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Posted
11 hours ago, TrollAutokill said:

HSH and AYGAS still have Sexlab and Zaz as hard dependencies for the moment, yes. This will change in the future.

 

PAH will not be edited, but I believe if you don't activate its Sexlab addon it doesn't depend on it, maybe not on Zaz either.

Gotcha, thank you!

Posted
14 hours ago, TrollAutokill said:

Stage 101 means you are done with the dispensing justice quest: "I have decided to get in on the slaving business".

 

Stage 10 for pahokidnapping means you're ready to ask for a job to the overseers. The dialogue should be "I decided to accept that job". It's usually down the list, you need to scroll down.

 

Try DOM 7.7.0

 

Open SEEedit with PAH_HomeSweetHome.esp. It should load DOM automatically. Check PAH_HomeSweetHome.esp header, the description field should say: "DOM version by Musje and TAK".

I have the same thing when I looked at HSH SSEEdit (DOM 7.7.0)

"Description- DOM version by Musje and TAK"

The HSH MCM confirms DOM is installed  as well  no luck with the MAIL Order Bride dialogue. 

Posted (edited)
1 hour ago, Viconia DeVir said:

I have the same thing when I looked at HSH SSEEdit (DOM 7.7.0)

"Description- DOM version by Musje and TAK"

The HSH MCM confirms DOM is installed  as well  no luck with the MAIL Order Bride dialogue. 

 

First make sure you don't have a DOMHSH.esp laying around. Try to open it with SEEedit is the best way to find it.

 

Here are the conditions for the 2 possible dialogues to start the quest:

 

Spoiler

pahok1.jpg.a33f0c377115385d3275e4c320f7521f.jpg

 

Spoiler

pahok2.jpg.9237e80694133223aa9f641f022eab4e.jpg

 

The second one should trigger with your conditions. Maybe check the guards have the correct ID, or setstage to 1 to try to trigger the first conditions.

 

 

Edited by TrollAutokill
Posted
On 5/15/2025 at 1:17 AM, mmshisha said:

Will there be AYGAS and HSH Ostim support in the future?

 

It is under "Come here slave" -> "Honour your Master/Mistress" -> then you get all sex options, as in:

 

Spoiler

ScreenShot49.jpg.2e1739ead51f6c949de6297403ec2490.jpg

 

Posted (edited)

Was there ever a DoM addon cheat spell that allowed you to edit Stats and traits of slaves? I thought there was, but I can't find it.

 

I also may just be mixing up with another mod.

Edited by Awsonaut
Posted
51 minutes ago, Awsonaut said:

Was there ever a DoM addon cheat spell that allowed you to edit Stats and traits of slaves? I thought there was, but I can't find it.

 

I also may just be mixing up with another mod.

You have the "persona" spells to shrink, restore or boost their personality traits.

Then you have the "Ultimate Subjugation" spell to boost their training levels.

You also have "persona" spells to read and write JSON files. Write file, edit personality, training or whatever by hand and read it back in game. No need to quit and restart the game.

 

Posted
19 hours ago, TrollAutokill said:

Changed "DOMOnTrainingStatusUpdate" API event to extended and returning a string and an integer. See DOM_API.psc file for documentation.

 

 

Three blessings, sera.

Posted

Thank you for slowly removing the need for ZaZ. And of course for all the rest of the work you've done with making the best mod on LL. =D

Posted
10 hours ago, TrollAutokill said:

 

First make sure you don't have a DOMHSH.esp laying around. Try to open it with SEEedit is the best way to find it.

 

Here are the conditions for the 2 possible dialogues to start the quest:

 

  Hide contents

pahok1.jpg.a33f0c377115385d3275e4c320f7521f.jpg

 

  Hide contents

pahok2.jpg.9237e80694133223aa9f641f022eab4e.jpg

 

The second one should trigger with your conditions. Maybe check the guards have the correct ID, or setstage to 1 to try to trigger the first conditions.

 

 

I'm using DOM 7.7 start new game and tried your step in Mail Order Bride quest but overseer still not give the dialogue so i have to use console command to complete the objective. 

 

Posted
28 minutes ago, pdd001 said:

I'm using DOM 7.7 start new game and tried your step in Mail Order Bride quest but overseer still not give the dialogue so i have to use console command to complete the objective. 

 

What path did you choose with Mona at the slavers camp and Pardin at the dock?

Posted
3 hours ago, Drakon88 said:

sadly ill have to uninstall this mod due to jcontainers, as its making me ctd when starting a new game and loading a save

Unless you tried JContainers with the minimal dependencies and a clean save, you can't say that.

 

 

 

Posted
3 hours ago, Drakon88 said:

sadly ill have to uninstall this mod due to jcontainers, as its making me ctd when starting a new game and loading a save

jcontainers is probaly NOT causing your crash.  post your crash log. 99% the time that people think a framework mod causes a crash but it isnt.

Posted
On 5/15/2025 at 9:58 AM, TrollAutokill said:

DOM 7.7 is out and not beta anymore.

 

HSH and AYGAS interfaces are still WIP, but should be functional. They are to be installed after HSH and AYGAS, overwriting both of them. PAH is not mandatory.

 

Documentation update is in progress.

 

What's new in 7.7.0:

  • AYGAS:

    • "Ever dream of having a servant" should be back. It's off on slaves and slavers.

  • HSH:

    • Assigning slaves to mines, camps and houses should be working.

    • Assigning slavers to camps or houses should be working but still WIP.

    • It is now possible to restart the slave trade after officially stopping it. Talk to one of the mine overseers.

    • Mine overseers should be back to guarding prisoners if they were previously disabled.

  • DOM:

    • Added dialogue to bag slave for those without the wheel and no more free hotkeys. Dialogue is in Order branch "You're going to do exactly what I tell you".

    • Added open bag perk, activating on body bags. It can be turned off in MCM player tab.

    • Missing DD idle animations for cuffs added to DOM fomod installer. You'll still need the meshes directory of "DD NG" and/or "Bound hands - Helgen attack OAR or DAR animations - NPC Patch" from Nexus.

    • Zaz soft dependency reduced. So most poses and items should find a vanilla or DOM fallback if Zaz is not installed.

    • Changed "DOMOnTrainingStatusUpdate" API event to extended and returning a string and an integer. See DOM_API.psc file for documentation.

    • Corrected tying-up NPCs when taking them out of bag. They should not be able to attack the player anymore.

    • Corrected possible infinite equip item loop, eventually leading to CTD, depending on which inventory management mods are installed (gear from wet and cold for example).

    • Non-uniques can be talked to and enrolled if they are slaver material.

    • Removed bag perk showing up on tied-up slaves and slavers. It should still appear on other NPCs if they are sleeping, unconscious or tied-up.

 

 

I tried a new mod that I think might make DOM be both more immersive and also help Slave Capture and management in DOM to be smoother and a little faster.

 

Would you consider adding support for the "Real Names - Extended" Mod?  (Real Names - Extended at Skyrim Special Edition Nexus - Mods and Community) So that if Real Names is installed, DOM will accept the names defined by Real Names?

 

Firstly, I suspect integration would lessen the need to use the 'Invisible or Unresponsive Actor Fix'.  When I look at those NPCs in console they are always missing their names, and their dialog options return if I use console or script to give them a name. 

Secondly, the names in 'Real Names - Extended' are more complete, and seem lore-correct per each race.

Thirdly, It looks like you'd probably only need to detect the mod, and then accept the name that Real Names has already added on the FormID rather than run your own re-naming script on capture.  It appears that in some cases Real Names is using Formlist Manipulator, an SKSE plugin, to do the renaming, which is likely much faster and more efficient than a scripted name change for a captured non-unique NPC.

 

It is not a big deal.  But I thought it might be a nice immersion feature that would be both easy, and make the capture script run faster.   So, I thought on that basis it might be worth bringing it to your attention.

Posted (edited)

Seeing naked bandits and enemies that result from the enslavement of generic NPCs has become mildly annoying in my playthrough. I assume there's some weird reason with the Creation Engine that prevents this from being fixed, but perhaps a workaround might be possible. I know little about modding, so feel free to call me out on my BS if this proposal wouldn't work.

 

Would it be possible to create a patch that does something like this:

  • Check the BaseIDs of every DoM slave
  • If the BaseID is for a generic NPC, then record that BaseID
  • Periodically check if NPCs within a certain radius share that same BaseID
    • This could perhaps be optimized so that checking only occurs when an NPC enters the player's line of sight
  • If the BaseID of the npc matches one of the recorded BaseIDs && if the npc is not wearing armor/clothes, then use a papyrus script or something like Spell Perk Item Distributor to give that NPC an outfit
    • Outfit would be based on the leveled list of the BaseID
Edited by TheEbonySmith69
Posted (edited)
1 hour ago, TheEbonySmith69 said:

Seeing naked bandits and enemies that result from the enslavement of generic NPCs has become mildly annoying in my playthrough. I assume there's some weird reason with the Creation Engine that prevents this from being fixed, but perhaps a workaround might be possible. I know little about modding, so feel free to call me out on my BS if this proposal wouldn't work.

 

Would it be possible to create a patch that does something like this:

  • Check the BaseIDs of every DoM slave
  • If the BaseID is for a generic NPC, then record that BaseID
  • Periodically check if NPCs within a certain radius share that same BaseID
    • This could perhaps be optimized so that checking only occurs when an NPC enters the player's line of sight
  • If the BaseID of the npc matches one of the recorded BaseIDs && if the npc is not wearing armor/clothes, then use a papyrus script or something like Spell Perk Item Distributor to give that NPC an outfit
    • Outfit would be based on the leveled list of the BaseID

You could even give the NPCs items from its original outfit, keeping an empty outfit to avoid any problem with the slaves.

 

You just need to run it at cell load, only on nonunique, humanoid actors with no outfit. Then find the corresponding slave to get the original outfit.

 

Let me think more about it.

 

 

 

Edited by TrollAutokill
Posted
3 hours ago, TrollAutokill said:

Unless you tried JContainers with the minimal dependencies and a clean save, you can't say that.

 

 

 

I can because with it installed I CTD when starting a new game and when disabled no CTD and no lag also for some odd reason no crash logger will work but as I said with JContainers crash without no crash seems simple enough to me 

Posted
8 minutes ago, Drakon88 said:

I can because with it installed I CTD when starting a new game and when disabled no CTD and no lag also for some odd reason no crash logger will work but as I said with JContainers crash without no crash seems simple enough to me 

Not if you had other mods on. Because you only need one mod to be incompatible with your version of JContainers to CTD.

Posted (edited)

Reporting some bugs on 7.7.0:

  • Using wheelmenu "Following"-> "Cuffs back"  on a naked actor removes the targets schlong/pube. The schlong reappears upon resetting the target by hotkey or by moving the binding to the player and then back, then temporarily disappears again when using "Uncuff back". Tested with SOS, TRX Futa, Pubic Hair for Females on both male and female actors, everyone loses their schlong when the script adding/removing the binding triggers. Haven't tested if it also happens to underwear in that slot.
  • Same happens with vaginal/anal plugs, schlong/pube disappears until reset when using the wheelmenu to add plugs
  • "Treat as male" still allows for vaginal plugs. Not really a bug, still odd
  • Somewhat related the assignment "Treat as male" resets sometimes , although I haven't pinned down exactly what needs to happen for it. 
  • Removing a gag with the single target wheel menu does not work. Gag disappears for a second and then re-equips. Removing a gag from the inventory removes it, but doesn't give them the ability to speak back until gag is removed through wheel. Group wheel works. Single target blindfold works too. (Tested single target alcohol drinking too, which was broken, now works)

Also I love that the bindings animations work now, great job with those. 

 

Edit: might have found what resets "treat as male". Being flagged as female in a sexlab animation. Not exactly sure, but this is now the third time it happened after a SL scene

 

 

Edited by verydarknut
Posted
2 hours ago, elgordo371 said:

Would you consider adding support for the "Real Names - Extended" Mod?  (Real Names - Extended at Skyrim Special Edition Nexus - Mods and Community) So that if Real Names is installed, DOM will accept the names defined by Real Names?

It should already be compatible. DOM only randomized the name of spawned characters if their base name is identical to their display name.

 

As real name fills in their display name, it should be propagated to DOM.

 

If not, it will be a simple fix.

Posted
Just now, TrollAutokill said:

Not if you had other mods on. Because you only need one mod to be incompatible with your version of JContainers to CTD.

The only mods that I had was slavetats, sexlab animation loader, and this one and I made sure to get the AE version too. Also if you go to the nexus post about it everyone is saying nearly the same thing 

Posted (edited)
3 minutes ago, Drakon88 said:

The only mods that I had was slavetats, sexlab animation loader, and this one and I made sure to get the AE version too. Also if you go to the nexus post about it everyone is saying nearly the same thing 

Try an older version of JContainers, then. It could be the newest one needs to be fixed.

 

I use 4.2.9. What's your version?

Edited by TrollAutokill
Posted
5 minutes ago, TrollAutokill said:

Try an older version of JContainers, then. It could be the newest one needs to be fixed.

 

I use 4.2.9. What's your version?

Same

Posted
26 minutes ago, Drakon88 said:

Same

as stated before its 100% not jcontainers. there literaly thosands using it right now no issue. post your crash log so we can see realy what is going on in your game. we cant help if you dont want to give us the info to help you.

Posted
10 minutes ago, sidfu1 said:

as stated before its 100% not jcontainers. there literaly thosands using it right now no issue. post your crash log so we can see realy what is going on in your game. we cant help if you dont want to give us the info to help you.

I already previously that the crash logging mod I’m using isn’t producing any crash logs 

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