types but with more addons.

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32 minutes ago, Visio Diaboli said:

I'd need to figure out how to add it in a way that makes sense. Hypothetically one day there will be the option to have a guard ecorting/monitoring the player, so it may be a matter of swapping the guard out for some other npc

I guess you could assign (one day) a follower of your choosing in mcm, Jarl then instructs follower that he's to be PC's guard (aka pimp) within cities/settlements to make sure he/she is following the Jarl's edict by being presentable to townsfolk (naked etc). He also instructs follower to train him/her in anyway he/she sees fit(could lead to more events) .

 

 

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52 minutes ago, Jaboka said:

Pretty sure it doesn't - when I found your mod I searched for SLSF SE and Gossip came up. It's pretty recent and not made for LE, says it's the same fame types but with more addons.

Ah, it's less likely then. I do the development on LE and then port it over to SE, and especially since Bethesda is about to break SE's SKSE I'm not too keen on leaning any further into it. But I'll keep an eye on it incase. SLSF isn't maintained anymore and Gossip seems easier to interface with.

 

51 minutes ago, pinkfluf said:

I guess you could assign (one day) a follower of your choosing in mcm, Jarl then instructs follower that he's to be PC's guard (aka pimp) within cities/settlements to make sure he/she is following the Jarl's edict by being presentable to townsfolk (naked etc). He also instructs follower to train him/her in anyway he/she sees fit(could lead to more events) .

 

 

Could see it most with housecarls, or especially if I add interactions with DFC/SLTRS/other slavery mods, then something like that as a deal between the follower and Jarl.

 

My refactored version of PW is just about finished, so fairly soon I'll look at adding more gameplay to it.

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41 minutes ago, Visio Diaboli said:

Could see it most with housecarls, or especially if I add interactions with DFC/SLTRS/other slavery mods, then something like that as a deal between the follower and Jarl.

Hope it will be a soft requirement (don't use dd or zaz). I removed zaz as slsf was the only thing in my load order that uses it but slsf scans every npc for gear and my pappy goes to 8k+ especially in large skirmishes.

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Having tried some modding myself, I know it wouldn't be nearly as easy as asking... but it would be pretty awesome if the quota could be doubled or even tripled if one were to become the Public Whore through simple slavery. Got to help the city recoup the cost of their purchase after all.

 

Great mod. Thank you for the hard work you put into it. 

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On 11/6/2021 at 6:26 PM, Visio Diaboli said:

Can someone double check that adding this fixes the guard greet bug?

 

PW Guard Patch.zip 1.22 kB · 29 downloads

 

It only contains the missing script, so will need to be installed over 1.0.3

 

My install is in a broken state right now because I've torn a lot of it apart for the next version, so I can't package a full fixed version right now. But if this fixes it I'll put it in the downloads as an interim solution

 

Thanks for the patch,

 

it worked for me too, so far no more force greet loops. There is a small "but" too. On one occasion i canceled (ESC button) the first force greet from the guard (Markarth) and inside of a time frame of one in-game day, there was no further force greet. Should there be another try on the guards behalf? If so, what are the time frames?

 

The force greet came, when the PC was animating (birthing gems) and i did not want to interrupt it. I do not know, if it is working as intended, or if there is some kind of "busy" status while animating in SoulGem 4. Additionally i added the missing script without re-initialization of the mod, maybe it is the cause for the issue.

 

Thx for your work, I like the idea of the mod and i hope you will continue with development of it.

 

cheers

 

 

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Hey, really like most aspects of the mod and the immersive story start. Only thing is the bad end scene. The teleport to the gallows seems very abrupt, and then the actual scene without animations. Wondering if you've thought of using Kalmah's hanging animations and sounds

(from

for the hanging sequence? Not sure if you've seen it but it's very nice. Pamatronic has also been using this for some of the new prison addons he's been doing. You might be able to find help from either or them in implementing it. 

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Great job as a suggestion would like to see additional special requests other than servicing dog, getting robbed, ect.  Suggestions perhaps adding horses, sexually pacifiying a troll in a fenced or caged area or room that has been bothering the city or giant, perhaps, pacifying some skeever in someones home or maybe having to service group of customers in bar. Also option getting penalty for not doing this.  Just some suggestions to make things interesting.  Thanks for the mod look forward to seeing update.

 

Also tried the fix for the guard loop seems to work fine for me.

Edited by tarl7
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A strange problem. All of a sudden, no NPC's is approaching my public whore anymore. I can ask if they want to use etc. Bypassing NPC's give their comments and so on but no approaches. Yesterday everything was just fine, today not so much. The only thing Iv done is try out a new armor mod. Didn't like it and uninstalled. That cant be it, can it?

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I do not know, if it is a bug, a feature or just my modded game. While having active whore status in Markarth i did change the options for the quota and interval between NPC approaches. After closing the MCM (saving), my PC got approached and the running quest was overwritten with a new one. I have the patch for the force greeting and there is no loop.

 

Anyone have the same experience?

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5 hours ago, monty359 said:

I do not know, if it is a bug, a feature or just my modded game. While having active whore status in Markarth i did change the options for the quota and interval between NPC approaches. After closing the MCM (saving), my PC got approached and the running quest was overwritten with a new one. I have the patch for the force greeting and there is no loop.

 

Anyone have the same experience?

 

I've run into the same problem a couple times, could be too many mods with scripts running causing delay or causing the approach to just stop happening.  I've either reverted to a recent save that I know it was working so I save alot.  I've also managed to get the approaches to start again by either going in and out of an interior cell, or just going to another cell and sleeping for 24 hours. But other than reverting to an earlier save these solutions have not worked every time.

 

Also changing the timer in the mcm for approaches sometimes helps.

Edited by tarl7
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1 hour ago, tarl7 said:

 

I've run into the same problem a couple times, could be too many mods with scripts running causing delay or causing the approach to just stop happening.  I've either reverted to a recent save that I know it was working so I save alot.  I've also managed to get the approaches to start again by either going in and out of an interior cell, or just going to another cell and sleeping for 24 hours. But other than reverting to an earlier save these solutions have not worked every time.

 

Also changing the timer in the mcm for approaches sometimes helps.

The approaches do work, there was only the reset of the quest after my fiddling with the options. Gonna test it again and with other holds as Markarth.

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I'm about 95% done restructuring stuff. I'm starting to get lazy, so I'm going to start adding content so that I don't get bored of this altogether.

 

I combed through the last 30 posts or so looking for content suggestions, and have come up with the following general list of ideas:

 

New Content Possibilities (will add some of these):

  • More intro quests
    • Probably between Riften, Markarth, and Windhelm
  • More random events
    •     Multiple-somes
    •     Need ideas for this one
  • Radiant Quest style Side Quests
    •     Sent to bandit/giant camps
    •     Sent to civil war fronts
    •     Diplomatic missions to other holds
  • Permanent Mode
  • Recognition for completing quotas in all holds
  • Guild Questline content
    •     Improving the reputation of the college?
    •     Revelation/black mail regarding Dark Brotherhood/Thieves Guild membership?
    •     Also need ideas for this one
  • Non-dismissable follower that manages the player
    • Follower or Guard
    • Housecarl would work nicely

 

Improvements/Small Things  (will attempt to add all):

  • An option to opt out/intimidate your way out before starting
  • Full enthusiasm dialogue options
  • Toggles for SS++ hold starts
  • Get Thane status tracking back online

 

If you have suggestions or feedback for the list let me know - I'll update the list and prioritize what seems most interesting.

Edited by Visio Diaboli
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9 hours ago, Visio Diaboli said:

.......

 

If you have suggestions or feedback for the list let me know - I'll update the list and prioritize what seems most interesting.

 

here some ideas:

 

 

  • More random events

     

    • Guard approaches the PW and asks her to defuse the unruly mob, gathering at the market/shop/insert location here. Satisfy the mob to

    • A guard/npc approaches the PW and asks her for her attendance at a birthday party at guard tower/garrison/shop. Content could be human or/and beast.

    • At random there could be npcs spawned, who are arguing with each other about who can last longer/insert topic here. Depending on follower (male/female) the npc wary in gender ( if FF then npcs are MM, if FM then npcs are MF). To resolve the arguing a competition will be started. At the end one of the npcs must admit defeat, but is claiming he/she was not in form today, and will win next time. (possibility for follow up quests)

    • Hold magicians can approach and ask PW for X black soulgems (soulgem3/4 mod needed, manual on/off toggle in MCM)
       

  • Radiant Quest style Side Quests
     

    • Boost morale at the mine/mill
       

  • Permanent Mode
     

    • PW title is granted with thane title. When entering a hold with thane title, a radiant quest starts either automatically (the standard PW quest for a hold, quota adjustable in MCM as is now) or with dialogue.
      Possible dialogue: a nearby guard greets the thane and tells her, the folks have been missing her. He asks the thane, if he can announce the presence of the PW in the hold. Four answers could be implemented:

      a) yes, but only short stay (minimal quota)
      b) yes, long stay (maximal quota
      c) yes do not know how long (random quota between max and min or in the middle), d) no stay unannounced (no quota, but some kind of negative standing, if standing implemented)
       

  • Recognition for completing quotas in all holds
     

    • some kind of popularity standing on per hold basis (gain and decay adjustable, whore fame possible??), low standing could lead to separate radiant quest to push the standing (Boost morale/standing with guard/townsfolk/peddlers)
       

  • Guild Questline content
     

    • After vampires attack in the holds, a diplomatic mission can be started in order to secure the help of the dawnguard (if additional npcs trolls/vampire-hunters are placed in the holds after successful mission, there could be quests for entertaining the hunters, calm the trolls)

      • Dawnguard has no trolls, they need to be cached and trained first=> possible quest for acquiring trolls (go to a troll cave, sex them, when they sleep, they get a collar.
         

  • Non-dismissable follower that manages the player
     

    • Housecarl would work nicely (my preference, less npcs following the PC around/blocking ways)

 

Improvements/Small Things

  • Full enthusiasm dialogue options

    • positive/negative feedback from hold npcs as comments, depending on standing (whore fame??)

  • Slavetats: the slave tats are use only 2 slots (one breast and one ass cheek for example). When entering a hold, the corresponding tattoo activates. Changing holds, changes the tattoo (magic tattoo for immersion)

  • Toggles for each guild (guild factions), which activates/deactivates auto approach for guild members. This is mainly compatibility to other mods, that have cum dump like status inside the guild. No need fr auto detection, manual toggle will suffice imo.

 

those are just ideas, if you do not like something, just ignore it

 

cheers

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Loving this mod, thanks!

 

One potential issue I came across was with SL Survival's Tolls and the Torturer punishment scene. You're considered outside of that town while with the torturer, which could be a disaster for some people. Fortunately I have a long grace period set and nothing happened.

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For the College of Winterhold, perhaps the members got together and decided that there should be a work study program so one lucky member could waive their "admission and housing fees" and be voted the school's ArchSlut (ArchWhore?). Wouldn't you know it, you were voted unanimously by faculty and students for the position! Just make sure your new job doesn't affect your grades!

 

Just because you may become ArchMage doesn't mean your duties end, you have a job to do! Perhaps when you reach ArchMage you can announce your decision to make it permanent! 

Edited by blahity
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I have a suggestion

 

Become a traveling whore that goes to all the towns and camps between the cities. You also end up going to the Imperial and Stormcloak camps to offer your services. You are also given an escort or escorts to help you get to your destinations.

 

Edit: This might be difficult to implement not sure. When you become a public whore you are forbidden to fight and defend yourself. Why cause you are a whore and they want your skin as smooth as silk with no bruises etc from fighting. So that is why you are given a bodyguard/guards or escorts who will protect you.

Edited by Hiderius
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Dunno if I have asked this before, but in the Debug page you can set your Debuff Level. I have set it higher, and noticed that you cannot reject customers anymore. Is it some kind of Mentally Broken system? And how does it work?

 

Bugs:

- if you enable "Inventory Taken" in Enforced Mode, the collar is added to your inventory before your items are taken away, resulting in having the collar removed again

 

Suggestions:

- If "Player handles gold" is enabled, the gold is added to your inventory, and you have to deliver it to the Thane eventually. The mod would need to keep track how much gold was added separately. The random Robbery event might only remove gold added by the mod, or all gold you are carrying (maybe set via a MCM option?!). If you deliver gold to the Thane, you can pay off either only the amount you have earned through the mod, or more. However trying to settle the dept with money not earned from prostitution might be noticed by the Thane and punished (e.g. simply adding points to the punishment score, or invalidating parts of all of the money delivered)

 

- Is it possible to find out which house a NPC is living in? In that case the NPC asks you to follow them to their home for the deed. Otherwise the mod can have predefined, secluded spots inside the city or make use of beds in inns for this idea

 

- NPC approaches you, followed by x more NPCs. They ask for their friends to take turns while the others watch

 

- I assume "Multiple-somes" means being approached for 3+somes? If not, being approached for threesomes or even more people

 

- Option to have an "involuntarily mode", maybe triggering when in Enforced Mode. Dialog options are mostly / entirely about declining services, but most NPCs don't care (but might pay regardless)

 

edit:

- The opposite of the idea with the secluded space; the NPC asks you to follow them to a crowded space, like the marketplace or the center of an inn

Edited by Someone92
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