Fluffy Shadowmaw Posted October 16, 2022 Posted October 16, 2022 I personally need to try the AE version but 1.6 breaks so many of the mods I use lol mostly because the netscript framework that the maker doesn't wanna update to 1.6 cause he basically has to rebuild it for 1.6.
Gaztec Posted October 16, 2022 Posted October 16, 2022 20 hours ago, InsertRandomName420 said: Will the AE versions features or the build itself be ported for SE when it's stable or complete?? Probably not. If it works on SE, great. If not, it is not my focus and I will not be creating an environment to test or develop it there. While the modding ecosystem is rough for AE right now, I can't cling to downgraded versions forever.
InsertRandomName420 Posted October 16, 2022 Posted October 16, 2022 That's sad to hear, besides AE isn't even an upgrade, performance is not even like 1% increase, and uses an updated .NET Framework, just a Special Edition Re-Skin with little to no "Features", at least it's a free upgrade for SE owners
Zeorik Posted October 18, 2022 Posted October 18, 2022 On 10/14/2022 at 2:02 PM, Gaztec said: In our AE Alpha, this is already done. I have added toggles by race for humanoids and creatures. The AE Alpha can be found in our Discord; discord.gg/R9AF7adFk4 Isnnt this also possible in the SE version if I recall? Albeit much more clunkily and less intuitive. Via SPID ifI recall, you could specify who does and doesnt get combat vore priviledges. Or was that method discontinued?
Gaztec Posted October 19, 2022 Posted October 19, 2022 20 hours ago, Zeorik said: Isnnt this also possible in the SE version if I recall? Albeit much more clunkily and less intuitive. Via SPID ifI recall, you could specify who does and doesnt get combat vore priviledges. Or was that method discontinued? Yeah, you can just edit the SPID distribution files. You can also just close your eyes and imagine a tall, voluptuous khajiit woman swallowing you whole instead of downloading the mod. People expect the mod to be configured in the mod config menu. A large part of the userbase for this mod are furries, who want only beast race predators. It is my belief they shouldn't have to go edit text files and restart the game to have that.
Zeorik Posted October 20, 2022 Posted October 20, 2022 On 10/18/2022 at 9:09 PM, Gaztec said: Yeah, you can just edit the SPID distribution files. You can also just close your eyes and imagine a tall, voluptuous khajiit woman swallowing you whole instead of downloading the mod. People expect the mod to be configured in the mod config menu. A large part of the userbase for this mod are furries, who want only beast race predators. It is my belief they shouldn't have to go edit text files and restart the game to have that. I wasn't implying that one should or shouldn't have to do extra work to do things; I merely made a statement of possibility for anyone still using SE and not AE that the requested specificness is currently possible, if not a bit finnicky. No need to get defensive on the matter when all I meant to do was inform.
Zeorik Posted October 20, 2022 Posted October 20, 2022 On 10/13/2022 at 10:59 PM, ArchieTheSerg said: Hey there, big fan of your work, always fun to eat dragons and people, but I have a burning question. Will there ever be, either as an add-on or an MCM-controllable feature, a method to further restrict which NPCs can be Preds and thus do combat vore? My first thought would be a list to run through and toggle for those who are as needlessly picky as me (like allowing combat vore from Khajiits and Werewolves, but not Nords and Trolls, for example) but that sounds like it'd be tedious to set up, and I'm not even sure if such a method is possible to begin with. Even so, I hope to hear back soon. And to elaborate/ follow through, yes it's currently doable in SE (and presumably AE) but a bit clunky. I think there's a guide out there, but it involves getting certain ids to add to a text file, and what amounts to very basic coding to tell SPID which npcs to give the ability to do Vore to. I don't remember the specifics right this moment, as it's been a while since I've dabbled with modding Skyrim...
AbeTheDragon Posted October 26, 2022 Posted October 26, 2022 This mod looks like it's got quite a bit more depth from the original I had seen a few years ago. I was wondering if anyone had tested this with the current Skyrim Together Reborn at all? Given how heavy the mod is I figure it doesn't work, but couldn't hurt to ask before I try it myself
InsertRandomName420 Posted October 26, 2022 Posted October 26, 2022 Acid Resistance and Acid DPS perks stop working for PC only, I ran devourment by itself without any addons or bash or synthesis patches and gave myself the perks to see if it was one of the addons interfering but it just seems that devourment doesn't do anything when I take these perks, even with a reinstall, so around 150 pred skill and 100 prey, I'll only have 29 DPS and 25% DMG Reduction
KillJoyTROV Posted October 26, 2022 Posted October 26, 2022 Is there an instructional video on how to install this with AE?
Gherking Posted October 27, 2022 Posted October 27, 2022 13 hours ago, AbeTheDragon said: This mod looks like it's got quite a bit more depth from the original I had seen a few years ago. I was wondering if anyone had tested this with the current Skyrim Together Reborn at all? Given how heavy the mod is I figure it doesn't work, but couldn't hurt to ask before I try it myself Hatter did - as you might have guessed, it doesn't work. I recommend enjoying it in singleplayer. 6 hours ago, InsertRandomName420 said: Acid Resistance and Acid DPS perks stop working for PC only, I ran devourment by itself without any addons or bash or synthesis patches and gave myself the perks to see if it was one of the addons interfering but it just seems that devourment doesn't do anything when I take these perks, even with a reinstall, so around 150 pred skill and 100 prey, I'll only have 29 DPS and 25% DMG Reduction The council shall make a note of this. 4 hours ago, KillJoyTROV said: Is there an instructional video on how to install this with AE? Not as of this time. Little has changed though, especially if you were already using an outfit conversion.
KillJoyTROV Posted October 27, 2022 Posted October 27, 2022 I haven't installed it since AE dropped. So I don't know what I should do for it.
TerletPaper Posted October 27, 2022 Posted October 27, 2022 Is there any way to change an NPC's pred/prey skills from the console?
MumbahVX Posted November 1, 2022 Posted November 1, 2022 Might be too off topic, but I don't know where else to ask. Something happened to my SkyrimSE mod setup, where skse64 could't open skyrim, and after uninstalling everything to start again, the downgrade patcher refuses to work with Skyrim, saying its "Not in the expected format." I don't know enough about modding/computers to know what that means. I just want to have devourment up an running again, but I currently see no way of that happening. Is anyone able to help? This is the portion of error code from the downgrade patcher, if it helps: System.Exception: Can't patch file, it doesn't match the expected format at Patcher.ViewModels.MainWindowViewModel.PatchFile(Instruction file, AbsolutePath gamePath) in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 136 at Patcher.ViewModels.MainWindowViewModel.Start() in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 110 Error! Can't patch file, it doesn't match the expected format
Gherking Posted November 1, 2022 Posted November 1, 2022 7 hours ago, MumbahVX said: Might be too off topic, but I don't know where else to ask. Something happened to my SkyrimSE mod setup, where skse64 could't open skyrim, and after uninstalling everything to start again, the downgrade patcher refuses to work with Skyrim, saying its "Not in the expected format." I don't know enough about modding/computers to know what that means. I just want to have devourment up an running again, but I currently see no way of that happening. Is anyone able to help? This is the portion of error code from the downgrade patcher, if it helps: System.Exception: Can't patch file, it doesn't match the expected format at Patcher.ViewModels.MainWindowViewModel.PatchFile(Instruction file, AbsolutePath gamePath) in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 136 at Patcher.ViewModels.MainWindowViewModel.Start() in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 110 Error! Can't patch file, it doesn't match the expected format It can't patch it because it's already patched, I imagine. You probably can't open the game because of having the AE version of USSEP - Arthmoor hid the old versions because he has a diseased brain. Here is a link to the version you need. https://discord.com/channels/589550768722411580/824965406389174304/1035181583705059378
MumbahVX Posted November 3, 2022 Posted November 3, 2022 On 11/1/2022 at 6:35 AM, Gherking said: It can't patch it because it's already patched, I imagine. You probably can't open the game because of having the AE version of USSEP - Arthmoor hid the old versions because he has a diseased brain. Here is a link to the version you need. https://discord.com/channels/589550768722411580/824965406389174304/1035181583705059378 The link doesnt pull anything up for me, but I assume its the (FullPatcher_1.6.353.0-1.5.97.0.exe-57618-2022-01-20-1642723179) one. I downlaoded that months ago, which originally worked for the devourment installation, but now, it runs into an error. I've no clue why, i have the original skse64, uninstalled and reinstalled skyrim, don't know what else would affect this.
Gherking Posted November 3, 2022 Posted November 3, 2022 6 hours ago, MumbahVX said: The link doesnt pull anything up for me, but I assume its the (FullPatcher_1.6.353.0-1.5.97.0.exe-57618-2022-01-20-1642723179) one. I downlaoded that months ago, which originally worked for the devourment installation, but now, it runs into an error. I've no clue why, i have the original skse64, uninstalled and reinstalled skyrim, don't know what else would affect this. Woops, I meant this one. It's a link to the correct version of USSEP, which is almost certainly your problem https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=209150
MumbahVX Posted November 3, 2022 Posted November 3, 2022 I don't think im being clear enough, I meant that the program for downgrading Skyrim AE into SE is not functioning. Attempting to open skse64 says that I have the AE version of skyrim installed, meaning the program that downgrades has not downgraded, and attemtping to downgrade results in the lines of text in my first message. I can't even open skyrim via skse64 at the moment.
Fluffy Shadowmaw Posted November 8, 2022 Posted November 8, 2022 On 11/3/2022 at 5:07 PM, MumbahVX said: I don't think im being clear enough, I meant that the program for downgrading Skyrim AE into SE is not functioning. Attempting to open skse64 says that I have the AE version of skyrim installed, meaning the program that downgrades has not downgraded, and attemtping to downgrade results in the lines of text in my first message. I can't even open skyrim via skse64 at the moment. you can try validating files so that it upgrades to AE again via Steam and then try the downgrade patcher again, this could break other things but should not break too much if anything, you could also backup current install to another folder just incase, though likely the only things you will need to reinstall is SKSE and the engine fixes, shouldn't mess with anything else.
Fluffy Shadowmaw Posted November 8, 2022 Posted November 8, 2022 On 11/3/2022 at 5:07 PM, MumbahVX said: I don't think im being clear enough, I meant that the program for downgrading Skyrim AE into SE is not functioning. Attempting to open skse64 says that I have the AE version of skyrim installed, meaning the program that downgrades has not downgraded, and attemtping to downgrade results in the lines of text in my first message. I can't even open skyrim via skse64 at the moment. When running downgrade patcher I would use the Best of both, that ones worked great for me.
InsertRandomName420 Posted November 11, 2022 Posted November 11, 2022 Does Devourment suffer compatibility issues with OStim NG? Since vore dialogue doesn't want to work ever since I switched to OStim NG, I have it properly installed with some addons, also have DevourementGameplayEdits, Gherk's Vore Dialogue, Devourement World Interactions, Devourment Approach and Devourement Potions, I've merged all these except GameplayEdits, Also will you guys be converting to using use CommonLibSSE NG etc. so Refactor is backwards compatible
Gaztec Posted November 12, 2022 Posted November 12, 2022 Okay so first you said "I have it properly installed." Then you said "Also I merged all of them bar one." These two statements are conflicting. Reinstall. Don't merge. Carefully test addons. No, we will not be using CommonLibSSE NG because that is a shared library for SKSE Plugins written in C++ and this mod does not have C++ SKSE plugin code in it, so I'd be quite confused on how we're supposed to implement it.
dracu. Posted November 13, 2022 Posted November 13, 2022 so i use mod organizer and it says in conflicts with xp32 skeleton and cbbe my game crashes every time i launch it how do i fix it
Leclerc47 Posted November 14, 2022 Posted November 14, 2022 Trying to use Bodyslide with the AE version but nothing work. I nearly never used Bodyslide before so is there a tutorial to know what to use or to do with DV CBBE 3BA - Female Vore Morphs (Trivu) ? I am using normal CBBE, not 3BA if it can help.
InsertRandomName420 Posted November 15, 2022 Posted November 15, 2022 Devourment SSE keeps saying SPID isn't installed if I use Version 6+, and crashes if I load an existing save, it blames OSA but it's actually devourment
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