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Posted
7 hours ago, turntable32 said:

On DOM 8.4.0 & DOM 8.40b - all dialog options under "Let's have a serious chat" except "What kind of a person are you, exactly?" , "How are you feeling, exactly?" disappear once the player reaches a relation ship rank of 1 with the NPC. 
This was not happening on DOM 8.3.1b - tried it on updating an existing save from 8.3.1b and on a new save with 8.4.0 & 8.40b

You mean they were there at relationship 0? Try to boost the relationship to 2 and see if they appear. I might have missed one of the introductory dialogue.

Posted
4 hours ago, foreveraloneguy said:

OK, somewhere between 7.x and 8.x, an odd thing started happening. When my PC uses public humiliation (the lifting a slave by the neck animation), once the animation completes, I no longer have any control over my character. I can open and close the console or open the menu, but epc, pushactoraway, nothing regains control. It's like I'm stuck in a scene. But if I can get another animation to play, it breaks me out of being stuck.

Make sure you start animations in 3rd person mode and weapons sheathed.

Posted (edited)
11 hours ago, Messoriem said:

I have an issue with dual animations not displaying correctly (spank, slap face, etc.) — either only the NPC plays the animation while the player does not, or after activating these animations, I get teleported to a random location in Tamriel (if the animation is played in Tamriel) or to a random interior (if the animation is in an interior). However, sometimes it plays normally for some reason. Everything was working fine up until version 8.3.1. I'm currently on the latest version.

Do you get the "something went wrong prepare to fly" hud message? I would need a papyrus log to investigate further.

Edited by TrollAutokill
Posted

 

 

18 hours ago, LeoTheImmortal said:

what happens after you reset the npc if the npc is bugged with the reset key. is it after sex with the slave through DOM?

When I rape a slave and then punish them (e.g., slap face), the slave starts teleporting around with PC. But if I hit Reset, the teleportation stops, but the animations still only play on the NPC's side — my character doesn't participate.

Posted
1 hour ago, MortiferusX said:

How can I order my slaves to practice the "Sensual Arts"? 

 

When I try they tell me they won't do that. 

That's an HSH dialogue.

Posted
7 minutes ago, TrollAutokill said:

Well from your papyrus, all I can see is everything is broken. Do you have Papyrus tweaks installed? 

Yes i have all requirements installed 

Posted

Why do some slaves keep following me, even when I tie them up or order them to stay put or sell them, they still follow me? And in fellglow_slave_camp they are not sold, while others remain in place and can be sold?

Posted
46 minutes ago, mocartello said:

Why do some slaves keep following me, even when I tie them up or order them to stay put or sell them, they still follow me? And in fellglow_slave_camp they are not sold, while others remain in place and can be sold?

Try More Informative Console and check their active package.

Posted (edited)

Hey I have a mildly annoying bug after updating from 8.3.1 to 8.4 mid save:

  • A group of 4 DOM NPCs constantly spawn every time I change cells
  • they are always the same NPCs: 2 slavers and their trainees.
  • prior to the update, they were punishing these trainees, no issue. I have many other slavers like that, but only these 2 spawn with their trainees, constantly, now
  • I tell them to wait here -> they keep following me every cell change. that includes restarting the game, teleporting somewhere via modex, and of course the normal cell change = entering a new location indoor/outdoor via normal gameplay.
  • In the MCM it says the player is their target (even when they are waiting). But such is the case of many other slaves/trainers and these other slaves/trainers dont constantly tp to me

Thanks in advance for your tips 🙏🏻

Edited by Fraying9981
Posted

I think there might have been a bug with Real Names Extended on the latest version, I see a couple scripts are overwritten by DOM. New games on the newest version cause NPCs to not be renamed at all, even using the force rename spell from RNE's MCM options. Not just DOM actors, no NPCs are being processed by RNE at all.

Posted
7 hours ago, GhostlyGibus said:

I use SLP+ and get [Sexlab] Startscene() - Failed to find valid animations in the console when I try to start an animation through the mod

That usually means you need more animation packs. Otherwise try to switch the 4 slp+ toggles in the MCM.

Posted
5 hours ago, crazymango54 said:

I think there might have been a bug with Real Names Extended on the latest version, I see a couple scripts are overwritten by DOM. New games on the newest version cause NPCs to not be renamed at all, even using the force rename spell from RNE's MCM options. Not just DOM actors, no NPCs are being processed by RNE at all.

I rewrote this part in 8.4. I will check. Meanwhile if you're handy enough you can use the version from 8.3.

Posted

I found a problem, after I release the dse - display - model devices, it automatically takes them as followers (dse_dm_PackageFollow). I need to constantly release them through the dse dialog. Thank you for telling me that there is such a mod as More Informative Console, I didn't even know about its existence)

Posted
1 hour ago, mocartello said:

I found a problem, after I release the dse - display - model devices, it automatically takes them as followers (dse_dm_PackageFollow). I need to constantly release them through the dse dialog. Thank you for telling me that there is such a mod as More Informative Console, I didn't even know about its existence)

Yes you need to use the dialogue for them to be DOM aware otherwise they go back to follower mode. Sorry, there was no cleaner way to deal with it.

Posted

DOM 8.4.0c is out.

 

New in DOM 8.4.0a/b/c:

  • Corrected RealNames Extended patch.
  • Added new Working Slaves patch with PAH soft dependency (so PAH is not needed to run WorkingSlaves).

New in DOM 8.4.0a/b:

  • Added 4 options to choose from SLP+ or Sexlab scene start. Default is QuickStart scenes use SLP+ format, normal scenes use SL format.
  • Corrected love/loyal stats display in message boxes.
  • Corrected Real Names Extended patch.

 

New in DOM 8.4.0:

 

  • Changed the way actors decide if they are going to obey the player's orders. Personality driven answer gives more often the same answer, as in: it's not random anymore. Mood driven answer is still random. Randomness can be injected back from the MCM Debug tab.
  • Corrected Fellglow Camp selling process.
  • Corrected Succubus Farm interface
  • Corrected NPC feelings message with numbers.
  • Corrected patch for SlaveTats NG. It's now compatible with both versions of SlaveTats.
  • Removed use of Sexlab functions in DOM_Animator.
  • Recompiled all scripts
Posted
13 minutes ago, TrollAutokill said:

Так, вам потрібно використовувати діалог, щоб вони були обізнані з DOM, інакше вони повертаються до режиму послідовника. Вибачте, не було жодного більш простого способу вирішити цю проблему.

It's okay, the main thing is that I found the problem and there is a way to solve it.

Posted (edited)

 

Error: System.AggregateException: AggregateException_ctor_DefaultMessage (Invalid XML: Sch_InvalidTextInElementExpecting (Line 687, Pos 14))
 ---> System.Xml.XmlException: Invalid XML: Sch_InvalidTextInElementExpecting (Line 687, Pos 14)
   at FomodInstaller.Scripting.XmlScript.XmlScriptType.Validate(String) + 0x1db
   at FomodInstaller.Interface.Mod.GetScriptFile(Boolean) + 0x5a
   at FomodInstaller.Interface.Mod.Initialize(Boolean) + 0x23
   at ModInstaller.Lite.Installer.<Install>d__1.MoveNext() + 0x273
   Exception_EndOfInnerExceptionStack


got this during installing Diary Of Mine 8.4.0c_SE_fomod.7z by vortex. 

Edited by MMn3e

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