luffyboy Posted June 25, 2021 Posted June 25, 2021 @Mange2020 any chance to add a breast shape variation modifier? the current default breast shape doesnt look very good (albeit realistic i know) with the breasts being so far apart. I believe in the original CK3, there were genetic traits for different breast shapes (that add to the overall size). Could we perhaps use those to create more variety?
hazard2222 Posted June 26, 2021 Posted June 26, 2021 21 hours ago, Moomoomaster69 said: It worked :D:D:D:D:D Thank you so much! Hye can I ask you how you make it work.....how you code the event....how exactly you done it...please I need help
hazard2222 Posted June 26, 2021 Posted June 26, 2021 On 6/20/2021 at 10:55 PM, Mange2020 said: Its in bold in the top post Hye, I mean how exactly I must to code the event... do I must to write it on note pad or something?
SwachtPeneus Posted June 26, 2021 Posted June 26, 2021 I love your work! I can't wait for the Carnalitas merge! Any chance you can add animation with just vanilla models? While I love that you incorporated all shapes and sizes! Adding diversity and immersion! It's conflicting with the Community Flavor Pack mod and Ethnicities Portraits Expanded mod, causing everyone to be naked. IT'S TOO IMMERSIVE NOW! lol. Thanks in advance and thanks for all you do for the community!
YarskiPl666 Posted June 27, 2021 Posted June 27, 2021 Dude, How can u say that this migh be a wierd angle? Look at the guy with Arabic armor, u clearly can see the Background image between the chain mail
Mange2020 Posted June 27, 2021 Author Posted June 27, 2021 On 6/22/2021 at 11:07 AM, SXertui01 said: The mod finally works great. Can we turn the camera in the make love event? Unfortunately the camera positioning is one of the more difficult aspects, there are actually like 20 overlapping cameras to create depth (since characters can't appear in the same window). I'm hoping that the royal court update may allow us to actually have two characters in the same window. But we'll have to see.
Mange2020 Posted June 27, 2021 Author Posted June 27, 2021 On 6/24/2021 at 10:46 PM, Moomoomaster69 said: It worked :D:D:D:D:D Thank you so much! No problem, this is just a work around though, removed that animations and body shape from the clothed gene template that caused that to happen still have no idea why your characters have the body_shape_average_clothed gene template.
Mange2020 Posted June 27, 2021 Author Posted June 27, 2021 On 6/25/2021 at 3:13 PM, luffyboy said: @Mange2020 any chance to add a breast shape variation modifier? the current default breast shape doesnt look very good (albeit realistic i know) with the breasts being so far apart. I believe in the original CK3, there were genetic traits for different breast shapes (that add to the overall size). Could we perhaps use those to create more variety? On 6/26/2021 at 1:06 AM, kad6800 said: I have read other replies in this topic saying that vanilla 4 breast shapes should not be changed, but every time I make a custom ruler with a different breast shape its shape turns into the same normal shape upon game start, and I cant find any character in the game with a different one. I have made sure its not an interaction with another mod. Not sure if this is intended or not but pretty disappointing... if this is not the case for other users please let me know or possibly help! I eventually did change the way breast shapes worked because the vanilla shapes weren't having much of an effect on the larger breasts (as you can see in the character creation screen, the difference is more substantial than it was). The characters still have those shapes in game. You aren't seeing them because of the limitation of the undress function. When the game puts clothes on characters it replaces the characters gene template with the average_clothed body shape gene template (or average) and the bust_clothed gene breast template. In order to see a character naked with their actual gene templates applied there needs to be something in 01_clothes preventing these shapes from being applied in any situation. I edited the 01_clothes file for the character creation screen but the undress function wasn't as easy. Admittedly I haven't looked too much into it. The only reason I included this function is because the separate undress mod was just removing the clothing without changing these causing people to think my mod was causing their characters to look fucked up. Point is if you see a characater naked for any other reason (like an event or if your religion embraces nudity) you will see more diverse breast shapes.
Mange2020 Posted June 27, 2021 Author Posted June 27, 2021 21 hours ago, SwachtPeneus said: I love your work! I can't wait for the Carnalitas merge! Any chance you can add animation with just vanilla models? While I love that you incorporated all shapes and sizes! Adding diversity and immersion! It's conflicting with the Community Flavor Pack mod and Ethnicities Portraits Expanded mod, causing everyone to be naked. IT'S TOO IMMERSIVE NOW! lol. Thanks in advance and thanks for all you do for the community! Yeah that's because I changed the rig. I initially tried animating with the base game rig, it doesn't work, you can't make the right movements. Even if it wasn't for the issue with the rigs, you would see tons of clipping through those models. I'm working on compatibility for those things. I'm actually starting over my body models right now there are some ways I realized I could make compatibility easier if I start over. So once that's done it won't be too long until I'm able to update with the community flavor pack compatibility. 1
SwachtPeneus Posted June 29, 2021 Posted June 29, 2021 On 6/27/2021 at 2:22 PM, Mange2020 said: Yeah that's because I changed the rig. I initially tried animating with the base game rig, it doesn't work, you can't make the right movements. Even if it wasn't for the issue with the rigs, you would see tons of clipping through those models. I'm working on compatibility for those things. I'm actually starting over my body models right now there are some ways I realized I could make compatibility easier if I start over. So once that's done it won't be too long until I'm able to update with the community flavor pack compatibility. That's fantastic news! THANK YOU SO MUCH MANGE2020!!! KEEP UP THE GREAT AND FANTASTIC WORK!
AngelBiscuit Posted June 30, 2021 Posted June 30, 2021 (edited) Hi is there a way to enable the body type option e.g. pear shape 1/2 hourglass 1/2 etch c/o all genes unlocked mod the more flexible body shape morph are all nice but they all use the same body frame Edited June 30, 2021 by AngelBiscuit body type to body frame
Mange2020 Posted June 30, 2021 Author Posted June 30, 2021 4 hours ago, AngelBiscuit said: Hi is there a way to enable the body type option e.g. pear shape 1/2 hourglass 1/2 etch c/o all genes unlocked mod the more flexible body shape morph are all nice but they all use the same body frame This isn't the case. See the above post about the breast shapes. You won't see the body shapes with the nudity option in barbershop but if you play the game you will see them just as often as in the base game.
A0978 Posted June 30, 2021 Posted June 30, 2021 (edited) Hey, long-time user and I have to say I really enjoy your mods, fantastic stuff! I'm sorry if you've seen this question a dozen times, but...I've been cracking my head for three hours on trying to get the new animations to work...I've looked at the top post and I've even scoured this thread to see if there were any good answers, I've tried following your example and then tried copying off of the code of another person and it just doesn't work for me still. Best result I got is the characters just stand still and delightfully stare at one another... The files I was trying to edit to implement the new animation was "carn_example_sex_scenes.txt" from the Carnalitas Mod and "sex_life_events.txt" from the Coetus Anima Mod. I'm trying to see if it could possibly be a mod conflict or maybe I need to update Carnalitas...I've updated this mod so at least I've ruled that possibility out (I hope), and as far as I know Coetus Anima has only 1 version still...anyways I'll paste the code on here from the "sex_life_events.txt" file and see if either you or anybody can help spot my noob mistake, thanks in advance! (I apologize in advance if the post format is bad, my first post here, sorry!) UPDATE: After installing the latest version of all of the mods, I am happy to say that the new animations now work! ? So for anyone that wants a text file where the new animations do work because you are not code-savy, I have a text file attached that pretty much shows another example of how it works. ? sex_life_events.txt Edited July 1, 2021 by A0978 (Issue has been resolved)
AngelBiscuit Posted July 1, 2021 Posted July 1, 2021 22 hours ago, Mange2020 said: This isn't the case. See the above post about the breast shapes. You won't see the body shapes with the nudity option in barbershop but if you play the game you will see them just as often as in the base game. ah ok thankies
MyPersonalHarem Posted July 1, 2021 Posted July 1, 2021 22 hours ago, A0978 said: Hey, long-time user and I have to say I really enjoy your mods, fantastic stuff! I'm sorry if you've seen this question a dozen times, but...I've been cracking my head for three hours on trying to get the new animations to work...I've looked at the top post and I've even scoured this thread to see if there were any good answers, I've tried following your example and then tried copying off of the code of another person and it just doesn't work for me still. Best result I got is the characters just stand still and delightfully stare at one another... The files I was trying to edit to implement the new animation was "carn_example_sex_scenes.txt" from the Carnalitas Mod and "sex_life_events.txt" from the Coetus Anima Mod. I'm trying to see if it could possibly be a mod conflict or maybe I need to update Carnalitas...I've updated this mod so at least I've ruled that possibility out (I hope), and as far as I know Coetus Anima has only 1 version still...anyways I'll paste the code on here from the "sex_life_events.txt" file and see if either you or anybody can help spot my noob mistake, thanks in advance! (I apologize in advance if the post format is bad, my first post here, sorry!) UPDATE: After installing the latest version of all of the mods, I am happy to say that the new animations now work! ? So for anyone that wants a text file where the new animations do work because you are not code-savy, I have a text file attached that pretty much shows another example of how it works. ? sex_life_events.txt 6.87 kB · 16 downloads Thanks a lot, worked with your settings (also just editing the example scene worked). Now how to go about randomizing the animations? Do I need to assign chances in carn_sex_on_action to scenes coded in sex_life_events or in the example scene?
masterj Posted July 3, 2021 Posted July 3, 2021 On 7/1/2021 at 1:41 AM, A0978 said: Hey, long-time user and I have to say I really enjoy your mods, fantastic stuff! I'm sorry if you've seen this question a dozen times, but...I've been cracking my head for three hours on trying to get the new animations to work...I've looked at the top post and I've even scoured this thread to see if there were any good answers, I've tried following your example and then tried copying off of the code of another person and it just doesn't work for me still. Best result I got is the characters just stand still and delightfully stare at one another... The files I was trying to edit to implement the new animation was "carn_example_sex_scenes.txt" from the Carnalitas Mod and "sex_life_events.txt" from the Coetus Anima Mod. I'm trying to see if it could possibly be a mod conflict or maybe I need to update Carnalitas...I've updated this mod so at least I've ruled that possibility out (I hope), and as far as I know Coetus Anima has only 1 version still...anyways I'll paste the code on here from the "sex_life_events.txt" file and see if either you or anybody can help spot my noob mistake, thanks in advance! (I apologize in advance if the post format is bad, my first post here, sorry!) UPDATE: After installing the latest version of all of the mods, I am happy to say that the new animations now work! ? So for anyone that wants a text file where the new animations do work because you are not code-savy, I have a text file attached that pretty much shows another example of how it works. ? sex_life_events.txt 6.87 kB · 22 downloads I'm sorry but I can't get the animations working. Where do I have to place the .txt file? I which folder? Sorry I'm a total noob 1
whateverdudeidk Posted July 4, 2021 Posted July 4, 2021 I know it's the 4th of July so it's okay if I get any late responses. @Mange2020 I am so very confused with the instructions. Like many others, I don't know if it's that I'm absolutely stupid or what. So, what I have done so far is edited: Paradox Interactive>Crusader Kings III>Mod>Carnalitas>events>sexscenes>carn_example_sex_scene_event to look like this: carn_sex_scene.0001 = { type = character_event title = carn_sex_scene.0001.t desc = { desc = carn_sex_scene.0001.desc_opening desc = carn_sex_scene.0001.desc_ending } theme = seduction left_portrait = { character = scope:carn_sex_target animation = sex_missionary outfit_tags = { no_cloak no_hat no_pants no_clothes } } right_portrait = { character = scope:carn_sex_player animation = sex_missionary outfit_tags = { no_cloak no_hat no_pants no_clothes } } trigger = { and followed your instructions in that file "Remember to add your sex scene to the carn_sex_scene on_action, or it won't appear!" So I tried and it looks like this: ################################################################################## # carn_sex_scene ################################################################################## # Empty list of sex interactions. Modders should add their own scenes to this as random_events. # You can adjust the random chance based on how often you think your event should appear. carn_sex_scene = { random_events = { 100 = carn_sex_scene.0001 # use the PDX sex scene generator 100 = carn_sex_scene.0003 # example noncon scene (dom) 100 = carn_sex_scene.0004 # example noncon scene (sub) } fallback = carn_sex_scene_fallback } carn_sex_scene_fallback = { events = { carn_sex_scene.0002 # fallback to PDX sex scene } } ################################################################################## # carn_on_sex ################################################################################## # Triggers whenever a character has sex via event or decision, in the scope of that character. # DOES NOT trigger off random passive pregnancy with spouse/consort # You can check the chance of pregnancy with # scope:carn_sex_char_1_could_be_impregnated, # scope:carn_sex_char_2_could_be_impregnated # You can check whether impregnation happened with # scope:carn_sex_char_1_impregnated, # scope:carn_sex_char_2_impregnated # You can check for specific sex acts with "carn_sex_scene_was_vaginal = yes", etc # root = the character that sees the sex scene event # scope:carn_sex_partner = the other partner in the sex effect carn_on_sex = { events = { } } But that looks like it would work with what is already in the example file. Can you please help me- I've been trying to fix this for hours to no avail.
kemem123 Posted July 5, 2021 Posted July 5, 2021 On 7/4/2021 at 12:16 PM, whateverdudeidk said: I know it's the 4th of July so it's okay if I get any late responses. @Mange2020 I am so very confused with the instructions. Like many others, I don't know if it's that I'm absolutely stupid or what. So, what I have done so far is edited: Paradox Interactive>Crusader Kings III>Mod>Carnalitas>events>sexscenes>carn_example_sex_scene_event to look like this: carn_sex_scene.0001 = { type = character_event title = carn_sex_scene.0001.t desc = { desc = carn_sex_scene.0001.desc_opening desc = carn_sex_scene.0001.desc_ending } theme = seduction left_portrait = { character = scope:carn_sex_target animation = sex_missionary outfit_tags = { no_cloak no_hat no_pants no_clothes } } right_portrait = { character = scope:carn_sex_player animation = sex_missionary outfit_tags = { no_cloak no_hat no_pants no_clothes } } trigger = { and followed your instructions in that file "Remember to add your sex scene to the carn_sex_scene on_action, or it won't appear!" So I tried and it looks like this: ################################################################################## # carn_sex_scene ################################################################################## # Empty list of sex interactions. Modders should add their own scenes to this as random_events. # You can adjust the random chance based on how often you think your event should appear. carn_sex_scene = { random_events = { 100 = carn_sex_scene.0001 # use the PDX sex scene generator 100 = carn_sex_scene.0003 # example noncon scene (dom) 100 = carn_sex_scene.0004 # example noncon scene (sub) } fallback = carn_sex_scene_fallback } carn_sex_scene_fallback = { events = { carn_sex_scene.0002 # fallback to PDX sex scene } } ################################################################################## # carn_on_sex ################################################################################## # Triggers whenever a character has sex via event or decision, in the scope of that character. # DOES NOT trigger off random passive pregnancy with spouse/consort # You can check the chance of pregnancy with # scope:carn_sex_char_1_could_be_impregnated, # scope:carn_sex_char_2_could_be_impregnated # You can check whether impregnation happened with # scope:carn_sex_char_1_impregnated, # scope:carn_sex_char_2_impregnated # You can check for specific sex acts with "carn_sex_scene_was_vaginal = yes", etc # root = the character that sees the sex scene event # scope:carn_sex_partner = the other partner in the sex effect carn_on_sex = { events = { } } But that looks like it would work with what is already in the example file. Can you please help me- I've been trying to fix this for hours to no avail. I think you need to put the "animation : sex_missionary" below "outfit_tag : " I could make the animation work, but not everytime "make love" or "seduce" and I don't know why my "player" won't show up in the sex scene, only my lover appear
whateverdudeidk Posted July 5, 2021 Posted July 5, 2021 1 hour ago, kemem123 said: I think you need to put the "animation : sex_missionary" below "outfit_tag : " I could make the animation work, but not everytime "make love" or "seduce" and I don't know why my "player" won't show up in the sex scene, only my lover appear Can you please post a copy of your carnalitas on_action and sex_scenes file? Thank you.
kemem123 Posted July 5, 2021 Posted July 5, 2021 3 hours ago, whateverdudeidk said: Can you please post a copy of your carnalitas on_action and sex_scenes file? Thank you. namespace = carn_sex_scene ################################################################################# # 0001. PDX sex scene implementation # # This is an example of how to define a sex scene event for Carnalitas. # The localization is from the vanilla CK3 event "seduce_outcome.2309" # # scope:carn_sex_player ------ The PLAYER (the one receiving the event) # scope:carn_sex_target ------ The TARGET (the one the player is having sex with) # # Remember to add your sex scene to the carn_sex_scene on_action, or it won't appear! ################################################################################# carn_sex_scene.0001 = { type = character_event title = carn_sex_scene.0001.t desc = { desc = carn_sex_scene.0001.desc_opening desc = carn_sex_scene.0001.desc_ending } theme = seduction left_portrait = { character = scope:carn_sex_player outfit_tags = { no_cloak no_hat no_pants no_clothes } animation = sex_standing_doggy } right_portrait = { character = scope:carn_sex_target outfit_tags = { no_cloak no_hat no_pants no_clothes } animation = sex_standing_doggy } trigger = { ########################################################################## # Use triggers to list flags for your sex scene. See scripted_triggers/carn_sex_scene_triggers.txt for a list of triggers. ########################################################################## carn_sex_scene_is_consensual = yes ########################################################################## # Once you are done listing flags, make sure you include this trigger ########################################################################## carn_sex_scene_matches_requested_flags_trigger = yes ########################################################################## # Finally, you should check anything else that is relevant for the event. # For example, if your event is from the perspective of a male character penetrating a female target, you should make sure that scope:carn_sex_player is male and scope:carn_sex_target is female. ########################################################################## } immediate = { ########################################################################## # Copy and paste the flags for your event in the immediate block as well. # This will let carn_on_sex events firing from this event know what flags it had. ########################################################################## carn_sex_scene_is_consensual = yes ########################################################################## # Don't forget to include carn_had_sex_with_effect # pregnancy_chance can be changed to any value between 0 and 100 # DO NOT CHANGE THE OTHER VARIABLES ########################################################################## scope:carn_sex_player = { carn_had_sex_with_effect = { CHARACTER_1 = scope:carn_sex_player CHARACTER_2 = scope:carn_sex_target C1_PREGNANCY_CHANCE = pregnancy_chance C2_PREGNANCY_CHANCE = pregnancy_chance STRESS_EFFECTS = scope:carn_sex_stress_effects DRAMA = scope:carn_sex_drama } } ########################################################################## # carn_had_sex_with_effect will trigger the on_action "carn_on_sex," where you can add events to fire. # To check the flags of the sex scene, you can use triggers such as "carn_sex_scene_was_vaginal = yes" ########################################################################## } option = { name = carn_sex_scene.0001.a } }
A0978 Posted July 6, 2021 Posted July 6, 2021 On 7/3/2021 at 11:37 AM, masterj said: I'm sorry but I can't get the animations working. Where do I have to place the .txt file? I which folder? Sorry I'm a total noob In the mod folder for the mod Coetus Anima which works with this mod you go into the events folder, and there you should see a text file called "sex_life_events.txt" and there you would paste what I have attached to my post ?
MyPersonalHarem Posted July 6, 2021 Posted July 6, 2021 (edited) The best solution for me so far has been to use Coetus anima (another mod on here) along with this and code the events in that mod and not straight in Carnalitas (though that would work too). Thanks to A09somethingsomething for the hint. My descriptions are messed up in some events but that doesn't bother me (I'd have to write sex_life.1002.desc and so on by myself I think). first events/sex_life_events.txt . In here the initial snip looks like this. It goes up until 1006. namespace = sex_life sex_life.0001 = { hidden = yes trigger = { ca_active = yes } immediate = { had_sex_results_effect = { CHARACTER = scope:carn_sex_partner } } } # Fertile Heterosexual couple male POV sex_life.1001 = { type = character_event title = sex_life.1001.t desc = sex_life.1001.desc theme = seduce_scheme right_portrait = { character = scope:carn_sex_player outfit_tags = { no_cloak no_hat no_pants topless } animation = sex_standing } lower_right_portrait = { CHARACTER = scope:carn_sex_target outfit_tags = { no_cloak no_hat no_pants topless } animation = sex_standing } trigger = { carn_sex_scene_is_consensual = yes sex_opposite_of = scope:carn_sex_target is_ai = no is_male = yes } option = { #Finish name = sex_life.1001.a ai_chance = { base = 100 } carn_had_sex_with_effect = { CHARACTER_1 = scope:carn_sex_player CHARACTER_2 = scope:carn_sex_target C1_PREGNANCY_CHANCE = full_pregnancy_chance C2_PREGNANCY_CHANCE = full_pregnancy_chance STRESS_EFFECTS = scope:carn_sex_stress_effects DRAMA = scope:carn_sex_drama } } } sex_life.1002 = { type = character_event title = sex_life.1002.t desc = sex_life.1002.desc theme = seduce_scheme right_portrait = { character = scope:carn_sex_player animation = sex_missionary outfit_tags = { no_cloak no_hat no_pants topless } } lower_right_portrait = { CHARACTER = scope:carn_sex_target animation = sex_missionary outfit_tags = { no_cloak no_hat no_pants topless } } option = { #Finish name = sex_life.1002.a ai_chance = { base =100 } carn_had_sex_with_effect = { CHARACTER_1 = scope:carn_sex_player CHARACTER_2 = scope:carn_sex_target C1_PREGNANCY_CHANCE = full_pregnancy_chance C2_PREGNANCY_CHANCE = full_pregnancy_chance STRESS_EFFECTS = scope:carn_sex_stress_effects DRAMA = scope:carn_sex_drama } } } When you added every animation you want here, you go to common/on_action/physical_attraction_sex_scenes_on_action (the trigger event) and add the events from the other text file here. This also randomizes them (the 200 value in this case). My file looks like this. carn_sex_scene = { random_events = { 200 = sex_life.1001 200 = sex_life.1002 200 = sex_life.1003 200 = sex_life.1004 200 = sex_life.1005 200 = sex_life.2001 200 = sex_life.5001 200 = sex_life.6001 } } It's a basic start to get to animating instead at least. Though I still don't know where I'd place my own anims for them to be called. I think gfx/portraits/portrait_animations, then find out how to code them into sex_animations.txt after I've placed the anim files into the models folders. Edited July 6, 2021 by MyPersonalHarem 1
Gnarfolia Posted July 6, 2021 Posted July 6, 2021 (edited) Hi, I notice there is this drooping/saggyness of the breasts (starts around age 30) and it's a bit too drastic for my taste. I've been looking around the breast gene.txt file (and also some of the posts in this thread that seemed to explain it elaborately) but I can't wrap my head around all that min max stuff. For example this was mentioned in another post in this thread: bust_shape_1_full = { visible = no index = 3 female = { setting = { attribute = "bs_body_breast_size_min" value = { min = 0.5 max = -0.5 } age = age_preset_puberty } setting = { attribute = "bs_body_breast_size_2_max_shape_1" value = { min = 0.5 max = 1.5 } age = age_preset_puberty } setting = { attribute = "bs_body_breast_shape_2" value = { min = 0.25 max = 1.0 } age = age_preset_aging_secondary_full } setting = { attribute = "bs_breast_size_2_max" value = { min = -2.0 max = 2.0 } age = age_preset_puberty } setting = { attribute = "bs_breast_size_2_max_proportional" value = { min = -0.5 max = 0.5 } age = age_preset_puberty } I think I understand how blendshapes work. You have a base model and any blendshape applied to it (with a scale from 0 to 1) will alter(add onto?) the base model, making it look different. So what does the min and max do exactly? edit: anothing thing I noticed is that some of the breast movement is "baked" inside some of the animations, did I see that correctly and how does that tie in with the breast gene? Edited July 8, 2021 by Gnarfolia
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