pdd001 Posted January 22 Posted January 22 After update to 7.12.2 enemies NPC and creatures no longer attack me or my follower. is this a bug or something i can config in MCM?
TrollAutokill Posted January 22 Author Posted January 22 1 hour ago, Coom Nation said: That's how I was doing it: first I talked to Jerrek and then we went to the place where he inspects slaves, after that he tells me to point out the slave I want to sell, I do that and nothing happens, slave becomes unresponsive and just keeps following me and Jerrek keeps telling me to point out the slave. The slave needs to be a spwan. Uniques won't work.
TrollAutokill Posted January 22 Author Posted January 22 41 minutes ago, pdd001 said: After update to 7.12.2 enemies NPC and creatures no longer attack me or my follower. is this a bug or something i can config in MCM? It's not supposed to happen. But since the player is now a DOM Actor, I need to bypass some part of the code. Like the player aggression level and morality and cleaning the player's factions. I will try to reproduce and find the reason. It's definitely on me.
Coom Nation Posted January 22 Posted January 22 2 minutes ago, TrollAutokill said: The slave needs to be a spwan. Uniques won't work. Oh, ok, this explains it. 1
TrollAutokill Posted January 22 Author Posted January 22 1 hour ago, JayRoz said: Would be much appreciated. I don't know about the others but I am using the LAL addon that comes with PAHE. Please see what you can do as this player break is crippling so many other features like the slaves being unable to become aroused even with full modifiers/kinks exposed. What happen if you don't start a new game?
TrollAutokill Posted January 22 Author Posted January 22 19 minutes ago, Coom Nation said: Oh, ok, this explains it. It's a limitation from the good old PAHE as it didn't allow the capture of uniques. 1
JayRoz Posted January 22 Posted January 22 25 minutes ago, TrollAutokill said: What happen if you don't start a new game? Not quite sure I follow. At first I tested simply updating the mod from 7.11.3 to 7.12 and that is when I noticed the player has that blank player screen where only the 1 showed. Thought it required a new game so I steeled myself and deleted my 400 hour save to start over and then I noticed the exact same thing happening. Yeah...can only blame myself lol. You know the rest. As you kept updating the mod, the issue stayed and the 1. disappeared, new game or not.
ragnam Posted January 22 Posted January 22 (edited) Sorry to ask I have LE PAHE, HSH, and AYGAS with DOM way back when running 4.9.1 About a year ago I upgraded to 5,2,5 LE. I know about the start a new game and then reboot and stuff to stop the regular slaves for be unnamed and having to reclaim then and all. Last week I tried to move a PAHE slave to DOM experience and the salve goes through the cycle and starts I guess registering each piece of clothing and then Crash to desktop. I even did it to a new NPC and tried to send to DOM and same thing. I rolled back to 4.9.1 and started a new game and went to test capturing a DOM slave right away same thing? Any hints anyone seen what might CTD as DOM starts cycling the slaves inventory to list it as a DOM slave and then CTD? Thank you Edited January 22 by ragnam
Arara Posted January 22 Posted January 22 (edited) Hi. First time playing this mod. I've installed it some days ago. I have some doubts: After I updated the mod, my character started crying nonstop. Also, my diary says that I had a mistress, but I have never been a slave. One more thing, this started before the update: one of my slaves, the first one, has dirt on her body. I already ordered her to clean herself twice. I have Bathing in Skyrim, and she has soap and a clean rag. She bathes, but the dirt never disappears. Is there any way to remove it? EDIT: oh, I was forgetting, I orderer other slave to masturbate and now she doesn't stop doing it, even when I ordered her to stop everything she is doing. She stop for a moment, then go back to masturbate Edited January 22 by Arara
TrollAutokill Posted January 22 Author Posted January 22 2 hours ago, JayRoz said: Not quite sure I follow. At first I tested simply updating the mod from 7.11.3 to 7.12 and that is when I noticed the player has that blank player screen where only the 1 showed. Thought it required a new game so I steeled myself and deleted my 400 hour save to start over and then I noticed the exact same thing happening. Yeah...can only blame myself lol. You know the rest. As you kept updating the mod, the issue stayed and the 1. disappeared, new game or not. That's exactly why I say "development version" it means you can play it, to help with debugging, but somethings might go wrong.
TrollAutokill Posted January 22 Author Posted January 22 1 hour ago, ragnam said: Sorry to ask I have LE PAHE, HSH, and AYGAS with DOM way back when running 4.9.1 About a year ago I upgraded to 5,2,5 LE. I know about the start a new game and then reboot and stuff to stop the regular slaves for be unnamed and having to reclaim then and all. Last week I tried to move a PAHE slave to DOM experience and the salve goes through the cycle and starts I guess registering each piece of clothing and then Crash to desktop. I even did it to a new NPC and tried to send to DOM and same thing. I rolled back to 4.9.1 and started a new game and went to test capturing a DOM slave right away same thing? Any hints anyone seen what might CTD as DOM starts cycling the slaves inventory to list it as a DOM slave and then CTD? Thank you Without a papyrus log it will be hard to help. Don't forget to set debug verbose mode in the DOM MCM debug tab.
JayRoz Posted January 22 Posted January 22 55 minutes ago, TrollAutokill said: That's exactly why I say "development version" it means you can play it, to help with debugging, but somethings might go wrong. Hehe you win some, you lose some. Took a risk, not all that bad. Some animations now actually play out for me compared to 7.11 and I no longer teleport into oblivion during hugs. So what happens now? Hoping you're still willing to play test LAL for us so you can figure out what's wrong. I tried to tinker on my end but like another said, you only see a real difference once you remove PAH and their addons. 1
TrollAutokill Posted January 22 Author Posted January 22 7 minutes ago, JayRoz said: Hehe you win some, you lose some. Took a risk, not all that bad. Some animations now actually play out for me compared to 7.11 and I no longer teleport into oblivion during hugs. So what happens now? Hoping you're still willing to play test LAL for us so you can figure out what's wrong. I tried to tinker on my end but like another said, you only see a real difference once you remove PAH and their addons. There is also a DOM LAL addon here on LL by @a_random_user you might want to try it. I will start with that one too. 2
Arara Posted January 22 Posted January 22 Hi, I’m reposting this now with Papyrus attached, as requested in other replies. I updated Diary of Mine to the latest version you released and noticed two new behaviors immediately after the update, on an existing save: - My character started crying almost constantly. Sometimes it stops, but then it comes back again after some time or reload. - A diary entry was created mentioning a mistress and past slavery, even though this character has never been enslaved. I checked the Papyrus log and I don’t see script loops or fatal errors related to DoM. The mod initializes correctly, but it looks like on update the diary/state logic might be assuming previous narrative flags or default states that don’t match the actual save history. Papyrus is from a large load order, so there are unrelated warnings, but DoM entries are clean and readable. I’ve attached the full log. Let me know if you want me to test anything specific or provide a cleaner reproduction case. Papyrus.0.log 1
VaunWolfe Posted January 22 Posted January 22 I am using Lal and lal new beginnings. And the voice for lal. 1
ragnam Posted January 22 Posted January 22 (edited) 2 hours ago, TrollAutokill said: Without a papyrus log it will be hard to help. Don't forget to set debug verbose mode in the DOM MCM debug tab. Papyrus.0.log LE build, In my home, new game, after mods settled in I did the move to DOM on a PAHE 8.1.9 version slave. after the count one slave going to DOM 5.2.5 and the clothes blink on the Slave shortly after CTD or freeze. Edited January 22 by ragnam 1
Kanerah Posted January 23 Posted January 23 An idea: more "hardcore", difficult training mode, at least at the start. You capture npc, while unconscious ( message box prompt), you place them into a restraining device ( screen goes black, automatically transitions to dialogue). Based on type of personality, you get varied npc responses to being enslaved. At that point, if released, they are 100% guaranteed to either run away, or attack you. Then only after a certain submission treshold ( depending on personality type), they agree to wear a collar, and training resumes regularly. I always found it strange that it starts with "You are now my slave, wear this collar!" and they all instantly agree.
Fraying9981 Posted January 23 Posted January 23 7 minutes ago, Kanerah said: I always found it strange that it starts with "You are now my slave, wear this collar!" and they all instantly agree. use Skyrimnet, you will see if they agree 2
kerem123321 Posted January 23 Posted January 23 13 hours ago, TrollAutokill said: No you can not NOT clone non-uniques. The button is there so you can see it can not be turned off. There should be a note explaining it. Alas you can not turn a non unique into unique either. This is a Skyrim limitation, there is no way around it in game. Now if your non-unique is not a spawned character (just one instance of this actor alive at a given time) you could make a mod to turn it into a unique character. That's just a check box in the CK. Thank you for your fast reply man really appreciate it. I still can't be sure if it's DD NG problem or PAH/DOM. i see that you can't not clone non-uniques so there is nothing you can do, but there got to be a solution for DD NG to work with non-unique slaves. I've tested it with the non-unique non slaves and works flawless. it becomes a problem when npc becomes slave, gets cloned. You got any ideas?
JayRoz Posted January 23 Posted January 23 (edited) 1 hour ago, kerem123321 said: You got any ideas? There is a mod called Buvarp. Try it out. It was made to keep temporary/non unique characters around longer. Only specific ones though. The non uniques you are talking about might be included. Edited January 23 by JayRoz
kerem123321 Posted January 23 Posted January 23 28 minutes ago, JayRoz said: There is a mod called Buvarp. Try it out. It was made to keep temporary/non unique characters around longer. Only specific ones though. The non uniques you are talking about might be included. I was talking about bandit etc. which from what i've understand doesn't work with this mod but its okay, DD isn't that necessary for me, however as off topic, I think TDF is bugged at all. I can't seem to manage get the dialouges about Pimping in TDF at all.
TrollAutokill Posted January 23 Author Posted January 23 7 hours ago, ragnam said: Papyrus.0.log 147.53 kB · 1 download LE build, In my home, new game, after mods settled in I did the move to DOM on a PAHE 8.1.9 version slave. after the count one slave going to DOM 5.2.5 and the clothes blink on the Slave shortly after CTD or freeze. With PAH you can't get from 1 slaves to zero. That would mess the slave array and you might get a CTD. Whichever the PAH or DOM version, never go down back to 0 PAH slaves.
TrollAutokill Posted January 23 Author Posted January 23 2 hours ago, kerem123321 said: Thank you for your fast reply man really appreciate it. I still can't be sure if it's DD NG problem or PAH/DOM. i see that you can't not clone non-uniques so there is nothing you can do, but there got to be a solution for DD NG to work with non-unique slaves. I've tested it with the non-unique non slaves and works flawless. it becomes a problem when npc becomes slave, gets cloned. You got any ideas? Yes. I know there is a conflict with DD and DOM equipment management. DD adds and remove different versions of the same object depending on its usage (equipped, not equipped, locked, unlocked) this is what's messing up DOM equipment management. The solution would be to have bypass keywords on some of these pieces of equipment.
TrollAutokill Posted January 23 Author Posted January 23 2 hours ago, Kanerah said: An idea: more "hardcore", difficult training mode, at least at the start. You capture npc, while unconscious ( message box prompt), you place them into a restraining device ( screen goes black, automatically transitions to dialogue). Based on type of personality, you get varied npc responses to being enslaved. At that point, if released, they are 100% guaranteed to either run away, or attack you. Then only after a certain submission treshold ( depending on personality type), they agree to wear a collar, and training resumes regularly. I always found it strange that it starts with "You are now my slave, wear this collar!" and they all instantly agree. The collar is just a help. 100% no runaway if it's magical, or just a Malus to runaway chance. You can adjust the runaway chance with the runaway threshold in the MCM.
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