MigthyOwl Posted April 12, 2023 Posted April 12, 2023 1 hour ago, ihatemykite said: I would also recommand to just download all mods from this page https://www.nexusmods.com/skyrimspecialedition/mods/categories/95/?BH=0 (or at least the ones that are relevant, like engine fixes etc.. Armor or NPC fixes will hardly have effect on your game crashing). Also, sort it by downloads/endorsements so only the most important mods show up All screenshots are with normal skyrim races. The one you are asking about is just nord. I was just playing quite a bit in racemenu. Horns are from this mod. Eyes are from this mod (if I remember correctly). Skin is diamond skin with sporty normal map. In case you are using body preset with smaller boobs, you can use reduced shadow version of normal map Hide contents Thanks, have a nice day.
ihatemykite Posted April 12, 2023 Author Posted April 12, 2023 42 minutes ago, The Longest John said: I had a thought while playing around with the feature that allows arm and leg cuffs to tie the player up. In its current version, DD has dozens of variations of straitjackets that also bind the player's legs - legbinder variants, hobble skirt variants, restrictive hobble skirts, and so on. These devices aren't the most fun thing out there, because the player is effectively unable to do much of anything until they manage to escape the straitjacket as a whole. What if these legbinding straitjackets got a Special action tab similar to that found on arm and leg cuffs, that allowed the player to "untie" their legs - in effect, doing so would simply replace the currently worn legbinding variant of the straitjacket with a non-legbinding one. As an example, let's say the player gets tied in a black ebonite straitjacket with a legbinder. Rather than take a few real life minutes to escape the thing, the player can now "untie" their legs much more quickly, and then go on adventuring with their arms tied in a standard black ebonite straitjacket. They'd then still be able to move around at speed and fight until they manage to escape the device. I feel this would make getting tied in these kinds of devices much more playable - there would still be an additional level of punishment that comes with the legbinding variant of the jacket, but it would no longer be so crippling that the player is tempted to simply reload an earlier save. I could even see this being taken a step further, by giving straitjackets with the Sentient tag the ability to transform into legbinding variants after delivering some favour text - this seems especially appropriate for the Cursed Abadon Straitjacket, for example. As usual, I disclaim that I know less than nothing about modding, and don't know whether it is possible to implement this feature in a reasonable amount of time. I'm just someone with ideas. Nevertheless, I think such a feature would greatly improve the playability of this mod and could be integrated by using some of the mechanisms already in place for arm and leg cuffs! Regardless, thanks again for all the hard work @ihatemykite! We don't say it enough, but this mod is truly amazing and has changed the way many of us interact with this game! I like the idea, but I don't thing that it is currently possible to change the device model without loosing the device information. So only way to do that is to create new device which will be locked in place of existing device. But issue is UD stores all variables on render device, which is the model you see in game. So if you change the model, you also change the device. I would have to implement some copy function which would allow copying all variables from one device to other (in this case from one straitjacket to other). But that would probably just cause more issues. For now I will give this pass. But it would be possible to implement something like this in DD, as no information is stored on render device. 1
The Longest John Posted April 12, 2023 Posted April 12, 2023 24 minutes ago, ihatemykite said: I like the idea, but I don't thing that it is currently possible to change the device model without loosing the device information. So only way to do that is to create new device which will be locked in place of existing device. But issue is UD stores all variables on render device, which is the model you see in game. So if you change the model, you also change the device. I would have to implement some copy function which would allow copying all variables from one device to other (in this case from one straitjacket to other). But that would probably just cause more issues. For now I will give this pass. But it would be possible to implement something like this in DD, as no information is stored on render device. Fair enough, had no idea that's how things work behind the scenes! 1
Derenriche Posted April 12, 2023 Posted April 12, 2023 Not sure if this was mentioned anywhere, but the update log mentioned the ability to set custom abadon suits. However, I'm unsure how to do that since there isn't an option for it in the MCM that I can find. Can anyone here help me with this?
kurotatsu Posted April 13, 2023 Posted April 13, 2023 10 hours ago, Derenriche said: Not sure if this was mentioned anywhere, but the update log mentioned the ability to set custom abadon suits. However, I'm unsure how to do that since there isn't an option for it in the MCM that I can find. Can anyone here help me with this? It's not done through the MCM. You have to create your mod, add there quest and script which will handle set registered and devices being equipped. If you want to see example of implementation - please check how it's done in my mod There are 3 Abadon suits added, all sources are available for you to see how it's done and try to do yours.
wareware Posted April 13, 2023 Posted April 13, 2023 I tried the latest version(and nightly build) on SE and the MCM is blank. Anyone else who experienced this issue?
ihatemykite Posted April 13, 2023 Author Posted April 13, 2023 (edited) 1 hour ago, wareware said: I tried the latest version(and nightly build) on SE and the MCM is blank. Anyone else who experienced this issue? Was repairing this issue yesterday. its not still merged, but you can try this prototype to see if it will solve the issue. You have to extract it first, as there is another zip in the zip Can't upload it here directly because of size, so you have to download it from github Link: https://github.com/IHateMyKite/UnforgivingDevices/actions/runs/4688320698 Spoiler EDIT: Forget to mention that this can also theoretically help people who were having issue installing the mod. Basically, not working MCM also means that UD was not installed correctly, but not in such way that UD detects it. Edited April 13, 2023 by ihatemykite 1
Derenriche Posted April 13, 2023 Posted April 13, 2023 10 hours ago, kurotatsu said: It's not done through the MCM. You have to create your mod, add there quest and script which will handle set registered and devices being equipped. If you want to see example of implementation - please check how it's done in my mod There are 3 Abadon suits added, all sources are available for you to see how it's done and try to do yours. Ah I see, I thought it would allow you to configure exactly what items abadon would manifest. Thanks for clearing that up.
wareware Posted April 13, 2023 Posted April 13, 2023 (edited) 13 hours ago, ihatemykite said: Was repairing this issue yesterday. its not still merged, but you can try this prototype to see if it will solve the issue. You have to extract it first, as there is another zip in the zip Can't upload it here directly because of size, so you have to download it from github Link: https://github.com/IHateMyKite/UnforgivingDevices/actions/runs/4688320698 Reveal hidden contents EDIT: Forget to mention that this can also theoretically help people who were having issue installing the mod. Basically, not working MCM also means that UD was not installed correctly, but not in such way that UD detects it. That worked. Though I had to start a new game, quit to main menu and then start a new game for it to show up(like the Cursed Loot debug menu error). EDIT: Actually worked just fine on my second character without the whole quitting to the main menu step. Edited April 14, 2023 by wareware
umcreiger Posted April 14, 2023 Posted April 14, 2023 how to i make the abadon items? or are they not craftable?
kurotatsu Posted April 14, 2023 Posted April 14, 2023 10 hours ago, umcreiger said: how to i make the abadon items? or are they not craftable? Abadon restraints are not craftable, they are manifested by goo or plugs. Some items can be crafted(weapons, ring, plugs...), but they are not restraints.
ihatemykite Posted April 14, 2023 Author Posted April 14, 2023 22 hours ago, wareware said: That worked. Though I had to start a new game, quit to main menu and then start a new game for it to show up(like the Cursed Loot debug menu error). EDIT: Actually worked just fine on my second character without the whole quitting to the main menu step. Thanks for report. I have changed some scripts again, so it should hopefully now work every time. Like before, the prototype can be downloaded from there https://github.com/IHateMyKite/UnforgivingDevices/actions/runs/4701736055
Orange337 Posted April 14, 2023 Posted April 14, 2023 (edited) Is it possible to configure the duration of the new timed locks? I feel like they're a little long *Ah nevermind I mistook the timed locks as lasting for an actual IRL hour since waiting doesn't skip them Edited April 14, 2023 by Orange337
kurotatsu Posted April 15, 2023 Posted April 15, 2023 (edited) 9 hours ago, Orange337 said: Is it possible to configure the duration of the new timed locks? I feel like they're a little long *Ah nevermind I mistook the timed locks as lasting for an actual IRL hour since waiting doesn't skip them Actually you can skip wait, it just needs a little time for the timelocks to be updated after wait. So if you have timelocks - press wait, after wait completes - wait 5-10 seconds and then check locks status. Edited April 15, 2023 by kurotatsu
BackToMonke007 Posted April 15, 2023 Posted April 15, 2023 Damn... I`ve even createn an account to report here. Non-native english alert. For some reason i cant update to 2.0b2 version from 2,0. Shows "!!FATAL ERROR!!" message that some modules weren`t loaded. DD 5.1. UD stays after them in mod loading order.
BackToMonke007 Posted April 15, 2023 Posted April 15, 2023 7 minutes ago, BackToMonke007 said: Damn... I`ve even createn an account to report here. Non-native english alert. For some reason i cant update to 2.0b2 version from 2,0. Shows "!!FATAL ERROR!!" message that some modules weren`t loaded. DD 5.1. UD stays after them in mod loading order. Tried to install NB patch from this thread. Nothing changed except that: Only UDLLP module was loaded.
kurotatsu Posted April 16, 2023 Posted April 16, 2023 20 hours ago, BackToMonke007 said: Tried to install NB patch from this thread. Nothing changed except that: Only UDLLP module was loaded. Just to confirm - are you starting the new game? Have you checked all prerequisites?
Zhash61 Posted April 19, 2023 Posted April 19, 2023 For the new chastity piercing patch... Is there a separate mod that goes with that?
ihatemykite Posted April 21, 2023 Author Posted April 21, 2023 On 4/19/2023 at 3:58 PM, Zhash61 said: For the new chastity piercing patch... Is there a separate mod that goes with that? Yes, you have to download the base mod. Link for it is in fomod installer.
Eskella Posted April 23, 2023 Posted April 23, 2023 (edited) Running into a bit of a head-scratcher - since updating (b2 to b3), I've had a problem with the timer for timed locks never decreasing. Is there a specific script that I should try to maybe cull from my save file to get it 'restarted' and working again? Everything else has been working fine. Edit: Looks like I also can't open the debug menu for items and the NPC list does not pick anyone up, so, uh, I guess I'll see if I can fix it with some save edit surgery... Edit 2: OK, crisis possibly averted, just needed to force some references lol. Edited April 23, 2023 by Eskella
hungvipbcsok Posted April 25, 2023 Posted April 25, 2023 Im not so sure but when a massive amount of DD items got equip on my follower (Devious Striker rampage), UD can't seem to be able to scan her slots anymore. Both the option to access her devices or the unequip slot in debug do not open the pop up window to select item/slot.
ihatemykite Posted April 27, 2023 Author Posted April 27, 2023 On 4/23/2023 at 4:43 PM, Eskella said: Running into a bit of a head-scratcher - since updating (b2 to b3), I've had a problem with the timer for timed locks never decreasing. Is there a specific script that I should try to maybe cull from my save file to get it 'restarted' and working again? Everything else has been working fine. Edit: Looks like I also can't open the debug menu for items and the NPC list does not pick anyone up, so, uh, I guess I'll see if I can fix it with some save edit surgery... Edit 2: OK, crisis possibly averted, just needed to force some references lol. What do you mean with "force some references" ? On 4/25/2023 at 3:51 PM, hungvipbcsok said: Im not so sure but when a massive amount of DD items got equip on my follower (Devious Striker rampage), UD can't seem to be able to scan her slots anymore. Both the option to access her devices or the unequip slot in debug do not open the pop up window to select item/slot. Possibly bug. The was Devious Strike locks devices on player/follower is little unique. For that reason, I have still problem finding out a way to make it compatible. Can you per chance share a save, so I can take a look at what is making the script to hung ? or at least papyrus log if you still have it ?
pangxie250 Posted April 30, 2023 Posted April 30, 2023 Thank you so much for your mod.I think you can add a device that fixes when the actor climax,Forcing players to play mini-games more often
kurotatsu Posted April 30, 2023 Posted April 30, 2023 2 hours ago, pangxie250 said: Thank you so much for your mod.I think you can add a device that fixes when the actor climax,Forcing players to play mini-games more often Abadon Plug does this, it heals from wearer's orgasms. Also there's MAO modifier, applied randomly to genital piercings and plugs, which manifests bondage devices on orgasm with set probability.
pangxie250 Posted April 30, 2023 Posted April 30, 2023 1 hour ago, kurotatsu said: Abadon Plug 可以做到這一點,它可以治愈佩戴者的性高潮。 還有 MAO 修飾符,隨機應用於生殖器穿孔和插頭,以設定的概率在性高潮時顯示束縛裝置。 There may be some misunderstanding.I'm sorry I'm not good at English.I mean broken devices repair themselves when the actor climax.Because it doesn't look like Orgasm resist minigame don't work very much
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