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Posted
11 minutes ago, Viconia DeVir said:

I've been having this issue with alcohol essentially whenever I give slaves alchohol via the "have a drink" dialogue instead of drinking it they'll simply put it in their inventory and forget about it. Occasionally Ill get a message for some slaves that they'll only except alcohol free ones.

What kind of actors? Broken slaves or fresh slaves too? Do you have a special drink you'll like me to taste/test? I have been implementing the group drink recently, and it was working. I'll check nothing was broken with the dual actor drink.

Posted
2 minutes ago, ShinyNewDagger said:

is there any way to use DOM with HSH but without PAHE? 

I don't see any reason of using PAHE in 2025

DOM 7 has HSH and doesn't need PAHe. But it's beta.

 

Posted
10 hours ago, TrollAutokill said:

What kind of actors? Broken slaves or fresh slaves too? Do you have a special drink you'll like me to taste/test? I have been implementing the group drink recently, and it was working. I'll check nothing was broken with the dual actor drink.

I have the same issue, I was just trying with alto wine on a broken slave. It just goes into their inventory and then some time later the widget says that the slave will drink an alcohol free drink, I assume that's some kind of timeout message.

Posted
48 minutes ago, crazymango54 said:

I have the same issue, I was just trying with alto wine on a broken slave. It just goes into their inventory and then some time later the widget says that the slave will drink an alcohol free drink, I assume that's some kind of timeout message.

Which version of DOM?

Posted (edited)

Hi @TrollAutokill,

again thanks for your continued work on this.

Some pages back, someone mentioned issues with the v7-patched Acheron Addon someone else posted. Since I used the older version before prior updating to the latest (beta) version, I took a look at the conditions in it to resolve the mentioned issue. ( I hope noone else did this before in the pages in between... xD)

Looks like the order of conditions was a bit mixed up, so it always checked for HasKeyword(AcheronDefeated) == 0, which obviously is the case for most NPCs, after the default conditions were checked. 
I'm no expert at all regarding the CK conditions, so I was wondering about 2 things:
1. DOMEnslavePerk has GetUnconscious = 0 in its AND condition. 
As I understand, this means that the Actor has to be not unconscious for the choice to be added. Am I just misunderstanding this condition?
2. On the description it says 

Quote

Without this perk the "Abduct (DOM)" message will not show on wounded, sleeping, paralyzed or unconscious actors.

which I'd have assumed to be reflected by GetSleeping == 3 (or something like that). Is this handled differently without a condition here?

After a quick test, the conditions set like this at least did not show the activation choices when activating an Acheron defeated NPC, neither it did when talking to a friendly NPC, while a paralyzed target showed it as intended.
I also didn't test the sleeping target condition yet, and only added it for this screenshot, but since I'm surely missing insight on how you planned out the conditions (and maybe misunderstood some of the conditions) I wanted to ask you about this first.

Spoiler

image.png.8a1c20240a6a9dbbeaa056705325cea1.png

Spoiler

image.png.cfe7abb5dcdf64d9b651b9fcb1491edf.png

 

Edited by HannoJojo
put screenshots in spoiler
Posted

I cant finish the HSH quest whenever I sell a male slave to the mines for whatever reason. It just wont register and allow me to go to the next stage of the quest.

Posted (edited)
1 hour ago, teelol said:

I cant finish the HSH quest whenever I sell a male slave to the mines for whatever reason. It just wont register and allow me to go to the next stage of the quest.

Thanks, will check. What version are you using?

 

Also could you try with an elderly person? Male or female doesn't matter.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

Thanks, will check. What version are you using?

 

Also could you try with an elderly person? Male or female doesn't matter.

Ya ill try soon and Im using the latest version like the one on april 24 i think 

Posted
On 4/26/2025 at 5:34 PM, TrollAutokill said:

I know about the vampire thrall faction, but I am pretty sure that's not what you meant. So enlighten me.

In Vanilla, the corpse controlled by conjuration spells such as “Dead Thrall” moans like a zombie and turns to ash when dead,
 I thought it would be good to have such an effect on corpses enslaved by “Dead soul abduction”.

It would be even better if they are obedient since they are already dead.

Posted
47 minutes ago, anjuchan said:

In Vanilla, the corpse controlled by conjuration spells such as “Dead Thrall” moans like a zombie and turns to ash when dead,
 I thought it would be good to have such an effect on corpses enslaved by “Dead soul abduction”.

It would be even better if they are obedient since they are already dead.

 

Sexual zombies? I think it's an interesting concept by enslaving those necromancers' death thralls.

Posted

AYGAS does appear to be broken with the latest version, however I think I have HSH working.  (I know I read that it is, just giving feedback here)

 

Anyway I'm actually just here to ask how fulfilling promises work. If you promise a slave gold and dump thousands of septims into them doesn't seem to do anything and they'll still get upset at your broken promise. I feel like I'm missing something here. In fact I don't think I've been able to fulfill any promise to slaves. Where is the option to sacrifice someone after promising to do so? 

Posted
25 minutes ago, Nikov327 said:

AYGAS does appear to be broken with the latest version, however I think I have HSH working.  (I know I read that it is, just giving feedback here)

 

Anyway I'm actually just here to ask how fulfilling promises work. If you promise a slave gold and dump thousands of septims into them doesn't seem to do anything and they'll still get upset at your broken promise. I feel like I'm missing something here. In fact I don't think I've been able to fulfill any promise to slaves. Where is the option to sacrifice someone after promising to do so? 

AYGAS is working for me, atleast the selling part. It sometimes doesnt update the list of slaves properly though and seems to ignore essential npcs. Tried with Vittoria Vici and was able to sell her only after cloning her. Have yet to test the advanced features of AYGAS.
 

For promises
Pain: hit them atleast once, other painful otions should work too
Peace: scold and praise are okay, im not sure about the other options. they seem very sensitive sometimes. Need to test more
Gold: I'm not even sure they want gold, it worked yesterday when I gave them a few hundred gold, ring, amulet and noble clothes. Need to test more

Rapture: get them to orgasm in the DOM system

Freedom: set them free. Not sure how much this would help with other slaves mood. Maybe good for gaslighting a slave into compliance or bait them into anger ny mot setting them free. Need to test more

Sacrifice: Last i checked there was an option to tell them" your time has come" or smth and it would set their heath really low and remove their essential flag to be oneshot with any weapon, but there was no option to kill them directly via DOM. But that was in the last update, didnt look yet after the dialogue update. Or just let them be happy about life the next day

 

Anyways, thats how it's working for me as a user. I would recommend you also check out the very detailed mod description

Posted (edited)

Starting animations like praise slave makes my game hang for more than a second, then it plays the animation, then hangs again, then everything works again. Some animations work fine, like comfort-care.

 

This only happens with DOM, version 5.5.0. I have cleaned save with resaver, is there anything else I can do?

Edited by wunjupt
Posted
59 minutes ago, wunjupt said:

Starting animations like praise slave makes my game hang for more than a second, then it plays the animation, then hangs again, then everything works again. Some animations work fine, like comfort-care.

 

This only happens with DOM, version 5.5.0. I have cleaned save with resaver, is there anything else I can do?

Comfort care is a paired vanilla animation.

 

Other animations use the dual animation trick with each actor playing their animation separately. They are slower by construction.

 

Nothing you can do about it, except maybe try to change the animation wait time in the DOM MCM menu.

Posted (edited)
38 minutes ago, TrollAutokill said:

Comfort care is a paired vanilla animation.

 

Other animations use the dual animation trick with each actor playing their animation separately. They are slower by construction.

 

Nothing you can do about it, except maybe try to change the animation wait time in the DOM MCM menu.

It's not really about wait time, it's the fact that it hangs the game for more than one second each time, it looks like script lag or something. There are some dual animation options in MCM, should I disable those? Also would "log animations" turned off be better?

Edited by wunjupt
Posted (edited)
17 hours ago, HannoJojo said:

Hi @TrollAutokill,

again thanks for your continued work on this.

Some pages back, someone mentioned issues with the v7-patched Acheron Addon someone else posted. Since I used the older version before prior updating to the latest (beta) version, I took a look at the conditions in it to resolve the mentioned issue. ( I hope noone else did this before in the pages in between... xD)

Looks like the order of conditions was a bit mixed up, so it always checked for HasKeyword(AcheronDefeated) == 0, which obviously is the case for most NPCs, after the default conditions were checked. 
I'm no expert at all regarding the CK conditions, so I was wondering about 2 things:
1. DOMEnslavePerk has GetUnconscious = 0 in its AND condition. 
As I understand, this means that the Actor has to be not unconscious for the choice to be added. Am I just misunderstanding this condition?
2. On the description it says 

which I'd have assumed to be reflected by GetSleeping == 3 (or something like that). Is this handled differently without a condition here?

After a quick test, the conditions set like this at least did not show the activation choices when activating an Acheron defeated NPC, neither it did when talking to a friendly NPC, while a paralyzed target showed it as intended.
I also didn't test the sleeping target condition yet, and only added it for this screenshot, but since I'm surely missing insight on how you planned out the conditions (and maybe misunderstood some of the conditions) I wanted to ask you about this first.

  Reveal hidden contents

image.png.8a1c20240a6a9dbbeaa056705325cea1.png

  Reveal hidden contents

image.png.cfe7abb5dcdf64d9b651b9fcb1491edf.png

 


Kind of related to this, is it intended that when interacting with Kimli I only get the "Bag" Activation choice (not even talk)?

Hit "send" too fast...
Still doing the quest and found her in Drelas' Cottage, despite meeting her first in the outskits of Whiterun already. Both NPCs reacting the same.
I'm on the latest downloadable version.

I assume its related to the InteractPerk condition because Kimli is by default in the DOMActionTied Faction, I'm just wondering why its the only choice I get. Nothing is overwriting DiaryOfMine.esm regarding this perk.

Reloaded the save before entering the cell. This time Kimli was sleeping in the bed next to the X-Cross. Activating her like that did give me the expected activate choices (Wake, Bag, Abduct(DOM) and Talk)

 

Edited by HannoJojo
Posted
2 hours ago, wunjupt said:

It's not really about wait time, it's the fact that it hangs the game for more than one second each time, it looks like script lag or something. There are some dual animation options in MCM, should I disable those? Also would "log animations" turned off be better?

Yes you turn off the log, it should definitely improve the lag. Apart from that, no.

Posted (edited)
1 hour ago, HannoJojo said:


Kind of related to this, is it intended that when interacting with Kimli I only get the "Bag" Activation choice (not even talk)?

Hit "send" too fast...
Still doing the quest and found her in Drelas' Cottage, despite meeting her first in the outskits of Whiterun already. Both NPCs reacting the same.
I'm on the latest downloadable version.

I assume its related to the InteractPerk condition because Kimli is by default in the DOMActionTied Faction, I'm just wondering why its the only choice I get. Nothing is overwriting DiaryOfMine.esm regarding this perk.

Reloaded the save before entering the cell. This time Kimli was sleeping in the bed next to the X-Cross. Activating her like that did give me the expected activate choices (Wake, Bag, Abduct(DOM) and Talk)

 

Thanks for the report. I will check her again soon.

Edited by TrollAutokill
Posted
20 minutes ago, TrollAutokill said:

Yes you turn off the log, it should definitely improve the lag. Apart from that, no.

Alright, thanks for suggestion.

Posted (edited)
2 hours ago, TrollAutokill said:

Thanks for the report. I will check her again soon.


Just as a follow up here.
After freeing her everything is back to normal and I can talk to her, probably because the freeing dialogue will remove the "Tied"-Faction which caused the Bag-choice to appear.
So theres probably not much to fix, though I'm still confused why the normal talk option was missing, when the perk only should add this option..
 

Edited by HannoJojo
Posted
6 hours ago, TrollAutokill said:

Comfort care is a paired vanilla animation.

 

Other animations use the dual animation trick with each actor playing their animation separately. They are slower by construction.

 

Nothing you can do about it, except maybe try to change the animation wait time in the DOM MCM menu.

speaking of. is there any mod out there that touches hugging animations? vanilla is kind of not great lol

I wonder if replacing it would affect DOM as well (if it exists)

Posted (edited)
3 hours ago, mjonilr said:

speaking of. is there any mod out there that touches hugging animations? vanilla is kind of not great lol

I wonder if replacing it would affect DOM as well (if it exists)

This one https://www.nexusmods.com/skyrimspecialedition/mods/21611 that was just a quick google search I am sure there are others out there. wish you was here is another, forewarning, there is or was a bug that sometimes hugs are see as killing move and there is a patch for it.

I personally like skyrim kiss https://www.nexusmods.com/skyrimspecialedition/mods/29620

gives both hugs and kisses

Edited by tonitrulupus
Posted
3 hours ago, mjonilr said:

speaking of. is there any mod out there that touches hugging animations? vanilla is kind of not great lol

I wonder if replacing it would affect DOM as well (if it exists)

 

https://www.nexusmods.com/skyrimspecialedition/mods/41856

 

This is another kind of hug, although neither of the two mods that have been recommended to you are replacements for the vanilla animation. I suppose someone more experienced could create a vanilla animation replacement using the animations from these mods. I think the problem lies in the fact that it's not that simple to replace animations where two actors are involved, unlike single-actor replacements, which are really easy to do without even having to run Fnis/Nemesis/Pandora. I think TAK can guide you much better regarding the problems that this process entails, because I think he has had problems in that case and his DoM animations, which work quite well today, but at the time, alignment was a headache. Cheers

Posted
On 5/3/2025 at 5:07 AM, TrollAutokill said:

What kind of actors? Broken slaves or fresh slaves too? Do you have a special drink you'll like me to taste/test? I have been implementing the group drink recently, and it was working. I'll check nothing was broken with the dual actor drink.

Its the "Listen to me slaver" then " You need to loosen up have a drink" I'm just using vanilla items like nord mead and wine. I give them wine and the slaves will just put it in their inventory. I don't have any mods that effect or modify existing food/potions or their mechanics. I tried it on fresh slaves and broken ones. Don't have any loyal slaves atm. The only mod I've seen that's had any noticeable compatibility issues with Dom has been Pandora for me. 

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