TrollAutokill Posted April 10, 2025 Author Posted April 10, 2025 (edited) DOM 7.4.4 is out. Still beta, mostly bug fixes, still no support for HSH and AYGAS.  What's new in 7.4.4: Update timers: Added tick lengths in MCM debug tab, both global and per actor. Per actor default is 3 for DOM7, was 1 for DOM5. Higher values are recommended for large number of slaves. Dialogue timeouts have been corrected and adjusted according to the new per actor tick length. If you don't want to restart a game either lower the per actor tick length (default 3 seconds) or decrease the per actor dialogue timeout (default 10 ticks) in MCM or you might not hear a lot of random dialogues. Tattoos: (See DocClox pictures above) There are now two ways to brand a slave: adding a slave mark (default) or a slave brand (new). Tattoo slave marks glow color can be set according to slave training status or fixed (default). See MCM debug tab. New branding option uses a set of special status tattoo courtesy of DocClox. See MCM debug tab. Do not forget to update tats database from SlaveTats MCM. Weapon capture: Added weapons capture "beast races" and "orcs" toggles in MCM Capture tab. If you prefer to spare them the life of a slave. Bug fixes: Casting the "Open Diary" spell on a non-DOM actor opens the player's diary. Friends react less to scold compared to other punishment types. Removed a few useless tags when selecting 3somes and 4somes animations. Corrected slap tits marks never wearing off. Corrected "should not wear gear" if "should be naked" for Wet & Cold mod. Corrected behaviour state not starting at capture. To be comforted faction is now properly cleared on actor release. Corrected a bug where followers wearing arm device or cuffs would not be summoned. Freshly captured slaves will also be summoned when using the DOM summon spells.  Edited April 10, 2025 by TrollAutokill 4
youngcashey Posted April 10, 2025 Posted April 10, 2025 1 hour ago, TrollAutokill said: DOM 7.4.4 is out. Still beta, mostly bug fixes, still no support for HSH and AYGAS.  What's new in 7.4.4: Update timers: Added tick lengths in MCM debug tab, both global and per actor. Per actor default is 3 for DOM7, was 1 for DOM5. Higher values are recommended for large number of slaves. Dialogue timeouts have been corrected and adjusted according to the new per actor tick length. If you don't want to restart a game either lower the per actor tick length (default 3 seconds) or decrease the per actor dialogue timeout (default 10 ticks) in MCM or you might not hear a lot of random dialogues. Tattoos: (See DocClox pictures above) There are now two ways to brand a slave: adding a slave mark (default) or a slave brand (new). Tattoo slave marks glow color can be set according to slave training status or fixed (default). See MCM debug tab. New branding option uses a set of special status tattoo courtesy of DocClox. See MCM debug tab. Do not forget to update tats database from SlaveTats MCM. Weapon capture: Added weapons capture "beast races" and "orcs" toggles in MCM Capture tab. If you prefer to spare them the life of a slave. Bug fixes: Casting the "Open Diary" spell on a non-DOM actor opens the player's diary. Friends react less to scold compared to other punishment types. Removed a few useless tags when selecting 3somes and 4somes animations. Corrected slap tits marks never wearing off. Corrected "should not wear gear" if "should be naked" for Wet & Cold mod. Corrected behaviour state not starting at capture. To be comforted faction is now properly cleared on actor release. Corrected a bug where followers wearing arm device or cuffs would not be summoned. Freshly captured slaves will also be summoned when using the DOM summon spells.  Thanks for the update.  I'm currently sitting on 7.4.3 where everything works fine except the MCM menu not appearing. Should I try updating?Â
TrollAutokill Posted April 10, 2025 Author Posted April 10, 2025 (edited) 1 hour ago, youngcashey said: Thanks for the update.  I'm currently sitting on 7.4.3 where everything works fine except the MCM menu not appearing. Should I try updating? Try updating yes. But it won't fix your MCM. Fixes for MCM not appearing are in this order:  1) Open console: "setstage ski_configmanagerinstance 1" and then wait 5 minutes. (Easy).  2) Find the nasty mod messing up SKI and remove it from your load order. (Hard).  Edited April 10, 2025 by TrollAutokill 1
sidfu1 Posted April 10, 2025 Posted April 10, 2025 to me it sounds like pathing to get to user is causing those issues. probably adding a auto teleport after x time if cant reach user. i bet anything it might be caused by how slaves sometimes alteast on earlier versions get stuck at attention pose. some followr mods use to have similar issue if they disabled follower teleport. the follower would try to path to user then when couldn't they would wind up going into a loop causing stacks and dumps.
TrollAutokill Posted April 10, 2025 Author Posted April 10, 2025 23 minutes ago, sidfu1 said: to me it sounds like pathing to get to user is causing those issues. probably adding a auto teleport after x time if cant reach user. i bet anything it might be caused by how slaves sometimes alteast on earlier versions get stuck at attention pose. some followr mods use to have similar issue if they disabled follower teleport. the follower would try to path to user then when couldn't they would wind up going into a loop causing stacks and dumps.  10 hours ago, DocClox said:  Yep. Two different mods, in fact, that produce the same effect.  Bat Travel Vampire Power  Teleport Spells - AE - AIO  I've not cracked either open to check, but they seem to do a simple moveto marker for the teleport. I don't know if they make any special consideration for followers or if they just let the engine handle it.  On an unrelated note:   Does anyone else find their Skyrim turning into a sort of lewd tamagochi game, with occasional dragon slaying? Hmmm. Maybe just use the DOM summon spells. One is for slaves one is for followers+slaves.
tonitrulupus Posted April 10, 2025 Posted April 10, 2025 (edited) I have been seeing the notifications getting over lapped when on the left and unable to see some notification on the bottom, to far down, have not tried on the right yet. also not even sure if this is an issue, sometime slaves will follow, when being trained, just by the PC walking it the room. not all slaves will do this. seems to be random. Â on another note I would like to see once the slave not cry after their "stats" not cry. for example submissively, oral, vaginal, anal, fighting "states are over 100 no crying or stop crying, or it could be 7 "stats" over 100. I hope you get the idea. Edited April 10, 2025 by tonitrulupus 1
Guest Posted April 10, 2025 Posted April 10, 2025 Hi, if i want to integrate your mod with Dynamic Activation Key mod from Nexus. For example E is insteract with an NPC and shit + E is chainging action to abduct NPC do I need to use this script what do you think? :  ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 5 Scriptname _DAK_DOMenslave Extends Perk Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akTargetRef, Actor akActor) ;BEGIN CODE DOMEffect.ExecuteEffect(akTargetRef, akActor) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment DOMKidnappingMagicEffect Property DOMEffect Auto Â
tonitrulupus Posted April 10, 2025 Posted April 10, 2025 1 hour ago, tonitrulupus said: I have been seeing the notifications getting over lapped when on the left and unable to see some notification on the bottom, to far down, have not tried on the right yet. also not even sure if this is an issue, sometime slaves will follow, when being trained, just by the PC walking it the room. not all slaves will do this. seems to be random. Â on another note I would like to see once the slave not cry after their "stats" not cry. for example submissively, oral, vaginal, anal, fighting "states are over 100 no crying or stop crying, or it could be 7 "stats" over 100. I hope you get the idea. Looks like with the latest version, the overlapping notifications was fixed and are displaying correctly.
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 (edited) 6 hours ago, tonitrulupus said: Looks like with the latest version, the overlapping notifications was fixed and are displaying correctly. What do you call overlapping? If there are no more widgets available, the actor will reuse a widget. That's expected. If you extend the number of widgets past 10 they will be splitted in 2 and use both sides of the screen. Edited April 11, 2025 by TrollAutokill
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 8 hours ago, RustyOldSword said: Hi, if i want to integrate your mod with Dynamic Activation Key mod from Nexus. For example E is insteract with an NPC and shit + E is chainging action to abduct NPC do I need to use this script what do you think? :  ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 5 Scriptname _DAK_DOMenslave Extends Perk Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akTargetRef, Actor akActor) ;BEGIN CODE DOMEffect.ExecuteEffect(akTargetRef, akActor) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment DOMKidnappingMagicEffect Property DOMEffect Auto  I guess it could work. You will know if you try.
tonitrulupus Posted April 11, 2025 Posted April 11, 2025 17 minutes ago, TrollAutokill said: What do you call overlapping? If there are no more widgets available, the actor will reuse a widget. That's expected. If you extend the number of widgets past 10 they will be splitted in 2 and use both sides of the screen. What I am talking about is on the left side it will say NPC is angry, or NPC is in love with PC etc. when it would display, it would be ontop and if you had 2 or more npc those messages print on top of each other, this new version fixed that issue.
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 1 hour ago, tonitrulupus said: What I am talking about is on the left side it will say NPC is angry, or NPC is in love with PC etc. when it would display, it would be ontop and if you had 2 or more npc those messages print on top of each other, this new version fixed that issue. It's probably a hiccup at startup correcting itself. Nothing was changed.
DocClox Posted April 11, 2025 Posted April 11, 2025 So the tats seem to work   Were they supposed to auto update when a girl's state changed, or do we have to do it manually? Either way is fine, just wasn't sure what was supposed to happen.      1
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 (edited) 15 minutes ago, DocClox said: So the tats seem to work   Were they supposed to auto update when a girl's state changed, or do we have to do it manually? Either way is fine, just wasn't sure what was supposed to happen.      It's supposed to update automatically. I thought it was, but maybe I should be less trusty in my slaves, especially those freshly captured forsworns.  Also if you think the colors should be adjusted, don't hesitate to chim in. Edited April 11, 2025 by TrollAutokill
ZZW Posted April 11, 2025 Posted April 11, 2025 I encounter a critical bug which happen every saves that using DOM 7.4.2, 7.4.3, 7.4.4  After a sex scene, which function normal, the slave will undress everything regardless my DOM punish settings. And I cannot put any cloth on them anymore.  Then sex trainning is broken for every others, after the sex they will floating to air slowly like the 2nd image, which can be fix by K, but then they will enter the ever nake like above.  Also, they will not aware they had a sex, no squirm at the end, nor the trainning value will grow anymore, and can not be praise to the sex training. The train wheel will stay busy unitl K. Then K them will make they ever naked and stay bugged.  And if this bug triggerd, loading a save before it happen would not help, the bug stay unless I load save before capture them  I am not sure what action will trigger it, but it feels like a bug that stuck the progress of sex trainning like it never finished.
DocClox Posted April 11, 2025 Posted April 11, 2025 29 minutes ago, TrollAutokill said: It's supposed to update automatically. I thought it was, but maybe I should be less trusty in my slaves, especially those freshly captured forsworns. Â Definitely not doing that here. I'll see if I can get a log file. Â 29 minutes ago, TrollAutokill said: Also if you think the colors should be adjusted, don't hesitate to chim in. Â Nothing springs to mind at the moment, but if I see anything, I'll sing out. 1
DocClox Posted April 11, 2025 Posted April 11, 2025 OK. My girls are pretty stable at the moment. All but one are in love, and there's not a lot of change. But I did find one that needed updating, and I pulled this from the log  [03/11/2025 - 03:29:10PM] ERROR: Cannot call GetName() on a None object, aborting function call stack: [DOM01 (18000D61)].dom_core.SetPlayerLocationType() - "DOM_Core.psc" Line 2708 [DOM01 (18000D61)].dom_core.DoLocationChange() - "DOM_Core.psc" Line 12476 [alias PlayerAlias on quest DOM01 (18000D61)].DOM_PlayerAlias.OnLocationChange() - "DOM_PlayerAlias.psc" Line 13 [03/11/2025 - 03:29:10PM] WARNING: Assigning None to a non-object variable named "::temp345" stack: [DOM01 (18000D61)].dom_core.SetPlayerLocationType() - "DOM_Core.psc" Line 2708 [DOM01 (18000D61)].dom_core.DoLocationChange() - "DOM_Core.psc" Line 12476 [alias PlayerAlias on quest DOM01 (18000D61)].DOM_PlayerAlias.OnLocationChange() - "DOM_PlayerAlias.psc" Line 13  Papyrus.1.7z 1
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 1 hour ago, ZZW said: I encounter a critical bug which happen every saves that using DOM 7.4.2, 7.4.3, 7.4.4  After a sex scene, which function normal, the slave will undress everything regardless my DOM punish settings. And I cannot put any cloth on them anymore.  Then sex trainning is broken for every others, after the sex they will floating to air slowly like the 2nd image, which can be fix by K, but then they will enter the ever nake like above.  Also, they will not aware they had a sex, no squirm at the end, nor the trainning value will grow anymore, and can not be praise to the sex training. The train wheel will stay busy unitl K. Then K them will make they ever naked and stay bugged.  And if this bug triggerd, loading a save before it happen would not help, the bug stay unless I load save before capture them  I am not sure what action will trigger it, but it feels like a bug that stuck the progress of sex trainning like it never finished. Are you using Sexlab p+?
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 (edited) 3 hours ago, DocClox said: OK. My girls are pretty stable at the moment. All but one are in love, and there's not a lot of change. But I did find one that needed updating, and I pulled this from the log  [03/11/2025 - 03:29:10PM] ERROR: Cannot call GetName() on a None object, aborting function call stack: [DOM01 (18000D61)].dom_core.SetPlayerLocationType() - "DOM_Core.psc" Line 2708 [DOM01 (18000D61)].dom_core.DoLocationChange() - "DOM_Core.psc" Line 12476 [alias PlayerAlias on quest DOM01 (18000D61)].DOM_PlayerAlias.OnLocationChange() - "DOM_PlayerAlias.psc" Line 13 [03/11/2025 - 03:29:10PM] WARNING: Assigning None to a non-object variable named "::temp345" stack: [DOM01 (18000D61)].dom_core.SetPlayerLocationType() - "DOM_Core.psc" Line 2708 [DOM01 (18000D61)].dom_core.DoLocationChange() - "DOM_Core.psc" Line 12476 [alias PlayerAlias on quest DOM01 (18000D61)].DOM_PlayerAlias.OnLocationChange() - "DOM_PlayerAlias.psc" Line 13  Papyrus.1.7z 10.44 kB · 0 downloads This is an old bug, happening for cells without location (usually from mods). Are you sure you're using the latest version? Edited April 11, 2025 by TrollAutokill
serph90 Posted April 11, 2025 Posted April 11, 2025 can I install the latest update on ongoing game? (I have what was the latest version installed)
danta Posted April 11, 2025 Posted April 11, 2025 I seem to be having some problems with this version. Its been a while since i have played this so installed the latest update . Neither 7.4.4 or 7.4.3 are working for me . Evetime I boot up I just crash to desktop but only when I start a new game or load an old save . The last version I used was 6.1.0 and it was working fine. I'm using vortex . Is it what order I'm fixing the conflicts with ?     Â
ZZW Posted April 11, 2025 Posted April 11, 2025 3 hours ago, TrollAutokill said: Are you using Sexlab p+? v1.63 SE beta, I didn't touch it for a long time.
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 1 hour ago, danta said: I seem to be having some problems with this version. Its been a while since i have played this so installed the latest update . Neither 7.4.4 or 7.4.3 are working for me . Evetime I boot up I just crash to desktop but only when I start a new game or load an old save . The last version I used was 6.1.0 and it was working fine. I'm using vortex . Is it what order I'm fixing the conflicts with ?      I can't tell for vortex. But in my MO2 setup DOM overwrites everything.  A CTD is usually not a mod fault, but rather a DLL problem or in your case a plugin missing a master. I would guess you still have add-ons looking for DiaryOfMine.esp instead of .esm 1
ZZW Posted April 11, 2025 Posted April 11, 2025 (edited) Â 6 hours ago, TrollAutokill said: Are you using Sexlab p+? I installed sexlab p+, and the sex scene is skipped. Was it installed incorrectly or is there something I need to check in DOM? Edited April 11, 2025 by ZZW
TrollAutokill Posted April 11, 2025 Author Posted April 11, 2025 3 hours ago, ZZW said: v1.63 SE beta, I didn't touch it for a long time. I'll try to reproduce, but it seems like a weird incompatibility in your mod list.
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