yjhzty20000504 Posted May 2, 2023 Posted May 2, 2023 I don't have the option to unlock anyway, even though I'm empty handed and have the key, what is the reason?
ihatemykite Posted May 2, 2023 Author Posted May 2, 2023 16 minutes ago, yjhzty20000504 said: I don't have the option to unlock anyway, even though I'm empty handed and have the key, what is the reason? Device needs to have locks to unlock. You also need to have correct key. Which device do you want to unlock ? 1
ihatemykite Posted May 2, 2023 Author Posted May 2, 2023 1 hour ago, Hanshurtig11 said: I actually have no idea where to enabl/disable that. I have found "Speed up native calls" in Papyrus Tweaks mods meta.ini (the ziped download package), but just in a very long bunch of therms like this "......se)\n<br />[/size]\n<br />[*]Speed up native calls (Formerly \"Run Scripts On Main Thread\"[/ ........." Its not in the actual meta.ini in skyrim/data folder, nor skyrim.ini or skirimprefs.ini I noticed i have "powerofthree's Papyrus Extender" not installed, not sure about, but i have seen its on the list of recognized installed mods in the UD MCM. Edit: I uninstalled Papyrus Tweaks, but it just behaves the same. The changes are implemented and builded. You can check the last Nightly build to see if it fix anything. In case you want to make existing broken save working, you will have to open the save in resaver. Then terminate thread/s from script UD_widgetcontrol. Lastly, you will have to find the script iWant_Widgets and change variable load in progress to false Spoiler
yjhzty20000504 Posted May 3, 2023 Posted May 3, 2023 15 hours ago, ihatemykite said: 设备需要有锁才能解锁。您还需要有正确的密钥。您要解锁哪个设备? Maybe it's because my device was taken from a mod that took items, it didn't locked, thanks
hungvipbcsok Posted May 3, 2023 Posted May 3, 2023 On 4/28/2023 at 4:40 AM, ihatemykite said: Possibly bug. The was Devious Strike locks devices on player/follower is little unique. For that reason, I have still problem finding out a way to make it compatible. Can you per chance share a save, so I can take a look at what is making the script to hung ? or at least papyrus log if you still have it ? Sorry I haven't touch skyrim for a week now and the save file at that moment is lost. I will try to recreate the bug as I found it happen quite often when character got swarmed by DS.
r1d1 Posted May 3, 2023 Posted May 3, 2023 (edited) I think it would be excellent, add to the MCM option to set the gender of the NPC that can help PC free from restraints. Or even the option that only members of her faction or friends can help. This would go well with Slaverun where when a PC is added to the zadslaves faction. It would make sense that slaves might want to help PC, but slavers might not. Edited May 3, 2023 by r1d1
pnutz78 Posted May 4, 2023 Posted May 4, 2023 On 1/30/2023 at 9:47 AM, iivanvv said: Small addition. The main mod already has definitions for animations that are used in various scenarios (including compation assistance with devices). These definitions were made for the following animation packs: - DD 5.2 beta (solo struggle, horny/orgasm animations). - Zaz Animation Pack 8.0+ (probably 7.0 too) (solo struggle, horny/orgasm animations). - Babo Human SLAL Pack version 25.06.2022 or later (paired struggle). - Babo Human Futa SLAL Pack version 25.06.2022 or later (paired struggle). - Babo Human Lesbian SLAL Pack version 25.06.2022 or later (paired struggle). - Billyy SLAL Pack version 5.9 or later (paired struggle). - Leito SLAL Pack version 1.9 (paired struggle). These are not hard dependencies (except for DD of course)! But if you had these packs installed then their animations will be used by the UD. Could someone please provide the exact link for these packs for LE? I have installed multiple versions of Babo, Leito, Billy packs and they seem to not contain these animations. Many thanks!
iivanvv Posted May 4, 2023 Posted May 4, 2023 (edited) 11 hours ago, pnutz78 said: Could someone please provide the exact link for these packs for LE? I have installed multiple versions of Babo, Leito, Billy packs and they seem to not contain these animations. Many thanks! Billyy's Pack (Human, HumanLesbian, HumanFuta) https://www.loverslab.com/files/file/3999-billyys-slal-animations-2023-5-2/ Zaz Pack (8.0+ but I believe 7.0 should be suffice too) https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ This mod adds only solo animations and very few. BakaFactory (Human pack) https://www.loverslab.com/files/file/6707-bakafactorys-slal-animation-le-sse/ Nibbles Animations (Human) (LE) https://www.loverslab.com/files/file/2585-nibbles-animations/ (SE) https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ Leito Animations (Leito, Leito_Aggressive) (LE) https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ (SE) https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ Don't forget to run FNIS after installation. With these mods, all json files will be allowed to be enabled in the MCM. Tell me if I missed anything. Edited May 4, 2023 by iivanvv 2
Derenriche Posted May 4, 2023 Posted May 4, 2023 (edited) Found a bug in the zadLibs_UDPatch replacement, the quest form in the esp missed the keyword property zad_exposedbreasts so it is never initialized to the proper keyword form. This causes the HasBreastsExposed Function to always return false if the player is wearing any armor, even if tagged as exposed. Edit: Same for zad_blockgenericevent Edited May 4, 2023 by Derenriche
pnutz78 Posted May 5, 2023 Posted May 5, 2023 Hi @ihatemykite, I saw the poll you recently started and one option was to rework the sentient devices. I have some thoughts/ suggestions on this and wanted to share: I like the idea of the these devices growing in power and influence over you over time. The way I would envision this is by acts of submission, depravity So for example things start with a single device which is relatively easy to remove. As you give submissive answers to it's questions about your kinkiness and love for bondage the device strentghens and gets harder to remove. There should always be a struggle mechanic to resist the devices suggestions. Can use existing mechanics maybe with the animation when trying to remove a blindfold. As the device gets stronger (literally) and it's influence grows over you it will suggest more brazen kinky tasks like have sex with strangers (maybe starting with just giving head or a hand/ foot job) at the beginning you are still able to conduct these acts in private while later they have to be in public- also this could be come a public spectacle where the device makes you go to an inn and service the clients for a whole night. Or have a line in the towns square where you are being used by everyone in range. As the device grows the tasks grow more depraved + the device creates additional devices until you are fully bound by a specific theme (which is configurable in the mcm). If you manage to resist the devices suggestions it could punish you by getting zapped, if you are often resisting it may manifest shock piercing and a chastity belt to do some orgasm denial. In general the device measure for gaining strength (in terms of durability and influence over you) is orgasms. The additional devices also strength (in terms of durability) before a new device can be spawned (highest durability achieved). It would be nice if the various acts of public depravity the device wants you to commit could be aligned with the devices it has equipped on you. So pony gear, open chastity, petsuit, armbinder could be little mini tasks that fit the theme. In general it would be great if the logic for equipping devices could be in line with these tasks so a device does not block impede you from the task at hand. Maybe for a given task the sentient device just changes removes the devices you are wearing. So in order to weaken the device and gain your freedom you have to continue to: resist it's mind games, resist/ limit orgasms. Or you can just enjoy the ride and be a good girl :-). I could probably think more about the details but I wanted to share and see what you think about the direction 1
pnutz78 Posted May 5, 2023 Posted May 5, 2023 An example of how I try to achieve some roleplaying with your mod today: I have "devious strike" and "devious chests" installed and "radiant prostitution". I go back to the closest inn and pretend there was a mechanic where the inn keeper says: "you have to keep working here as a prostitute until you managed to remove all the devices". Have extra mods installed to add more NPC's and then struggle between servicing my clients to get the devices off. Obviously would be great if there would be actual mechanics like this in the mod but this works well enough ? . Another mechanic I am looking for is once you wearing Devices for NPCs to take advantage of you. However, the only mod I found to do this with is "Deviously Enslaved Continued" and since this mod has been abandoned now and has a lot of other issues this is not ideal. It does however provide you the mechanic that when you are visibly wear devices that NPCs treat you as free for the taking. Any mechanics like this would be great to see in the mod.
Phelan42 Posted May 6, 2023 Posted May 6, 2023 (edited) I hope there'll be an MCM option to switch breathplay off...? Chances are I'd have to deinstall this otherwise awesome mod if it should be non-optional... Other than that, as for the sentient submit/resist - I love your idea of an actual "conversation", and it would work really well with an idea I've had about that - maybe include the "willpower" thing from Devious Followers if in use? Like which conversation options are available, depending on the current willpower? Just an idea of course, but I figure it shouldn't be too much of an issue to use (even without DF installed, you should be able use the same variable(s)...?) Oh, and as someone already brought up some time ago, maybe make the Abadon toys manifest Abadon gear instead of "normal" stuff, at least as a toggleable MCM option? Kind of "Abadon gear manifests (a) regular devices (b) Abadon devices (c) both"? ? Edited May 6, 2023 by Phelan42
zer02 Posted May 6, 2023 Posted May 6, 2023 (edited) I am very grateful to the author for such a mod! First of all - stability and reliability. The second is the innovative gameplay mechanics. The third is the support of users and the desire to improve what has already been done (progress should grow). Wonderful mod, once again, thank you for such a wonderful creation! During the total 18-hour gameplay with this mod, I did not find any problems (I do not use NON-recommended mods, observing the requirements, SE). I would assume that in the future, the mod also needs extended animation packages based on DAR And some of the original items from the original mod (DD) need more correct meshes and it would be desirable to support SMP. By the way, optimization is very good (i5-9600, 16-3733, 3070) Patches for Skooma Whore - add to the list of ingredients for some items that are forcibly added to the character - properties from slime. (this is of course optional for everyone, for example, for their own assembly, I added small hunger reduction properties to all the properties of Black Slime and the rest), with such a patch, there is no need for NPCs to put on a DD character - they will put on themselves on the occasion of the use of a Skooma ? Edited May 6, 2023 by zer02 1
F0xii Posted May 7, 2023 Posted May 7, 2023 I know what I'm about to ask is ludicrous enough, but is there ANY way to "safely" uninstall UD on a save? Yeahyeah I know the basics of not uninstalling stuff mid-save but I still just want to know cuz I'd like to not restart if possible. Or maybe even just get rid of the DD Patch at least if possible? Ty in advance y'all ❤️
kurotatsu Posted May 8, 2023 Posted May 8, 2023 On 5/7/2023 at 12:27 PM, F0xiiNat0r said: I know what I'm about to ask is ludicrous enough, but is there ANY way to "safely" uninstall UD on a save? Yeahyeah I know the basics of not uninstalling stuff mid-save but I still just want to know cuz I'd like to not restart if possible. Or maybe even just get rid of the DD Patch at least if possible? Ty in advance y'all ❤️ The latter is quite simple - make sure that none of slotted characters including yours are not wearing any DDs and then simply disable DD patch plugin in the load order. UD will still function, but all DD device will function without UD added effects, i.e. "vanilla DD". 1
ihatemykite Posted May 8, 2023 Author Posted May 8, 2023 On 5/4/2023 at 9:45 PM, Derenriche said: Found a bug in the zadLibs_UDPatch replacement, the quest form in the esp missed the keyword property zad_exposedbreasts so it is never initialized to the proper keyword form. This causes the HasBreastsExposed Function to always return false if the player is wearing any armor, even if tagged as exposed. Edit: Same for zad_blockgenericevent Thanks for report, will fix it. I totally forget that zadlibs script properties also got some changes with 5.2 version. On 5/5/2023 at 3:27 PM, pnutz78 said: Hi @ihatemykite, I saw the poll you recently started and one option was to rework the sentient devices. I have some thoughts/ suggestions on this and wanted to share: I like the idea of the these devices growing in power and influence over you over time. The way I would envision this is by acts of submission, depravity So for example things start with a single device which is relatively easy to remove. As you give submissive answers to it's questions about your kinkiness and love for bondage the device strentghens and gets harder to remove. There should always be a struggle mechanic to resist the devices suggestions. Can use existing mechanics maybe with the animation when trying to remove a blindfold. As the device gets stronger (literally) and it's influence grows over you it will suggest more brazen kinky tasks like have sex with strangers (maybe starting with just giving head or a hand/ foot job) at the beginning you are still able to conduct these acts in private while later they have to be in public- also this could be come a public spectacle where the device makes you go to an inn and service the clients for a whole night. Or have a line in the towns square where you are being used by everyone in range. As the device grows the tasks grow more depraved + the device creates additional devices until you are fully bound by a specific theme (which is configurable in the mcm). If you manage to resist the devices suggestions it could punish you by getting zapped, if you are often resisting it may manifest shock piercing and a chastity belt to do some orgasm denial. In general the device measure for gaining strength (in terms of durability and influence over you) is orgasms. The additional devices also strength (in terms of durability) before a new device can be spawned (highest durability achieved). It would be nice if the various acts of public depravity the device wants you to commit could be aligned with the devices it has equipped on you. So pony gear, open chastity, petsuit, armbinder could be little mini tasks that fit the theme. In general it would be great if the logic for equipping devices could be in line with these tasks so a device does not block impede you from the task at hand. Maybe for a given task the sentient device just changes removes the devices you are wearing. So in order to weaken the device and gain your freedom you have to continue to: resist it's mind games, resist/ limit orgasms. Or you can just enjoy the ride and be a good girl :-). I could probably think more about the details but I wanted to share and see what you think about the direction Nice idea. But that sound more like something that should be done externally, not internally, as its quite complex. What I mean is that I will focus more n making the sentient system flexible, so other creators can use it to create what you mentioned. Also, the whole gist of the sentient rework would be something like this: Every sentient device will have new device menu option (something like talk, speak etc..). This will either open new dialogue with talking activator. Or, alternatively, with some kind of ghost NPC which will be summoned. I will first try the second as it will look more cool, but will also be more hard to implement. Regarding the dialogue itself, it will be most likely some kind of small quest which you can complete to gain advance on the device. So for example, it can tell you that it is hungry, so you will have to find the food it describes. Once you do so, it will either get weaker or give player some kind of reward. Also, I will have to rebalance sentient devices to make them harder, so the dialogue will seem as more convenient way of escaping. But this is just in my head. It will most likely be different once I start working on it. On 5/6/2023 at 3:09 AM, Phelan42 said: I hope there'll be an MCM option to switch breathplay off...? Chances are I'd have to deinstall this otherwise awesome mod if it should be non-optional... Don't see reason why not. I understand that not all people are in to this, so I will not force anyone to use it. On 5/6/2023 at 9:42 AM, zer02 said: I am very grateful to the author for such a mod! First of all - stability and reliability. The second is the innovative gameplay mechanics. The third is the support of users and the desire to improve what has already been done (progress should grow). Wonderful mod, once again, thank you for such a wonderful creation! During the total 18-hour gameplay with this mod, I did not find any problems (I do not use NON-recommended mods, observing the requirements, SE). I would assume that in the future, the mod also needs extended animation packages based on DAR And some of the original items from the original mod (DD) need more correct meshes and it would be desirable to support SMP. By the way, optimization is very good (i5-9600, 16-3733, 3070) Patches for Skooma Whore - add to the list of ingredients for some items that are forcibly added to the character - properties from slime. (this is of course optional for everyone, for example, for their own assembly, I added small hunger reduction properties to all the properties of Black Slime and the rest), with such a patch, there is no need for NPCs to put on a DD character - they will put on themselves on the occasion of the use of a Skooma ? Thanks for feedback. Glad to see that the mod works well. Regarding the slime, that's funny finding. Might try Skooma Whore later and see if some kind of patch can be made. On 5/7/2023 at 11:27 AM, F0xiiNat0r said: I know what I'm about to ask is ludicrous enough, but is there ANY way to "safely" uninstall UD on a save? Yeahyeah I know the basics of not uninstalling stuff mid-save but I still just want to know cuz I'd like to not restart if possible. Or maybe even just get rid of the DD Patch at least if possible? Ty in advance y'all ❤️ Regarding the main mod, it will not be that easy. UD basically replace some of the DD script so it can work properly. So only way to uninstall UD without breaking DD would be to first uninstall UD, then DD, then clean save with resaver and then reinstall DD. You will also obviously have to remove all devices from your character and NPC, as it can otherwise cause issues. 4
Sora丶 Posted May 8, 2023 Posted May 8, 2023 SE version and I met a problem.I found when I pressed the key there is no reaction at all.And I change it in MCM,but it still no reaction at all.I can see the mod works when i open my inventory menu.And the minigame is correct,but i can't do any thing with my keyboard
ihatemykite Posted May 8, 2023 Author Posted May 8, 2023 44 minutes ago, Sora丶 said: SE version and I met a problem.I found when I pressed the key there is no reaction at all.And I change it in MCM,but it still no reaction at all.I can see the mod works when i open my inventory menu.And the minigame is correct,but i can't do any thing with my keyboard What key ?
Sora丶 Posted May 8, 2023 Posted May 8, 2023 8 minutes ago, ihatemykite said: What key ? Sorry,It is hotkey.Seems all hotkeys don't work at all.
ihatemykite Posted May 8, 2023 Author Posted May 8, 2023 But what exact key ? How is it called in MCM ? Or what is the default binding ?
Sora丶 Posted May 8, 2023 Posted May 8, 2023 4 hours ago, ihatemykite said: But what exact key ? How is it called in MCM ? Or what is the default binding ? All default hotkey can't work well,but this problem suddenly disappeared.So it seems no problem now.
Sora丶 Posted May 9, 2023 Posted May 9, 2023 I met another problem.I wear a chastity belt and a gag from DCL and I have key.However,seems it impossible to unlock the chastity bra.And the gag's lock is jamed,but seems it is impossible to fix it as I tried many times,but still make no progress.So,how can I escape from these two devices?
malarmephisto Posted May 10, 2023 Posted May 10, 2023 Good evening, I am having some issues, if i use UD without skyrim Utility mod + DD Equip -> i have all the mod active, base widgets working If i active this mods, i loses base widgets (meaning no bar for the rising orgasm, or bar for the fight, or bar for the resistance of the gear) Is there any solution, or they are incompatible?
Sora丶 Posted May 10, 2023 Posted May 10, 2023 Besides,the unlock option in debug menu seems not work……
Fart N. Posted May 11, 2023 Posted May 11, 2023 Experiencing a funky issue where minigames ending in device removals don't exit properly (leaving the character just standing there with disabled controls and without the device). Minigames ending in exhaustion or nut exit without issue. Enabling controls through console works fine, but the item isn't unequipped in the debug menu and UD still considers you to be in a minigame (which means you can't move on to unlocking other gear). Running the debug fixes resets the minigame state and disabled controls but doing this after each device is a bit on the annoying side. The issue is deep in the long chain of UnlockDevice calls - something's preventing the removeDevice function from being called, and it's not outputting anything about it to the log. As such, the minigame loop ends up waiting for the _isRemoved flag which will never come. I've tried inserting QuickFix (from npcslot) to the loop and it runs (removes the device, etc) but the flag isn't set so the loop continues. Another fix I have in mind is to just manually call removeDevice if the flag doesn't set itself within some amount of seconds - I'm hesitant to do so because I don't know which parts of the device removal process were done properly and which weren't. In any case, my question is: has anyone else had this happen? Has anyone else found a fix?
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