seriosam12 Posted November 19, 2021 Posted November 19, 2021 Is there some way to make a slave into a good leader? I have a slave that lorewise should be a good leader, but its not like that in the mod 1
TrollAutokill Posted November 19, 2021 Author Posted November 19, 2021 (edited) 11 minutes ago, seriosam12 said: Is there some way to make a slave into a good leader? I have a slave that lorewise should be a good leader, but its not like that in the mod Assuming it's a unique NPC Google "whichever-NPC-name Skyrim" and find their base id from any tes encyclopedia. Copy one of the NPC JSON file in skse/plugins/Diary Of Mine to <your NPC ID>.json and edit the JSON file to match the personality you are expecting. For a good leader that should be bold and... Just put what you think is right and see how it turns out, you might learn something about them! Edited November 19, 2021 by TrollAutokill 2
Antiope_Apollonia Posted November 20, 2021 Posted November 20, 2021 (edited) Pose training has some issues. Sometimes slaves generate a "didn't_pose" reason without cancelling the pose animation. If you then tell them to pose again, they get stuck sort of twitching and you have to tell them to follow you to snap them out of it. Some slaves are naturally good at posing and will pose for ages when asked, while others are naturally resistant and will stop soon after they start. The latter group can be trained really quickly, while the former group are extremely difficult to train. This is... awkward. Right now, posing slaves generate "good slave" reasons periodically as they comply. Perhaps we need a more targeted reason, like "You have displayed yourself nicely" (I actually quite like that!) or something along those lines so that we can praise for pose training. Alternatively, they could just receive a small tick of pose training at intervals while successfully posing. When you put slaves in bondage (for me at least, mainly through "I'm going to tie you up"), you get a praise reason for "You've been a good bondage pet" at the start, but it doesn't generate additional reasons with time like posing does. Perhaps it should? I've always felt like this should really be called "Posture"—is that just me? Fleeing slaves should probably not use the, "No more! I yield! I yield!" dialogue—perhaps, "I can't take it anymore!" would be more appropriate. Typo: Don't you dare touching touch me! I'm strictly... Typo: I'm really sorry, I do that this because I care. Is there a way that all the dialogues about stripping / clothing can be compressed into one tree? I guess this could be quite difficult technically, but the initial dialogue menu for slaves is getting rather long, and some of the stuff near the top is quite seldom used, which just adds tedium to the game. Maybe I'm an outlier, but I never use any of the outfit dialogues after the initial enslavement, and there are at least four different ones, so this seems like the most obvious candidate for condensation. --- Also, I just had an idea for future development that I think would be really cool: Would it be at all possible for slaves sold through AYGAS to remember something about their relationship with you before you sold them. e.g., If the slave was "in love" or "loyal", and their new owner is less than fully satisfied with them, they might beg you to buy them back. If they were "in love"/"loyal" and they're working out well with their new owner, they might quietly whisper to you "Nice to see you again, Mistress." Slaves who hated you but have a productive relationship with their new owner might scoff at you still coming around. This behaviour even then could be further modified by personality and training. Edited November 20, 2021 by Antiope_Appolonia 1
DocClox Posted November 20, 2021 Posted November 20, 2021 I'm getting some annoying dialogue hangs talking to slaves. Basically, this: No dialogue options to choose, but I'm locked into the dialogue menu and can't move or fight. Tab does nothing, Escape does nothing, clicking on the Tab/Exit button does nothing. Using coc to move you of the cell frees my character, but the condition tends to recur the next time I talk to that slave. Using resetai from the console sometimes fixes it, sometimes not. It's always happened since I installed DoM, but lately it seems to be a lot worse. And it used to time out, worst case, inside a minute, while this condition seems to go on and on. Anyone else get this, or is it just me again? 2
seriosam12 Posted November 20, 2021 Posted November 20, 2021 2 hours ago, DocClox said: I'm getting some annoying dialogue hangs talking to slaves. Basically, this: No dialogue options to choose, but I'm locked into the dialogue menu and can't move or fight. Tab does nothing, Escape does nothing, clicking on the Tab/Exit button does nothing. Using coc to move you of the cell frees my character, but the condition tends to recur the next time I talk to that slave. Using resetai from the console sometimes fixes it, sometimes not. It's always happened since I installed DoM, but lately it seems to be a lot worse. And it used to time out, worst case, inside a minute, while this condition seems to go on and on. Anyone else get this, or is it just me again? Sometimes, waiting usually helps 1
TrollAutokill Posted November 20, 2021 Author Posted November 20, 2021 3 hours ago, DocClox said: I'm getting some annoying dialogue hangs talking to slaves. Basically, this: No dialogue options to choose, but I'm locked into the dialogue menu and can't move or fight. Tab does nothing, Escape does nothing, clicking on the Tab/Exit button does nothing. Using coc to move you of the cell frees my character, but the condition tends to recur the next time I talk to that slave. Using resetai from the console sometimes fixes it, sometimes not. It's always happened since I installed DoM, but lately it seems to be a lot worse. And it used to time out, worst case, inside a minute, while this condition seems to go on and on. Anyone else get this, or is it just me again? I had that and before I even started developing DoM. It does happen from time to time and seems to be linked with mods with new dialogues, like when DoM is updated... What I do is wait 5 minutes, eventually the dialogue lines appear and the bug goes away until next update. Doing Coc or other tricks just make the bug appear next time, so it doesn't seem to be a solutio.
InsanityFactor Posted November 20, 2021 Posted November 20, 2021 8 hours ago, DocClox said: No dialogue options to choose, but I'm locked into the dialogue menu and can't move or fight. Tab does nothing, Escape does nothing, clicking on the Tab/Exit button does nothing. Using coc to move you of the cell frees my character, but the condition tends to recur the next time I talk to that slave. Using resetai from the console sometimes fixes it, sometimes not. It's always happened since I installed DoM, but lately it seems to be a lot worse. And it used to time out, worst case, inside a minute, while this condition seems to go on and on. Anyone else get this, or is it just me again? It happens to me from time to time, but it's very rare in my case. A better solution I found is to disable and the enable the slave, that always fixes it for me. The one side-effect is that the slave might get a weapon and/or a miscellaneous item in their inventory that they had before, usually it's like a dagger and a soulgem, not really a big deal I just throw them away. Other than that is works fine as a fix for that.
seriosam12 Posted November 21, 2021 Posted November 21, 2021 Can you look into thug quest tracker constantly reappearing please?
Antiope_Apollonia Posted November 22, 2021 Posted November 22, 2021 The following notes are based on 2.1.2—I usually avoid making any changes to my mods mid-playthrough, and I'm not ready to walk away from my current playthrough, but since 2.1.4 is mostly bug fixes, I might go ahead and upgrade. Are there any potential side effects to upgrading from 2.1.2 to 2.1.4 mid-playthrough, or any special precautions I need to take? "I don't want to be hurt again" is still playing when it should be, "I'm sorry, mistress. I didn't mean to be in the way." So refusing to follow not generating a punishment reason seems to be just one instance of a general class. When you tell them to "address you as a slave should," and they refuse, that also fails to generate a reason. Something also seems to have broken the calculation for accepting this command—I've been getting lots of slaves at 100 respect training that continue to refuse to to address their mistress as a slave should. Unrelated I'm sure, as this is a DoM feature instead of core PAHE, but when they "refuse to listen" to you for comfort, that should probably be punishable, too. Ideally, I think it'd continue the dialogue tree with a chance to scold offered to you right there. Running away should really be made to not be overwritable by other punishment reasons. That's always what you care most about, but often you miss the chance because it gets overwritten by struggling. After a body inspection, slaves aren't snapping out of the animation and returning to regular idle—I have to tell them to pose or follow or something. While having sex with a slave after having told her to touch herself, she "decided to stop masturbating" mid-sex scene, which then cancelled the SexLab animation. "You initiated me into lesbian sex," is an odd way to put that; how about simply, "You were my first time with a girl"? Or, if you don't like that, perhaps, "You were the first time I was with another woman." There's no "Let's have a serious chat" dialogue for AYGAS slaves, whether owned by individuals or awaiting auction. This makes it hard to make informed purchases. I haven't had a chance to check—I can if you need me to—but I'm guessing this might also mean that slave personalities aren't preserved in AYGAS? After having spent considerably more time playing with the new comfort system—and loving it, generally—I just want to reiterate my earlier suggestion that even fully trained and in love / loyal slaves should be randomly sad once in a while. Aren't we all sad once in a while? The exact odds could be personality dependent, but just having opportunities to continue to use this great comfort feature with your favourite slaves would be a wonderful thing for gameplay. Actually, I also think my other earlier suggestion to make the dialogue option for comfort more accessible bears repeating, too—it's really tedious where it currently is. Also, as I understand it, comforting with care or sex both increase respect training. In general, it feels like there are too many things going to respect training. This is always the first stat to get to 100, and very frequently, by a huge margin—it isn't uncommon for a slave to hit 100 respect training while the average of the other skills is still around 30-40ish. This was an issue even before the new comfort system, but now there's just one more layer. Just as a general comment, getting slaves to fall in love or become loyal feels much better than it had in earlier versions. I'm not sure exactly what you changed here, but it worked—this feature used to be endlessly frustrating, and now it feels really good. What's actually supposed to happen after rape (intentional rape, not "DoM is currently recording all sex as rape" rape)? I probably should have asked about this ages ago, but I don't do it very much, so it has just slipped my mind. After rape, I find that slaves cannot be interacted with at all—using the interact key on them just doesn't do anything. This seems to persist until I either move them—with the PAHE MCM or the console—or until I go through a load door, which most of the time they'll follow and then behave normally. Is this the intended behaviour? What is the "rape timer" in the PAHE MCM supposed to do? I have been turning this to minimum (5) in the hopes that it would cause slaves to snap out of it eventually, but I haven't observed any effect.
bladewolfG Posted November 22, 2021 Posted November 22, 2021 I'm a fan of your mods. Is it possible to prevent slaves from doing the idle motion of crossing their arms? I'm not good at English, so I apologize if I'm wrong. 2
Antiope_Apollonia Posted November 22, 2021 Posted November 22, 2021 23 minutes ago, bladewolfG said: Is it possible to prevent slaves from doing the idle motion of crossing their arms? I suggested this a while back and stand by it. Spoiler On 11/1/2021 at 7:59 PM, Antiope_Appolonia said: Good slaves should never use the arms crossed idle animation. Making this punishable for posture training would be great, but simply setting it up so that this idle is removed from the pool for slaves with high enough posture training would be enough. Making the chance to play the arms crossed idle scale inversely with posture training skill would be great, but I don't know what that'd involve on the back end, and it probably wouldn't be worth investing the processing power if it would take added scripting or whatever. Also, the fantastic idle that well-trained slaves use for proper posture (back straight with arms folded behind) seems to be under-used at max posture training. I think the main thing going on is that the "aroused" idle interrupts it, which is fine and good in and of itself, but then they don't return to the proper posture idle again after the aroused animation finishes until you move along or quite a bit of time has passed, and even after moving, the (random?) wait before they re-enter the proper posture idle after moving can still take a while at max posture. Fully trained slaves should basically always be displaying proper posture unless given explicit permission to relax. 1
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 On 11/19/2021 at 1:07 AM, pinky6225 said: Praise/Scald from the dialogue option listen to me --> you've been good/bad has no response from the slave The answer is probably hidden by the current dialogue. On 11/19/2021 at 1:07 AM, pinky6225 said: Praise from hotkey i've bound (key #3) gets scald response Scald from hotkey i've bound (key #4) gets scald response Bug found, will be corrected in next version.
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 On 11/19/2021 at 4:23 PM, seriosam12 said: Thug marker keeps reactivating each time i load What do you mean? Are you trying to turn off the thug marker from the quest list?
cbeyond8027 Posted November 22, 2021 Posted November 22, 2021 When I tell a slave to masturbate, inspect them, or do anything that forces an animation idle they do it, but get locked in the animation. I can’t activate/interact with them at all. I can “reset” them by casting sexlab debug or starting sex through something like sexlab tools but that’s it. Has this happened to anyone else?
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: Pose training has some issues. Sometimes slaves generate a "didn't_pose" reason without cancelling the pose animation. If you then tell them to pose again, they get stuck sort of twitching and you have to tell them to follow you to snap them out of it. Could you write down the notification message you get when they stop posing in this case? On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: Some slaves are naturally good at posing and will pose for ages when asked, while others are naturally resistant and will stop soon after they start. The latter group can be trained really quickly, while the former group are extremely difficult to train. This is... awkward. Right now, posing slaves generate "good slave" reasons periodically as they comply. Perhaps we need a more targeted reason, like "You have displayed yourself nicely" (I actually quite like that!) or something along those lines so that we can praise for pose training. Alternatively, they could just receive a small tick of pose training at intervals while successfully posing. Posing slaves should generate a "being a good pet" reason for praising, but it depends on their discipline modifier, so some will be really hard to praise for that reason. They can be praised for that quite often, but the level of training they get is dependent on their humiliation level, so you need to humiliate them first for them to learn faster. They also get a small training increase at each tick, based on discipline. I added one way to bypass the discipline modifier limitation: warn them against not posing! On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: When you put slaves in bondage (for me at least, mainly through "I'm going to tie you up"), you get a praise reason for "You've been a good bondage pet" at the start, but it doesn't generate additional reasons with time like posing does. Perhaps it should? It should if you cuff them, but it was not there when restrained in furniture. It should be now (next version). As for posing, I added one way to bypass the discipline limitation: warn them against struggling! On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: I've always felt like this should really be called "Posture"—is that just me? We can change that, but which message/dialogue are you referring to? On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: Fleeing slaves should probably not use the, "No more! I yield! I yield!" dialogue—perhaps, "I can't take it anymore!" would be more appropriate. This is part of the fleeing package I am afraid. I am not sure if Clifton can do anything about it. On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: Typo: Don't you dare touching touch me! I'm strictly... Typo: I'm really sorry, I do that this because I care. Corrected On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: Is there a way that all the dialogues about stripping / clothing can be compressed into one tree? I guess this could be quite difficult technically, but the initial dialogue menu for slaves is getting rather long, and some of the stuff near the top is quite seldom used, which just adds tedium to the game. Maybe I'm an outlier, but I never use any of the outfit dialogues after the initial enslavement, and there are at least four different ones, so this seems like the most obvious candidate for condensation. Most of these dialogues are from PAHE, so ask Clifton. Then there might some from HSH and there is the rip-off clothes dialogue from DoM. On 11/20/2021 at 8:24 AM, Antiope_Appolonia said: --- Also, I just had an idea for future development that I think would be really cool: Would it be at all possible for slaves sold through AYGAS to remember something about their relationship with you before you sold them. e.g., If the slave was "in love" or "loyal", and their new owner is less than fully satisfied with them, they might beg you to buy them back. If they were "in love"/"loyal" and they're working out well with their new owner, they might quietly whisper to you "Nice to see you again, Mistress." Slaves who hated you but have a productive relationship with their new owner might scoff at you still coming around. This behaviour even then could be further modified by personality and training. Nice idea, I write it down for later.
Antiope_Apollonia Posted November 22, 2021 Posted November 22, 2021 46 minutes ago, TrollAutokill said: Could you write down the notification message you get when they stop posing in this case? I don't remember the exact language off the top of my head, but it's the same notification as always. I had a couple more instances of it this morning, and I think it's happening exclusively when they decide stop posing too quickly. I don't know exactly how this stuff works, but I'm imagining that there's a sort of "entering pose" animation and an "exiting pose" animation, and when it tries to trigger the latter before the former has finished running, it glitches out. If that's correct, then a minimum pose duration slightly longer (to allow a cushion for lag) than the runtime of the "entering pose" animation should fix the problem. 50 minutes ago, TrollAutokill said: Posing slaves should generate a "being a good pet" reason for praising, but it depends on their discipline modifier, so some will be really hard to praise for that reason. They can be praised for that quite often, but the level of training they get is dependent on their humiliation level, so you need to humiliate them first for them to learn faster. They also get a small training increase at each tick, based on discipline. I added one way to bypass the discipline modifier limitation: warn them against not posing! The broader point is that slaves who resist posing learn pose training much faster than slaves who do so willingly. This doesn't make sense. Good girls who will happily pose for long periods despite low training are almost impossible to get fully trained, and this is a skill where you get a really tangible benefit from further training—more varied commands. 52 minutes ago, TrollAutokill said: It should if you cuff them, but it was not there when restrained in furniture. It should be now (next version). I've never even tried it with furniture. But for just basic rope bondage ("I'm going to tie you up" dialogue), it generates one "good bondage pet" reason once at the start, but unlike "Pose for me, pretty!" and "Good pet" reasons, there are no recurring reasons. No matter how long you leave her bound, you won't be able to praise your slave for "good bondage pet" a second time. If you want another reason to praise, you have to remove the bonds and then rebind her. So, again, it's easier to train resistant slaves than compliant ones, which doesn't make sense. If they're resistant, you can scold for struggling, but if they're compliant, you get nothing. 55 minutes ago, TrollAutokill said: We can change that, but which message/dialogue are you referring to? Just in general, "pose training" is an awkward collocation that I've never heard outside of these mods. But "posture training" is a collocation you encounter all the time in B&D media and subculture (e.g., [NSFW] "The Training of O" from Kink.com). It's common to talk about teaching / training / maintaining / exhibiting "good posture", for instance. Off the top of my head, it's more noticeable in info panes than in dialogue, but I'll keep an eye out for specific examples. 1 hour ago, TrollAutokill said: This is part of the fleeing package I am afraid. I am not sure if Clifton can do anything about it. 1 hour ago, TrollAutokill said: Most of these dialogues are from PAHE, so ask Clifton. Then there might some from HSH and there is the rip-off clothes dialogue from DoM. So then it'd be great to hear @CliftonJD's thoughts on these. 1 hour ago, TrollAutokill said: Nice idea, I write it down for later. Look forward to seeing what you do with this!
DocClox Posted November 22, 2021 Posted November 22, 2021 (edited) Well, I just had another one of those dialogue hangs. I waited ten minutes plus change and it showed no signs of coming out of it. I was running Elephant's Latency Tester, and I coc'd out of the cell just so I could stop it and hopefully get a profile, but there's no sign on one in the log file. Add to that menus that don't open in combat and general lack of prompt response and I have to admit, I'm losing the will to live here. If I have to restart one more time, just as the game is getting interesting, I'll probably end up going back to Morrowind or Fallout or something. Anyway: log file if anyone wants to pick over it. There's the usual soft-loading tests, some Sexlab Werewolves error where spamming the "v" key has missed the target. I'm assuming they're harmless and should be better handled by the script, but I haven't look at the code. And there's a lot of HSH AYGAS errors at the end. I'll give it one more try with a reduced mod list. Edited November 22, 2021 by DocClox
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 On 11/19/2021 at 11:31 PM, seriosam12 said: Is there some way to make a slave into a good leader? I have a slave that lorewise should be a good leader, but its not like that in the mod So in the json file give values above 66 (above 84 or 92, if you want even more effect) in smartness and agreeableness and below 34 in honesty (this one is the most important) and openness (or below 16, 8 for even more effect).
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 9 hours ago, Antiope_Appolonia said: The following notes are based on 2.1.2—I usually avoid making any changes to my mods mid-playthrough, and I'm not ready to walk away from my current playthrough, but since 2.1.4 is mostly bug fixes, I might go ahead and upgrade. Are there any potential side effects to upgrading from 2.1.2 to 2.1.4 mid-playthrough, or any special precautions I need to take? "I don't want to be hurt again" is still playing when it should be, "I'm sorry, mistress. I didn't mean to be in the way." So when exactly is that playing? When you bump into the slaves? 9 hours ago, Antiope_Appolonia said: So refusing to follow not generating a punishment reason seems to be just one instance of a general class. When you tell them to "address you as a slave should," and they refuse, that also fails to generate a reason. Something also seems to have broken the calculation for accepting this command—I've been getting lots of slaves at 100 respect training that continue to refuse to to address their mistress as a slave should. Yes this part as always be kind of buggy for me to. I will check it in more details. Didn't do it before because it's actually PAHE mechanics. 9 hours ago, Antiope_Appolonia said: Unrelated I'm sure, as this is a DoM feature instead of core PAHE, but when they "refuse to listen" to you for comfort, that should probably be punishable, too. Ideally, I think it'd continue the dialogue tree with a chance to scold offered to you right there. There is now a "didnt_listen" reason, it's valid for all 4 choices: comfort, guilt, insult and sex. 9 hours ago, Antiope_Appolonia said: Running away should really be made to not be overwritable by other punishment reasons. That's always what you care most about, but often you miss the chance because it gets overwritten by struggling. Changed "running_away" to not forgettable. 9 hours ago, Antiope_Appolonia said: After a body inspection, slaves aren't snapping out of the animation and returning to regular idle—I have to tell them to pose or follow or something. Yes a body inspection put slaves in pose mod. It will be changed for next version. It might create some glitches if you ask slaves to follow you without waiting for them to get back to their previous behaviour (it takes like 5 seconds). 9 hours ago, Antiope_Appolonia said: While having sex with a slave after having told her to touch herself, she "decided to stop masturbating" mid-sex scene, which then cancelled the SexLab animation. Fixed. 9 hours ago, Antiope_Appolonia said: "You initiated me into lesbian sex," is an odd way to put that; how about simply, "You were my first time with a girl"? Or, if you don't like that, perhaps, "You were the first time I was with another woman." Told you my skills in "same sex literature" are not very good! Changed it for male same sex too. 9 hours ago, Antiope_Appolonia said: There's no "Let's have a serious chat" dialogue for AYGAS slaves, whether owned by individuals or awaiting auction. This makes it hard to make informed purchases. I haven't had a chance to check—I can if you need me to—but I'm guessing this might also mean that slave personalities aren't preserved in AYGAS? Yes personality are preserved. You can try to use the hotkeys to get this information. You should be able to have access to their personality, training and past abuse history (this last one only wit hnext version), same as with HSH slaves. 9 hours ago, Antiope_Appolonia said: After having spent considerably more time playing with the new comfort system—and loving it, generally—I just want to reiterate my earlier suggestion that even fully trained and in love / loyal slaves should be randomly sad once in a while. Aren't we all sad once in a while? The exact odds could be personality dependent, but just having opportunities to continue to use this great comfort feature with your favourite slaves would be a wonderful thing for gameplay. The "sad" mood is reserved for "sad because doesn't want to be a slave" kind of feelings. That means we need another mood name for this "sad for whatever reason". Where reason could be jealousy/lack of attention/... To be developed later. What about "depressed"? Sounds a bit too much but is actually the correct description from a psychological point of view. 9 hours ago, Antiope_Appolonia said: Actually, I also think my other earlier suggestion to make the dialogue option for comfort more accessible bears repeating, too—it's really tedious where it currently is. Done, we will see if anyone complains. Actually I also put the DoM dialogues for slaves first now. 9 hours ago, Antiope_Appolonia said: Also, as I understand it, comforting with care or sex both increase respect training. In general, it feels like there are too many things going to respect training. This is always the first stat to get to 100, and very frequently, by a huge margin—it isn't uncommon for a slave to hit 100 respect training while the average of the other skills is still around 30-40ish. This was an issue even before the new comfort system, but now there's just one more layer. Actually it was insult that was supposed to increase only respect training as it is linked with low self-esteem. Corrected that. Insult also gives a bonus to abuse by increasing the "insult" counter, so it is not totally useless even if your slave is 100% respect training. Guilt only increases anger training as it should and comfort increases a bit of respect and training. But I am open on suggestions on this one, maybe a tiny bit of everything? 9 hours ago, Antiope_Appolonia said: Just as a general comment, getting slaves to fall in love or become loyal feels much better than it had in earlier versions. I'm not sure exactly what you changed here, but it worked—this feature used to be endlessly frustrating, and now it feels really good. Thanks 9 hours ago, Antiope_Appolonia said: What's actually supposed to happen after rape (intentional rape, not "DoM is currently recording all sex as rape" rape)? I probably should have asked about this ages ago, but I don't do it very much, so it has just slipped my mind. After rape, I find that slaves cannot be interacted with at all—using the interact key on them just doesn't do anything. This seems to persist until I either move them—with the PAHE MCM or the console—or until I go through a load door, which most of the time they'll follow and then behave normally. Is this the intended behaviour? What is the "rape timer" in the PAHE MCM supposed to do? I have been turning this to minimum (5) in the hopes that it would cause slaves to snap out of it eventually, but I haven't observed any effect. This is what the PAHE rape timer is supposed to change. I believe that's a sexlab feature that all actors (NPC and player) go into this shock mod after aggressive sex. You should ask Clifton, but first try PAHE without DoM to see if you can reproduce the same problem. 1
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 2 hours ago, Antiope_Appolonia said: I don't remember the exact language off the top of my head, but it's the same notification as always. I had a couple more instances of it this morning, and I think it's happening exclusively when they decide stop posing too quickly. I don't know exactly how this stuff works, but I'm imagining that there's a sort of "entering pose" animation and an "exiting pose" animation, and when it tries to trigger the latter before the former has finished running, it glitches out. If that's correct, then a minimum pose duration slightly longer (to allow a cushion for lag) than the runtime of the "entering pose" animation should fix the problem. We will try that for next version, see if changes anything. 2 hours ago, Antiope_Appolonia said: The broader point is that slaves who resist posing learn pose training much faster than slaves who do so willingly. This doesn't make sense. Good girls who will happily pose for long periods despite low training are almost impossible to get fully trained, and this is a skill where you get a really tangible benefit from further training—more varied commands. I've never even tried it with furniture. But for just basic rope bondage ("I'm going to tie you up" dialogue), it generates one "good bondage pet" reason once at the start, but unlike "Pose for me, pretty!" and "Good pet" reasons, there are no recurring reasons. No matter how long you leave her bound, you won't be able to praise your slave for "good bondage pet" a second time. If you want another reason to praise, you have to remove the bonds and then rebind her. So, again, it's easier to train resistant slaves than compliant ones, which doesn't make sense. If they're resistant, you can scold for struggling, but if they're compliant, you get nothing. For next version use the threat against struggling, plus you will get a new reason to punish your slave "posture". It will boost the slave pose_training if you punish them while they are willingly trying to pose. It works for posing slaves and loyal/inlove tied up/in furniture slaves. 1
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 2 hours ago, DocClox said: Well, I just had another one of those dialogue hangs. I waited ten minutes plus change and it showed no signs of coming out of it. I was running Elephant's Latency Tester, and I coc'd out of the cell just so I could stop it and hopefully get a profile, but there's no sign on one in the log file. Add to that menus that don't open in combat and general lack of prompt response and I have to admit, I'm losing the will to live here. If I have to restart one more time, just as the game is getting interesting, I'll probably end up going back to Morrowind or Fallout or something. Anyway: log file if anyone wants to pick over it. There's the usual soft-loading tests, some Sexlab Werewolves error where spamming the "v" key has missed the target. I'm assuming they're harmless and should be better handled by the script, but I haven't look at the code. And there's a lot of HSH AYGAS errors at the end. I'll give it one more try with a reduced mod list. This kind of behaviour without anything in the logfile usually means the script is stuck in a loop. I am afraid it's a Skyrim code that we might not have access to. Too bad elephant script didn't give any name. 1
pinky6225 Posted November 22, 2021 Posted November 22, 2021 The timer is how long they do the idle after being raped although only really works to begin with while you are using the punished options for oral,vaginal,anal that appear when they are tied
DocClox Posted November 22, 2021 Posted November 22, 2021 34 minutes ago, TrollAutokill said: This kind of behaviour without anything in the logfile usually means the script is stuck in a loop. I am afraid it's a Skyrim code that we might not have access to. Too bad elephant script didn't give any name. I did have one thought. What I think happens is: I trigger sex through the OK Slave dialogue Nothing happens after a bit I try again Because the sex script is still running (albeit very slowly) the dialogue hangs for some reason That exchange isn't implemented as a Scene, I don't suppose. Scenes can block like that waiting for the correct conditions to be met. I've never heard of Infos doing that though.
TrollAutokill Posted November 22, 2021 Author Posted November 22, 2021 (edited) Version 2.1.5 is out with the typos and bug fixes discussed above. Be warned that this version doesn't have any check on ongoing dialogues for random topics and answers to show. I didn't run into any problem because of that, but I won't be surprised if you encounter some... Edited November 22, 2021 by TrollAutokill 2
Antiope_Apollonia Posted November 22, 2021 Posted November 22, 2021 2 hours ago, TrollAutokill said: So when exactly is that playing? When you bump into the slaves? Exactly. 2 hours ago, TrollAutokill said: There is now a "didnt_listen" reason, it's valid for all 4 choices: comfort, guilt, insult and sex. 2 hours ago, TrollAutokill said: Changed "running_away" to not forgettable. 2 hours ago, TrollAutokill said: Fixed. Awesome! 2 hours ago, TrollAutokill said: Told you my skills in "same sex literature" are not very good! Changed it for male same sex too. If you ever want to give me writing assignments, I'm happy to help. I'm not able to contribute much on the technical side, but writing and editing are right in my wheelhouse. 2 hours ago, TrollAutokill said: What about "depressed"? Sounds a bit too much but is actually the correct description from a psychological point of view. "Melancholy"? I'm not sure there's anything wrong with using "sad" for both applications, but if you want to make it clear that there's a difference, that's the best word to capture the specificity. 2 hours ago, TrollAutokill said: Done, we will see if anyone complains. Actually I also put the DoM dialogues for slaves first now. I would say it's really helpful if only high-frequency topics are in the first four, since that's what you have without scrolling. (The same applies to any sub-topics.) Right now, none of the first four choices are high-frequency, with the possible exception of "You're going to wear this" as a back door into the inventory. It would be great if three of the first four were "OK slave...", "Listen to me, slave!" and "Come here, slave!"—I'm not sure what the fourth would be; for me, it'd probably be either "Pose for me" or "I'm going to tie you up" (HSH, I think), but I'm less confident others would want them that high. I don't think "Let's have a serious chat" needs to be moved up at all. I think it's probably the case for most users that moving the clothing/outfit dialogues down would reduce tedium (and it'd be great to collapse them into one sub-tree). I reckon it'd be good to hear from @CliftonJD on this, too. 2 hours ago, TrollAutokill said: comfort increases a bit of respect and training. But I am open on suggestions on this one, maybe a tiny bit of everything? I'd be down for a bit of everything. What probably makes most sense to me would be Submission/Resignation—"Well, maybe being her slave wouldn't be so bad; at least she's capable of kindness." 2 hours ago, TrollAutokill said: This is what the PAHE rape timer is supposed to change. I believe that's a sexlab feature that all actors (NPC and player) go into this shock mod after aggressive sex. You should ask Clifton, but first try PAHE without DoM to see if you can reproduce the same problem. What are the units on that setting supposed to be? It's 15 by default, but it doesn't say 15 what. Minutes, I guess probably? Game time or real time? At any rate, I can confirm I've been experiencing this since before I added DoM to my modlist. 2 hours ago, TrollAutokill said: For next version use the threat against struggling, plus you will get a new reason to punish your slave "posture". It will boost the slave pose_training if you punish them while they are willingly trying to pose. It works for posing slaves and loyal/inlove tied up/in furniture slaves. This seems needlessly complex. Wouldn't it be better to just re-tune the existing reasons? Maybe scolding for didn't_pose could have a small nerf, and praising for "good pet" while posing could have a small buff, and "good bondage pet" could recur at intervals in bondage like "good pet" does while posing. I think that'd solve the problem without adding any more moving parts.
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