TrollAutokill Posted May 5, 2025 Author Posted May 5, 2025 7 hours ago, Viconia DeVir said: Its the "Listen to me slaver" then " You need to loosen up have a drink" I'm just using vanilla items like nord mead and wine. I give them wine and the slaves will just put it in their inventory. I don't have any mods that effect or modify existing food/potions or their mechanics. I tried it on fresh slaves and broken ones. Don't have any loyal slaves atm. The only mod I've seen that's had any noticeable compatibility issues with Dom has been Pandora for me. Thanks, I'll check. 1
staineyy Posted May 6, 2025 Posted May 6, 2025 (edited) I wanna make a patch for DOM and Ostim, I mean a serious one which doesn't need Sexlab anymore. Is this possible? Edited May 6, 2025 by staineyy 1
TrollAutokill Posted May 6, 2025 Author Posted May 6, 2025 12 minutes ago, staineyy said: I wanna make a patch for DOM and Ostim, I mean a serious one which doesn't need Sexlab anymore. Is this possible? This is already the case in DOM 7.6. It's untested and WIP. But you'll be welcome to test and even suggest additions and coding once it is officially out.
staineyy Posted May 6, 2025 Posted May 6, 2025 56 minutes ago, TrollAutokill said: This is already the case in DOM 7.6. It's untested and WIP. But you'll be welcome to test and even suggest additions and coding once it is officially out. Yeah I see it, but what about the non-consensual animation initiated by the dialogs? I just had a look in your code, it seems that most Sexlab scenes are triggered using StartSexWithXXX apis in DOM_Actor, I assume this is what I am looking for?
TrollAutokill Posted May 6, 2025 Author Posted May 6, 2025 2 hours ago, staineyy said: Yeah I see it, but what about the non-consensual animation initiated by the dialogs? I just had a look in your code, it seems that most Sexlab scenes are triggered using StartSexWithXXX apis in DOM_Actor, I assume this is what I am looking for? That's correct. If you know how to initiate a non consensual animation with OStim, send a PM to me.
dakosm Posted May 6, 2025 Posted May 6, 2025 I think alcohol is a language dependent issue. Dom sets the alcohol level by specifying a string in the script. But for languages other than English, the string is not found and it is determined to be alcohol free. I found bug and I'm reporting it. DOM(7.x) sometimes calls SetFactionRank with -999 in copyFactions. SetFactionRank is in the range of -128 to 127, so this is not the intended behavior. I am using deepl to translate because I cannot write English.
TrollAutokill Posted May 6, 2025 Author Posted May 6, 2025 9 minutes ago, dakosm said: I think alcohol is a language dependent issue. Dom sets the alcohol level by specifying a string in the script. But for languages other than English, the string is not found and it is determined to be alcohol free. I found bug and I'm reporting it. DOM(7.x) sometimes calls SetFactionRank with -999 in copyFactions. SetFactionRank is in the range of -128 to 127, so this is not the intended behavior. I am using deepl to translate because I cannot write English. Alcohol level is based on English names, sorry it means other language beverages are mostly alcohol free.
TrollAutokill Posted May 6, 2025 Author Posted May 6, 2025 DOM 7.6.4 is out - Still beta. HSH and AYGAS interfaces are in development. To be installed after HSH and AYGAS, and overwriting both of them. PAH is not mandatory. HSH and AYGAS are being revamped using DOM actors, new additions and bug fixes. Note: For people starting a new game DOMHSH.esp and DOMAYGAS.esp are not needed and can be deleted. They are empty ESPs designed to overwrite the old patches included in HSH and AYGAS. What's new in 7.6.4: AYGAS: Selling slaves to NPC should work. DOM_Actor interactions call were changed to take other actor in parameter. This is to allow further AYGAS integration. HSH: The sisters quest: Changed starting quest objective to find Merian for a clearer path. Only the chief needs to be killed. The other 2 can be recruited (they will accept for 100 gold) or captured. You can now get Mona at the end of her dialogue if you choose to lie to her. Mines: Up to 8 prisoners per mine. Prisoners can be bought back. Mail order bribe quest: All 3 overseers should have the line to start the quest, provided the sister's is finished. DOM: Added MCM option to disable combat abduction and recruit. Corrected Sexlab scene not starting through dialogue Corrected gag not being put on through dialogue. Corrected Recruit perk always popping up on some actors. Kinks do not trigger for non player's slave. Known kinks are now saved to json file and read. Previously known kinks are saved instead of being cleared. Group wheel menu for drink potions and alcohol is functional and looks for drinks first in actor inventory and then in player's. Blindfold wheel menu now has option for different kind of blindfolds and hoods. Wheel group menus are even more similar to single actor menus. Pressing the menu key with no actor in the crosshair brings up the corresponding group menu. Disabled resilience for non player's slave. New API event DOMOnTrainingStatusUpdate. New dialogues for branding under "Listen to me". Group wheel menu are now 4 like individual menu. They have more or less the same layout. Ostim is now a soft dependency and Ostim addon is integrated into the dialogues together with other interface. Added clean OStim and BiS dirt after bathing. Runaway and call for help chances are set to 0 for NPC owned actors. Corrected a bug where actors would redress from another mod script and not respond to DOM order. New group order option to take everyone out of bags. New group order option to pick up all bags. Actors taken out of bag appear at their bag location instead of the players. 5
pdd001 Posted May 6, 2025 Posted May 6, 2025 8 minutes ago, TrollAutokill said: DOM 7.6.4 is out - Still beta. HSH and AYGAS interfaces are in development. To be installed after HSH and AYGAS, and overwriting both of them. PAH is not mandatory. HSH and AYGAS are being revamped using DOM actors, new additions and bug fixes. Note: For people starting a new game DOMHSH.esp and DOMAYGAS.esp are not needed and can be deleted. They are empty ESPs designed to overwrite the old patches included in HSH and AYGAS. What's new in 7.6.4: AYGAS: Selling slaves to NPC should work. DOM_Actor interactions call were changed to take other actor in parameter. This is to allow further AYGAS integration. HSH: The sisters quest: Changed starting quest objective to find Merian for a clearer path. Only the chief needs to be killed. The other 2 can be recruited (they will accept for 100 gold) or captured. You can now get Mona at the end of her dialogue if you choose to lie to her. Mines: Up to 8 prisoners per mine. Prisoners can be bought back. Mail order bribe quest: All 3 overseers should have the line to start the quest, provided the sister's is finished. DOM: Added MCM option to disable combat abduction and recruit. Corrected Sexlab scene not starting through dialogue Corrected gag not being put on through dialogue. Corrected Recruit perk always popping up on some actors. Kinks do not trigger for non player's slave. Known kinks are now saved to json file and read. Previously known kinks are saved instead of being cleared. Group wheel menu for drink potions and alcohol is functional and looks for drinks first in actor inventory and then in player's. Blindfold wheel menu now has option for different kind of blindfolds and hoods. Wheel group menus are even more similar to single actor menus. Pressing the menu key with no actor in the crosshair brings up the corresponding group menu. Disabled resilience for non player's slave. New API event DOMOnTrainingStatusUpdate. New dialogues for branding under "Listen to me". Group wheel menu are now 4 like individual menu. They have more or less the same layout. Ostim is now a soft dependency and Ostim addon is integrated into the dialogues together with other interface. Added clean OStim and BiS dirt after bathing. Runaway and call for help chances are set to 0 for NPC owned actors. Corrected a bug where actors would redress from another mod script and not respond to DOM order. New group order option to take everyone out of bags. New group order option to pick up all bags. Actors taken out of bag appear at their bag location instead of the players. appreciate bro, nice job
teelol Posted May 6, 2025 Posted May 6, 2025 What mod do I need to unlock the ability to wash a slave?
TrollAutokill Posted May 6, 2025 Author Posted May 6, 2025 19 minutes ago, teelol said: What mod do I need to unlock the ability to wash a slave? Bathing in Skyrim. 1
pinky6225 Posted May 6, 2025 Posted May 6, 2025 (edited) 2 hours ago, TrollAutokill said: DOM 7.6.4 is out - Still beta. HSH and AYGAS interfaces are in development. To be installed after HSH and AYGAS, and overwriting both of them. PAH is not mandatory. HSH and AYGAS are being revamped using DOM actors, new additions and bug fixes. Note: For people starting a new game DOMHSH.esp and DOMAYGAS.esp are not needed and can be deleted. They are empty ESPs designed to overwrite the old patches included in HSH and AYGAS. What's new in 7.6.4: AYGAS: Selling slaves to NPC should work. DOM_Actor interactions call were changed to take other actor in parameter. This is to allow further AYGAS integration. HSH: The sisters quest: Changed starting quest objective to find Merian for a clearer path. Only the chief needs to be killed. The other 2 can be recruited (they will accept for 100 gold) or captured. You can now get Mona at the end of her dialogue if you choose to lie to her. Mines: Up to 8 prisoners per mine. Prisoners can be bought back. Mail order bribe quest: All 3 overseers should have the line to start the quest, provided the sister's is finished. DOM: Added MCM option to disable combat abduction and recruit. Corrected Sexlab scene not starting through dialogue Corrected gag not being put on through dialogue. Corrected Recruit perk always popping up on some actors. Kinks do not trigger for non player's slave. Known kinks are now saved to json file and read. Previously known kinks are saved instead of being cleared. Group wheel menu for drink potions and alcohol is functional and looks for drinks first in actor inventory and then in player's. Blindfold wheel menu now has option for different kind of blindfolds and hoods. Wheel group menus are even more similar to single actor menus. Pressing the menu key with no actor in the crosshair brings up the corresponding group menu. Disabled resilience for non player's slave. New API event DOMOnTrainingStatusUpdate. New dialogues for branding under "Listen to me". Group wheel menu are now 4 like individual menu. They have more or less the same layout. Ostim is now a soft dependency and Ostim addon is integrated into the dialogues together with other interface. Added clean OStim and BiS dirt after bathing. Runaway and call for help chances are set to 0 for NPC owned actors. Corrected a bug where actors would redress from another mod script and not respond to DOM order. New group order option to take everyone out of bags. New group order option to pick up all bags. Actors taken out of bag appear at their bag location instead of the players. Not seeing the AYGAS dialogue option with NPC's when i have a DoM slave with me, has the dialogue changed/been moved somewhere? Also after upgrading (from 7.5.2 to current) the PC seems to be doing the tying up/untying knife action when a hench women ties / unties a slave nearby they are training and have also had slaves randomly appear at the PC location, had a hench women training a slave at silver peak lodge (player home mod near the apprentice stone) and when i fast travelled to riverwood had her and her trainee randomly appear, her other trainee stayed where i left them for training. Not a big issue as i just took them back to there slaver camp location but bit odd for them to randomly appear while PC was on his travels Edited May 6, 2025 by pinky6225
TrollAutokill Posted May 6, 2025 Author Posted May 6, 2025 (edited) 2 hours ago, pinky6225 said: Not seeing the AYGAS dialogue option with NPC's when i have a DoM slave with me, has the dialogue changed/been moved somewhere? No, but some NPC don't have the dialogue. Such as slaves and slavers. Make sure you do not have any DOMAYGAS.esp laying around. Also make sure pah_andyougetaslave.esp says it's the DOM version. You can see that with MO2 mouseover or with SSEEdit. 2 hours ago, pinky6225 said: Also after upgrading (from 7.5.2 to current) the PC seems to be doing the tying up/untying knife action when a hench women ties / unties a slave nearby they are training and have also had slaves randomly appear at the PC location, had a hench women training a slave at silver peak lodge (player home mod near the apprentice stone) and when i fast travelled to riverwood had her and her trainee randomly appear, her other trainee stayed where i left them for training. Not a big issue as i just took them back to there slaver camp location but bit odd for them to randomly appear while PC was on his travels Thanks will check. That's a left over from before when abuser=None meant animate player. Now it should mean no-one. Edited May 6, 2025 by TrollAutokill
Sierrok Posted May 6, 2025 Posted May 6, 2025 With Diary of mIne Kinks, there is animal sex... How do I inititate this?
teelol Posted May 7, 2025 Posted May 7, 2025 Any way to add certain slaves to a group then have them only listen to group calls for that specific group?
crazymango54 Posted May 7, 2025 Posted May 7, 2025 10 hours ago, TrollAutokill said: Added clean OStim and BiS dirt after bathing. Does this mean slaves get dirty over time with BiS? If so, any chance for compatibility with Dirt & Blood?
tonitrulupus Posted May 7, 2025 Posted May 7, 2025 4 hours ago, Sierrok said: With Diary of mIne Kinks, there is animal sex... How do I inititate this? sometimes it take a specific type, I normally use a mod to get them to initiate it, something like match maker. it also depends on your setting in aroused creatures, that can help if you have it where the animals engage on their own. non construal usually works nicely
chasm Posted May 7, 2025 Posted May 7, 2025 Not sure if it's a problem or not, but I'll put this here just in case. I upgraded from DOM 751 to 764 and when I started I got this popup. I have "OSL Aroused - Arousal Reborn" 2.7.1 (downloaded from LL), which contains SexLabAroused.esm, so I'm not sure how to make this message go away or if I need to worry about it. No conflicts for OSL aroused except the 2 DOM pex files, which DOM is winning. I am running in "OSL" mode via the MCM.
teelol Posted May 7, 2025 Posted May 7, 2025 How do I fix the HSH error that says "you cannot keep any more slaves" whenever I have 0 slaves in HSH? I using the latest version of DOM
teelol Posted May 7, 2025 Posted May 7, 2025 14 minutes ago, chasm said: Not sure if it's a problem or not, but I'll put this here just in case. I upgraded from DOM 751 to 764 and when I started I got this popup. I have "OSL Aroused - Arousal Reborn" 2.7.1 (downloaded from LL), which contains SexLabAroused.esm, so I'm not sure how to make this message go away or if I need to worry about it. No conflicts for OSL aroused except the 2 DOM pex files, which DOM is winning. I am running in "OSL" mode via the MCM. Im getting this message too. I thought it was because of Ostim but OSL said its compatible with OStim so I dont really know whats going on
TrollAutokill Posted May 7, 2025 Author Posted May 7, 2025 1 hour ago, chasm said: Not sure if it's a problem or not, but I'll put this here just in case. I upgraded from DOM 751 to 764 and when I started I got this popup. I have "OSL Aroused - Arousal Reborn" 2.7.1 (downloaded from LL), which contains SexLabAroused.esm, so I'm not sure how to make this message go away or if I need to worry about it. No conflicts for OSL aroused except the 2 DOM pex files, which DOM is winning. I am running in "OSL" mode via the MCM. 1 hour ago, teelol said: Im getting this message too. I thought it was because of Ostim but OSL said its compatible with OStim so I dont really know whats going on The message is pretty clear. DOM has some SLA scripts (here SLAFrameworkScr) if you install the "various patches" from the food installer. Reinstall without the various patch. 1
TrollAutokill Posted May 7, 2025 Author Posted May 7, 2025 1 hour ago, teelol said: How do I fix the HSH error that says "you cannot keep any more slaves" whenever I have 0 slaves in HSH? I using the latest version of DOM Which is the latest version? If you read the 7.6.4 changelog it says you can only put slaves in mines, not in houses or camps.
teelol Posted May 7, 2025 Posted May 7, 2025 1 hour ago, TrollAutokill said: Which is the latest version? If you read the 7.6.4 changelog it says you can only put slaves in mines, not in houses or camps. Oh so when is HSH support coming for 7.6.4? I used version 5 before this and it had HSH support so I thought the newest version would have everything the old version had
TrollAutokill Posted May 7, 2025 Author Posted May 7, 2025 (edited) 55 minutes ago, teelol said: Oh so when is HSH support coming for 7.6.4? I used version 5 before this and it had HSH support so I thought the newest version would have everything the old version had I am going through HSH to update it to modern standards and DOM actors. Camps and Houses support is in development and available on my Patreon. It's not public because it's moving fast and I can't handle too many reports. Edited May 7, 2025 by TrollAutokill 2
Viconia DeVir Posted May 7, 2025 Posted May 7, 2025 (edited) I was using 7.5.2, downloaded 7.6.4 and the Ostim dialogue doesn't trigger ostim itself and nothing happens. I checked the DOM/Ostim esp and tried it on a new save file with slaves that would be receptive. Giving slaves DOM potions also seems to have stopped working for me as the animations aren't triggering as of updating. Just thought I'd post some more feedback as its a fun mod. Edited May 7, 2025 by Viconia DeVir
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