Nalius Posted January 27 Posted January 27 Thank You much, now it works! But what does it mean number 1 Player - are there many players available, don't understand? And what does it mean cheeking options like "Fight for me", etc. - for whom the player must fight? 1
Fraying9981 Posted January 27 Posted January 27 5 hours ago, TrollAutokill said: What kind of chat are you talking about? AYGAS chat? DOM chat? Other mods or Skyrim banter? Do you hear but not see subtitles? AYGAS chat 100% = when the wench asks a customer out I don't hear I don't see any subtitles I have the audiopack installed btw 5 hours ago, TrollAutokill said: There are two directories to look for JSON files: 1) in SKSE/.../DiaryOfMine for default files 2) in SKSE/.../DiaryOfMine/<Player name> for overrides (higher priority). Thank you, was able to find some profiles in AppData\Local\ModOrganizer\Skyrim Special Edition\overwrite\SKSE\Plugins\StorageUtilData\Diary Of Mine\<player name> But not all of them. Is this normal? Also had another question: I have slavetats installed (SlaveTatsSE-1.3.9). Are there replacement for tears somewhere? 1
TrollAutokill Posted January 27 Author Posted January 27 17 minutes ago, Fraying9981 said: Thank you, was able to find some profiles in AppData\Local\ModOrganizer\Skyrim Special Edition\overwrite\SKSE\Plugins\StorageUtilData\Diary Of Mine\<player name> But not all of them. Is this normal? Defaults are in mods\PAH Diary Of Mine\SKSE\Plugins\StorageUtilData\Diary Of Mine\ or mods\DOM Stories\SKSE\Plugins\StorageUtilData\Diary Of Mine\ Only whiterun NPCs have been made. Other NPCs are generated randomly. The ones in Diary Of Mine\<player name> are for your gameplay, it is used to transfer actors in between frameworks (like DOM to HSH). You can safely delete the directory if you want to start over. Otherwise a new game with the same player name will have already trained actors.
TrollAutokill Posted January 27 Author Posted January 27 21 minutes ago, Fraying9981 said: AYGAS chat 100% = when the wench asks a customer out I don't hear I don't see any subtitles No idea what dialogue that is, but AYGAS for DOM is still WIP and I might fix it once I run into it.
roldoi1911 Posted January 27 Posted January 27 I finally managed to get v7 to work, but have run into a weird bug. Whenever i enact one of the paired animations fnot for sex (i.e. kissing, groping etc) i teleport to another consistent point in the cell. In the interior of helgen, i always teleport off the map. Not sure what’s causing this. 1
spider2222 Posted January 27 Posted January 27 I am starting a new playthrough and I assume I should use the stable version correct? but I am also curious if I'd be missing anything massive? like some big new feature or something?
TrollAutokill Posted January 27 Author Posted January 27 34 minutes ago, roldoi1911 said: I finally managed to get v7 to work, but have run into a weird bug. Whenever i enact one of the paired animations fnot for sex (i.e. kissing, groping etc) i teleport to another consistent point in the cell. In the interior of helgen, i always teleport off the map. Not sure what’s causing this. You should be teleporting above the Giant's Camp, location is 0,0,0. Do you get this message right before the animation happens? "DOM_Animator: No positioning marker set, prepare to fly!" This is because your marker was not correctly initialized, probably because this is a pre-7 game and you have something wrong embedded in your save. To patch it I need to see a papyrus log of this happening. Turn on verbose debug, and produce a papyrus log. Hopefully we'll get more information.
TrollAutokill Posted January 27 Author Posted January 27 2 hours ago, Nalius said: Thank You much, now it works! But what does it mean number 1 Player - are there many players available, don't understand? And what does it mean cheeking options like "Fight for me", etc. - for whom the player must fight? Numbers and unused options are just because that's the standard way to present a DOM actor list. You won't get a second player and most options won't do anything for the player. But "Walk On Four" does work.
TrollAutokill Posted January 27 Author Posted January 27 47 minutes ago, spider2222 said: I am starting a new playthrough and I assume I should use the stable version correct? but I am also curious if I'd be missing anything massive? like some big new feature or something? You will miss some features and bug corrections, yes, but you will also avoid new bugs. It's a tradeoff, 7.12.4 seems to be usable, I wouldn't recommend 7.11. 1
Nalius Posted January 27 Posted January 27 2 hours ago, Nalius said: Thank You much, now it works! Sorry, checked, but punishing animations for trainer/trainees still not happening although punishing messages are there.
roldoi1911 Posted January 27 Posted January 27 1 hour ago, TrollAutokill said: You should be teleporting above the Giant's Camp, location is 0,0,0. Do you get this message right before the animation happens? "DOM_Animator: No positioning marker set, prepare to fly!" This is because your marker was not correctly initialized, probably because this is a pre-7 game and you have something wrong embedded in your save. To patch it I need to see a papyrus log of this happening. Turn on verbose debug, and produce a papyrus log. Hopefully we'll get more information. Its a new save on a fresh install, i’m troubleshooting mods until i have the mod list ironed out. I’ll have to check whats going on and post later.
TrollAutokill Posted January 27 Author Posted January 27 55 minutes ago, Nalius said: Sorry, checked, but punishing animations for trainer/trainees still not happening although punishing messages are there. In HSH or DOM?
Nalius Posted January 27 Posted January 27 (edited) 1 hour ago, TrollAutokill said: In HSH or DOM? In Dom, in HSH and AYGAS all seems correct with that. And one more, as I told, some slaves after DOM initialization remain stuck in being punished state. I cannot understand the mechanism of that - i.e. why there only some slaves (not all, not particular, not the same every time), but just a few (10-12 from 30 for example). Those are not which were punished before, or had sex, or being captured, and so on - cannot find any pattern Edited January 27 by Nalius
Xerga Posted January 27 Posted January 27 I'm having some issues with some of the animations. For example, when the praise kissing animation is performed, the player performs the animation just fine, but the slave remains in idle state. Also, some animations aren't triggering altogether. For example, Come here, slave -> Time for a body inspection -> Any one of the three options. I searched for posts with similar issues here, and tried some of the suggested solutions: Saving and loading Resetting slave with "K" (and through mod settings) Transferring slave to PAH and then back to DOM Making sure the slave isn't bound Trying on a freshly captured slave Fast travelling to a different outdoor location Rerunning Nemesis Engine Unregistering and re-registering all SLAB animations through SL Anim Loader Any idea what else I could try to fix this issue? Thanks! 1
TrollAutokill Posted January 27 Author Posted January 27 1 hour ago, Xerga said: I'm having some issues with some of the animations. For example, when the praise kissing animation is performed, the player performs the animation just fine, but the slave remains in idle state. Also, some animations aren't triggering altogether. For example, Come here, slave -> Time for a body inspection -> Any one of the three options. I searched for posts with similar issues here, and tried some of the suggested solutions: Saving and loading Resetting slave with "K" (and through mod settings) Transferring slave to PAH and then back to DOM Making sure the slave isn't bound Trying on a freshly captured slave Fast travelling to a different outdoor location Rerunning Nemesis Engine Unregistering and re-registering all SLAB animations through SL Anim Loader Any idea what else I could try to fix this issue? Thanks! I'll need the version number you're using and a papyrus log, with verbose debug mode on, to see why the script is failing.
Fraying9981 Posted January 27 Posted January 27 6 hours ago, TrollAutokill said: Defaults are in mods\PAH Diary Of Mine\SKSE\Plugins\StorageUtilData\Diary Of Mine\ or mods\DOM Stories\SKSE\Plugins\StorageUtilData\Diary Of Mine\ Only whiterun NPCs have been made. Other NPCs are generated randomly. The ones in Diary Of Mine\<player name> are for your gameplay, it is used to transfer actors in between frameworks (like DOM to HSH). You can safely delete the directory if you want to start over. Otherwise a new game with the same player name will have already trained actors. Thank you. How about the dom ones (not hsh), non default? = the ones in the dom mcm list during game Are these accessible?
Fraying9981 Posted January 27 Posted January 27 6 hours ago, TrollAutokill said: No idea what dialogue that is, but AYGAS for DOM is still WIP and I might fix it once I run into it. Ok! I can find the dialogue lines and report back. 1
spider2222 Posted January 27 Posted January 27 6 hours ago, TrollAutokill said: You will miss some features and bug corrections, yes, but you will also avoid new bugs. It's a tradeoff, 7.12.4 seems to be usable, I wouldn't recommend 7.11. Cool thanks I'll check it out with 7.12.4 then and if issues arise then oh well it'll be a new game anyways 1
TrollAutokill Posted January 27 Author Posted January 27 1 hour ago, Fraying9981 said: Thank you. How about the dom ones (not hsh), non default? = the ones in the dom mcm list during game Are these accessible? In the MCM actor lists, scroll down to the end of their sheet press save JSON, edit, press load json.
TrollAutokill Posted January 27 Author Posted January 27 5 minutes ago, spider2222 said: Cool thanks I'll check it out with 7.12.4 then and if issues arise then oh well it'll be a new game anyways And you'll be helping the development and be in first line to ask for new features 😋 2
spider2222 Posted January 27 Posted January 27 2 minutes ago, TrollAutokill said: And you'll be helping the development and be in first line to ask for new features 😋 That's even better I'd be happy to report any issues I run into it and once again thanks for the support and the great work on this mod 1
Fraying9981 Posted January 27 Posted January 27 30 minutes ago, TrollAutokill said: In the MCM actor lists, scroll down to the end of their sheet press save JSON, edit, press load json. Thank you! So its not real time data. Got it.
TrollAutokill Posted January 27 Author Posted January 27 (edited) 9 minutes ago, Fraying9981 said: Thank you! So its not real time data. Got it. No, it's only saved when needed or when asked. Plus DOM comes with a few defaults for Riverwood and Whiterun. Edited January 27 by TrollAutokill 1
Fraying9981 Posted January 27 Posted January 27 13 minutes ago, TrollAutokill said: No, it's only saved when needed or when asked. Plus DOM comes with a few defaults for Riverwood and Whiterun. Its pretty cool. I am going to build a front web app so i can navigate and sort actors, and maybe run some analytikks 🤓🤓🤓 2
Arara Posted January 27 Posted January 27 (edited) How do I clear the dirtiness on my slaves? I’ve already ordered her to clean herself twice (once with a clean rag and soap, and a second time with soap only), but the dirt remains. In the MCM, it says the dirtiness is below 1 (it was 28 before). EDIT: oh, yeah, I have Bathing in Skyrim Spoiler Edited January 27 by Arara
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