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Posted
3 hours ago, crazymango54 said:

Are any of these keywords added to the default Zaz restraints or should they be added to them by users?

They don't need to be added. Only if you want them to be recognised as cuffing devices with walking animation.

Posted (edited)

Just a small question, how would I pimp out slaves in AYGAS using DoM slaves? Is it just not possible through DoM? And does the other slave mods (HSH, AYGAS, etc) detect the DoM training values, or the Paradise Halls values? The last one I'm just curious about : P

Edited by Rat_Guts
Stupid emoji face lmao
Posted (edited)
1 hour ago, chasm said:

Update:  no luck.  Same results.

I cranked the DOM health threshold up to 100% to abduct a couple of people.  They fall to their knees and I get the message about them being captured, but they don't get the DOM dialogs and thus don't get up off their knees. 
Maybe a load order issue???

Different issue, different fix. This means the mod didn't initialize properly and the capture faction couldn't be found by the main DOM quest. It's a common problem with Skyrim.

 

1) First make sure to let the mod initialize until you see the DOM writers and readers messages. Then make sure to save, quit, reload after installation. Never start a gameplay right after first init.

 

2) If this doesn't work, try with a new game, maybe your save game is corrupted. If so, purge DOM with resaver to salvage it. I still have my first gameplay in my save games and it loads perfectly with any mod list because I purged all the mods from it.

 

3) If none of these worked, your load order is probably messed up. Try with fewer mods and a new game and add from there. One of your mod is failing to load and messing up the initialization phase.

 

Edited by TrollAutokill
Posted

Still having the issue where slave henchwomen told to teach slaves to fear the whip will just stand infront of a slave rather than whip them. Notification eventually appears along the lines of "XYZ punished Slave A with 10 strokes for whatever reason" but watching them they never hit them.

 

Checking inventory they have a padded whip which doesn't seem to have any appearance (hand appears empty) and taking that off them and replacing with a weapon like a ZBF whip which does have appearance still results in them just standing in front of the slave until the notification appears

 

Telling same henchwomen to teach sexual arts does trigger sexlab animations etc so it seems its only the whipping/punishing of slaves that does nothing

Posted (edited)
24 minutes ago, pinky6225 said:

Still having the issue where slave henchwomen told to teach slaves to fear the whip will just stand infront of a slave rather than whip them. Notification eventually appears along the lines of "XYZ punished Slave A with 10 strokes for whatever reason" but watching them they never hit them.

 

Checking inventory they have a padded whip which doesn't seem to have any appearance (hand appears empty) and taking that off them and replacing with a weapon like a ZBF whip which does have appearance still results in them just standing in front of the slave until the notification appears

 

Telling same henchwomen to teach sexual arts does trigger sexlab animations etc so it seems its only the whipping/punishing of slaves that does nothing

That's a known bug. Hopefully when I get to the corresponding HSH part and it works I can copy paste the behaviour and it will be fixed. All praise @Musje

Edited by TrollAutokill
Posted
20 hours ago, TrollAutokill said:

make sure to save, quit, reload after installation

That was it, though I did also move all DOM related esp's to the end of my load order.

Is this expected behavior though?:

Screenshot 2025-04-25 192121.png

Posted (edited)
2 hours ago, chasm said:

That was it, though I did also move all DOM related esp's to the end of my load order.

Is this expected behavior though?:

Screenshot 2025-04-25 192121.png

No.

It looks like you didn't install HSH patch from DOM. So you have HSH for PAH.

 

You need to install DOM last and let it overwrite HSH and AYGAS.

 

You'll recognise HSH for DOM menu as it starts with options and has a new tab called "Miners".

 

Edited by TrollAutokill
Posted

Also one more thing, my slave won't stop randomly dancing? It's only one slave, and he only started after I upgraded from 7.4 something to the newest. I never told him to dance or post before this and it's odd lmao

Posted
1 hour ago, Rat_Guts said:

Also one more thing, my slave won't stop randomly dancing? It's only one slave, and he only started after I upgraded from 7.4 something to the newest. I never told him to dance or post before this and it's odd lmao

 

Check his status with the DOM info spell and package with "More Informative Console". Also turn on DOM animation logging in MCM Animation tab and check the log file for "Anim_PoseByString" or "Anim_IdleByString" or "Anim_LocalByString" reports.

Posted

Does Dead soul abduction simply bring corpses back to life and turn them into Slaves?
For the Necromancer Roleplay, it would be great to be able to make the NPCs enslaved by Dead soul abduction oooooh and ahhh like in Dead Thrall

Posted
55 minutes ago, anjuchan said:

Does Dead soul abduction simply bring corpses back to life and turn them into Slaves?
For the Necromancer Roleplay, it would be great to be able to make the NPCs enslaved by Dead soul abduction oooooh and ahhh like in Dead Thrall

I know about the vampire thrall faction, but I am pretty sure that's not what you meant. So enlighten me.

Posted
12 hours ago, teelol said:

How do I get a slaver?

 

 

Either use the "I could use someone like you" dialogue option under lets have a serious chat with a free NPC or use "Would you be interested in training slaves" option on a slave which is also under lets have a serious chat, this one has the option to free them and make them a slaver or keep them a slave and have them as a hench women

Posted (edited)
5 hours ago, mjonilr said:

where did the in-built OStim integration go to? like what menu is it part of in the new version?

Good point, I need to update the addon to the new dialogue scheme. It will go with the other sex dialogue option.

 

EDIT: Actually I will just merge it with DOM, so OStim will be a soft dependency like Sexlab. Then corresponding dialogue lines with Sexlab and/or OStim will show up, depending on your install.

Edited by TrollAutokill
Posted
23 minutes ago, pinky6225 said:

 

Either use the "I could use someone like you" dialogue option under lets have a serious chat with a free NPC or use "Would you be interested in training slaves" option on a slave which is also under lets have a serious chat, this one has the option to free them and make them a slaver or keep them a slave and have them as a hench women

In addition during or after combat you also have the recruit option with the E key. It might not work if the NPC honesty is too high though. But most bandits should agree to those terms.

Posted
19 hours ago, TrollAutokill said:

That's a known bug. Hopefully when I get to the corresponding HSH part and it works I can copy paste the behaviour and it will be fixed. All praise @Musje

 

Ah didn't realise it was a known problem, thought my combination of items/ being able to hold weapons or something was messing it up

 

Is the sex party implemented/known to not work? as I've tried triggering 4 ways (3 slaves + player) via DoM or even group sex via sexlab eager NPC's but none of them are ever switching to having been in a sex party, all still show as never having been in one

 

Thanks

Posted
11 hours ago, TrollAutokill said:

It looks like you didn't install HSH patch from DOM.

It LOOKS like that, but it appears to be the normal old MCM problem. 
Even though I got the message after adding DOM that two new menus were registered, HSH wasn't being updated.  I ran setstage SKI_ConfigManagerInstance 1 and now it's showing up right.

Additional note for anyone reading through the comments to troubleshoot their own problems:  At one point I did have a "kind of" load order problem.  My bashed patched had picked up some things from PAH, so while DOM overwrote PAH, bashed overwrote DOM with PAH info.  The normal solution would be to rebuild the bashed patch.  The less normal was the way I went: manually remove the references and remove unused masters.

Thank you for all the help and all the great mod work!

Posted
3 minutes ago, chasm said:

It LOOKS like that, but it appears to be the normal old MCM problem. 
Even though I got the message after adding DOM that two new menus were registered, HSH wasn't being updated.  I ran setstage SKI_ConfigManagerInstance 1 and now it's showing up right.

Additional note for anyone reading through the comments to troubleshoot their own problems:  At one point I did have a "kind of" load order problem.  My bashed patched had picked up some things from PAH, so while DOM overwrote PAH, bashed overwrote DOM with PAH info.  The normal solution would be to rebuild the bashed patch.  The less normal was the way I went: manually remove the references and remove unused masters.

Thank you for all the help and all the great mod work!

I try to not use bash nor loot. I use loot only to check for errors, but never to sort my mods, because I know better.

Posted

As soon as I talk to any person, “Abduct(DOM)” dialogue box appears. Is this a load order issue or is this what it’s supposed to do? Previous versions didn’t do this when characters were awake.

Posted
21 minutes ago, WishYouKnew54 said:

As soon as I talk to any person, “Abduct(DOM)” dialogue box appears. Is this a load order issue or is this what it’s supposed to do? Previous versions didn’t do this when characters were awake.

I believe that's new to the latest version, it does make it easier to hire/abduct, but you cant rush through that dialog no more lol

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