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AAF Family Planning Enhanced Redux


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Posted
4 hours ago, cyrslash said:

Thanks, however regarding a sterile NPC, I cannot modify her pregnancy condition. In addition, regarding the debug page 1 :: Pregancy Perk and spell reset (NPC) : nothing happens, doesn't seem to work on the targetted NPC. I am surely a nooby so any help would be grateful !

It might help if we knew 'which' NPC you were trying to make pregnant.

Posted

so this was a first for me and not entirely sure if this was what caused it but...

 

i killed a deathclaw near Saugus Ironworks and as i was looting the body i heard a thumping sound nearby... me of course with my souped up creatures immediately panicked thinking i chameleon deathclaw was still lurking (takes 4-5 missiles to kill for me and was NOT at range to use em lol) so i snapped out and started running but, none of my companions started shooting (or getting owned rather). stopped and looked back, just standing there, non-hostile was a deathclaw hatchling. even more odd was i could interact with it and sent it to sanctuary.

 

its here now but i can no longer interact with it and its just wondering about and letting out the occasional growl but still not hostile. is this a thing from this mod and WILL it turn hostile if it ages to adult? is there a way to further interact? also note i DO have the beastmaster mod so not sure if its from that too. any info would be cool on this and what to do lol. ive already once had a DC and GC in a base as guards thanks to the pacifying beacon so if im good this is pretty damn cool lol. 

Posted
15 minutes ago, ironpython said:

so this was a first for me and not entirely sure if this was what caused it but...

 

i killed a deathclaw near Saugus Ironworks and as i was looting the body i heard a thumping sound nearby... me of course with my souped up creatures immediately panicked thinking i chameleon deathclaw was still lurking (takes 4-5 missiles to kill for me and was NOT at range to use em lol) so i snapped out and started running but, none of my companions started shooting (or getting owned rather). stopped and looked back, just standing there, non-hostile was a deathclaw hatchling. even more odd was i could interact with it and sent it to sanctuary.

 

its here now but i can no longer interact with it and its just wondering about and letting out the occasional growl but still not hostile. is this a thing from this mod and WILL it turn hostile if it ages to adult? is there a way to further interact? also note i DO have the beastmaster mod so not sure if its from that too. any info would be cool on this and what to do lol. ive already once had a DC and GC in a base as guards thanks to the pacifying beacon so if im good this is pretty damn cool lol. 

You may have already been carrying a fertilized deathclaw egg. When creatures hatch, they basically just spawn at your character. I believe there is a rating system that determines whether or not the creature will be friendly.

Posted

no it wasnt an egg on me or anything. it was my first DC encounter outside of the concord DC and less than 4 hours into the game. at least... i didnt SEE an egg on the concord DC... interesting but MAYBE lol

Posted
11 minutes ago, ironpython said:

no it wasnt an egg on me or anything. it was my first DC encounter outside of the concord DC and less than 4 hours into the game. at least... i didnt SEE an egg on the concord DC... interesting but MAYBE lol

 

The "existence" mechanism may have made you or a follower or other nearby NPC start in a late stage of pregnancy with a deathclaw egg.

Posted

Getting the Cumflation morph bug - belly morph will not go away, even with Reset, Regenerate, and Reduce debug options all tried. Using Fusion Girl.  I get a message that briefly pops up saying that the morph removal failed for some reason. 

Posted

Testing a fresh install of 4.011, getting the following oddities:

  • Still getting the message box asking where to send NPCs who are nearby and recently killed (by player or other NPCs). Have the enslavement feature of Wasteland Diary disabled in the MCM; is this feature part of FPE; perhaps Adult Resources?
  • Factional Perk randomization doesn't appear to work; all raiders show as 'loving environment' pregnancy perks types despite being set to 'Infanicide' via the existence MCM. All Diamond City residences registering as Surrogates despite being set to 'Random' via the existence MCM. Same issue for Piper at the Gate, despite having different settings via the existence companion MCMs. Perhaps these NPCs are set in game earlier than before stepping into the Diamond City Market?
Posted
4 hours ago, Sleepy_Soul said:

Testing a fresh install of 4.011, getting the following oddities:

  • Still getting the message box asking where to send NPCs who are nearby and recently killed (by player or other NPCs). Have the enslavement feature of Wasteland Diary disabled in the MCM; is this feature part of FPE; perhaps Adult Resources?
  • Factional Perk randomization doesn't appear to work; all raiders show as 'loving environment' pregnancy perks types despite being set to 'Infanicide' via the existence MCM. All Diamond City residences registering as Surrogates despite being set to 'Random' via the existence MCM. Same issue for Piper at the Gate, despite having different settings via the existence companion MCMs. Perhaps these NPCs are set in game earlier than before stepping into the Diamond City Market?

1. I will try to fix that (this is one of the reasons for the non growing baby feature) *so it won't cause these messages

2. so there could be two reasons

a. I was wrong about this one. *I will have another look at it

b. so yes, if you go near the location before. then it should use the settings then.

 

I will have another look at this

Posted (edited)
On 7/31/2022 at 2:14 PM, IBAGadget said:

It might help if we knew 'which' NPC you were trying to make pregnant.

I think so. So in my game, all habitants of Diamond City and Goodneighboor are mainly and automatically considered as sterile (I dont know why, maybe to avoid too many children in the game), unfortunately including vanilla follower (Piper) and all followers mods  (Ellen and others) located in these citys. I would like to change the pregnancy condition of Piper in my case. Even if I change the pregnancy rules for companions in MCM (random to normal pregnancy), no impact for Piper. Thanks in advance.

Edited by cyrslash
Posted

I had issue that my character didn't morph after update like some people said. But changing "Days per FPE Month" from "1" resolved it. I don't know really this is correct.

=My case=

(1) I wasn't pregnant. (2)My "Days per FPE Month" was 1. (3) Changed it to 2 days. (4)Morphed from debug page4. (5)Morphed! And impregnating from page3 and waiting on chair was morphed. 

I think "Days per FPE Month" and "Time between refleshes (Player)  (I set to 3hours.)" are doing something. I changed only them.

Posted
5 hours ago, cyrslash said:

I think so. So in my game, all habitants of Diamond City and Goodneighboor are mainly and automatically considered as sterile (I dont know why, maybe to avoid too many children in the game), unfortunately including vanilla follower (Piper) and all followers mods  (Ellen and others) located in these citys. I would like to change the pregnancy condition of Piper in my case. Even if I change the pregnancy rules for companions in MCM (random to normal pregnancy), no impact for Piper. Thanks in advance.

This is just a guess, but the global variable for Diamond City is probably overriding the individual companion settings. Piper is first and foremost a resident of Diamond City, so that takes precedence over her potential status as a companion.

Posted
1 hour ago, IBAGadget said:

This is just a guess, but the global variable for Diamond City is probably overriding the individual companion settings. Piper is first and foremost a resident of Diamond City, so that takes precedence over her potential status as a companion.

This is also my understanding and this has unfortunately an impact on all mod followers who appear in Diamond City, considered firstly as residents of DC instead of potential followers. So I would like to change individually the pregancy variable of Piper and Ellen the Cartographer (normal pregnancy instead of sterile) by the way of FPE MCM, but it doesnt seem to work, or maybe I dont use correctly the tool (due I guess to my pool acknowledge in english... and due to the fact that I am a noob too). Any help would be welcome !

Posted

What exactly am I suppose to install, there is like a million download options for your mod. I downloaded the latest one and am I getting a error in the MCM sayings its missing the plugin. Am I supposed to be downloading more than one file????

Posted
35 minutes ago, bastuden said:

What exactly am I suppose to install, there is like a million download options for your mod. I downloaded the latest one and am I getting a error in the MCM sayings its missing the plugin. Am I supposed to be downloading more than one file????

There is only one file to download for this - the last one on the list 4.011.7z

 

Are there prerequisites that you are missing?

 

Looksmenu

AAF

 

See those topics/mods for their requirements first

Posted
On 7/31/2022 at 1:50 PM, vaultbait said:

 

The "existence" mechanism may have made you or a follower or other nearby NPC start in a late stage of pregnancy with a deathclaw egg.

i can understand both reasons given. to date i have seen all npc's that start pregnant be false as they never end up with a kid in inv after giving birth though. ive had this happen from slaves ive captured and settlers ive rescued. but this current playthrough may be different finally. either way it was a pretty sweet find. i added MCG this time too and thats been entertaining lol. i just wish ALL features for ALL mods would work all the time (damn you bugthesda lol) as it seems each restart selects a different portion of each mod to work and omits the rest of it :(

Posted

hello

 

I'm have a bit of a problem npcs are no longer pregnant player pregnancy is no longer progressing forced body morphs are working inspect npcs are not working i tried reinstall new game nothing is fixing it body's have been built mod order is as far as i know correct I'm not sure if I'm missing something or mod is broken for me.

 

Please inform if there's a fix

 

Thank you for you time

sincerely Izic

Posted

hi, such a question.  Is it necessary to feed a child so that he does not die of hunger?  If yes, how to do it?  I use this mod along with waistland dairy framework if that matters.

Posted
11 hours ago, Angewmon said:

hi, such a question.  Is it necessary to feed a child so that he does not die of hunger?  If yes, how to do it?  I use this mod along with waistland dairy framework if that matters.

 

No, apparently children are like adult settlers and always manage to scrounge food on their own to get by, even if the settlement as a whole is considered to be starving.

Posted
7 hours ago, dr_pain24 said:

Is this compatible with "Killable Children"?

 

I use them together without issue (well, actually I use Mortal Youths which is similar but implemented in a more straightforward way under the hood so as to have fewer conflicts). That said, I can't recall whether I've actually tried to kill one of the offspring from this.

Posted

I was wondering about a perk that I can't seem to get rid of. Breast Milk Withdrawn (Spend) won't go away. On any character I create, if I get the perk it tends to stay. I have tried resting like the perk description suggests, but I can't get it to go away.

Posted

Okay I am using the Depravity mod and now Kellogg is available to be a companion. I used him to finish the quest to get the courser chip and then
sent him to Red Rocket. He got me pregnant. I am not sure what will happen when I do the find the father quest and if he can be married. I am 

wondering about this because he was not a companion in the regular game. And I have no idea what presents to give to him. I gave him some
aftershave from lovers embrace mod.  Any ideas?  Thanks

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