pinky6225 Posted May 13, 2025 Posted May 13, 2025 1 hour ago, tonitrulupus said: A game is nothing more then compiled mini program, script, act similar to this, they also act similar to algorithms within any form a software, here is the problem, if you have to main of these running or have bad code it can tax the system(papyrus), just like having 200 web pages open at one time, when your running windows xp, Skyrim as well as main other game do use scripts, I have programed in many languages, Started programming in ascII at age 14, I understand how it works, when I removed interesting NPC a lot of my issue stopped, which sucks because I did like the mod, After researching for at least a year on my main issues, found several post pointing at interesting NPC causing issues like the ones I was having. I don't just at the issues with out researching the probable causes. In order for skyrim to run it has to run scripts, EVERTHING in skyrim is based on this. Ok lets look at this, script are running great, mods running great, you add a mod that adds 500 people to one cell, your game is going to lag, it can crash do to the limit the game it self. you have all those scripts running at one time don't you think that could be a issue? (this is a rhetorical question) This is all I will say about this, I am not going to put something in that I observed causing issues, when I have removed the mod and those issue stopped. How frequently they run, number of updates they do is the problem more than having lots of NPCs in a cell, a script that runs every 45 seconds and only updates 1 NPC at a time isn't going to cause much more load than having lots of NPC's in a single cell with just vanilla skyrim If you haven't you can download and install a script latency tester - https://www.nexusmods.com/skyrimspecialedition/mods/24124 To see what latency you are getting with mods, below 100 ms is usually considered acceptable. Depending on what mods your using adjusting there update frequency in the MCM (sexlab aroused as an example has an option for this) could also be a benefit so they don't all try and run at the same time 1
sidfu1 Posted May 13, 2025 Posted May 13, 2025 that is why i said you dont understand how the game works. 1. 3dnpc uses the same systems as base game for all its followers and quests. 2. this "script" load your blaimg on it wrong as its scripts run the SAME way as base game ones. literally 90% of its scripts are quest triggers which any quest mod and the base game have. 3. 3dnpc doesnt not add more than a few npc to any chosen area they literally scattered to every part of teh game. this si why i said your game has bad mod selection and settings cause if a BASIC npc and quest mod(yes 3dnpc is a BASIC quest and follower mod) is nuking your game. you have deeper issues and it is 100% not the mod in question
TrollAutokill Posted May 13, 2025 Author Posted May 13, 2025 DOM 7.6.9 is out - Still beta. HSH and AYGAS interfaces are in development, but the basics work. To be installed after HSH and AYGAS, overwriting both of them. PAH is not mandatory. Note: For people starting a new game DOMHSH.esp, DOMAYGAS.esp, DOMSlaveCart.esp and DOMOStim.esp are not needed anymore and should be deleted if found laying around. What's new in 7.6.9: AYGAS & HSH: Added an "actor in transfer" faction to avoid doubles.. DOM: Corrected drink alcohol on single actor not working. Corrected CK error for more than 128 properties in a script. Option to deactivate JSON writing at transfer and at release in MCM capture tab. 4
Sierrok Posted May 13, 2025 Posted May 13, 2025 (edited) I am running into an issue where it wont let me enable combat capture or combat recruit perks in the mcm... I also can use every tab that pops up to kill, loot, rescue, etc after they are defeated with acheron, but cant capture after the enemy is downed with hunters pride. I also cannot use the abduct key, (well i can and it plays the animation takedown, but then the menu to abduct or conversation to abduct is not showing up) To give more context, I am using a mod list, Nefaram, and am able to get v5 working just fine. Ive disabled the Synthesis esps, the Nefaram change mods and the whole lot and tried doing a clean save with the proper instalation as mentioned in the mod description to get v 7.6.9 to work... (I still have the mods of Nefaram less the Nefaram integrated mods). Ive tried a whole bunch of different scinarios to get it to work, (AKA over 12 hours of effort) but nothing seems to do the trick to enable me to capture slaves. Any idea what could be blocking this function in 7.6.9 but not effecting v5? Edited May 13, 2025 by Sierrok
Nikov327 Posted May 13, 2025 Posted May 13, 2025 14 hours ago, McLovin3 said: What were you using Proteus for? I have it and have no problems with it but I only been using it for the piecemeal options when starting a new playthrough to give myself some starting sets of items, spells and perks I know when I used it to make a new character in game it broke my Legacy of the Dragonborn. I figured if I just didn't use that it would be fine. So I've done like alterting npc appearance, adding spells/equipment. I found unattached and broken scripts trying to clean the save. Also found it was overwriting DOM. Im not positive that was the problem. But it's made enough problems for me i took it out for my new save.
verydarknut Posted May 13, 2025 Posted May 13, 2025 22 hours ago, TrollAutokill said: There is a shrink persona spell in Fort Greymoor. That should do it. That did the trick. Tested on the Solitude Court and once honesty was below 20 they would always accept. Seems immersive enough, even if it's at odds with how horny Skyrim gets portrayed with other mods. I can still use other mods to make the people as horny as I like. An integration with the world states in AYGAS would be nice, once that system comes back. Or a whoring job in the job wheel where they ask people for sex themselves and get rebuffed based on the existing system. Maybe get as depressed as I do when no one accepts or get thrown in the nearest jail for public offense like the player does with license-mods. Idk many ideas, would be cool if there was more gameplay opportunity with the system beyond shrinking peoples brain or starting my own slaver harem 1
TrollAutokill Posted May 13, 2025 Author Posted May 13, 2025 45 minutes ago, verydarknut said: That did the trick. Tested on the Solitude Court and once honesty was below 20 they would always accept. Seems immersive enough, even if it's at odds with how horny Skyrim gets portrayed with other mods. I can still use other mods to make the people as horny as I like. An integration with the world states in AYGAS would be nice, once that system comes back. Or a whoring job in the job wheel where they ask people for sex themselves and get rebuffed based on the existing system. Maybe get as depressed as I do when no one accepts or get thrown in the nearest jail for public offense like the player does with license-mods. Idk many ideas, would be cool if there was more gameplay opportunity with the system beyond shrinking peoples brain or starting my own slaver harem Yeah, that's the idea, honesty threshold will go down as slavery will be more accepted.
Xerga Posted May 13, 2025 Posted May 13, 2025 (edited) I'm encountering two issues on my most recent playthrough: 1. Slaves are seemingly randomly becoming unselectable. Clicking the "Fix unresponsive or invisible actor" fixes the issue temporarily. If I fast travel or enter an instance without the fix, the affected slaves' names are reset (erased). Manually assigning the names again also temporarily fixes the issue. It looks like slaves that don't engage in combat don't have this problem. I've tried disabling combat/ai overhaul mods, as well as switching between different follower frameworks (NFF and AFT) to no avail. I vaguely remember dealing with a similar issue a year or so back, and I think I just went back to the 5.x version, and it was fine. But I was hoping to try 7.6 this time around! If the solution isn't obvious, would be possible to add an option that (once enabled) will automatically trigger the "Fix unresponsive or invisible actor" in certain cases? For example, before or after combat, fast travel, entering instance, etc. If that's a lot of work, even being able to automatically call the function at a fixed interval (assigned by the player) would be great! 2. When the player interacts with a slave (e.g., praising through patting/kissing), the HUD is temporarily hidden throughout the duration of the animation, and then restored at the end. However, if I continuously trigger these animations (where both the player and the slave are involved), eventually the HUD elements become "locked". Sometimes that leads to no action prompt, in other cases, it's permanently "E Talk NPC-name". I'm still able to interact with other objects/NPCs, but the texts (steal, talk, etc.) never shows up. If I trigger the animation again, the HUD stays on screen. What's more interesting is that even loading the last save doesn't fix this. The only way to get it appear again is to restart the whole game. I'm guessing this is caused by one or more script heavy mods. I'm trying to identify these mods by using Papyrus Profiler, but no luck so far. Is there an option to not have the HUD hide during the animations? I was able to do this for SexLab animations, but I'm not sure if there's a way to do it for DoM. Edited May 14, 2025 by Xerga
TrollAutokill Posted May 14, 2025 Author Posted May 14, 2025 (edited) 7 hours ago, Xerga said: I'm encountering two issues on my most recent playthrough: 1. Slaves are seemingly randomly becoming unselectable. Clicking the "Fix unresponsive or invisible actor" fixes the issue temporarily. If I fast travel or enter an instance without the fix, the affected slaves' names are reset (erased). Manually assigning the names again also temporarily fixes the issue. It looks like slaves that don't engage in combat don't have this problem. I've tried disabling combat/ai overhaul mods, as well as switching between different follower frameworks (NFF and AFT) to no avail. I vaguely remember dealing with a similar issue a year or so back, and I think I just went back to the 5.x version, and it was fine. But I was hoping to try 7.6 this time around! If the solution isn't obvious, would be possible to add an option that (once enabled) will automatically trigger the "Fix unresponsive or invisible actor" in certain cases? For example, before or after combat, fast travel, entering instance, etc. If that's a lot of work, even being able to automatically call the function at a fixed interval (assigned by the player) would be great! 2. When the player interacts with a slave (e.g., praising through patting/kissing), the HUD is temporarily hidden throughout the duration of the animation, and then restored at the end. However, if I continuously trigger these animations (where both the player and the slave are involved), eventually the HUD elements become "locked". Sometimes that leads to no action prompt, in other cases, it's permanently "E Talk NPC-name". I'm still able to interact with other objects/NPCs, but the texts (steal, talk, etc.) never shows up. If I trigger the animation again, the HUD stays on screen. What's more interesting is that even loading the last save doesn't fix this. The only way to get it appear again is to restart the whole game. I'm guessing this is caused by one or more script heavy mods. I'm trying to identify these mods by using Papyrus Profiler, but no luck so far. Is there an option to not have the HUD hide during the animations? I was able to do this for SexLab animations, but I'm not sure if there's a way to do it for DoM. 1) These 2 bugs are vanilla bugs and exist since PAH. Unselectable actors come from Skyrim messing up the animation stack, usually for posing or tied-up slaves. Best way to clear the animation stack is to hit them. They then become selectable for 2 seconds. You can also try the various mods claiming to fix the animation stack. None did it for me. Names disappearing is the sign of a much bigger problem. If it happens with spawned characters only, it could mean you have a variety mod which is incompatible with DOM. The fix is to identify the conflicting mod. 2) DOM animations use the same trick as the Sexlab animations and as such, they cause the HUD to disable/enable. It sounds like your HUD is messed up. Do you use any HUD or player controls overhaul or HUD widgets replacement? Try vanilla SkyUI HUD for a while. Edited May 14, 2025 by TrollAutokill 1
mindgame Posted May 14, 2025 Posted May 14, 2025 Do I understand it correctly that PAHE, AYGAS and HSH are no longer requirements?
Xerga Posted May 14, 2025 Posted May 14, 2025 (edited) 11 hours ago, TrollAutokill said: 1) These 2 bugs are vanilla bugs and exist since PAH. Unselectable actors come from Skyrim messing up the animation stack, usually for posing or tied-up slaves. Best way to clear the animation stack is to hit them. They then become selectable for 2 seconds. You can also try the various mods claiming to fix the animation stack. None did it for me. Names disappearing is the sign of a much bigger problem. If it happens with spawned characters only, it could mean you have a variety mod which is incompatible with DOM. The fix is to identify the conflicting mod. 2) DOM animations use the same trick as the Sexlab animations and as such, they cause the HUD to disable/enable. It sounds like your HUD is messed up. Do you use any HUD or player controls overhaul or HUD widgets replacement? Try vanilla SkyUI HUD for a while. 1) Thanks for the clarification. Hitting the slaves didn't make them selectable (mostly due to some other mod interference). Attacking/hitting the slaves do bring up the health bars, but with no names. And then the affected slaves' names disappear if I fast travel without clicking "Fix unresponsive or invisible actor". At least now I know about animation stack, so I can narrow down my searches. I have zero experience with CK, but if nothing works, I'll try to write a script that triggers "Fix unresponsive or invisible actor" periodically. 2) My HUD is most likely messed up. But I can't find the culprit for the life of me. I've tried disabling all HUD mods (SkyHUD, TrueHUD, iHUD, Contextual Crosshair, Infinity UI etc.), as well as mods like Better Third Person Selection, SmoothCam. Can you suggest any way to narrow down the mods that might be interfering with DoM? Like a context based search for mods that use specific function calls. As a last resort, I'll probably look into figuring out how to disable the HUD disable/enable trick altogether. Edited May 14, 2025 by Xerga
TrollAutokill Posted May 14, 2025 Author Posted May 14, 2025 (edited) 3 hours ago, Xerga said: 1) Thanks for the clarification. Hitting the slaves didn't make them selectable (mostly due to some other mod interference). Attacking/hitting the slaves do bring up the health bars, but with no names. And then the affected slaves' names disappear if I fast travel without clicking "Fix unresponsive or invisible actor". At least now I know about animation stack, so I can narrow down my searches. I have zero experience with CK, but if nothing works, I'll try to write a script that triggers "Fix unresponsive or invisible actor" periodically. 2) My HUD is most likely messed up. But I can't find the culprit for the life of me. I've tried disabling all HUD mods (SkyHUD, TrueHUD, iHUD, Contextual Crosshair, Infinity UI etc.), as well as mods like Better Third Person Selection, SmoothCam. Can you suggest any way to narrow down the mods that might be interfering with DoM? Like a context based search for mods that use specific function calls. As a last resort, I'll probably look into figuring out how to disable the HUD disable/enable trick altogether. 1) You can use a DOM key bind to reset actors. Default is to press 'K'. 2) Maybe look for .swf files in your install directory. That's where widgets are defined. Edited May 14, 2025 by TrollAutokill 1
TrollAutokill Posted May 14, 2025 Author Posted May 14, 2025 (edited) 3 hours ago, mindgame said: Do I understand it correctly that PAHE, AYGAS and HSH are no longer requirements? Only if you don't want to use them. HSH and AYGAS are great additions in my opinion. And PAH is more of a no worries storage place for brainless slaves. Edited May 14, 2025 by TrollAutokill 1
mindgame Posted May 14, 2025 Posted May 14, 2025 7 minutes ago, TrollAutokill said: Only if you don't want to use them. HSH and AYGAS are great additions in my opinion. And PAH is more of a no worries storage place for brainless slaves. Thanks for clarifying!
Xerga Posted May 14, 2025 Posted May 14, 2025 1 hour ago, TrollAutokill said: 1) You can use a DOM key bind to reset actors. Default is to press 'K'. 2) Maybe look for .swf files in your install directory. That's where widgets are defined. 1) I think that only works for invisible actors that can still be detected by the crosshair. In my case, pressing "K" only works on slaves that can be interacted with (i.e., "E Talk" appears when facing them). When the slaves get bugged, they become untargetable. So facing them and pressing "K" does nothing. The only way to reset them is to go to MCM and click "Fix unresponsive or invisible actor". Is there a keybind that does this (preferably for all slaves) without needing to aim at a slave? 2) I'll start removing mods that add to Skyrim Special Edition\Data\interface one by one. But in the meantime, is there a way to disable hiding ui during animations?
Viconia DeVir Posted May 14, 2025 Posted May 14, 2025 (edited) Small issue with HSH I finished the quest "Dispensing Justice". I'm now on the "Mail Order Bride" quest however none of the Overseers give the dialogue option to continue the quest past its initial stage so the quest is essentially stuck at the beginning since the dialogue doesn't show. I tried various troubleshooting methods with no luck. I ultimately got around it by looking up the editor id and skipping the quest stage that requires me to talk to one of the guards/overseers. (setstage PAHOKidnapping 20) Using DOM standalone (version 7.6.9) Edit: The entire quest doesn't seem to work. Edited May 15, 2025 by Viconia DeVir 1
mmshisha Posted May 14, 2025 Posted May 14, 2025 Will there be AYGAS and HSH Ostim support in the future?
TrollAutokill Posted May 15, 2025 Author Posted May 15, 2025 (edited) 15 hours ago, Viconia DeVir said: Small issue with HSH I finished the quest "Dispensing Justice". I'm now on the "Mail Order Bride" quest however none of the Overseers give the dialogue option to continue the quest past its initial stage so the quest is essentially stuck at the beginning since the dialogue doesn't show. I tried various troubleshooting methods with no luck. I ultimately got around it by looking up the editor id and skipping the quest stage that requires me to talk to one of the guards/overseers. (setstage PAHOKidnapping 20) Using DOM standalone (version 7.6.9) Edit: The entire quest doesn't seem to work. The quest is working fine for me (7.6.9). I had to go back to the Jarl to pretend to stop the slavers, and lie about it. But if you go to the dock you can start it by talking to Pradin. New version (7.7.0 see below) hass the option to restart the slave trade after talking to the jarl to stop it or killing Pradin. The overseers will be re-enabled at startup if the slavery business was ended. If it's still not working for you, - Make sure pahocatchmorecriminals is indeed ended. Check its stage and report it here. - Rather than setting the pahokidnapping quest stage by hand, check the quest current stage and report it here. - Then talking to any overseer should work. The dialogue is not so obvious though. Something about 'Hey there. I know what you've been doing". Edited May 15, 2025 by TrollAutokill 2
TrollAutokill Posted May 15, 2025 Author Posted May 15, 2025 (edited) 6 hours ago, mmshisha said: Will there be AYGAS and HSH Ostim support in the future? 7.6.9 has those. OStim support is through dialogue for the moment, same place as for Sexlab, but with [OStim] tag. Only player with 1 slave is implemented. It's completely untested because I am too lazy to learn OStim, but I had it starting with a lot of boxes appearing here and there. Edited May 15, 2025 by TrollAutokill 1
mmshisha Posted May 15, 2025 Posted May 15, 2025 Oh awesome. When I had them installed I was still getting sexlab.esm as a master, is it cleanable/was this just user error?
TrollAutokill Posted May 15, 2025 Author Posted May 15, 2025 (edited) 4 hours ago, mmshisha said: Oh awesome. When I had them installed I was still getting sexlab.esm as a master, is it cleanable/was this just user error? HSH and AYGAS still have Sexlab and Zaz as hard dependencies for the moment, yes. This will change in the future. PAH will not be edited, but I believe if you don't activate its Sexlab addon it doesn't depend on it, maybe not on Zaz either. Edited May 15, 2025 by TrollAutokill
TrollAutokill Posted May 15, 2025 Author Posted May 15, 2025 DOM 7.7 is out and not beta anymore. HSH and AYGAS interfaces are still WIP, but should be functional. They are to be installed after HSH and AYGAS, overwriting both of them. PAH is not mandatory. Documentation update is in progress. What's new in 7.7.0: AYGAS: "Ever dream of having a servant" should be back. It's off on slaves and slavers. HSH: Assigning slaves to mines, camps and houses should be working. Assigning slavers to camps or houses should be working but still WIP. It is now possible to restart the slave trade after officially stopping it. Talk to one of the mine overseers. Mine overseers should be back to guarding prisoners if they were previously disabled. DOM: Added dialogue to bag slave for those without the wheel and no more free hotkeys. Dialogue is in Order branch "You're going to do exactly what I tell you". Added open bag perk, activating on body bags. It can be turned off in MCM player tab. Missing DD idle animations for cuffs added to DOM fomod installer. You'll still need the meshes directory of "DD NG" and/or "Bound hands - Helgen attack OAR or DAR animations - NPC Patch" from Nexus. Zaz soft dependency reduced. So most poses and items should find a vanilla or DOM fallback if Zaz is not installed. Changed "DOMOnTrainingStatusUpdate" API event to extended and returning a string and an integer. See DOM_API.psc file for documentation. Corrected tying-up NPCs when taking them out of bag. They should not be able to attack the player anymore. Corrected possible infinite equip item loop, eventually leading to CTD, depending on which inventory management mods are installed (gear from wet and cold for example). Non-uniques can be talked to and enrolled if they are slaver material. Removed bag perk showing up on tied-up slaves and slavers. It should still appear on other NPCs if they are sleeping, unconscious or tied-up. 8
Viconia DeVir Posted May 15, 2025 Posted May 15, 2025 8 hours ago, TrollAutokill said: The quest is working fine for me (7.6.9). I had to go back to the Jarl to pretend to stop the slavers, and lie about it. Make sure pahocatchmorecriminals is indeed ended. Check its stage and report it here. Rather than setting the pahokidnapping quest stage by hand, check the quest current stage and report it here. Then any overseer works. The dialogue is not so obvious though. Something about 'Hey there". I tried going about it several different ways and speedran it on a new save. First by going to the jarls and lying about slavery, also finding the slavers book at Stonehill's. Then either finding "P" at the docks or going directly to one of the overseers. Whichever method I finish the quest the same issue occurs. These are the stages when I checked them in the console. pahocatchmorecriminals - 101 pahokidnapping - stage 10 I finished (Dispensing Justice). (Mail Order Bride) tells me to talk to a "prison guard" but I'm unable to get the dialogue to show up from the Overseers. ( The Dawnstar overseer just has the same dialogue as the Stonehill's one) I'm kinda new to SSEEdit but I can't find any mod conflicts when looking at the quests/dialogue.
TrollAutokill Posted May 15, 2025 Author Posted May 15, 2025 (edited) 10 minutes ago, Viconia DeVir said: I tried going about it several different ways and speedran it on a new save. First by going to the jarls and lying about slavery, also finding the slavers book at Stonehill's. Then either finding "P" at the docks or going directly to one of the overseers. Whichever method I finish the quest the same issue occurs. These are the stages when I checked them in the console. pahocatchmorecriminals - 101 pahokidnapping - stage 10 I finished (Dispensing Justice). (Mail Order Bride) tells me to talk to a "prison guard" but I'm unable to get the dialogue to show up from the Overseers. ( The Dawnstar overseer just has the same dialogue as the Stonehill's one) I'm kinda new to SSEEdit but I can't find any mod conflicts when looking at the quests/dialogue. Stage 101 means you are done with the dispensing justice quest: "I have decided to get in on the slaving business". Stage 10 for pahokidnapping means you're ready to ask for a job to the overseers. The dialogue should be "I decided to accept that job". It's usually down the list, you need to scroll down. Try DOM 7.7.0 Open SEEedit with PAH_HomeSweetHome.esp. It should load DOM automatically. Check PAH_HomeSweetHome.esp header, the description field should say: "DOM version by Musje and TAK". Edited May 15, 2025 by TrollAutokill 1
Viconia DeVir Posted May 15, 2025 Posted May 15, 2025 (edited) 53 minutes ago, TrollAutokill said: Stage 101 means you are done with the dispensing justice quest: "I have decided to get in on the slaving business". Stage 10 for pahokidnapping means you're ready to ask for a job to the overseers. The dialogue should be "About that job". I've done (Dispensing Justice) so Stage 101 is correct since that quest is finished. Stage 10 would also be correct for (Mail Order Bride) as I'm right at the beginning where it tells me to talk to an "Overseer" I don't have any dialogue options regarding "About that job" or anything similar. In any case I don't wan to waste your time on this but any help would be appreciated as I cant find anything that would cause or fix this issue. Edit: I'll try the newest update Edited May 15, 2025 by Viconia DeVir 1
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