merryMalfunctioning Posted May 12, 2021 Author Posted May 12, 2021 1 hour ago, The Gent said: So i found the problem mod (not your mod) sorry about that, just didn't do all my normal passes and checks on my list. can somebody remind me how do you find a crashlog if you use MO2? for further ease of use. In the overwrite directory.
EdwardV Posted May 12, 2021 Posted May 12, 2021 Ok, so i downloaded the newest version, built a new character, built the 3ba devourment body through bodyslide, and I can get the stomach to grow through swallow, but nothing happens when I use breast vore L or R. Is there anything I need to do to get those to work?
merryMalfunctioning Posted May 12, 2021 Author Posted May 12, 2021 1 hour ago, EdwardV said: Ok, so i downloaded the newest version, built a new character, built the 3ba devourment body through bodyslide, and I can get the stomach to grow through swallow, but nothing happens when I use breast vore L or R. Is there anything I need to do to get those to work? Those sliders require the 3BAv2 body. And since no outfits have been converted to that body yet, the BVore sliders will only work when you're undressed. I'm still working on a good way to support the default 3BA and CBBE breast sliders now that breast vore is separated into left and right.
Riggs Eclipse Posted May 13, 2021 Posted May 13, 2021 Howdy folks, getting a CTD when regurgitating/excreting fully digested prey. Spoiler Unhandled native exception occurred at 0x0 on thread 28584! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 12 May 2021 21:58:38.073 Possible relevant objects (7) { [ 1] TESObjectARMO(Name: `Fur Lined Hood`, FormId: 1A0CDBDD, File: `WetandCold.esp`) [ 28] TESObjectARMO(Name: `Dawnguard Gauntlets`, FormId: 0200F3FE, File: `Dawnguard.esm`) [ 43] TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`) [ 43] TESObjectREFR(FormId: FF0012F5, BaseForm: TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`)) [ 57] TESNPC(Name: `Riggs`, FormId: 00000007, File: `Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- Skyrim.esm`) [ 57] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Riggs`, FormId: 00000007, File: `Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- Skyrim.esm`)) [ 109] ShadowSceneNode(Name: `shadow scene node`) } Probable callstack { [0] 0x0 [1] 0x7FF6DCA7CCAE (SkyrimSE.exe+10CCAE) unk_10CC40+6E [2] 0x7FF6DD5772DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F [3] 0x7FF6DCB48A46 (SkyrimSE.exe+1D8A46) unk_1D89F0+56 [4] 0x7FF6DCB06DF1 (SkyrimSE.exe+196DF1) TESBoundObject::unk_196DD0+21 [5] 0x7FF6DCB2AF6F (SkyrimSE.exe+1BAF6F) unk_1BAF40+2F [6] 0x7FF6DCB564FF (SkyrimSE.exe+1E64FF) unk_1E6190+36F [7] 0x7FF6DCC1751F (SkyrimSE.exe+2A751F) TESObjectREFR::GetTeleportLockData_2A74C0+5F [8] 0x7FF6DCB9BA24 (SkyrimSE.exe+22BA24) TESObjectCONT::GetActivateText_22B990+94 [9] 0x7FF6DCFFDE9B (SkyrimSE.exe+68DE9B) unk_68DE50+4B [10] 0x7FFCAA35E4D7 (skse64_1_5_97.dll+3E4D7) [11] 0x7FF6DCC9EE34 (SkyrimSE.exe+32EE34) ApplyPerkEntryPoint_32ECE0+154 [12] 0x7FF6DD83388E (SkyrimSE.exe+EC388E) unk_EC3880+E [13] 0x7FF6DD83327D (SkyrimSE.exe+EC327D) unk_EC31D0+AD [14] 0x7FF6DD0206E6 (SkyrimSE.exe+6B06E6) PlayerCharacter::unk_6B0570+176 [15] 0x7FF6DD00F15F (SkyrimSE.exe+69F15F) PlayerCharacter::Update_69E580+BDF [16] 0x7FFC6D29FB7F [17] 0x7FFC6ED5B1D1 [18] 0x7FFC6ED5B195 [19] 0x7FF6DD82E189 (SkyrimSE.exe+EBE189) MenuManager::IsMenuOpen_EBE150+39 [20] 0x7FF6DCEFFFAD (SkyrimSE.exe+58FFAD) unk_58FF80+2D [21] 0x7FF6DCF24080 (SkyrimSE.exe+5B4080) Main::unk_5B3FD0+B0 [22] 0x7FF6DCF12AB0 (SkyrimSE.exe+5A2AB0) BGSImpactManager::unk_5A2A70+40 [23] 0x7FFCED23377D (KERNELBASE.dll+6377D) [24] 0x7FF65DE800B1 [25] 0x7FF6DCF23283 (SkyrimSE.exe+5B3283) Main::Update_5B2FF0+293 [26] 0x7FF6DCF1F4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124 [27] 0x7FF6DCF1CC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35 [28] 0x7FF6DDCBB17A (SkyrimSE.exe+134B17A) unk_134B05C+11E [29] 0x7FFCEF6B7C24 (KERNEL32.DLL+17C24) [30] 0x7FFCEF80D721 (ntdll.dll+6D721) } Registers { AX: 0x1A1AE8B3F80 (void*) BX: 0x1A1AE8B3F50 (void*) CX: 0x1A1AE8B3F20 (void*) DX: 0x7E5533214901 (u64):[138904395139329] SI: 0x1A293DB7801 (void*) DI: 0x1A1AE8B3F20 (void*) BP: 0x1 (u8):[1] SP: 0x4B882FF438 (void*) IP: 0x0 (NULL) R8: 0x4 (u8):[4] R9: 0x7FF6DE1E1528 (SkyrimSE.exe+1871528) (void*) R10: 0xFEFEFEFEFEFEFEFF (i64):[-72340172838076673] R11: 0x8080808080808080 (i64):[-9187201950435737472] R12: 0x0 (NULL) R13: 0x0 (NULL) R14: 0x7FF6DC970000 (SkyrimSE.exe+0) (char*) "MZ?" R15: 0x1A294499220 (TESObjectARMO**) -> (Name: `Fur Lined Hood`, FormId: 1A0CDBDD, File: `WetandCold.esp`) Flags: 0x10202 XMM0: (double)0 / (float)0 XMM1: (double)0 / (float)0 XMM2: (double)5.26354424712089E-315 / (float)1 XMM3: (double)1.65559124428926E-314 / (float)-96000 XMM4: (double)5.94220989315715E-315 / (float)90112 XMM5: (double)4.93198240478257E-315 / (float)0.00390625 XMM6: (double)0 / (float)0 XMM7: (double)5.0317825190102E-315 / (float)0.022 XMM8: (double)0 / (float)0 XMM9: (double)1.64244594004227E-314 / (float)-10593.2 XMM10: (double)1.65558698741965E-314 / (float)-95932.69 XMM11: (double)5.94264016998745E-315 / (float)90792.38 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF6DCA7CCAE (SkyrimSE.exe+10CCAE) (void*) [SP+8] 0x1A1AE8B3F50 (void*) [SP+10] 0x0 (NULL) [SP+18] 0x7FF6DE780F00 (SkyrimSE.exe+1E10F00) (void*) [SP+20] 0x7FF6DC970000 (SkyrimSE.exe+0) (char*) "MZ?" [SP+28] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+30] 0x7FF6DD5772DF (SkyrimSE.exe+C072DF) (void*) [SP+38] 0x1A293DB6FF0 (void*) [SP+40] 0x1A1AE8B3F40 (void*) [SP+48] 0x1A293DB78F0 (void*) [SP+50] 0x7FF6DCB48A46 (SkyrimSE.exe+1D8A46) (void*) [SP+58] 0x1A1AE8B3F50 (void*) [SP+60] 0x1 (u8):[1] [SP+68] 0x0 (NULL) [SP+70] 0x7FF6DCB06DF1 (SkyrimSE.exe+196DF1) (void*) [SP+78] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+80] 0x7FF6DCB2AF6F (SkyrimSE.exe+1BAF6F) (void*) [SP+88] 0x5 (u8):[5] [SP+90] 0x1A293DB6FF0 (void*) [SP+98] 0x0 (NULL) [SP+A0] 0x0 (NULL) [SP+A8] 0x1A294499220 (TESObjectARMO**) -> (Name: `Fur Lined Hood`, FormId: 1A0CDBDD, File: `WetandCold.esp`) [SP+B0] 0x7FF6DCB564FF (SkyrimSE.exe+1E64FF) (void*) [SP+B8] 0x1 (u8):[1] [SP+C0] 0x1 (u8):[1] [SP+C8] 0x1A29449BBA0 (void*) [SP+D0] 0x1A294499EE0 (TESObjectARMO**) -> (Name: `Dawnguard Gauntlets`, FormId: 0200F3FE, File: `Dawnguard.esm`) [SP+D8] 0x1A1C9BEBB70 (ExtraStartingPosition**) [SP+E0] 0x0 (NULL) [SP+E8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+F0] 0x7FF6DCC1751F (SkyrimSE.exe+2A751F) (void*) [SP+F8] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+100] 0x1A16CB32200 (HUDData*) [SP+108] 0x1A0EEA24E00 (void*) [SP+110] 0x6 (u8):[6] [SP+118] 0x4B882FF728 (void*) [SP+120] 0x0 (NULL) [SP+128] 0x4B882FF750 (void*) [SP+130] 0x7FF6DCB9BA24 (SkyrimSE.exe+22BA24) (void*) [SP+138] 0x1A29449BBA0 (void*) [SP+140] 0x0 (NULL) [SP+148] 0x1A1C9BEBB00 (TESObjectREFR*) -> (FormId: FF0012F5, BaseForm: TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`)) [SP+150] 0x7FF6DCFFDE9B (SkyrimSE.exe+68DE9B) (void*) [SP+158] 0x4B882FF5E0 (anonymous_namespace::HandleEntryPointVisitor*) [SP+160] 0x4B882FF5E0 (anonymous_namespace::HandleEntryPointVisitor*) [SP+168] 0x1A0CC08BDA8 (void*) [SP+170] 0x7FFCAA35E4D7 (skse64_1_5_97.dll+3E4D7) (void*) [SP+178] 0x2 (u8):[2] [SP+180] 0x7FF6DCC9EE34 (SkyrimSE.exe+32EE34) (void*) [SP+188] 0x1A1C9C17B80 (BGSEntryPointPerkEntry**) [SP+190] 0x4A (u8):[74] [SP+198] 0x1A1C9C17BC0 (BGSEntryPointPerkEntry**) [SP+1A0] 0x0 (NULL) [SP+1A8] 0x7FF6DDF05B98 (SkyrimSE.exe+1595B98) (void*) [SP+1B0] 0x1A100000000 (void*) [SP+1B8] 0x4B882FF610 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Riggs`, FormId: 00000007, File: `Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- Skyrim.esm`)) [SP+1C0] 0x4B882FF660 (void*) [SP+1C8] 0x1A1951F2080 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Riggs`, FormId: 00000007, File: `Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- Skyrim.esm`)) [SP+1D0] 0x1A16CA90102 (void*) [SP+1D8] 0x1A1951F2080 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Riggs`, FormId: 00000007, File: `Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- Skyrim.esm`)) [SP+1E0] 0x1A1C9BEBB00 (TESObjectREFR*) -> (FormId: FF0012F5, BaseForm: TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`)) [SP+1E8] 0x1A2943F21C0 (void*) [SP+1F0] 0x2 (u8):[2] [SP+1F8] 0x1A2943F37C0 (char**) "zb" [SP+200] 0x3 (u8):[3] [SP+208] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+210] 0x7FFCAA46FF68 (skse64_1_5_97.dll+14FF68) (void*) [SP+218] 0xBB6694803F7FFDB1 (i64):[-4943100262450463311] (f32):[0.9999648] [SP+220] 0xBBAC2F00BBF9E740 (i64):[-4923508612422572224] (f32):[-0.007626444] [SP+228] 0x4B882FF7A8 (void*) [SP+230] 0x7FF6DD83388E (SkyrimSE.exe+EC388E) (void*) [SP+238] 0x1A0EEA24E00 (void*) [SP+240] 0x1A0EEA24EB0 (void*) [SP+248] 0x1 (u8):[1] [SP+250] 0x4B882FF708 (TESObjectREFR**) -> (FormId: FF0012F5, BaseForm: TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`)) [SP+258] 0x1A16CB23B00 (HUDData**) [SP+260] 0x7FF6DD83327D (SkyrimSE.exe+EC327D) (void*) [SP+268] 0x7FF6DF9A1810 (SkyrimSE.exe+3031810) (void*) [SP+270] 0xFFFFFFFF (u32):[4294967295] [SP+278] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+280] 0x1A16CB32200 (HUDData*) [SP+288] 0x1A0EEA24E00 (void*) [SP+290] 0x1A0EEA24EB0 (void*) [SP+298] 0x46 (u8):[70] [SP+2A0] 0x7FF6DD0206E6 (SkyrimSE.exe+6B06E6) (void*) [SP+2A8] 0x1A1A94B6F60 (TESObjectCONT*) -> (Name: `Remains`, FormId: FE001925, File: `Devourment.esp`) [SP+2B0] 0x1A1C9BEBB00 (TESObjectREFR*) -> (FormId: FF0012F5, BaseForm: TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`)) [SP+2B8] 0x4B882FF750 (void*) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x4600000069 (u64):[300647710825] [SP+2D0] 0x1A1C9BEBB00 (TESObjectREFR*) -> (FormId: FF0012F5, BaseForm: TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`)) [SP+2D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+2E0] 0x0 (NULL) [SP+2E8] 0x47B10000C7BB8000 (u64):[5165910250921623552] (f32):[-96000] [SP+2F0] 0x0 (NULL) [SP+2F8] 0x0 (NULL) [SP+300] 0x0 (NULL) [SP+308] 0x3CB43958 (u32):[1018444120] (f32):[0.022] [SP+310] 0x0 (NULL) [SP+318] 0x0 (NULL) [SP+320] 0x0 (NULL) [SP+328] 0x1A0EEA24EB0 (void*) [SP+330] 0x0 (NULL) [SP+338] 0x1A1951F2080 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Riggs`, FormId: 00000007, File: `Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- Skyrim.esm`)) [SP+340] 0x2 (u8):[2] [SP+348] 0x4B882FF890 (void*) [SP+350] 0x7FF6DD00F15F (SkyrimSE.exe+69F15F) (void*) [SP+358] 0x1A0F5556E80 (ShadowSceneNode*) -> (Name: `shadow scene node`) [SP+360] 0x1A0F5556E00 (void*) [SP+368] 0x7FF60011DD72 (u64):[140694539853170] [SP+370] 0x1A000000000 (u64):[1786706395136] [SP+378] 0x1 (u8):[1] [SP+380] 0x1A08942D208 (void*) [SP+388] 0x1A08920CBA0 (void*) [SP+390] 0x7FFC6D29FB7F (void*) [SP+398] 0x1A000000000 (u64):[1786706395136] [SP+3A0] 0x0 (NULL) [SP+3A8] 0x2873AADC8 (u64):[10858704328] [SP+3B0] 0x1A1DE192B60 (bhkRagdollPenetrationUtil*) [SP+3B8] 0x4B882FF870 (void*) [SP+3C0] 0x0 (NULL) [SP+3C8] 0x1A08942D1C8 (void*) [SP+3D0] 0x0 (NULL) [SP+3D8] 0x1A0F46FE050 (void*) [SP+3E0] 0x0 (NULL) [SP+3E8] 0x1A000000008 (u64):[1786706395144] [SP+3F0] 0x7FFC6ED5B1D1 (char*) "?H??([^_A^A_]?" [SP+3F8] 0x7FFCCD0B16C0 (clr.dll+7D16C0) (void*) [SP+400] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+408] 0x7FFC6D8CA2A8 (void*) [SP+410] 0x1A0873AAAE0 (void*) [SP+418] 0x4B882FF890 (void*) [SP+420] 0x1 (u8):[1] [SP+428] 0x1A08942D100 (void*) [SP+430] 0x1A0873AAAE0 (void*) [SP+438] 0x1A08942D208 (void*) [SP+440] 0x1A08920CBA0 (void*) [SP+448] 0x4B882FF900 (void*) [SP+450] 0x7FFC6ED5B195 (char*) "?H?e?[^_A^A_]???C\t^?UAWAVWVSH??(H?i H?l$ H?mp?}?" [SP+458] 0x1A08920CBA0 (void*) [SP+460] 0x1A08942D208 (void*) [SP+468] 0x1A0F46ED850 (void*) [SP+470] 0x0 (NULL) [SP+478] 0x4B882FF890 (void*) [SP+480] 0x7FF6DCF2300E (SkyrimSE.exe+5B300E) (void*) [SP+488] 0x1A0873AAB98 (void*) [SP+490] 0x1 (u8):[1] [SP+498] 0x1A0873AAB18 (void*) [SP+4A0] 0x7FF6DD82E189 (SkyrimSE.exe+EBE189) (void*) [SP+4A8] 0x1A16C753C00 (BGSSaveLoadManager*) [SP+4B0] 0x1A0F55DB040 (void*) [SP+4B8] 0x0 (NULL) [SP+4C0] 0x7FF6DCEFFFAD (SkyrimSE.exe+58FFAD) (void*) [SP+4C8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+4D0] 0x0 (NULL) [SP+4D8] 0x0 (NULL) [SP+4E0] 0x7FFC85FD21B0 (steamclient64.dll+13421B0) (void*) [SP+4E8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+4F0] 0x1A1C9BEBB00 (TESObjectREFR*) -> (FormId: FF0012F5, BaseForm: TESObjectCONT(Name: `Remains`, FormId: FE001925, File: `Devourment.esp`)) [SP+4F8] 0x4B882FF9E0 (void*) [SP+500] 0x7FFC85FD20E8 (steamclient64.dll+13420E8) (void*) [SP+508] 0x0 (NULL) [SP+510] 0x0 (NULL) [SP+518] 0x0 (NULL) [SP+520] 0x0 (NULL) [SP+528] 0x0 (NULL) [SP+530] 0x0 (NULL) [SP+538] 0x0 (NULL) [SP+540] 0x0 (NULL) [SP+548] 0x0 (NULL) [SP+550] 0x0 (NULL) [SP+558] 0x3CB43958 (u32):[1018444120] (f32):[0.022] [SP+560] 0x0 (NULL) [SP+568] 0x0 (NULL) [SP+570] 0x0 (NULL) [SP+578] 0x0 (NULL) [SP+580] 0x0 (NULL) [SP+588] 0x1A1951F2080 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Riggs`, FormId: 00000007, File: `Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- Skyrim.esm`)) [SP+590] 0x0 (NULL) [SP+598] 0x0 (NULL) [SP+5A0] 0x7FF6DCF24080 (SkyrimSE.exe+5B4080) (void*) [SP+5A8] 0x0 (NULL) [SP+5B0] 0x7FF6DDFD35E0 (SkyrimSE.exe+16635E0) (void*) [SP+5B8] 0x3CB43958 (u32):[1018444120] (f32):[0.022] [SP+5C0] 0x0 (NULL) [SP+5C8] 0x7FF6DE833BA0 (SkyrimSE.exe+1EC3BA0) (void*) [SP+5D0] 0x7FF6DCF12AB0 (SkyrimSE.exe+5A2AB0) (void*) [SP+5D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+5E0] 0x7FFCED23377D (KERNELBASE.dll+6377D) (void*) [SP+5E8] 0x0 (NULL) [SP+5F0] 0x7FF65DE800B1 (void*) [SP+5F8] 0x0 (NULL) [SP+600] 0x0 (NULL) [SP+608] 0x8001 (u16):[32769] [SP+610] 0x7FF6DCF23283 (SkyrimSE.exe+5B3283) (void*) [SP+618] 0x1A0F557A700 (Main*) [SP+620] 0x1A0F557A700 (Main*) [SP+628] 0x1A293E308E0 (void*) [SP+630] 0x0 (NULL) [SP+638] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+640] 0x3D06C0 (u32):[3999424] [SP+648] 0x3D06C0 (u32):[3999424] [SP+650] 0x7FF6DCF1F4F4 (SkyrimSE.exe+5AF4F4) (void*) [SP+658] 0x0 (NULL) [SP+660] 0x0 (NULL) [SP+668] 0x0 (NULL) [SP+670] 0x3D06C0 (u32):[3999424] [SP+678] 0x1 (u8):[1] [SP+680] 0x0 (NULL) [SP+688] 0x0 (NULL) [SP+690] 0x0 (NULL) [SP+698] 0x0 (NULL) [SP+6A0] 0xFFFFFFFFFFFFFF00 (i64):[-256] [SP+6A8] 0x3D06C0 (u32):[3999424] [SP+6B0] 0x14FE (u16):[5374] [SP+6B8] 0x138911BC (u32):[327750076] [SP+6C0] 0x1 (u8):[1] [SP+6C8] 0x3F41A559A28 (u64):[4346948721192] [SP+6D0] 0x2CB (u16):[715] [SP+6D8] 0x0 (NULL) [SP+6E0] 0x7FF6DCF1CC05 (SkyrimSE.exe+5ACC05) (void*) [SP+6E8] 0xA (u8):[10] [SP+6F0] 0x0 (NULL) [SP+6F8] 0xA (u8):[10] [SP+700] 0x7FF600000002 (u64):[140694538682370] [SP+708] 0x0 (NULL) [SP+710] 0x7FF6DDCBB17A (SkyrimSE.exe+134B17A) (void*) [SP+718] 0xA (u8):[10] [SP+720] 0x0 (NULL) [SP+728] 0x7FF6E004B310 (SkyrimSE.exe+36DB310) (void*) [SP+730] 0x0 (NULL) [SP+738] 0x0 (NULL) [SP+740] 0x0 (NULL) [SP+748] 0x0 (NULL) [SP+750] 0x7FFCEF6B7C24 (KERNEL32.DLL+17C24) (void*) [SP+758] 0x0 (NULL) [SP+760] 0x0 (NULL) [SP+768] 0x0 (NULL) [SP+770] 0x0 (NULL) [SP+778] 0x0 (NULL) [SP+780] 0x7FFCEF80D721 (ntdll.dll+6D721) (void*) [SP+788] 0x0 (NULL) [SP+790] 0x0 (NULL) [SP+798] 0x0 (NULL) [SP+7A0] 0x0 (NULL) [SP+7A8] 0x0 (NULL) [SP+7B0] 0x0 (NULL) [SP+7B8] 0x6B09A96400000000 (u64):[7712882083810508800] [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x7FFCED2D0C60 (KERNELBASE.dll+100C60) (void*) [SP+7D8] 0x4B882FE580 (void*) [SP+7E0] 0xC8624A50400007FF (i64):[-4007559009874737153] (f32):[2.000488] [SP+7E8] 0x7FFC8624A504 (u64):[140722559034628] [SP+7F0] 0x4B882FE580 (void*) [SP+7F8] 0x0 (NULL) [SP+800] 0x0 (NULL) [SP+808] 0x0 (NULL) [SP+810] 0x0 (NULL) [SP+818] 0x0 (NULL) 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merryMalfunctioning Posted May 13, 2021 Author Posted May 13, 2021 Just now, Riggs Eclipse said: Howdy folks, getting a CTD when regurgitating/excreting fully digested prey. The SSE version of Wet And Cold was not converted properly. You need to either run it through Cathedral yourself, or find the patch for it on Nexus.
Riggs Eclipse Posted May 13, 2021 Posted May 13, 2021 7 minutes ago, markdf said: The SSE version of Wet And Cold was not converted properly. You need to either run it through Cathedral yourself, or find the patch for it on Nexus. Thanks for the quick response! How would I go about doing that?
merryMalfunctioning Posted May 13, 2021 Author Posted May 13, 2021 4 minutes ago, Riggs Eclipse said: Thanks for the quick response! How would I go about doing that? You would open the Skyrim Special Edition Nexus page, go to the search bar, type "Wet Cold" or something along those lines, and look for a result that mentions the word "patch".
Riggs Eclipse Posted May 13, 2021 Posted May 13, 2021 5 minutes ago, Riggs Eclipse said: Thanks for the quick response! How would I go about doing that? Oh I found the patch! Nevermind! Thanks again for the help, you're doing the vore gods work here!
Clintbeastwood115 Posted May 13, 2021 Posted May 13, 2021 hey mark there seems to be a bug where my character does not take any damage nor when killing the pred by struggling spits me out. I did not update from /12 yet since it says its a testing version
merryMalfunctioning Posted May 14, 2021 Author Posted May 14, 2021 1 hour ago, Clintbeastwood115 said: hey mark there seems to be a bug where my character does not take any damage nor when killing the pred by struggling spits me out. I did not update from /12 yet since it says its a testing version The fix for that exact problem is one of the tests...
Clintbeastwood115 Posted May 14, 2021 Posted May 14, 2021 1 hour ago, markdf said: The fix for that exact problem is one of the tests... OH lmao XD i update to check it out i dont like downloading testing versions but since this is a new game it don't matter
vincentoroscoe Posted May 14, 2021 Posted May 14, 2021 On 5/10/2021 at 12:27 AM, markdf said: If it has dedicated sliders that are meant to animate separately from the belly, then they do require extra scripting. I totally forgot to ask this again, but what program would one need to do the scripting for that? And how difficult would it be? Like, is it as simple as finding the scripting for the belly and changing the node/locus/slider to whatever one I want it to be using, or is it more involved? I'd like to have an idea of whether or not I could try and help with that too by using Notepad++, or if it would require higher level of coding knowledge, which I simply don't have. Probably a bit of a dumb question, but figure there's no harm in asking. ^_^;
Akasha77 Posted May 14, 2021 Posted May 14, 2021 Does it work with the pregnancy mod "Being Femaie + creatuer add-on"? My FNIS tells me it got five dublicated animations and that won´t work well and of course the game crashes at the begining.
merryMalfunctioning Posted May 14, 2021 Author Posted May 14, 2021 13 hours ago, vincentoroscoe said: I totally forgot to ask this again, but what program would one need to do the scripting for that? And how difficult would it be? Like, is it as simple as finding the scripting for the belly and changing the node/locus/slider to whatever one I want it to be using, or is it more involved? I'd like to have an idea of whether or not I could try and help with that too by using Notepad++, or if it would require higher level of coding knowledge, which I simply don't have. Probably a bit of a dumb question, but figure there's no harm in asking. ^_^; I use Visual Studio Code with the Papyrus/Pyro plugin -- but until about a month ago I was using Notepad++.
Scythion Posted May 14, 2021 Posted May 14, 2021 I found that Smoothcam is not compatible. https://www.nexusmods.com/skyrimspecialedition/mods/41252 When swallowed the camera snaps back to the player character instead of following the predator.
merryMalfunctioning Posted May 14, 2021 Author Posted May 14, 2021 1 hour ago, Scythion said: I found that Smoothcam is not compatible. https://www.nexusmods.com/skyrimspecialedition/mods/41252 When swallowed the camera snaps back to the player character instead of following the predator. That's unfortunate. I thought SmoothCam was already listed as a conflict, but apparently I forgot to add it.
The Gent Posted May 15, 2021 Posted May 15, 2021 i have run into a problem... when i play for a bit in the MCM the mod list options in devourment are blank :edited update: night mistress mansion and Hearthfire Multiple Adoptions and Custom Home Support SE were incompatible
Deviljho-san Posted May 15, 2021 Posted May 15, 2021 I'm curious how does the lotus works. Is it like the part where the prey goes after digested? Because i wonder what it means for "default lotus" from menu. Edit: why is it saying the mod was updated around today around 2pm (pacific time zone). But also says it was updated yesterday.
sweforce Posted May 15, 2021 Posted May 15, 2021 When it comes to thease things I am pretty much a traditionalist meaning some monsters and beast eat people. This is a staple and even Star Wars are in to that with the Rancor. Anyway I have had for some time this idea that maybe it would be possible to do what Dawnguard do and add extra talent trees. Now my intention there had nothing to do with vhore but rater something to use for say the nymph mod where abilities are fixed but with this kind of system could be unlocked and expanded upon. For vhore fans that would then of course be vhore related talents instead. It doesn't make sense that a human can swollow another person, it just isn't physically possible but if there where something that over time transformed someone. In this case an infected (or cursed) person would start to feel an odd attraction to consuming creatures alive. They start small by eating bugs and worms but over time move up to mice and small birds. After that they start to gain abilities that allow them to consume larger pray like being able to dislocate their jaws like snakes can do and in the end they go beyond even that having been transformed fully into a supernatural creature with an insatiable horror hunger.
forgetful hatter Posted May 15, 2021 Posted May 15, 2021 hey markdf hope you're doing well. yeah I've been messing with the voice synth program. its good but its not great i can easily agree with that. if anything it kinda ruins the experience a bit for me because theres a synth voice going with the words instead of the way i'd imagine them saying them just a quick question because i got some dudes asking "DevourmentRaceMenu.esp" has that been removed or integrated? its all working fine on my end after updating
merryMalfunctioning Posted May 15, 2021 Author Posted May 15, 2021 7 hours ago, forgetful hatter said: hey markdf hope you're doing well. yeah I've been messing with the voice synth program. its good but its not great i can easily agree with that. if anything it kinda ruins the experience a bit for me because theres a synth voice going with the words instead of the way i'd imagine them saying them just a quick question because i got some dudes asking "DevourmentRaceMenu.esp" has that been removed or integrated? its all working fine on my end after updating Integrated. So was the extra spells plugin.
merryMalfunctioning Posted May 15, 2021 Author Posted May 15, 2021 16 hours ago, Deviljho-san said: I'm curious how does the lotus works. Is it like the part where the prey goes after digested? Because i wonder what it means for "default lotus" from menu. Edit: why is it saying the mod was updated around today around 2pm (pacific time zone). But also says it was updated yesterday. Locus, not lotus. "Locus" is just a technical term for a place, position, or location.
LinksSword Posted May 15, 2021 Posted May 15, 2021 with new save required it will probably be awhile before i ever update again, but i see you took some ideas i suggested like npcs using different vore techniques. could try a clean save but i don't feel like taking the risk.
Deviljho-san Posted May 16, 2021 Posted May 16, 2021 4 hours ago, markdf said: Locus, not lotus. "Locus" is just a technical term for a place, position, or location. Ah Cool. thanks for the information. I was confused on what I meant. When I was looking at the new update and I was wondering if it was related to that. btw sorry for the typo.
merryMalfunctioning Posted May 16, 2021 Author Posted May 16, 2021 5 hours ago, LinksSword said: with new save required it will probably be awhile before i ever update again, but i see you took some ideas i suggested like npcs using different vore techniques. could try a clean save but i don't feel like taking the risk. Speaking as the author of the main save cleaning tool -- if your current savefile is important to you, then definitely don't take the risk. Your instinct here is correct.
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