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AAF Family Planning Enhanced Redux


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Posted

Ok, it seems I solved the problem. Just completely uninstalled AAF Violation mod, reinstalled both Family Planning and Capital Punishment, and started new game. It’s quite sad that both AAF Violation and Family Planning seem to be incompatible. However FPE is great mod, many thanks for your help! 

Posted
1 hour ago, Slurelko said:

Ok, it seems I solved the problem. Just completely uninstalled AAF Violation mod, reinstalled both Family Planning and Capital Punishment, and started new game. It’s quite sad that both AAF Violation and Family Planning seem to be incompatible. However FPE is great mod, many thanks for your help! 

You mean "AAF_Violate" and "Crime And Punishment" are incompatible ? cause i am not aware of any conflict between FPE and Violate.

Posted

I have no issues between Violate and FPE, but then I also have my game set up so that only the PC can get pregnant in order to reduce script load. I dropped my FPE back to 4.010 in order to get the body morphs working properly again, but sadly I am now stuck with perks that won't go away.

 

Baby is 12 months along in its 36 month growing cycle, and I still have Cumflation, Lactating, and Post Partum perks in my perk list. No body morphs in effect, but still have the perks. Might just have to look them up in console and remove them that way.

Posted

I am making a update to FPE

I am going to change a couple of things

 

1. Removing Overlays and Autonomy from Existence

2. Added a requirement for Spell Perk Item Distributor https://www.nexusmods.com/fallout4/mods/48365?tab=description

2a. because I am going to inject a keyword into some NPCs instead of the old way

3. renaming the Sex Addict(Human) to Sex Connoisseur(Human) and repeat

4. making a Sex addict addiction

5. renaming (and reworking) sexually preference(Straight, Gay, Bi, and Asexual) into Sexual interest(Normal, Active, Sexually, and Shy) and will be removing gender from it.

6. rearranging Existence to be a bit more scattered (so pregnancy traits can be given 1.Never 2.On spawn 3.halfway during pregnancy) *trying to reduce stacks

 

 

maybe a couple more fixes

Posted

Hi, Invictusblade :) That spell perk destributor and the model change you're thinking of doing sound very good. On a related note, the reason I disabled the Post Partum is if a settler gives birth when I'm not around, when I see the settler later, no matter how many days or weeks go by, they're still inflicted with a post partum. So I end up having whole settlements of settlers to which I have to manually reset the morphs with MCM since they're not supposed to have the morphs (having been non-pregnant for a long time).

 

If the new method can identify people who shouldn't have post partum because it expired in the absence of the player, that would be pretty cool.

 

Either way, I love your mod tremendously :) Thanks a ton for sharing it.

Posted (edited)
2 hours ago, Karna5 said:

Hi, Invictusblade :) That spell perk destributor and the model change you're thinking of doing sound very good.

 

it is an insane mod, I am annoyed that it took me this long to find it.

but Overlays work great with it

and Autonomy as well (tweaking in that one)

 

2 hours ago, Karna5 said:

On a related note, the reason I disabled the Post Partum is if a settler gives birth when I'm not around, when I see the settler later, no matter how many days or weeks go by, they're still inflicted with a post partum. So I end up having whole settlements of settlers to which I have to manually reset the morphs with MCM since they're not supposed to have the morphs (having been non-pregnant for a long time).

 

If the new method can identify people who shouldn't have post partum because it expired in the absence of the player, that would be pretty cool.

 

about Post Partum, at least there is an option to only have the player affected by it.

but I will make a script change that it will only affect NPC within a close distance of the player if that works.

 

 

I was just testing Existence (and a couple more things) in Diamond City and it has led me to rethink the entire idea of Existence.

like I am keeping it a chunk of it but I will try to space it out more (instead of all of it at the same time)

 

I can kill off STD's because there is already a mechanic to generate new STD's

 

Breeder Virus is simply too overpowered and broken so I will remove that as well.

 

2 hours ago, Karna5 said:

Either way, I love your mod tremendously :) Thanks a ton for sharing it.

Thanks, I am slowly making into a monster of a mod. because of my own insane thoughts.

 

my big problem is that I am stuck in Testing Mode so I don't really play the game anymore.

I really want to because there is so much content that I haven't touch yet (I haven't played SS2 yet)

 

 

also it doesn't help that I am currently fixing(making) up my leveled lists for clothing. (Thank god for weapon injectors)

so Settlers and Raiders can wear VTAW's Clothing

Edited by Invictusblade
Posted
48 minutes ago, Invictusblade said:

 

also it doesn't help that I am currently fixing(making) up my leveled lists for clothing. (Thank god for weapon injectors)

so Settlers and Raiders can wear VTAW's Clothing

so looking forward to this - currently using CCO outfits for everyone, but also running all of VTAW's packs and a few of the standalones for myself and companions. This will make for a great addition.

Posted (edited)

Hey Invictusblade, all of a sudden my character can't get pregnant even with the debug even though it says success, however starting a new game I can with that character.

Edited by ToasterBreads
Posted

Those perks you get like having 15 different partners - are they supposed to show up anywehre (stats menu) or is it normal that nothing really changes?

Posted

I am not sure about the marriage part. Pregnant, went to father, told him we should get married and raise the kid.  He agreed.
Do I give him the marriage ring and we are married?  Is there something that notes this?  The reason I am asking is that in

the sex diary, it talks about getting so many points before marriage. Not sure what is the right path here. Thanks

Posted
8 hours ago, Invictusblade said:

it is an insane mod, I am annoyed that it took me this long to find it.

but Overlays work great with it

and Autonomy as well (tweaking in that one)

 

 

about Post Partum, at least there is an option to only have the player affected by it.

but I will make a script change that it will only affect NPC within a close distance of the player if that works.

 

 

I was just testing Existence (and a couple more things) in Diamond City and it has led me to rethink the entire idea of Existence.

like I am keeping it a chunk of it but I will try to space it out more (instead of all of it at the same time)

 

I can kill off STD's because there is already a mechanic to generate new STD's

 

Breeder Virus is simply too overpowered and broken so I will remove that as well.

 

Thanks, I am slowly making into a monster of a mod. because of my own insane thoughts.

 

my big problem is that I am stuck in Testing Mode so I don't really play the game anymore.

I really want to because there is so much content that I haven't touch yet (I haven't played SS2 yet)

 

 

also it doesn't help that I am currently fixing(making) up my leveled lists for clothing. (Thank god for weapon injectors)

so Settlers and Raiders can wear VTAW's Clothing

Sometimes Modding is funnier than playing the actual game ?

Posted (edited)
8 hours ago, Invictusblade said:

about Post Partum, at least there is an option to only have the player affected by it.

but I will make a script change that it will only affect NPC within a close distance of the player if that works.

 

10 hours ago, Karna5 said:

 have to manually reset the morphs with MCM since they're not supposed to have the morphs (having been non-pregnant for a long time).

 

If the new method can identify people who shouldn't have post partum because it expired in the absence of the player, that would be pretty cool.

 

Either way, I love your mod tremendously :) Thanks a ton for sharing it.

In FPE the morph is also permanant for NPCs but i was thinking if you can link the ResetBody() to Baby growth Event ("OnTimerGameTime" maybe).

So When the baby become a Child (no more breastfeeding) the mother gets a ResetBody.

Edited by lee3310
Posted
10 hours ago, Invictusblade said:

Breeder Virus is simply too overpowered and broken so I will remove that as well.

 

Aww, I actually enjoyed that addition. I agree it could stand to be toned down though. If it just accelerated the gestation period a bit less and didn't contribute to fertility/virility but kept the increased viability, it'd be perfect in my opinion.

 

But certainly, if you need to cut features for the sake of manageability, that's not an especially important one.

Posted

 

 

 

10 hours ago, IBAGadget said:

so looking forward to this - currently using CCO outfits for everyone, but also running all of VTAW's packs and a few of the standalones for myself and companions. This will make for a great addition.

btw this is my use only (because I like to make batch files but depending on how I go, I might make some leveled lists for VTAW packs)

4 hours ago, ToasterBreads said:

Hey Invictusblade, all of a sudden my character can't get pregnant even with the debug even though it says success, however starting a new game I can with that character.

there is a couple of reasons

IUD

Sterile

infertility

 

unfortunately I need a papyrus log

 

3 hours ago, street2 said:

Those perks you get like having 15 different partners - are they supposed to show up anywehre (stats menu) or is it normal that nothing really changes?

I will rework those mods because they are a bit glitchy.

3 hours ago, ivanoff said:

I am not sure about the marriage part. Pregnant, went to father, told him we should get married and raise the kid.  He agreed.
Do I give him the marriage ring and we are married?  Is there something that notes this?  The reason I am asking is that in

the sex diary, it talks about getting so many points before marriage. Not sure what is the right path here. Thanks

so there are two marriages in this mod

the old one(which I should work on) which is the dialog based one. (this is before my time)

the new one(which is ring based with a romance subgame)

 

and I haven't combined the two yet

 

3 hours ago, lee3310 said:

Sometimes Modding is funnier than playing the actual game ?

I know that,

at least this is a creative outlet for me.

2 hours ago, lee3310 said:

 

In FPE the morph is also permanant for NPCs but i was thinking if you can link the ResetBody() to Baby growth Event ("OnTimerGameTime" maybe).

So When the baby become a Child (no more breastfeeding) the mother gets a ResetBody.

I will look into this

1 hour ago, vaultbait said:

 

Aww, I actually enjoyed that addition. I agree it could stand to be toned down though. If it just accelerated the gestation period a bit less and didn't contribute to fertility/virility but kept the increased viability, it'd be perfect in my opinion.

yes, I will try that

 

1 hour ago, vaultbait said:

But certainly, if you need to cut features for the sake of manageability, that's not an especially important one.

I might remove pregnancy scripts from Existence

and put them into a similar system to the new overlay and autonomy system because it seems to be more stable.

Posted (edited)

Hi

 

I have an issue : 2 or 3 times I receive the notification that a NPC gives birth but when I am looking in her inventory, I dont see the baby. When I had the issue with the sterility perk of the NPCs living in Diamond City, I have modified parameters in MCM to solve the issue by myself, but I have certainly done something wrong (for information, the mod worked perfeclty after first installation, babies were in the arms of the mother). Something seems to be broken. Do I have to reinstall the mod ? Or another solution is possible ? Thanks !

 

EDIT Ok I understood the problem : that depends of the NPC and my overwrite folder is a mess after all these changes. I assume that the issue is solved now.

Edited by cyrslash
Posted
57 minutes ago, hades89206 said:

I have a problem my character got pregnant there were 3 babies but when she gives birth there is 1 baby

Yes I have already noticed these issues with NPCs, and sometimes after birth there is no baby in inventory.

Posted
On 8/10/2022 at 7:30 PM, Invictusblade said:

 

 

 

btw this is my use only (because I like to make batch files but depending on how I go, I might make some leveled lists for VTAW packs)

there is a couple of reasons

IUD

Sterile

infertility

 

unfortunately I need a papyrus log

 

I will rework those mods because they are a bit glitchy.

so there are two marriages in this mod

the old one(which I should work on) which is the dialog based one. (this is before my time)

the new one(which is ring based with a romance subgame)

 

and I haven't combined the two yet

 

I know that,

at least this is a creative outlet for me.

I will look into this

yes, I will try that

 

I might remove pregnancy scripts from Existence

and put them into a similar system to the new overlay and autonomy system because it seems to be more stable.

hey Invictusblade, Were you able to find the problem with the papyrus Log?

Posted

So I'm going to assume that by the use of female pronouns only that this only works for female characters? I mean it would make sense that it would. But I thought I'd ask on the off chance it does work for male characters.

Posted (edited)

so the next update has been delayed a bit because I will be changing the addiction model in this mod.

 

it will be uses something similar to fertility or lactation but longer

 

so it should look like...

1. Sex Addiction (Sated)

2. Sex Addiction (Wanting) *I am looking into better wordage

3. Sex Addiction (Desperate) *I am looking into better wordage

4. Sex Addiction (Cold Turkey)

5. Cured of Sex Addiction (no perks)

 

also I am looking into fixing issues with stacking so a couple of days

 

15 hours ago, hades89206 said:

I have a problem my character got pregnant there were 3 babies but when she gives birth there is 1 baby

I am still learning about number of babies because it is a bit complex

14 hours ago, cyrslash said:

Yes I have already noticed these issues with NPCs, and sometimes after birth there is no baby in inventory.

but that could be the pregnancy traits

 

12 hours ago, ToasterBreads said:

hey Invictusblade, Were you able to find the problem with the papyrus Log?

well, there is a lot of stacking so I am working on those issues, it may take a while.

basically the game is doing too much at that moment, and it might lose some of them in the process

from my understanding of it.

 

also Sim Settlement 2 seem to have a lot of them so combined the two and you may have issues (but I am looking into it)

4 hours ago, i0Bjhansen0 said:

So I'm going to assume that by the use of female pronouns only that this only works for female characters? I mean it would make sense that it would. But I thought I'd ask on the off chance it does work for male characters.

no, it works for male characters but the functionally is less (less body morphing)

 

and there may be other issues (but I am not aware of them)

Edited by Invictusblade
Posted

Would it be possible to add a debug option to remove the Breast Milk Withdrawn (Spend) Perk. Im still having trouble with it perminantly staying on my charactet. The current work around is to Stop is mod in the options, unistall it, load the save, save the game, reinstall it, load the save. But thats tedious, removes all my Perk books and settlement additions.

Posted

After 5 hours of testing this mod, I think I found the reason that causes some of the perks to be permanently stuck on the player character. That is, if you already have a perk on your pc, and performing any mods that automatically undress all outfits. Such as AAF Violate, AAF sex em up, and Advanced Need 76. For some reason when the mod redresses the character, the perk will also permanently stick with them. No matter how long you wait or sleep. The perk will still be there and never go away. So far, the only perk that has this problem is the lactation perk. Or any milking perk

 

The fertility perk can be quite buggy. If the player has the perk and waits long enough, the perk will disappear, and disappear forever. Meaning no matter how many times you sleep, you can still get the message "I'm feeling fertile today" but will never receive the perk back. Therefore the chance of getting pregnant will still be from the base chance, not the fertility chance. However, on some occasions, if you wait long enough, like more than 48 hours, the perk can stick with their character permanently. 

 

For now, until the mod author finds the solution. My suggestion is to continue the game normally but disable all the perks I mentioned above. If your under affected by these perks, I recommend starting a new game or creating a clean save file. You can remove them via console command. But it will cause the perk to disappear forever unless you manually re-add them. Hope this help. 

 

 

Posted
2 hours ago, levyEntity2008 said:

 

 

After 5 hours of testing this mod, I think I found the reason that causes some of the perks to be permanently stuck on the player character. That is, if you already have a perk on your pc, and performing any mods that automatically undress all outfits. Such as AAF Violate, AAF sex em up, and Advanced Need 76. For some reason when the mod redresses the character, the perk will also permanently stick with them. No matter how long you wait or sleep. The perk will still be there and never go away. So far, the only perk that has this problem is the lactation perk. Or any milking perk

 

The fertility perk can be quite buggy. If the player has the perk and waits long enough, the perk will disappear, and disappear forever. Meaning no matter how many times you sleep, you can still get the message "I'm feeling fertile today" but will never receive the perk back. Therefore the chance of getting pregnant will still be from the base chance, not the fertility chance. However, on some occasions, if you wait long enough, like more than 48 hours, the perk can stick with their character permanently. 

 

For now, until the mod author finds the solution. My suggestion is to continue the game normally but disable all the perks I mentioned above. If your under affected by these perks, I recommend starting a new game or creating a clean save file. You can remove them via console command. But it will cause the perk to disappear forever unless you manually re-add them. Hope this help. 

 

 

That could explain issues I have too, in particular with my sexual diary (unexplained reinitialisation of the safe sex perk, and now stats stucked at nil whatever I do). 

Posted (edited)
20 hours ago, NicoleWannabe said:

Would it be possible to add a debug option to remove the Breast Milk Withdrawn (Spend) Perk. Im still having trouble with it perminantly staying on my charactet. The current work around is to Stop is mod in the options, unistall it, load the save, save the game, reinstall it, load the save. But thats tedious, removes all my Perk books and settlement additions.

 

15 hours ago, levyEntity2008 said:

 

 

After 5 hours of testing this mod, I think I found the reason that causes some of the perks to be permanently stuck on the player character. That is, if you already have a perk on your pc, and performing any mods that automatically undress all outfits. Such as AAF Violate, AAF sex em up, and Advanced Need 76. For some reason when the mod redresses the character, the perk will also permanently stick with them. No matter how long you wait or sleep. The perk will still be there and never go away. So far, the only perk that has this problem is the lactation perk. Or any milking perk

 

The fertility perk can be quite buggy. If the player has the perk and waits long enough, the perk will disappear, and disappear forever. Meaning no matter how many times you sleep, you can still get the message "I'm feeling fertile today" but will never receive the perk back. Therefore the chance of getting pregnant will still be from the base chance, not the fertility chance. However, on some occasions, if you wait long enough, like more than 48 hours, the perk can stick with their character permanently. 

 

For now, until the mod author finds the solution. My suggestion is to continue the game normally but disable all the perks I mentioned above. If your under affected by these perks, I recommend starting a new game or creating a clean save file. You can remove them via console command. But it will cause the perk to disappear forever unless you manually re-add them. Hope this help. 

 

 

 

13 hours ago, cyrslash said:

That could explain issues I have too, in particular with my sexual diary (unexplained reinitialisation of the safe sex perk, and now stats stucked at nil whatever I do). 

 

I did not know that, I will make some solutions for the upcoming update

 

I might switch it to a quest instead of an aid object script

 

so the new addiction script is working

and I copied and pasted the ID's and script into WDF for the Blood, Milk and Semen addictions and they work great.

 

but the original sex addiction doesn't seem to work yet.

this is really weird because the copied and pasted versions work.

the chances for Sex addiction seem to be stuck at 1.0000 (the default is 10.0000)

update-> fixed that issue, I think it was a naming issue

 

so a reminder on how it works.

MCM options to set (Toggle, Chances, Length, and Messages)

Sex Addiction

1. Have Sex

2. Rolls a chance to get addicted

3. you will get the perk called "Sex Addiction (Sated)"

4. Wait 3 days (default)

5. you will get the perk called "Sex Addiction (Wanting)"

6. Wait 3 days (default)

7. you will get the perk called "Sex Addiction (Desperate)"

8. Wait 3 days (default)

9. you will get the perk called "Sex Addiction (Cold Turkey)"

10. Wait 3 days (default)

11. no more addiction

 

also if you have sex anytime during the process, it will reset to (Sated)

Edited by Invictusblade
Posted (edited)
22 hours ago, NicoleWannabe said:

Would it be possible to add a debug option to remove the Breast Milk Withdrawn (Spend) Perk. Im still having trouble with it perminantly staying on my charactet. The current work around is to Stop is mod in the options, unistall it, load the save, save the game, reinstall it, load the save. But thats tedious, removes all my Perk books and settlement additions.

You can't just remove it with console ? like this: player.removeperk "perk ID"

Edited by lee3310

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