tonitrulupus Posted May 9, 2025 Posted May 9, 2025 1 hour ago, TrollAutokill said: It's always a good idea to let Skyrim sort out the inventory before taking up something. But be aware that a few follower managers also can conflict with DOM inventory management. I had to stick to AFT personally. I tried NFF but couldn't cope with the constant CTD. Now, I could add a check for a cuirass before applying the outfit and consider to skip the outfit if the NPC body is already covered. That way we would avoid double armors. Double weapons should not happen (weapons are not part of outfits usually), unless the NPC picked them up from the battlefield. Another reason for double weapons or double armors is cloning. I will see if I can find a way around. Are you saying that NFF messes with the slave inventory, if you add them to NFF? or if you just use NFF, that's the one I use and I have not seen any CTD resulting from NFF and DOM. I know that in past versions ATF (like 2 or 3 years ago versions) and Simple slavery/HSH have had issue if you try to add them to the ATF.
crazymango54 Posted May 10, 2025 Posted May 10, 2025 4 hours ago, TrollAutokill said: It's always a good idea to let Skyrim sort out the inventory before taking up something. But be aware that a few follower managers also can conflict with DOM inventory management. I had to stick to AFT personally. I tried NFF but couldn't cope with the constant CTD. Now, I could add a check for a cuirass before applying the outfit and consider to skip the outfit if the NPC body is already covered. That way we would avoid double armors. Double weapons should not happen (weapons are not part of outfits usually), unless the NPC picked them up from the battlefield. Another reason for double weapons or double armors is cloning. I will see if I can find a way around. I do not have a follower framework installed, I never use followers; I prefer slaves. I only noticed this bug in the last few versions, earlier DoM v5 and v7 builds did not have this issue. It could be something wrong with my setup, but I haven't changed very much since this started happening. For the other issue, I believe cloning would be the cause then, since I almost exclusively enslave non-uniques and they are always cloned. The thing the note is that it is always two sets. Warriors get one extra weapon and one extra of each armor piece, archers always get one extra bow and one extra dagger, etc. I assume the cloning process just gives them an extra kit at some point.
tonitrulupus Posted May 10, 2025 Posted May 10, 2025 (edited) 2 hours ago, crazymango54 said: I do not have a follower framework installed, I never use followers; I prefer slaves. I only noticed this bug in the last few versions, earlier DoM v5 and v7 builds did not have this issue. It could be something wrong with my setup, but I haven't changed very much since this started happening. For the other issue, I believe cloning would be the cause then, since I almost exclusively enslave non-uniques and they are always cloned. The thing the note is that it is always two sets. Warriors get one extra weapon and one extra of each armor piece, archers always get one extra bow and one extra dagger, etc. I assume the cloning process just gives them an extra kit at some point. Do you use fill her up mod? Why I ask is that it can mess with the inventory a little when you/mod expels. I am thinking something is messing with the inventory, I slave have several weapons I give them, but when I capture them I strip them down to just a slave collar. If you are using one of the setting in Dom, I seem to remember something about armor and weapons, try disabling it if you have it enabled. see if that fixes the issue Edited May 10, 2025 by tonitrulupus 1
crazymango54 Posted May 10, 2025 Posted May 10, 2025 2 hours ago, tonitrulupus said: Do you use fill her up mod? Why I ask is that it can mess with the inventory a little when you/mod expels. I am thinking something is messing with the inventory, I slave have several weapons I give them, but when I capture them I strip them down to just a slave collar. If you are using one of the setting in Dom, I seem to remember something about armor and weapons, try disabling it if you have it enabled. see if that fixes the issue I don't use fill her up, but I'll check out the settings, thank you.
TrollAutokill Posted May 10, 2025 Author Posted May 10, 2025 6 hours ago, crazymango54 said: I do not have a follower framework installed, I never use followers; I prefer slaves. I only noticed this bug in the last few versions, earlier DoM v5 and v7 builds did not have this issue. It could be something wrong with my setup, but I haven't changed very much since this started happening. For the other issue, I believe cloning would be the cause then, since I almost exclusively enslave non-uniques and they are always cloned. The thing the note is that it is always two sets. Warriors get one extra weapon and one extra of each armor piece, archers always get one extra bow and one extra dagger, etc. I assume the cloning process just gives them an extra kit at some point. You might want to deactivate auto equip from the DOM MCM equipment tab then. 1
tonitrulupus Posted May 10, 2025 Posted May 10, 2025 1 hour ago, crazymango54 said: I don't use fill her up, but I'll check out the settings, thank you. I use fill her up and it seems to copy armor from other NPCs that's why I ask
tonitrulupus Posted May 10, 2025 Posted May 10, 2025 6 minutes ago, TrollAutokill said: You might want to deactivate auto equip from the DOM MCM equipment tab then. That's what I was thinking, just could not remember what it was called right of hand.
TrollAutokill Posted May 10, 2025 Author Posted May 10, 2025 (edited) 1 hour ago, tonitrulupus said: That's what I was thinking, just could not remember what it was called right of hand. Also try version 7.6.7 I just posted with hopefully a fix for that problem. I couldn't reproduce your problem, so your report will be greatly appreciated. Edited May 10, 2025 by TrollAutokill
TrollAutokill Posted May 10, 2025 Author Posted May 10, 2025 DOM 7.6.7 is out. Same as before with, What's new in 7.6.7: DOM: Some fixes in inventory and outfit management.
sidfu1 Posted May 10, 2025 Posted May 10, 2025 NFF shouldn't cause any CTD as you SHOULDN'T be using any framework on the slaves anyway. NFF also doesn't add the salves to it either so it should be fine. the recommended way is to NEVER enslave a follower if they where ever recruited. ive always ahd weird issues if i did that. 2 hours ago, tonitrulupus said: I use fill her up and it seems to copy armor from other NPCs that's why I ask if fill her up is cloning inventory you might want to make sure you ddint upgrade the game mid save and also i would reset the mod ingame. also set it to not unquip anything or equip tongues should help
tonitrulupus Posted May 10, 2025 Posted May 10, 2025 1 hour ago, sidfu1 said: if fill her up is cloning inventory you might want to make sure you ddint upgrade the game mid save and also i would reset the mod ingame. also set it to not unquip anything or equip tongues should help it don't matter, fresh game it clones, don't use the tongue, expelled auto, manually (though that helps a lot) reset, reinstall of game and current mod, follower fallowers no upgrade, Made no difference, I just keep it on manual and it helps cut that down a lot. though on a plus side, if it is an out fit you have to use the console to get , it helps in that side of things lol
stalian Posted May 10, 2025 Posted May 10, 2025 I installed DOM after HSH but vortex is saying I'm missing a master (ub_cell_darkarea.esp). where do I get this please.
TrollAutokill Posted May 10, 2025 Author Posted May 10, 2025 40 minutes ago, stalian said: I installed DOM after HSH but vortex is saying I'm missing a master (ub_cell_darkarea.esp). where do I get this please. This is from underground bathhouse. Did vortex said which plugin is requiring it?
tinkerbelle Posted May 10, 2025 Posted May 10, 2025 2 hours ago, stalian said: I installed DOM after HSH but vortex is saying I'm missing a master (ub_cell_darkarea.esp). where do I get this please. My memory doesn't work well these days and it's been ages since I've played skyrim. If I recall, Underground Bathhouse has two ways to install it via the FOMOD installer. One way is that rooms are separate load spaces and have their own esp. The second way is that the whole bathhouse is one large area with no loading areas. The second way makes for easier play, but can be a burden on the game engine and if one of the room esp's is needed, it simply isn't there. Then again, I could be wrong.
tonitrulupus Posted May 10, 2025 Posted May 10, 2025 2 hours ago, tinkerbelle said: My memory doesn't work well these days and it's been ages since I've played skyrim. If I recall, Underground Bathhouse has two ways to install it via the FOMOD installer. One way is that rooms are separate load spaces and have their own esp. The second way is that the whole bathhouse is one large area with no loading areas. The second way makes for easier play, but can be a burden on the game engine and if one of the room esp's is needed, it simply isn't there. Then again, I could be wrong. Your exactly right, my issue with that mod is due to the way it saves, it does not save under the PCs name but in the "all save" section
crazymango54 Posted May 10, 2025 Posted May 10, 2025 13 hours ago, TrollAutokill said: You might want to deactivate auto equip from the DOM MCM equipment tab then. So I tried the newest version and deactivated one of the "check equipment" options and it seems to be working fine so far. I will let you know if it happens again. Thank you. As for the other issue, here is a screenshot of the inventory of a bandit archer I had just captured. As you can see, everything is added twice, although the specific items vary. This archer had one pair of boots, one chest piece, one longbow, and one dagger (plus some arrows). After capture you can see that an additional one of each was added. This definitely happens during the capture/cloning process as killed bandits never have loot like this. It also applies to all other enemy types (soldiers, Thalmor, etc.) Let me know if anything else would be useful to you. Spoiler 1
tonitrulupus Posted May 11, 2025 Posted May 11, 2025 5 hours ago, crazymango54 said: So I tried the newest version and deactivated one of the "check equipment" options and it seems to be working fine so far. I will let you know if it happens again. Thank you. As for the other issue, here is a screenshot of the inventory of a bandit archer I had just captured. As you can see, everything is added twice, although the specific items vary. This archer had one pair of boots, one chest piece, one longbow, and one dagger (plus some arrows). After capture you can see that an additional one of each was added. This definitely happens during the capture/cloning process as killed bandits never have loot like this. It also applies to all other enemy types (soldiers, Thalmor, etc.) Let me know if anything else would be useful to you. You have an armor/weapon mod that is stand alone?? It looks like it is trying to add in a possible armor set, I have bikini mod that sometimes will add in not only normal armor but a set from the bikini mod, doesn't happen often but it still does happen.
crazymango54 Posted May 11, 2025 Posted May 11, 2025 21 minutes ago, tonitrulupus said: You have an armor/weapon mod that is stand alone?? It looks like it is trying to add in a possible armor set, I have bikini mod that sometimes will add in not only normal armor but a set from the bikini mod, doesn't happen often but it still does happen. Not standalone, just one that adds more armor options to the bandit outfits, and also this happens every single time. Additionally, the fact still remains that this produces exactly one copy, if it was adding all possible armors, it would add over 20, not to mention weapons get added one extra time as well. It appears that something along the way happens twice and causes the issue. It also sounds like this issue is not common, so it might be due to something in my setup, I'll have to test it out some more.
TrollAutokill Posted May 11, 2025 Author Posted May 11, 2025 50 minutes ago, crazymango54 said: Not standalone, just one that adds more armor options to the bandit outfits, and also this happens every single time. Additionally, the fact still remains that this produces exactly one copy, if it was adding all possible armors, it would add over 20, not to mention weapons get added one extra time as well. It appears that something along the way happens twice and causes the issue. It also sounds like this issue is not common, so it might be due to something in my setup, I'll have to test it out some more. That's why. More armour options means the clone might have different armor pieces and weapons than the original and they will stack up. This almost never occurs in vanilla because the levelled actors don't have very different outfits. I will try to see for an option to clear the clone's inventory and outfit before copying from the original's. 3
tonitrulupus Posted May 11, 2025 Posted May 11, 2025 7 hours ago, crazymango54 said: Not standalone, just one that adds more armor options to the bandit outfits, and also this happens every single time. Additionally, the fact still remains that this produces exactly one copy, if it was adding all possible armors, it would add over 20, not to mention weapons get added one extra time as well. It appears that something along the way happens twice and causes the issue. It also sounds like this issue is not common, so it might be due to something in my setup, I'll have to test it out some more. Ok look at it like this, basically you have you original base, what it is doing is taking what the base has, cloning that base, giving the clone new out fit or the same out fit, then moving every thing armor/weapon related over to the clone, then "deleting" original, leaving the clone with all of the weapons and armor. That what it sounds looks like what its doing to me. Plus side, more stuff to sell, more coin. Down side, carry weight and the irritation of the feel it is not working right.
TrollAutokill Posted May 11, 2025 Author Posted May 11, 2025 1 hour ago, tonitrulupus said: Ok look at it like this, basically you have you original base, what it is doing is taking what the base has, cloning that base, giving the clone new out fit or the same out fit, then moving every thing armor/weapon related over to the clone, then "deleting" original, leaving the clone with all of the weapons and armor. That what it sounds looks like what its doing to me. Plus side, more stuff to sell, more coin. Down side, carry weight and the irritation of the feel it is not working right. Exactly. Except we are talking about Skyrim here, and it will do everything it can to keep the NPC from being naked. 1
staineyy Posted May 11, 2025 Posted May 11, 2025 I found a way to start non-consensual sex anims using OSTIM, here is a edited version of DOMRapeAnal. The issues are: 1. It will find animations that suits the topic, but it is not guaranted to start from the begining of the sequence. There is an api called "PlaySequence" in OThread seems will do the work. 2. During the animation, slave will still do some other things like running away in the middle of sex. Pretty sure there is a activities check for sexlab scene but I don't know how you implemented it, yet. Scripts.zip 1
TrollAutokill Posted May 11, 2025 Author Posted May 11, 2025 (edited) 1 hour ago, staineyy said: I found a way to start non-consensual sex anims using OSTIM, here is a edited version of DOMRapeAnal. The issues are: 1. It will find animations that suits the topic, but it is not guaranted to start from the begining of the sequence. There is an api called "PlaySequence" in OThread seems will do the work. 2. During the animation, slave will still do some other things like running away in the middle of sex. Pretty sure there is a activities check for sexlab scene but I don't know how you implemented it, yet. Scripts.zip 288.89 kB · 0 downloads There is a busy faction to set. I'll try to take over from there. Edited May 11, 2025 by TrollAutokill
crazymango54 Posted May 11, 2025 Posted May 11, 2025 7 hours ago, tonitrulupus said: Ok look at it like this, basically you have you original base, what it is doing is taking what the base has, cloning that base, giving the clone new out fit or the same out fit, then moving every thing armor/weapon related over to the clone, then "deleting" original, leaving the clone with all of the weapons and armor. That what it sounds looks like what its doing to me. Plus side, more stuff to sell, more coin. Down side, carry weight and the irritation of the feel it is not working right. Yeah, makes sense. I usually just throw the extra stuff on the ground lol. But yeah it's not really game-breaking, just a little odd. Thanks to you and @TrollAutokill for brainstorming. 2
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