Jump to content

Recommended Posts

Posted
12 hours ago, DocClox said:

OK. Keeping the style distinct: I lost the "reverse video" look and changed the font. Here's two options: The first one uses a rough brush stroke font

Personally, I really like the brush stroke style for what it's worth, it would allow the player to choose between a more realistic look by using black without glow, or going for a more creative look by using bright glow colors.

 

I'd love to see your incremental branding number feature from Slaver's Spellbook make another appearance too, that was a good one.

Posted (edited)

Having a bit of a bug i can't un-cuff from the back it doesn't work when i click the button or remove the cuffs from their inventory tried to go the console route and remove the faction but that doesn't work either any advice?

Edited by ASs9q
Posted
6 hours ago, TrollAutokill said:

I have no enb or reshade, computer is too old for this stuff. Could that be it?

 

I wouldn't have thought so. |As I understand it, setting glow just flips the bit that makes things like torchbugs glow. They don't illuminate the area, but you can see them in the dark as though they did emit light. If the torchbugs appear to glow, the tats should too.

 

5 hours ago, crazymango54 said:

Personally, I really like the brush stroke style for what it's worth, it would allow the player to choose between a more realistic look by using black without glow, or going for a more creative look by using bright glow colors.

 

I might look at making an alternative set using a brush font. Not just yet though; much as I enjoy looking at women's upper thigh area, I think I've seen enough of it for a few days :)

 

5 hours ago, crazymango54 said:

I'd love to see your incremental branding number feature from Slaver's Spellbook make another appearance too, that was a good one.

 

Well, if Troll wants to lift the code, he's more than welcome to use it.

Posted
5 hours ago, ASs9q said:

Having a bit of a bug i can't un-cuff from the back it doesn't work when i click the button or remove the cuffs from their inventory tried to go the console route and remove the faction but that doesn't work either any advice?

Use oar console to check why the actor is using those animations.

Posted
12 hours ago, DocClox said:

 

That's odd. I can set the glow colours using DoM debug menu and that works.

 

Could it be an ENB or Reshade preset interfering?

That was it, black color makes the glow not appear, it needed a grey color to show.

Posted
4 hours ago, TrollAutokill said:

Use oar console to check why the actor is using those animations.

It's saying that they are using the animation because they are in a faction but anytime a remove them from this faction it comes back 

Posted (edited)
2 hours ago, ASs9q said:

It's saying that they are using the animation because they are in a faction but anytime a remove them from this faction it comes back 

Which faction and are they wearing any cuffs? Do they have any cuffs in their inventory?

Edited by TrollAutokill
Posted (edited)
1 hour ago, ZZW said:

Cuff slaves break them. As they will not react to sex training, like it was never happen, and can only be praised for been good but nothing else,

Wait, so for 7.4+ the dead-raising actor was supposed to behave differently than they were before? I tried on different saves, but only the one that was captured by the dead-raising spell seems to have problems with reacting to sex.

 

Still failed after cuffing, I am not sure if every other thing that prevent slaves from running will trigger this bug, say like a blindfold.

Edited by ZZW
Posted

Another thing i noticed today was slaves popping out of sexlab animations to do a pose, had a DoM slave that was having sex with a PAH slave working as a whore (via TDF) and she started crying which popped her out of riding sexlab scene into the crying (hands to face) pose

 

Remember you fixed this ages ago back in DoM 2 or 3 for the masturbating pose (as i recall)

Posted

Hi im having a strange issue, but i don't know if it's a DOM problem or a PAH home sweet home problem. when i try to put in auction a DOM slave into the restless hunter the game say this house cannot a accomodate more residents, the same if i chose the "you're going to stay here a while" option 

Posted (edited)
1 hour ago, Rekop93 said:

Hi im having a strange issue, but i don't know if it's a DOM problem or a PAH home sweet home problem. when i try to put in auction a DOM slave into the restless hunter the game say this house cannot a accomodate more residents, the same if i chose the "you're going to stay here a while" option 

Since you didn't say which version of DOM you're using it is hard to help you.

Edited by TrollAutokill
Posted (edited)
20 minutes ago, TrollAutokill said:

That's the beta version and neither HSH nor aygas are currently supported.

What version support aygas and hsh? and is safe rollback from the 7.4.3 version?

 

Edited by Rekop93
Posted
8 hours ago, Rekop93 said:

What version support aygas and hsh? and is safe rollback from the 7.4.3 version?

 

None. But you can use HSH and AYGAS with 7.4.3 if you do not install the DOM add-ons and scripts. Just install PAH first then HSH and AYGAS for PAH, then DOM without HSH and AYGAS support. Then get your slave to PAH first before selling or sending to HSH.

Posted
21 hours ago, TrollAutokill said:

That was it, black color makes the glow not appear, it needed a grey color to show.

 

Sounds about right. The glow parameter sets the emissive color (I think) for the texture. So Black == "no glow" while anything else glows in that color. Usually I set the glow to the same color as the regular color, but you can get interesting effects by mixing them.

Posted

Troll, you remember I reported an issue with DoM scripts generating way too many nested stack frames? Well, I don't have a fix, but I know how to reliably reproduce it.

 

In a nutshell, the problem happens if you teleport with slaves following. I use  two mods that cause the problem: Bat Travel and Teleport Spells. Traveling by carriage doesn't cause any problems, and I don't think fast travel does, but I play survival mode with vanilla FT turned off, so I'm not 100% on that.

 

What used to happen was I'd play through until I joined the Volkihar, and my game would inevitably start lagging and I'd end up restarting. At the time, I put that down to accumulated stress on the script engine from too many actors and it never occurred to me that problem coincided with getting the Bat Travel power when I got the Vampire Lord form. I'd then use it to zap all over the place, usually with one ore more slaves in tow, and before you know it my scripts all tanked.

 

The reason I noticed is that I found the Teleport spells mod, and noticed that I'd get lagged after teleporting as well. After some investigation, it seems that the more slaves that get teleported with me, the worse the lag is. If you're careful and let the engine clear the backlog normally, things will normalize after a short while. But if you don't understand the cause and go zapping all over the map while still lagged, it gets worse and worse until it's pretty much unrecoverable.

 

So:

  • Fast travel doesn't cause the problem, so it's something vanilla does that mod don't. That could be as simple as allowing game time to pass however.
  • Following on from that, it's probably nothing in DoM at fault.
  • That said, I've not tested to see if non-slave vanilla followers cause the effect. If not, maybe there's something that can be done.
  • Summoning slaves doesn't seem to trigger the problem, so it's not simply caused by slaves brutally changing cells.

In any case, it's not a major problem, at least not now that I understand the cause, and mainly I'm posting this in case anyone else encounters  the same problem.

Posted
1 hour ago, DocClox said:

Troll, you remember I reported an issue with DoM scripts generating way too many nested stack frames? Well, I don't have a fix, but I know how to reliably reproduce it.

 

In a nutshell, the problem happens if you teleport with slaves following. I use  two mods that cause the problem: Bat Travel and Teleport Spells. Traveling by carriage doesn't cause any problems, and I don't think fast travel does, but I play survival mode with vanilla FT turned off, so I'm not 100% on that.

 

What used to happen was I'd play through until I joined the Volkihar, and my game would inevitably start lagging and I'd end up restarting. At the time, I put that down to accumulated stress on the script engine from too many actors and it never occurred to me that problem coincided with getting the Bat Travel power when I got the Vampire Lord form. I'd then use it to zap all over the place, usually with one ore more slaves in tow, and before you know it my scripts all tanked.

 

The reason I noticed is that I found the Teleport spells mod, and noticed that I'd get lagged after teleporting as well. After some investigation, it seems that the more slaves that get teleported with me, the worse the lag is. If you're careful and let the engine clear the backlog normally, things will normalize after a short while. But if you don't understand the cause and go zapping all over the map while still lagged, it gets worse and worse until it's pretty much unrecoverable.

 

So:

  • Fast travel doesn't cause the problem, so it's something vanilla does that mod don't. That could be as simple as allowing game time to pass however.
  • Following on from that, it's probably nothing in DoM at fault.
  • That said, I've not tested to see if non-slave vanilla followers cause the effect. If not, maybe there's something that can be done.
  • Summoning slaves doesn't seem to trigger the problem, so it's not simply caused by slaves brutally changing cells.

In any case, it's not a major problem, at least not now that I understand the cause, and mainly I'm posting this in case anyone else encounters  the same problem.

What happens if you teleport the player only and then summon the slaves and followers?

Posted
6 minutes ago, TrollAutokill said:

What happens if you teleport the player only and then summon the slaves and followers?

 

I think that's OK, but I'll check.

Posted
26 minutes ago, TrollAutokill said:

What happens if you teleport the player only and then summon the slaves and followers?

 

It's fine. 

 

I told my three following slaves to stand still. Then I teleported to High Hrothgar and summoned them from the MCM menu. No noticeable lag.

Posted
14 hours ago, DocClox said:

 

It's fine. 

 

I told my three following slaves to stand still. Then I teleported to High Hrothgar and summoned them from the MCM menu. No noticeable lag.

So from what I get it's only happening with the teleport spell? Is that from a mod?

Posted
59 minutes ago, TrollAutokill said:

So from what I get it's only happening with the teleport spell? Is that from a mod?

 

Yep. Two different mods, in fact,  that produce the same effect.

 

Bat Travel Vampire Power

 

Teleport Spells - AE - AIO

 

I've not cracked either open to check, but they seem to do a simple moveto marker for the teleport. I don't know if they make any special consideration for followers or if they just let the engine handle it.

 

On an unrelated note:

 

Screenshot_20250410_085344.png

 

Does anyone else find their Skyrim turning into a sort of lewd tamagochi game, with occasional dragon slaying?

Posted (edited)
6 hours ago, DocClox said:

 

Does anyone else find their Skyrim turning into a sort of lewd tamagochi game, with occasional dragon slaying?

Except my tamagochi never dripped when aroused. Wait... What kind of tamagochi did you get? I am asking for a friend.

Edited by TrollAutokill

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...