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Posted (edited)
On 6/13/2023 at 12:35 PM, gekker said:

Having an option DoM that does nothing but equip or unequip items in inventory, like PAHE, would be nice

Is Keyword Item Distributor now required for Dom to work correctly? and is there a workaround how to use this thing, do i need MergeMapper as well? i guess we have to create an ini file manually and add those keywords, sorry i never dealt with it.. i guess the sl stripping options become obsolete, wether we use this tool or not ?

 

if i told a slave to masturbate, thay always use the same same SL Sound no matter how i change things in sl mcm

 

theres also an option in sl mcm for redressing after rape, don´t know how this maybe interfered with dom strip ?

 

i noticed there are new traits for in love slaves like : desire, fascination... am i able to manipulate those traits? or will these decreas/increase randomly?

 

sorry if my questions are dumb, maybe i missed something in the description or the guide

 

edit:;

NoStrip KEYWORD DISTRIBUTION
keyword = SexlabNoStrip|Armor|KSWigsSMP.esp 

 

this won´t work, sry i don´t understand how things work...?

Edited by sickboy791
Posted
14 hours ago, サマエル said:

 

If you mean the animation stuck and the character is not responding anymore I remember this happen when toggle free cam in DOM animations, try disable that

 

OMG, thank you! You are my Life-Saver! xD

Posted

         as a long time user of the DOM , i must say this is one of the best mod i have ever played. and a big thank to TrollAutokill for making such a great mod and keep updating it. and i have some suggestions on how to improve the mod.


1. greeting dialogue: one of the things thats missing from the mod but present in PAHE is the  dialogue. when engaging in conversation with dom slave they don't have a greeting dialogue like PAHE dose.(not even a "need something?") even though it is generic but it does make the npcs feel more alive and the dialogue also changes with the stage of slaves in. I wish that can be added to Dom even just using the vanilla dialogue like pahe does it will make everything feels more immerse , and make the training of the slave more rewarding when they finally start to address you respectfully. it will be even better if different type of slave with different personality will greet you with different dialogue. and according to the stage they are in like combat slave will talk to you like you're their old pal and sex slave will speak to you more seductively. they need to speak more to not feel like a puppet.

2.Fighting back: the slaves never fight back when they get the chance, all they do is just run. it would be cool if when the slaves have weapen on then according to the they personality there's a chance for them to start to attack you,and some slaves with strong personality will always try to attack you even without a weapon, and when player do physical punishment on the slave will also have a chance to trigger their attack,you have to restrain them with something like cuff in order to stop them from doing so.
3.verbal abuse: a small change to the verbal abuse on slave to make the whole thing feel more convincing would be adding a sound effect for the player when doing so. a heavy attack sound would do nicely and it will fit better when slaves respond with " please Master don't Shout"
4.the stripping: after ordering the slaves to strip it would be cool if they play the stripping animation like in the PAHE. and in the current version( 4.7.7) the stripping functions to much I mean what is up with all the option here, and they don't seem to all functioning and there's a bug that cause the armor nothing able to reequip even you ask  slaves to do so. please just make it a undress - redress order, no need to make it so complicated if player don't want the slave to wear or use certain item just remove it from their inventory.
5.the personality: for now the personality doesn't really do much since all training feels the same. it would be better if the personality differences have a bigger impact on how you train the slaves and how they react to the player. maybe a more submissive slave will be much more willing to take order and they will never try to escape if being being warned. and they would constantly begging and pleasing for freedom and asking for the player to not harm them.  and the more hard-headed one will always refuse to ever do what the player says unless after a punishment, and sex training will have little effect on them, and will always try somewhing when they can,and they will never become broken sad or cry, they would constantly threatening the player.

 

            all this was just a suggestion that i wish you can take some into consideration when updating the mod and thanks again for making such a great mod for everyone to enjoy
 

Posted (edited)
4 hours ago, sickboy791 said:

Is Keyword Item Distributor now required for Dom to work correctly? and is there a workaround how to use this thing, do i need MergeMapper as well? i guess we have to create an ini file manually and add those keywords, sorry i never dealt with it.. i guess the sl stripping options become obsolete, wether we use this tool or not ?

No you don't need those tools. DoM should detect hair and body aoe pieces and not strip them.

 

4 hours ago, sickboy791 said:

if i told a slave to masturbate, thay always use the same same SL Sound no matter how i change things in sl mcm

The sound depends on the slave voice type and is using the moan sound from Sexlab. För Theomwnt only one, I can see if there are variants but I am not sure.

 

4 hours ago, sickboy791 said:

theres also an option in sl mcm for redressing after rape, don´t know how this maybe interfered with dom strip ?

It should be ok.

 

4 hours ago, sickboy791 said:

i noticed there are new traits for in love slaves like : desire, fascination... am i able to manipulate those traits? or will these decreas/increase randomly?

Those are activated after training stats go above 100. You can see them as training stats+100. Not much effect for the moment.

 

4 hours ago, sickboy791 said:

sorry if my questions are dumb, maybe i missed something in the description or the guide

 

edit:;

NoStrip KEYWORD DISTRIBUTION
keyword = SexlabNoStrip|Armor|KSWigsSMP.esp 

 

this won´t work, sry i don´t understand how things work...?

Sorry I am no kid expert, but for most usages you should not need it.

Edited by TrollAutokill
Posted
16 hours ago, TrollAutokill said:

SE? Which version did you come from?

The last few versions for SE, I don't remember which one in the beginning, but between versions 4.7.3 - 4.7.7 won't allow me to save my game without crashing.

Posted (edited)
1 hour ago, TrollAutokill said:

That's the swan dance pose. I thought I had excluded it though. I'll check.

Its a zaz rope bondage pose that I have  seen named with ballet or so in its name. Its in the dance list since you changed it.

Edited by Gräfin Zeppelin
Posted

Let me second the quality of this mod.  I always start each build with this mod.

 

7 hours ago, Sant69 said:

3.verbal abuse: a small change to the verbal abuse on slave to make the whole thing feel more convincing would be adding a sound effect for the player when doing so. a heavy attack sound would do nicely and it will fit better when slaves respond with " please Master don't Shout"

 

How would that play with our silent protagonist? 

 

7 hours ago, Sant69 said:

5.the personality: for now the personality doesn't really do much since all training feels the same. it would be better if the personality differences have a bigger impact on how you train the slaves and how they react to the player. maybe a more submissive slave will be much more willing to take order and they will never try to escape if being being warned. and they would constantly begging and pleasing for freedom and asking for the player to not harm them.  and the more hard-headed one will always refuse to ever do what the player says unless after a punishment, and sex training will have little effect on them, and will always try somewhing when they can,and they will never become broken sad or cry, they would constantly threatening the player.

 

Never seems a bit too strong.  Less likely. 

 

It would be nice if they had desires. First she hints at a desire, then she asks for it, and finally she begs.  The strength of her desire is weighted against her training. A submissive slave will beg much sooner, but all beg eventually.

Posted
1 hour ago, Good Provider said:

How would that play with our silent protagonist? 

 

i was talking about the shouting sound when your character swing weapon and use heavy attack, the pc don't have to actually say any thing and no need to add new vioced dialog to the player 

Posted

Hi! I wanted to make an Add-on for Acheron so that you can use Diary of Mine from it's menu. But in order to have a fluid experience I'd need to disable/remove the message box DoM displays when interacting with a defeated/bleeding out actor. Any advice on doing so or how DoM handles said message box/window?

Posted
1 hour ago, Miss Corruption said:

Hi! I wanted to make an Add-on for Acheron so that you can use Diary of Mine from it's menu. But in order to have a fluid experience I'd need to disable/remove the message box DoM displays when interacting with a defeated/bleeding out actor. Any advice on doing so or how DoM handles said message box/window?

 

What is Acheron, anyway. I keep seeing links tothta page, but Scrab just describes it in terms of differences from this other mod that I've also never heard of.

Posted
1 hour ago, Miss Corruption said:

Hi! I wanted to make an Add-on for Acheron so that you can use Diary of Mine from it's menu. But in order to have a fluid experience I'd need to disable/remove the message box DoM displays when interacting with a defeated/bleeding out actor. Any advice on doing so or how DoM handles said message box/window?

Disable the perk fom the MCM menu.

Posted
3 hours ago, DocClox said:

 

What is Acheron, anyway. I keep seeing links tothta page, but Scrab just describes it in terms of differences from this other mod that I've also never heard of.

Not sure if explaining it counts as off-topic, but here you go:
Acheron is a Death Alternative Framework. On it's own it doesn't do much besides keeping you alive. Mod authors can/are supposed to write "add-ons", or "events" for it to act upon being defeated, or defeating an actor. I can't explain the technicalities as I don't want to say anything wrong.
 

 

3 hours ago, TrollAutokill said:

Disable the perk fom the MCM menu.

 

First of all, thanks! I assume this would be the best/easiest way to do it? Since how that perk is integrated doing it via script would be troublesome, I assume.

Posted
1 minute ago, Miss Corruption said:

Not sure if explaining it counts as off-topic, but here you go:
Acheron is a Death Alternative Framework. On it's own it doesn't do much besides keeping you alive. Mod authors can/are supposed to write "add-ons", or "events" for it to act upon being defeated, or defeating an actor. I can't explain the technicalities as I don't want to say anything wrong.
 

 

Thank you. That's all I needed :)

Posted (edited)
29 minutes ago, Miss Corruption said:

Not sure if explaining it counts as off-topic, but here you go:
Acheron is a Death Alternative Framework. On it's own it doesn't do much besides keeping you alive. Mod authors can/are supposed to write "add-ons", or "events" for it to act upon being defeated, or defeating an actor. I can't explain the technicalities as I don't want to say anything wrong.
 

 

 

First of all, thanks! I assume this would be the best/easiest way to do it? Since how that perk is integrated doing it via script would be troublesome, I assume.

There is already an option in the DoM MCM menu to disable it. It's in the debug tab. It removes the perk from the player. No need to edit the mod.

 

Edited by TrollAutokill
Posted
15 minutes ago, TrollAutokill said:

There is already an option in the DoM MCM menu to disable it. It's in the debug tab. It removes the perk from the player. No need to edit the mod.

 

Got that, was mainly asking for another way so users wouldn't need to disable it. I'll just tell others to disable that, thanks again!

Take it with a grain of salt, as it could be my setup, but it seems that said option "re-enables" itself. While the MCM shows off, it acts as if that option is on.

Posted

Seems all old day follower would react abduct anymore. Mostly LE followers, doesn't matter if they are ported or not.

Posted
25 minutes ago, ZZW said:

Seems all old day follower would react abduct anymore. Mostly LE followers, doesn't matter if they are ported or not.

Wouldn't react to abduct*

Posted

Is there a way to cheat edit stats and traits in this? I'm thinking of installing on an existing save with a lot of PAHE + HSH slaves many of which are fully trained and assigned to roles (taskmistress etc) in those systems. Don't really want to have to deal with personality roulette with those existing slaves if possible.

Posted
2 hours ago, Wastelanddom said:

Is there a way to cheat edit stats and traits in this? I'm thinking of installing on an existing save with a lot of PAHE + HSH slaves many of which are fully trained and assigned to roles (taskmistress etc) in those systems. Don't really want to have to deal with personality roulette with those existing slaves if possible.

wait till new game.  this is tghe type of mod you never install mid game.
you should NEVER install any big function or major mod mid game

Posted (edited)
7 hours ago, Wastelanddom said:

Is there a way to cheat edit stats and traits in this? I'm thinking of installing on an existing save with a lot of PAHE + HSH slaves many of which are fully trained and assigned to roles (taskmistress etc) in those systems. Don't really want to have to deal with personality roulette with those existing slaves if possible.

 

4 hours ago, sidfu1 said:

wait till new game.  this is tghe type of mod you never install mid game.
you should NEVER install any big function or major mod mid game

This is not really true. If your save is stable and not full of old removed mods, then new scripts won't be a problem. Anyhow I would recommend to clean your save from anything non vanilla with ReSaver.

 

As for adding a mod midgame anything that changes the game world or interfaces with another mod might create a conflict.

 

For DoM that is Kimli's quest and for interfacing with other mods that's AYGAS and HSH (unless you cleaned the save).

 

So basically if you're willing to console through one or two stages in Kimli's quest and never used AYGAS nor HSH in this game, you should be fine.

 

 

Edited by TrollAutokill
Posted
12 hours ago, sidfu1 said:

wait till new game.  this is tghe type of mod you never install mid game.
you should NEVER install any big function or major mod mid game

 

8 hours ago, TrollAutokill said:

 

This is not really true. If your save is stable and not full of old removed mods, then new scripts won't be a problem. Anyhow I would recommend to clean your save from anything non vanilla with ReSaver.

 

As for adding a mod midgame anything that changes the game world or interfaces with another mod might create a conflict.

 

For DoM that is Kimli's quest and for interfacing with other mods that's AYGAS and HSH (unless you cleaned the save).

 

So basically if you're willing to console through one or two stages in Kimli's quest and never used AYGAS nor HSH in this game, you should be fine.

 

 

 

Fair comment and I appreciate the concern. I do however have a backup save to revert back to, when things start breaking. I mainly want to test out some of the features before deciding whether to set up a new playthrough with DoM in mind, so not too fussed if the save gets bricked after a while. 

 

I went ahead and installed and played around and initially things seem to be working fine, animations, tats etc are all running correctly. But couldn't find a way to edit values and traits via mcm. Is it possible to do so via console? I'm envisioning a scenario where I enslave unique npc's and their traits don't match their personality for example (unless their values aren't randomly generated?)

Posted (edited)
1 hour ago, Wastelanddom said:

 

 

Fair comment and I appreciate the concern. I do however have a backup save to revert back to, when things start breaking. I mainly want to test out some of the features before deciding whether to set up a new playthrough with DoM in mind, so not too fussed if the save gets bricked after a while. 

 

I went ahead and installed and played around and initially things seem to be working fine, animations, tats etc are all running correctly. But couldn't find a way to edit values and traits via mcm. Is it possible to do so via console? I'm envisioning a scenario where I enslave unique npc's and their traits don't match their personality for example (unless their values aren't randomly generated?)

There are json filed for uniques. You can create new ones following the same templates. They are in the directory:

 

SKSE\Plugins\StorageUtilData\Diary Of Mine

 

Files names should be <baseID>.json for example Lydia's file is 000A2C8E.json

 

The json files are read only once, when you initiate dialogue with "Let's have a  serious chat" or enslave or recruit an NPC with DoM. To force DoM to reread a json file use the "Restore Persona" spell.

 

Edited by TrollAutokill

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