oblivioner Posted September 8, 2023 Posted September 8, 2023 10 hours ago, Rederin said: Can't seem to get the mod to fully work, the minigames work but it always fails on the in game installation and spams the "UD ERROR - check console" message with no actual console message error. I had issues with the NPCs(bound girls) being unlocked and just disabled the functionality. You might have to use pageUp to get up to where the error message happened. I have another issue that other people might need help with: I play on ultrawide(1080x5760). UIExtensions mod scales off the top (and bottom with the wheel) of the screen. I had to use this to fix the issue: https://www.nexusmods.com/skyrimspecialedition/mods/15268?tab=files&file_id=117441
Zaflis Posted September 10, 2023 Posted September 10, 2023 On 9/9/2023 at 3:28 AM, Rederin said: Page up all the way to the top, there's nothing. The only time it ever sends anything to the console is when it fails installation on a fresh save. Screenshot details on how it's installed in the mod list and load order?
Ferbodroid Posted September 10, 2023 Posted September 10, 2023 (edited) Well, why .ESP patch for Devious Chastity Piercing all Strict Chastity Piercing use both 49 and 50 slot, and only Strict Shielded Chastity Piercing use only 49 slot? P.S. I want to finish work on “my own” transform it into a “true” 3BA ?, but this slot distribution is confusing me Spoiler Edited September 10, 2023 by Ferbodroid
pelagius_hipbone Posted September 11, 2023 Posted September 11, 2023 (edited) On 4/7/2023 at 9:24 PM, ihatemykite said: Do you use SE or LE. Do you use correct patch ? (BRRF or BRRF + For Him) Most likely caused by Devious Devices SE patch.esp. Check if the SE patch is loaded before UD patch. Hate to dig out old posts but I couldn't find any more info on this issue. I've checked my load order many times over and all UD patches appear after their respecive DD patches - as instructed, but I still have the error getDeviceScriptByRender timeout when a red ebonite armbinder is equipped. Its only this item, nothing else causes any problems. Any ideas? EDIT: Other items cause this bug too, but it is limited to some armbinders Edited September 11, 2023 by pelagiusthemad
wareware Posted September 11, 2023 Posted September 11, 2023 I don't know what this error means but it happens when you go to save Fjotra in The Sisterhood of Dibella by DeepBlueFrog
VahzahVulom Posted September 12, 2023 Posted September 12, 2023 my game crashes when concentrated black goo and black goo are used to make a potion
kurotatsu Posted September 13, 2023 Posted September 13, 2023 22 hours ago, VahzahVulom said: my game crashes when concentrated black goo and black goo are used to make a potion My suspect would be some kind of alchemy overhaul mod you have installed.
Zaflis Posted September 14, 2023 Posted September 14, 2023 (edited) On 9/11/2023 at 10:01 AM, Rederin said: I'd hope that the issue is just that I'm an idiot and have the order wrong as this is the only error I can find my probably terrible load order Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RSkyrimChildren.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 Lanterns Of Skyrim - All In One - Main.esm 8 8 SexLab.esm 9 9 Devious Devices - Assets.esm 10 a SexLabAroused.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d Devious Devices - Contraptions.esm 14 e ZaZAnimationPack.esm 15 f SkyrimChainBeasts.esm 16 10 FISS.esp 17 11 High Poly Head.esm 18 12 Heels Sound.esm 19 13 BadDogSchlongCore.esm 20 14 CreatureFramework.esm 21 15 Schlongs of Skyrim - Core.esm 22 16 Campfire.esm 23 17 RaceCompatibility.esm 24 18 PamaPrisonAlternative.esm 25 19 daymoyl.esm 26 1a hdtHighHeel.esm 254 FE 0 Ice Spike and Ice Spear no Impale SE.esl 254 FE 1 TrueHUD.esl 254 FE 2 Noticeable Soul Trap.esl 254 FE 3 SleepTight.esl 254 FE 4 AHZmoreHUDInventory.esl 254 FE 5 AHZmoreHUD.esl 254 FE 6 iWant Widgets.esl 254 FE 7 AutoWalk.esl 254 FE 8 Improved Telekinesis.esl 254 FE 9 Vibrant weapons.esl 254 FE a Expressive Facegen Morphs.esl 254 FE b Translated Draugr only English.esl 27 1b SkyUI_SE.esp 28 1c Audio Overhaul Skyrim.esp 29 1d Mortal Enemies.esp 30 1e Immersive Sounds - Compendium.esp 31 1f Obsidian Weathers.esp 32 20 SMIM-SE-Merged-All.esp 254 FE c AOS_ISC_Integration.esp 33 21 Weapons Armor Clothing & Clutter Fixes.esp 34 22 Remove Invisible Barriers.esp 35 23 ImmersiveIntegrationSE15.esp 36 24 npc_health_rescaled.esp 254 FE d FTF_Core.esp 37 25 SRC - All In One.esp 38 26 The Great Cities - Minor Cities and Towns.esp 39 27 Relationship Dialogue Overhaul.esp 40 28 immersive roads.esp 254 FE e Botox SE.esp 41 29 Cutting Room Floor.esp 42 2a The Great Town of Ivarstead.esp 43 2b The Great Town of Karthwasten.esp 44 2c The Great Town of Shor's Stone.esp 45 2d MysticismMagic.esp 46 2e Book of UUNP Iron And Steel.esp 47 2f RLO - Exteriors.esp 48 30 BUVARP.esp 49 31 The Great Village of Old Hroldan.esp 50 32 GOLD.esp 51 33 DemonicCreatures.esp 52 34 High Level Enemies.esp 53 35 Mors Feminine Females - All.esp 54 36 DIVERSE SKYRIM.esp 55 37 OBIS SE.esp 56 38 High Level Enemies - Dragonborn.esp 254 FE f Fnar Combat - Draugr Don't Shout.esp 57 39 SexLab_Solutions.esp 58 3a SkyrimChainBeastsIntegration.esp 59 3b Skyrim Bridges.esp 60 3c The Great Village of Mixwater Mill.esp 61 3d Odin - Skyrim Magic Overhaul.esp 62 3e RealisticNeedsandDiseases.esp 63 3f SexLab Confabulation.esp 64 40 Nordic Ruins of Skyrim.esp 65 41 Hidden Hideouts of Skyrim - Merged NavMeshed.esp 66 42 BaboInteractiveDia.esp 67 43 Populated Skyrim Legendary.esp Devious Devices SE patch.esp 68 44 UnforgivingDevices.esp 254 FE 10 UnforgivingDevices - DD Patch.esp 69 45 Devious Devices - BRRF.esp 70 46 HarvestOverhaul_Redone.esp 71 47 Proper Crossbow Integration.esp 72 48 Guard Dialogue Overhaul.esp 73 49 FurnitureMarkerSex.esp 74 4a Wintersun - Faiths of Skyrim.esp 75 4b TheChoiceIsYours.esp 76 4c Immersive Encounters.esp 77 4d Tentapalooza.esp 78 4e WayshrinesIFT.esp 79 4f SkyrimSewers.esp 80 50 CFTO.esp 81 51 Arcanum.esp 82 52 MoreNastyCritters.esp 83 53 More Interesting Loot Remastered.esp 84 54 WhiterunDefenses.esp 85 55 SexLabSkoomaWhore.esp 86 56 Hidden Hideouts of Skyrim City Edition - Merged - Deep Immersion.esp 87 57 Fulcimentum - More Staves and Wands of Skyrim.esp 88 58 Immersive Patrols II.esp 89 59 SexLab_Dialogues.esp 90 5a NewArmoury.esp 254 FE 11 ReducedInnStalking.esp 91 5b Laura's Bondage Shop.esp 92 5c High Level Enemies - Dawnguard.esp 93 5d SkyrimChainBeastsMM.esp 254 FE 12 InvisibleClothing.esp 254 FE 13 InvisibleClothingLevelled.esp 94 5e Rebalanced Leveled Lists.esp 95 5f AmazingFollowerTweaks.esp 96 60 Convenient Horses.esp 97 61 Triumvirate - Mage Archetypes.esp 254 FE 14 MoreNocturnalStatues.esp 254 FE 15 DibellaStatuesFixes.esp 98 62 Missives.esp 254 FE 16 MoreFalmerStatues.esp 99 63 CFTO BUVARP Patch.esp 100 64 _GSPoses.esp 101 65 Review Studio MCM.esp 102 66 SkyrimChainBeastsDB.esp 103 67 AnubAnimObj.esp 254 FE 17 MoreSovgardeStatues.esp 254 FE 18 NewStatueOfShalidorMagicLights.esp 254 FE 19 BorderSense.esp 104 68 Apocalypse - Magic of Skyrim.esp 105 69 Summermyst - Enchantments of Skyrim.esp 106 6a WardsFunctionalitiesExtended.esp 107 6b Book of UUNP - Textures.esp 108 6c JaxonzEnhGrab.esp 109 6d RLO - Effects.esp 110 6e Sexlab - Cum Overlays.esp 111 6f VioLens SE.esp 112 70 GIST soul trap.esp 113 71 dD Enchanted Chests.esp 114 72 SexLabDefeat.esp 115 73 CommunityOverlays1_0T30.esp 116 74 HonedMetal.esp 117 75 Whorecraft.esp 118 76 BattleFuck.esp 119 77 Blush When Aroused.esp 120 78 DW.esp 121 79 SLWidgets.esp 122 7a ABBA.esp 123 7b CommunityOverlays2_31T50.esp 124 7c BetterCraftedPotions.esp 125 7d SFO_SkinFeatureOverlays.esp 126 7e FMS_FemaleMakeupSuite.esp 127 7f RZ_ApocryphalAnimations.esp 128 80 SLAdventures.esp 129 81 QuickLight.esp 130 82 NoBSAIProjectileDodge.esp 131 83 DarkerNights.esp 132 84 ArteFake.esp 133 85 SmoothCam.esp 134 86 SLACS.esp 135 87 WetFunction.esp 136 88 opmfgconsole.esp 137 89 12FemaleBrows.esp 138 8a SexLab Extra Voices.esp 139 8b SexLab Aroused Creatures.esp 140 8c SLAL_AnimationsByLeito.esp 141 8d MF_SpectatorCrowds.esp 142 8e MMGSchlong.esp 143 8f More Female Guards(Botoxed).esp 144 90 iWant RND Widgets.esp 145 91 Wintersun - SexLab Integration.esp 146 92 WintersunSLI - DD expansion.esp 147 93 TimingIsEverything.esp 148 94 BUVARP - TheChoiceIsYours Patch.esp 149 95 BDHoodieSchlong.esp 150 96 TKDodge.esp 151 97 Dual Wield Parrying_SKSE.esp 152 98 Unique Uniques.esp 153 99 SLA Monitor Widget.esp 154 9a AMatterOfTime.esp 155 9b SOS - ERF - Futanari CBBE - Addon.esp 156 9c ERF - Futanari CBBE - Equippable.esp 157 9d SLSO.esp 158 9e CommunityOverlays3.esp 159 9f DSHg - Hats.esp 160 a0 DSHg - DragonPriest Masks.esp 161 a1 StavesGiveXp.esp 162 a2 SLAnimLoader.esp 163 a3 NoOverpenetration.esp 164 a4 SOS - VectorPlexus Regular Addon.esp 165 a5 Improved Eyes Skyrim.esp 166 a6 Improved Eyes Skyrim - Vamp.esp 167 a7 Improved Eyes Skyrim - Serana.esp 168 a8 RaceMenu.esp 169 a9 RaceMenuPlugin.esp 170 aa HentaiCreatures.esp 171 ab RSChildren.esp 172 ac Skyland Watercolor - Slow Green.esp 173 ad Immersive Encounters - RS Children Patch.esp 174 ae RaceCompatibilityUSKPOverride.esp 175 af XPMSE.esp 176 b0 SOSRaceMenu.esp 177 b1 Brighter toggleable Candlelight and Torches.esp 178 b2 Torch Brightness Radius.esp 179 b3 Skyrim Sizes.esp 180 b4 Thief skills rebalance for Ordinator.esp 181 b5 General Goods Fences.esp 182 b6 Wildcat - Combat of Skyrim.esp 183 b7 dD-No Spinning Death Animation Merged.esp 184 b8 IcePenguinWorldMap.esp 185 b9 Realistic-Voice.esp 186 ba No More Ugly Effects SE.esp 187 bb Schlongs of Skyrim.esp 188 bc BDLoincloth.esp 189 bd Triumvirate - Mysticism Compatibility Patch.esp 190 be SexLab Confabulation - Solutions Patch.esp 191 bf RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 192 c0 SexLabHorribleHarassment.esp 193 c1 iHUD.esp 194 c2 SkyHUD.esp 195 c3 RealNames - SSE Edition.esp 196 c4 SLAL_GSAnimObjects.esp 197 c5 Fulcimentum - Apocalypse Patch.esp 198 c6 Skyland Imperial Forts and Dungeons.esp 199 c7 Bound Armory Extravaganza.esp 254 FE 1a GPPaperMoney.esp 200 c8 CWneutral.esp 201 c9 UltimateDragons.esp 202 ca Perk Points at Skill Levels 50-75-100.esp 203 cb RaceMenuHH.esp 204 cc 50 More Perk Points.esp 205 cd zzEstrus.esp 206 ce UIExtensions.esp 207 cf AddItemMenuSE.esp 208 d0 Jewelry limiter.esp 209 d1 LFGSmoothLeveling.esp 210 d2 ThugsNotAssassins.esp 211 d3 FNIS.esp 212 d4 KS Hairdo's.esp 213 d5 Brows.esp 214 d6 SL_shrines.esp 215 d7 FNISSexyMove.esp 216 d8 SexLabStopCombat.esp 254 FE 1b BD Armor and clothes replacer.esp 217 d9 DSHg - UpdateDG.esp 218 da DSHg - UpdateDB.esp 219 db DSHg - Hoods.esp 220 dc DSHg - Helmets.esp 221 dd CBBE.esp 254 FE 1c Food and Hunt Overhaul.esp 254 FE 1d iEquip.esp 254 FE 1e BakaMotionData.esp 254 FE 1f First Person Camera Height Fix.esp 254 FE 20 WardsFunctionalitiesExtended - CuttingRoomFloor Patch.esp 254 FE 21 MILR - Loot reduction -Amulets Too.esp 254 FE 22 [ELLE] Bifrost.esp 254 FE 23 Lauras Bondage Shop Voice.esp 254 FE 24 MCMHelper.esp 254 FE 25 TrueDirectionalMovement.esp 254 FE 26 UnequipQuiverSE.esp 254 FE 27 Cast Spells Through Voice.esp 254 FE 28 InvisibleClothingLevelled_WACCF.esp 254 FE 29 New Vaermina Statue.esp 254 FE 2a remove menu blur.esp 254 FE 2b SinkOrSwim.esp 254 FE 2c Immersive_Swimming.esp 254 FE 2d High Poly Pretty Face and Darker Brows Stand Alone.esp 254 FE 2e iWant Status Bars.esp 254 FE 2f SLAL_AnimationByBakaFactory.esp 254 FE 30 sweepingOrganizesStuff.esp 254 FE 31 Elder Souls - sweep attack standalone.esp 254 FE 32 SexlabLightMeUp.esp 254 FE 33 ABMM.esp 254 FE 34 RelaxedBards.esp 254 FE 35 3BBB.esp 254 FE 36 3BBB-RaceMenuMorphs.esp 254 FE 37 SexLab Louder Sex Moans.esp 254 FE 38 Serana Re-Imagined.esp 254 FE 39 GoToBed.esp 254 FE 3a GoToBed-RealisticNeedsandDiseases-patch.esp 254 FE 3b Botox SE - OBIS.esp 254 FE 3c Botox SE - Immersive Encounters.esp 254 FE 3d IWI - RS Children Patch.esp 254 FE 3e Deflection - Dynamic Blocking Combat Overhaul.esp 254 FE 3f RelationshipChangeNotifications.esp 254 FE 40 Missives - Solstheim.esp 254 FE 41 HeightSizeFix.esp 254 FE 42 AudibleNPCDialogues.esp 254 FE 43 Conditional Expressions.esp 222 de SLALAnimObjBillyy.esp BetterCraftedPotions - CACO Patch.esp 254 FE 44 UnforgivingDevices - LBS Patch.esp 254 FE 45 UnforgivingDevices - Security Overhaul Patch.esp 223 df MLU.esp 254 FE 46 IWI-MLU Patch.esp 224 e0 Trade & Barter.esp 225 e1 Complete Crafting Overhaul_Remastered.esp 254 FE 47 InvisibleClothingCCOR.esp 226 e2 Ordinator - Perks of Skyrim.esp 227 e3 Multiple Enchantments - Ordinator Patch.esp 228 e4 HOR_OrdinatorPatch.esp 229 e5 Alternate Start - Live Another Life.esp 254 FE 48 RugsNoMore.esp 230 e6 WACCF_BashedPatchLvlListFix.esp 231 e7 Scarcity SE - Less Loot Mod.esp 232 e8 Scarcity SE - 6x Loot Rarity.esp 233 e9 Scarcity SE - 4x Merchant Item Rarity.esp 234 ea Atlas Map Markers.esp Well... i'm not sure how that even works for you, over the 255 mod limit with only few ESL's and no Bashed Patch used. Edited September 14, 2023 by Zaflis
VahzahVulom Posted September 14, 2023 Posted September 14, 2023 (edited) On 9/13/2023 at 6:37 PM, kurotatsu said: My suspect would be some kind of alchemy overhaul mod you have installed. I have caco and a mod that renames potions to have a more accurate name are they possible culprits i also have a anim replacer for the alchemy table never mind im pretty sure its Ingredient Priority Fix NG ill try again in the morning zzzzzzzzzzzzzzzz Edited September 14, 2023 by VahzahVulom
FrighteningSpoon Posted September 14, 2023 Posted September 14, 2023 Think we'll ever get full Deviously Cursed Loot device patching? Devious Enchanted Chests are nice but they don't have that extra customization and randomness factor, I also thoroughly enjoy DCL's unique devices. :)
kurotatsu Posted September 15, 2023 Posted September 15, 2023 8 hours ago, FrighteningSpoon said: Think we'll ever get full Deviously Cursed Loot device patching? Devious Enchanted Chests are nice but they don't have that extra customization and randomness factor, I also thoroughly enjoy DCL's unique devices. Problem with DCL's devices that they are very special and custom, not using standard DD scripts. So to make DCL patch for UD means rewriting each custom script, which is a lot of work. Also I wouldn't want to go into all this hassle until Kimy releases much needed DCL update. 1
FrighteningSpoon Posted September 15, 2023 Posted September 15, 2023 9 hours ago, kurotatsu said: Problem with DCL's devices that they are very special and custom, not using standard DD scripts. So to make DCL patch for UD means rewriting each custom script, which is a lot of work. Also I wouldn't want to go into all this hassle until Kimy releases much needed DCL update. That's fair. 1
arusnex Posted September 16, 2023 Posted September 16, 2023 The latest version is somehow conflict with SL widgets, will it be possible to show UD widgets & SL widgets at the same time?
ihatemykite Posted September 23, 2023 Author Posted September 23, 2023 On 8/22/2023 at 7:48 PM, MARODER007 said: Offer. 1. Reduced movement speed from boots and ankle chains (For independence from DeviousTraining) 2. Punishment for using the console and the AddItemMenu mod 3. With low characteristics of the character, do not reduce the durability of the equipment, but increase it (pull, entanglement). I found that with certain settings, the strength increases. I would like to get durability restoration with going beyond the maximum value of equipment health in case of unsuccessful crits. Will thing about it, but making boots to reduce movement speed might make game less enjoyable (but it will force player to focus more on removing them, which is good). I will probably go with existing idea -> there will be chance that player will basically rag doll instead of calling falling animation. This means if you for example run over bridge, and tip over, you can fall down from the bridge. Issue is to make ragdoll not break existing bound idles. I think there is already such mod on LL (but it was here long time ago, so it might be outdated) Thats interesting idea. Might give it a try. On 8/26/2023 at 11:08 PM, HeckinBestBork said: I've got an issue with the latest version where loading a save causes the device filter to reset to default. Presumably it's got something to do with the updating process after loading a save. Discovered and tested on fresh saves created after installing the newest version. Will investigate. Its possible that the setting is not getting saved. On 8/26/2023 at 11:50 PM, krzp said: There is, supposedly! addHavokBallAndSocketConstraint string lh ="NPC L Hand [LHnd]" string rh ="NPC R Hand [RHnd]" string rf ="NPC R Foot [Rft ]" string lf ="NPC L Foot [Lft ]" string luh ="NPC R UpperArm [RUar]" string ruh ="NPC L UpperArm [LUar]" string lc ="NPC L Clavicle [LClv]" string rc ="NPC R Clavicle [RClv]" string lfc ="NPC R Forearm [RLar]" string rfc ="NPC L Forearm [LLar]" game.addHavokBallAndSocketConstraint(mySelf,rc,mySelf,lc,0,0,0) game.addHavokBallAndSocketConstraint(mySelf,ruh,mySelf,luh,0,0,0) game.addHavokBallAndSocketConstraint(mySelf,rfc,mySelf,lfc,0,0,0) game.addHavokBallAndSocketConstraint(mySelf,rh,mySelf,lh,0,0,0) game.addHavokBallAndSocketConstraint(mySelf,rf,mySelf,lf,0,0,0) mySelf.PushActorAway(mySelf, 0 as Float) I was messing with that once, however, didn't quite succeed with anything good looking, but maybe you'll be able to figure it out... ? Thanks, will try to do some testing On 8/28/2023 at 3:40 AM, Þursona said: I've got issues getting UD and Devious Strike to work since I started a new save file. My last save file I used UD 2.1b7 and Devious Strike 0.4.3 + Patch 4. I also had Devious Lore installed with the Lore Patch, everything worked fine. Now after updating to UD 2.1 and Devious Strike 0.4.4 Strikers don't unequip their devices on transfer anymore and they also don't get locked on target character. Apart from that the transfer effects work fine. For example, I can use Devious weapons to transfer devices without problem. Devious Lore + Patch is not present in my current save file. I tried reorganizing the esp loadorder but no success. Reveal hidden contents This is what the console shows whenever a Striker hits my (or any other) character and a transfer should happen. I had the option for more console log output enabled, but that was a hot mess. I did see some messages about (named) device locking etc though when the strikers spawned. I'm not sure if the mod is having trouble recognizing the devices unlocking and being transferred. Something else I noticed is when a transfer all + punishment event occurs, some random (but not the Striker's) bondage devices are equipped for a brief moment before being immediately removed again. Reveal hidden contents This is a piece of my load order that I last tested it with. Any help is greatly appreciated. If you need more info just let me know. To be fair, I the Devious Strike also stopped working for me, but with version 0.4.3. I will do more investigation, but its possibly not UD issue. On 8/28/2023 at 7:33 AM, Tsunamilawl said: Will the mind break feature be added to the next version? Depends. What would you expect from the mind break ? Or how should it work ? On 8/31/2023 at 7:31 PM, The Longest John said: Small (but significant) to report - Sprinting animations with bound hands are being applied incorrectly. They work properly for a short time after the character gets equipped with an armbinder / straitjacket / yoke, but eventually stop being applied. This leads to the character running with her hands outside her armbinder, for example. Can anyone replicate the issue? This was issue before, but I thought I have fixed it. Do you have enabled DAR/OAR compatibility. And if yes, do you use DAR/OAR ? 1
ihatemykite Posted September 23, 2023 Author Posted September 23, 2023 (edited) On 9/10/2023 at 10:51 PM, Ferbodroid said: Well, why .ESP patch for Devious Chastity Piercing all Strict Chastity Piercing use both 49 and 50 slot, and only Strict Shielded Chastity Piercing use only 49 slot? P.S. I want to finish work on “my own” transform it into a “true” 3BA ?, but this slot distribution is confusing me Hide contents Looks like I forget to add it. Will take a look. On 9/11/2023 at 4:37 AM, pelagiusthemad said: Hate to dig out old posts but I couldn't find any more info on this issue. I've checked my load order many times over and all UD patches appear after their respecive DD patches - as instructed, but I still have the error getDeviceScriptByRender timeout when a red ebonite armbinder is equipped. Its only this item, nothing else causes any problems. Any ideas? EDIT: Other items cause this bug too, but it is limited to some armbinders Check if there is non UD mod which patch the device (most notably DD SE Patch, or Devious Lora Patch) On 9/11/2023 at 6:29 AM, wareware said: I don't know what this error means but it happens when you go to save Fjotra in The Sisterhood of Dibella by DeepBlueFrog The first line means that some mod try to lock non existing device on not existing actor. Looks like that is somehow breaking any further lock operations. Can you share you load order ? On 9/16/2023 at 5:37 AM, arusnex said: The latest version is somehow conflict with SL widgets, will it be possible to show UD widgets & SL widgets at the same time? How does it conflict ? Edited September 23, 2023 by ihatemykite 2
BYJE137 Posted September 25, 2023 Posted September 25, 2023 I tried this one out briefly a long time ago and had difficulties due to settings linked to other mods (debuffs etc.) making it really hard to make it work - but I just recently tried again with a new setup where I wanted to make it work and the conclusion: This mod is great, very nice work! @ihatemykite A few ideas/thoughts (none of this is meant as criticism of missing features, the mod is great): This may have already been covered somewhere in the 70 pages here, but I have been wondering about whether it's been considered to add a time dimension to some of the properties of the devices, I mean making them time-dependent? For example when you started out, those boots just had cheap locks but nothing else going for them, but if you keep wearing them they might gain sentience. Or if you damage them but not enough to remove them, they might start learning how to regenerate.. I don't even know, this kind of thing might have already been implemented, I'm new to playing with the mod, but if not it might be something to consider. It would make it harder to 'ignore' devices and leaving them on for extended periods of time (I know there's already the cuffs which might link so the basic dynamic is implemented in other ways already). Other behavior-dependent mechanisms could also be considered - if you struggle, but fail to struggle your way out of a device after some time it might shift from being easy or normal to a harder difficulty because it adapted to your efforts.. The way I understand how the MCM work, you can specify how often you want to see the orgasm manifest and timed locks properties(?), but I'm uncertain about whether/if it is also possible to tweak other properties like sentience or regeneration (/how much min/max). My guess would be that those properties are currently implicitly handled by the DD difficulty level, is that right? It would be nice to have the option of being able to tweak such properties to your liking as well, I would for example probably personally like to try out a setup where all devices regenerate, just with different rates (so you could still make headway with some devices without going all in at one specific point in time, but progress would be slower than otherwise). Maybe add a time dimension as well (longer wear = risk of sentience and regen?). Has the idea of having devices able to equip other devices interact with the inventory been considered? So for example if you're walking around with a lot of black goo, that annoying armbinder might think you should try a taste, leading to some potential unpleasantness? 1
Þursona Posted September 25, 2023 Posted September 25, 2023 On 9/23/2023 at 10:16 PM, ihatemykite said: Will thing about it, but making boots to reduce movement speed might make game less enjoyable (but it will force player to focus more on removing them, which is good). I will probably go with existing idea -> there will be chance that player will basically rag doll instead of calling falling animation. This means if you for example run over bridge, and tip over, you can fall down from the bridge. Issue is to make ragdoll not break existing bound idles. I think there is already such mod on LL (but it was here long time ago, so it might be outdated) Thats interesting idea. Might give it a try. Will investigate. Its possible that the setting is not getting saved. Thanks, will try to do some testing To be fair, I the Devious Strike also stopped working for me, but with version 0.4.3. I will do more investigation, but its possibly not UD issue. Depends. What would you expect from the mind break ? Or how should it work ? This was issue before, but I thought I have fixed it. Do you have enabled DAR/OAR compatibility. And if yes, do you use DAR/OAR ? Someone reported on the Devious Strike thread that devices not being equipped on single transfer is due to a missing PapyrusUtil function (StorageUtil.FormListRandom()) which is not present in the last PapyrusUtil 3.3 for LE. For SE, updating PapyrusUtil should fix it according to that user. If that's true then it's entirely on Devious Strike's mod author to fix this issue.
kurotatsu Posted September 26, 2023 Posted September 26, 2023 It was me who reported it and I was investigating because it was reported here. Kind of loop, hehehe... 1
isaactevess1 Posted September 26, 2023 Posted September 26, 2023 Hi all! I play SE. The filters seem to be active, but the mod still puts on devices that I have disabled. What to do? I don't want to play with costumes :((((
kurotatsu Posted September 27, 2023 Posted September 27, 2023 10 hours ago, isaactevess1 said: Hi all! I play SE. The filters seem to be active, but the mod still puts on devices that I have disabled. What to do? I don't want to play with costumes :(((( Hello. Can you please describe in which events device filter is ignored? It's working now to affect only random devices appearing, preset costumes are not checking the filter.
isaactevess1 Posted September 27, 2023 Posted September 27, 2023 8 hours ago, kurotatsu said: Привет. Не могли бы вы описать, в каких событиях игнорируется фильтр устройств? Теперь он действует только на случайные появляющиеся устройства, предустановленные костюмы не проверяются фильтром. It's a pity that the preinstalled ones are not ignored. I want to remove any solid suits. Naked body better for me ))0
skyrimfet Posted October 4, 2023 Posted October 4, 2023 Hi @ihatemykite Hi, even though the hardcore mode option is turned off, I still can't open the menu. even when I restored the controls in zaz animation pack it seems that some event almost immediately blocks the opening of the menu. it seems that in every possible configuration combination having heavybondage prevents me from getting into the menu:/ 1
skyrimfet Posted October 4, 2023 Posted October 4, 2023 58 minutes ago, skyrimfet said: Hi @ihatemykite Hi, even though the hardcore mode option is turned off, I still can't open the menu. even when I restored the controls in zaz animation pack it seems that some event almost immediately blocks the opening of the menu. it seems that in every possible configuration combination having heavybondage prevents me from getting into the menu:/ ok, i found i think - it seems that mod not dispell HardcoreDisableSpell - so with and without hardcore mode spell was active. when i did it manualy (via console) problem disappeared
Soulshifter355 Posted October 5, 2023 Posted October 5, 2023 Hey, is there a reason why the mod keeps getting disabled after I load a save? For context, I just started a fresh save file and after about an hour of playing I saved and quit, upon loading that save the mod was disabled. If somebody could let me know what I'm doing wrong I would greatly appreciate it.
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