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[mod] Character Body Overhaul


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Posted

I downloaded and installed the mod but in character creation i can only see the added options for nipple colour and pubic hair and not much else, how do i access the rest of the mod? help would be appreciated.

Posted
5 hours ago, sagimine1 said:

The mod original intention is to simulate real life human form. Naturally a bigger breast often sag down due to gravity. It will show this on your female character even when wearing clothes. Around this time; the thought of under garment was not well know.

I don't mean the sag but how the breast doesn't really protrude from the body. Bras have already been a thing 2500 bc in Ancient Greece btw.

 

Posted (edited)

Can this mod be used without Carnalitas or any animation stuff, just by itself? For the sake of improving character models and number of sliders you can tweak during character creation?

Edited by zingfreelancer
Posted (edited)
17 hours ago, LewdNorman said:

I downloaded and installed the mod but in character creation i can only see the added options for nipple colour and pubic hair and not much else, how do i access the rest of the mod? help would be appreciated.

Wait... Is this mod supposed to have options for nipple colour and pubic hair? I don't have these options...

Edited by PlayingOneHanded
Posted

Is there a mod where you can edit character physic after the game start ? ... there's time when I want to adjust slightly their body preset, but can't do. Also I want to edit my children, partner or NPC body physic too.

Posted

If you switch on debug mode you can increase/decrease bodyweight, breast- and penis-size for every character.

Other than that I think you'll need to edit the savegame or you can use cheat engine to copy/paste DNA data from one character to another.

Posted
1 hour ago, NoNickNeeded said:

If you switch on debug mode you can increase/decrease bodyweight, breast- and penis-size for every character.

Yea, I use mod called [Character Physical Modify] which function like what you said. It sad this mod become useless once you're starting the game. Also after using this mod, almost every NPC, male & female, now have fat ass.?

Posted

Hello, after going through a small issue with the descriptor.mod file (I figured it out due to all of the helpful stuff in this thread) I encountered another issue. The characters perform their sex acts in a disjointed way, the man pressing into nothing while the woman looks up at no one. I thought it might be a load order issue but I corrected it (this mod, then it's clothing files, then carnalitas, then that mod's dependencies AFAIK). Am I perhaps missing some further setup, an incompatibility, or even a dependency somehwere?

Thank you to anyone who takes the time to help!

LoverslabPost.PNG

Posted

Next time the weird animations happen, hover your mouse on the ? in the top right of the window and you can see which event is currently rendering. It should say something like, "event: ie_consensual_sex_scene_missionary.0001" You can then search your mod folder for that string "ie_consensual_sex_scene_missionary.0001" to find exactly which mod is causing this event to appear.

 

Intimate encounters only has a couple of sex scenes and none include animations so either this is coming from another mod, or you overwrote the original events with another mod.

 

If you want to fix it, you either need to disable whatever mod is causing this, or fix the sex scenes yourself. If you edit the file containing the event with a text editor, the event block should contain an "immediate {...}" block of code and possibly an "after = {...}" block. Insert this code into the "immediate" block:

	if = {
		limit = {
			Not = { exists = global_var:sex_animation_event }
		}
		set_global_variable = {
			name = sex_animation_event
			value = 1
		}
	}
	else_if = {
		limit = {
			exists = global_var:sex_animation_event
		}
		change_global_variable = {
			name = sex_animation_event
			add = 1
		}
	}

 

If there isn't an "after" block, then just insert this code inside the event after all of the option blocks:

after = {
	if = {
		limit = {
			exists = global_var:sex_animation_event
			trigger_if = {
				limit = { 
					exists = global_var:sex_animation_event 
				}
				global_var:sex_animation_event = 1
			}
		}
		remove_global_variable = sex_animation_event
	}
	else_if = {
		limit = {
			exists = global_var:sex_animation_event
		}
		change_global_variable = {
			name = sex_animation_event
			add = -1
		}
	}
}

If there's already an "after" block of code, then just insert what I posted into the existing "after" block and remove my "after = {" and the final "}"

Posted

Hi! Thank you for responding! I tried your suggestions in order.

I searched for " ie_consensual_sex_scene_missionary.0001" which came up in the carnalitas folder. I added the block you posted.

This before
 

Spoiler

OriginalBlock.PNG.b54295db7dc60a4c970e24ec620734c1.PNG



This after...

Spoiler

InjectedForecode.PNG.e86dd36eb2e2d11d484c25b4853cedb0.PNG



I ran it and got the following result.

 

Spoiler

ScenePostImmediCode.PNG.0e11fd6293fb180d976ed46ddc2871d2.PNG

Which is way way better! A couple of times there was minor clipping but honestly that doesn't bother me.

I re-ran in devmode to see if anything changed. It did not. I then added the "after" block the way you asked after the options blocks, it didn't seem to change much though. I ran all of that again in devmode, still the same result.

Thank you so much! If I could ask you (or anyone) a few other questions...

1. Did I mess this up? I didn't mess around with the internal files after installing Carnalitas and this mod, but you mentioned that something was either coming from another mod or I overwrote Carnalitas with another mod's animation. How can I avoid this in the future, should I unzip things in a different order?

2. If the mod has other scenes which also misbehave, should I perform these steps again (adjusted for finding and altering that event of course)?

Thanks again!

Posted

1. If you found that event in the Carnalitas mod folder, then yeah, you must have modified it somehow. Someone made a post a while back with a modified copy of "ie_consensual_sex_scene_missionary.txt" that adds sex animations but they forgot to manage "global_var:sex_animation_event" properly. So you must have downloaded that and added it into Carnalitas. Until the Carnalitas/IE modders release a version of their events using the animations, you pretty much have to overwrite them in order to get the sex animations in game.

 

2. Yes, making these edits should fix any events with weird sex animations.

 

I created a couple scripted effects to do the exact same thing a lot cleaner. If you put the sex_animation_effects.txt file I included into char_body_overhaul/common/scripted_effects, instead of using those "if" statement blocks, you can just write:

immediate = {
	sex_animation_setup = yes
}
after = {
	sex_animation_cleanup = yes
}

 

Just FYI, due to the way the animations work, if you have a sex animation event and another event using default animations open at the same time, the default one is going to look weird. "global_var:sex_animation_event" is used to move the camera for sex animations but it also moves it for default ones. If you forget to do the cleanup step, then all normal events moving forward will look weird until you clear out "global_var:sex_animation_event"
 

Anyway, happy to help :)

 

sex_animation_effects.txt

Posted (edited)
16 hours ago, disposabletemp said:

1. If you found that event in the Carnalitas mod folder, then yeah, you must have modified it somehow. Someone made a post a while back with a modified copy of "ie_consensual_sex_scene_missionary.txt" that adds sex animations but they forgot to manage "global_var:sex_animation_event" properly. So you must have downloaded that and added it into Carnalitas. Until the Carnalitas/IE modders release a version of their events using the animations, you pretty much have to overwrite them in order to get the sex animations in game.

 

2. Yes, making these edits should fix any events with weird sex animations.

 

I created a couple scripted effects to do the exact same thing a lot cleaner. If you put the sex_animation_effects.txt file I included into char_body_overhaul/common/scripted_effects, instead of using those "if" statement blocks, you can just...



Just to clarify, I created a new folder in this mod's folder called "scripted_effects" and put the document that you attached inside of it. I then went to the mod folder with the scene in it and called it using the method you described. After this was said and done, Went and ran it again to see whether the the system called it or if the disjointed scenes would return. This fix still takes care of the disconnected characters in scenes, so that's good

I do still run into issues where character appear to be levitating out of the box though. Do I need to place the after statement in more places? My edits listed below.

The changes...

Spoiler

CleanupStepImplementDud.PNG.967e33b1765130991b888c5daaa69f29.PNG


The issues

Spoiler

DoubledCharsDefault.PNG.438f94d373080c49dc933af0ad80b6ac.PNG



Also, I agree with the comment above. Excellent mod.

Edited by A Viceroy
Posted

It looks like your curly braces may be messed up in the immediate block. To modify an existing event, just add "sex_animation_setup = yes" to the existing immediate block and "sex_animation_cleanup = yes" to the after block (create an after block if it doesn't exist yet).

 

It looks like you may have removed some of the stuff that was in the original immediate block and broke your curly braces. I think it should looks something like this:

	immediate = {
		sex_animation_setup = yes
		carn_sex_scene_is_consensual = yes
		carn_sex_scene_is_vaginal = yes
		carn_sex_scene_is_cum_inside = yes

		scope:carn_sex_player = {
			carn_had_sex_with_effect = {
				CHARACTER_1 = scope:carn_sex_player
				CHARACTER_2 = scope:carn_sex_target
				C1_PREGNANCY_CHANCE = pregnancy_chance
				C2_PREGNANCY_CHANCE = pregnancy_chance
				STRESS_EFFECTS = yes
				DRAMA = yes
			}
			carn_undress_character_effect = yes
		}

		scope:carn_sex_target = {
			carn_undress_character_effect = yes
		}
	}

 

That levitating double-animation issue you posted above will happen if "global_var:sex_animation_event" is set but you are viewing an event that uses default animations. The issue should be fixed once you fix the immediate block and make sure the event includes the cleanup step in the after block.

Posted (edited)

Right right, I'd noticed that I messed up the immediate block pretty quickly after I posted (strangely things still ran about the same).

I did paste in the code the way you resent it, (prictured here). I did keep getting the issue (image 2), so I decided to try a new game. In this new game I could not get the animations to fire at all.

 

Spoiler

PastedCodeExam.PNG.a78780a115f7551b75696ad864504c9b.PNGbaseSceneIssuePostPaste.PNG.7739b8725b5ae9b91721da931745da08.PNGPostPasteNoAnimation.PNG.a5658475a1e53280863ae09c7bbedff9.PNG


At this point, I can only conclude that I've FUBARed the configuration. So I deceided I'd pack all of this up into a backup folder, and freshly reinstall the following mods

Carnalitas 1.5.2
Carnal Consequences 1.6.2.
Carnalitas Arousal Framework  0.7.2.
Intimate Encounters 0.1.4.
Lewd Succession Laws 1.0
CBO (this unzips into a folder_zip that I just pulled the folder and .mod out of and placed into the /mod folder
CBO_clothes_1-4

I started a new save, and still got the animationless scene after using "make love". I figure that this might be working as intended, as you earlier mentioned that carnalitas and intimate encounters don't add animations by themselves. Wherever I was getting that random scene that always tried to play out "ie_consensual_sex_scene_missionary" (yet ironically only used the standing sex animation) from seems to be gone.

I'd like to say thank you again for taking the time to make the mod and respond to so many questions!

Edited by A Viceroy
Posted

Mange2020 is the mod creator, I'm just some random person answering questions :)

 

I've learned a lot about modding CK3 just by diving into the stuff other people wrote so I don't mind passing that knowledge along. There's not a lot of active modding going on right now because the release of Royal Court is probably going to break stuff and might make a lot of this animation work obsolete. Which is a shame because Mange2020 did some great work!

Posted (edited)

the main part of the mod along with clothing packs 1 & 2 have invalid descriptor files

 

 

(fixed)

 

did a clean install and it ended up working 

 

 

 

Edited by Zorn_The_Woke
Posted
On 12/26/2021 at 5:21 PM, ratturd said:

I have a problem, whenever an event pops up, any event, the characters will have a duplicate of themselves floating in the air behind them and the game becomes very laggy while the event window is open. (The game is not laggy normally nor does this happen with the mod disabled) This is the only mod I have installed so I don't think it's a compatibility issue.

Happening to me right now! Does anyone know the solution for it? (If anyone knows the cause, that would be helpful too!)

Posted
1 minute ago, Stephens66 said:

i loaded but the Characters Nude Sicks out of the Clothing I'm i Doing this wrong

or Did i Load it

wrong because did what it said how to load it  or is the a Bug with the Clothing of the Mod 

 

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